Some people likes their games wild and crazy, some want it more downplayed and subdued. If you like me have looked fondly on DARO (Doubles Add and Roll Over, the exploding dice mechanic of T&T) results in the stratosphere, you probably like it wild.
Maybe T&T does not need any more of that juice? Well, let's take a look at another way to inject some unpredictability in your game. Let's take a cue from the WEG edition of the Star Wars RPG.
In SW, you used a dice pool system. Traits where rated in dice and you gathered them all up and rolled and summed them. Kind of familiar territory so far. There was an additional quirk, though. In addition to the dice from your traits, you also rolled a Wild Die. Since I only have the 2nd ed. of the Star Wars game, I am not 100% sure if this mechanic was there from the start, and I know it was tweaked in later editions of the rules. So, what use is the Wild Die? Simple. It makes a situation a little more interesting.
To incorporate the Wild Die in your T&T game, just take one of the dice you use and make sure it's special. My T&T dice used to be the black ones with a troll or the T&T logo instead of a one, but I gave all those away. Nowadays I use ten white Gamescience dice. For a Wild Die, I use my blood read die with the Minotaur logo from my former FLGS. Make sure it stand out!
When you roll your dice, keep an eye on that special one, the red one in my case. If it turns up a six or a one, it's time to rumble.
1. Something just happened, and it is not to your favour. If you made your roll, you still made it, but another complication shows up. Say that you rolled a SR on DX to jump over a chasm. Maybe you got over safe, but that belt pouch of yours dropped down into the depths! Say that you rolled a SR on CHA to intimidate those hyenakin you let you pass, but now they insist on accompanying the brave adventurers and making a nuisance of themselves and making it impossible to sneak up on that dragon. I don't think I have to give any examples of what happens when you fail and roll a 1. Bad stuff. You'll have to determine before the game how harsh you want to be.
6. Some just happened, and it was to your favour! If you failed your roll, you still failed, but something happened that opened up new venues to approach the problem. Say you failed to intimidate that hyenakin chief, but he instead haughtily proclaim that such an insult to his honour has to be answered the traditional way, with a duel. At the chess board. Maybe you'll win that challenge? The icing on the cake that a success and a 6 is combined need to be elaborated. We all like cake, or pie. Maybe both.
Optional: I think the Wild Die is used to best effects on SRs on stats, but feel free to add it to combat as well.
I hope you think these hacks sounds interesting and inspire you to try them, or your own variant thereof, in your next T&T game.
Fight on!
Showing posts with label Gamescience. Show all posts
Showing posts with label Gamescience. Show all posts
Sunday, May 13, 2012
Friday, July 15, 2011
What is it about dice?
I have been following the DCC RPG posts in the blogosphere, where people have been giving their expressions about the beta rules. Many have commented on the oddball dice needed. That combined with me reading an issue of Knights of the Dinner Table before falling asleep yesterday, have gotten me started on dice. Have you read Hackmaster? They have a whole chapter in the new Basic game on dice!
What is it with gamers and dice?
Warning, a rant coming up!
This probably wont win me any friends...
Trust me, I have the collecting bug, so I can understand that angle. I can also understand the aesthetic reasoning of getting hold of a set that matches the mood of the game, or otherwise fitting what you are playing. I mean, I would love to play a game with stone or metal dice if I played a dwarf in a fantasy game.
But, what about the pure superstition about "lucky dice" and idiotic methods of dice rubbing, not letting anyone touch them and so on?! What?
In the KotDT comic, they even have a long running story about a die which curses all other dice around if it's every used for it's "superior" results. The weird thing is, I have heard similar stories in real life.
Whatever you think of Lou Zocchi, his claim that some dice are "lucky" because they are uneven kind of makes sense. In the light of that, it makes even less sense to care about lucky dice. If you really care that much about true random distribution, use those precision dice. If you don't care, grab what you have a roll them bones and have fun. But if you really grab that special die when a important roll is on the line, aren't you really cheating?
Reading the chapter on dice in Hackmaster Basic, a game that no longer is forced to be a parody, I was amazed of how much hogwash and hokey this was. Either it is parody and humour, or it's just as ill fitting in a rpg rule book as a chapter on the body humors in a modern university textbook for physicians.
Are we gamers all just fun and games, or are we a superstitious lot who'd rather be cheating?
What is it with gamers and dice?
Warning, a rant coming up!
This probably wont win me any friends...
Trust me, I have the collecting bug, so I can understand that angle. I can also understand the aesthetic reasoning of getting hold of a set that matches the mood of the game, or otherwise fitting what you are playing. I mean, I would love to play a game with stone or metal dice if I played a dwarf in a fantasy game.
But, what about the pure superstition about "lucky dice" and idiotic methods of dice rubbing, not letting anyone touch them and so on?! What?
In the KotDT comic, they even have a long running story about a die which curses all other dice around if it's every used for it's "superior" results. The weird thing is, I have heard similar stories in real life.
Whatever you think of Lou Zocchi, his claim that some dice are "lucky" because they are uneven kind of makes sense. In the light of that, it makes even less sense to care about lucky dice. If you really care that much about true random distribution, use those precision dice. If you don't care, grab what you have a roll them bones and have fun. But if you really grab that special die when a important roll is on the line, aren't you really cheating?
Reading the chapter on dice in Hackmaster Basic, a game that no longer is forced to be a parody, I was amazed of how much hogwash and hokey this was. Either it is parody and humour, or it's just as ill fitting in a rpg rule book as a chapter on the body humors in a modern university textbook for physicians.
Are we gamers all just fun and games, or are we a superstitious lot who'd rather be cheating?
Wednesday, November 11, 2009
How to have fun with your kids
I swear it had nothing to do with Grognardia talking about dice! Buying crayons was something we had been thinking of doing a long time now. My daughter is very good at painting and drawing, and she haven't gotten any new crayons in a long while. Gamers with memories of yesteryear know that crayons and dice go hand in hand.
This summer I bought a big nice batch of Gamescience precision dice, and I bought them uninked. Since I never bought a boxed set with dice and a crayon it was time for me to have a go at it now.
So, a nice set of orange dice in front of me, I convinced the daughter that we should do some crayon drawings. She was gracious enough to let me borrow the sky blue crayon. While she was drawing a tree, a house and a playground I managed to fill in the numbers on a d4, d6 and a d10. At this point the next generation gamer peeked out of my daughter's face as she asked me what I was doing, and if she could try. Number 2 and number 11 on the d20 was promptly filled in by a proud four year old proto gamer. We even tried the d6 together. It rolled good numbers.
When you wonder next time how to spend time with your kids, try "inking" some dice with wax crayons together! It was fun.
This summer I bought a big nice batch of Gamescience precision dice, and I bought them uninked. Since I never bought a boxed set with dice and a crayon it was time for me to have a go at it now.
So, a nice set of orange dice in front of me, I convinced the daughter that we should do some crayon drawings. She was gracious enough to let me borrow the sky blue crayon. While she was drawing a tree, a house and a playground I managed to fill in the numbers on a d4, d6 and a d10. At this point the next generation gamer peeked out of my daughter's face as she asked me what I was doing, and if she could try. Number 2 and number 11 on the d20 was promptly filled in by a proud four year old proto gamer. We even tried the d6 together. It rolled good numbers.
When you wonder next time how to spend time with your kids, try "inking" some dice with wax crayons together! It was fun.
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