Okay, so the army I took to Hard Boyz sucked pretty hard.
I could probably end the post here and everyone would understand, but let's take a look at it and try to understand what went wrong. Other than the obvious that is: I shouldn't have changed my list the day before, regardless of the good reasons I had. Anyway, here's the list...
2500 Pts - Chaos Marines Roster - Hard Boyz List 2009
1 Abaddon the Despoiler @ 275 Pts
Drach'nyen; Talon of Horus; Twin Linked Bolter; Fearless; Personal Icon; Mark of Chaos Ascendant
1 Chaos Lord @ 170 Pts
Blood Feeder; Bolt Pistol (x1); Fearless; Frag Grenades; Krak Grenades; Bike; Mark of Khorne
5 Chosen @ 160 Pts
Bolt Pistol (x5); Bolter (x4); Close Combat Weapon (x5); Lascannon; Frag Grenades; Krak Grenades; Infiltrate; Rhino
1 Rhino @ [35] Pts
Twin Linked Bolter; Searchlight; Smoke Launchers
5 Chosen @ 160 Pts
Bolt Pistol (x5); Bolter (x4); Close Combat Weapon (x5); Lascannon; Frag Grenades; Krak Grenades; Infiltrate; Rhino
1 Rhino @ [35] Pts
Twin Linked Bolter; Searchlight; Smoke Launchers
5 Chosen @ 160 Pts
Bolt Pistol (x5); Bolter (x4); Close Combat Weapon (x5); Lascannon; Frag Grenades; Krak Grenades; Infiltrate; Rhino
1 Rhino @ [35] Pts
Twin Linked Bolter; Searchlight; Smoke Launchers
5 Khorne Berzerkers @ 171 Pts
Bolt Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Fearless; Furious Charge; Personal Icon; Mark of Khorne
1 Skull Champion @ [61] Pts
Bolt Pistol; Power Fist; Frag Grenades; Krak Grenades; Fearless; Furious Charge; Mark of Khorne
4 Chaos Space Marines @ 170 Pts
Bolt Pistol; Close Combat Weapon; Bolter; Meltagun (x1); Frag Grenades; Krak Grenades; Chaos Glory; Rhino
1 Aspiring Champion @ [55] Pts
Bolt Pistol; Power Fist; Bolter; Frag Grenades; Krak Grenades
1 Rhino @ [35] Pts
Twin Linked Bolter; Searchlight; Smoke Launchers
4 Chaos Space Marines @ 170 Pts
Bolt Pistol; Close Combat Weapon; Bolter; Meltagun (x1); Frag Grenades; Krak Grenades; Chaos Glory; Rhino
1 Aspiring Champion @ [55] Pts
Bolt Pistol; Power Fist; Bolter; Frag Grenades; Krak Grenades
1 Rhino @ [35] Pts
Twin Linked Bolter; Searchlight; Smoke Launchers
4 Chaos Space Marines @ 170 Pts
Bolt Pistol; Close Combat Weapon; Bolter; Meltagun (x1); Frag Grenades; Krak Grenades; Chaos Glory; Rhino
1 Aspiring Champion @ [55] Pts
Bolt Pistol; Power Fist; Bolter; Frag Grenades; Krak Grenades
1 Rhino @ [35] Pts
Twin Linked Bolter; Searchlight; Smoke Launchers
5 Bikers @ 248 Pts
Bolt Pistol; Close Combat Weapon; Twin Linked Bolter; Frag Grenades; Krak Grenades; Bike; Chaos Glory
1 Biker Champion @ [73] Pts
Bolt Pistol; Power Fist; Frag Grenades; Krak Grenades; Bike
1 Land Raider @ 245 Pts
Twin Linked Heavy Bolter; Twin Linked Lascannon Sponson (x2); Dirge Caster; Dozer Blade; Extra Armor; Searchlight; Smoke Launchers
5 Havocs @ 185 Pts
Bolt Pistol; Close Combat Weapon; Bolter; Lascannon (x1); Missile Launcher (x2); Frag Grenades; Krak Grenades; Rhino
1 Rhino @ [35] Pts
Twin Linked Bolter; Searchlight; Smoke Launchers
5 Havocs @ 150 Pts
Bolt Pistol; Close Combat Weapon; Bolter; Meltagun (x4); Frag Grenades; Krak Grenades; Rhino
1 Rhino @ [35] Pts
Twin Linked Bolter; Searchlight; Smoke Launchers
5 Summoned Lesser Daemon @ 65 Pts
Close Combat Weapon; Fearless
Total Roster Cost: 2499
Let's break it down.
Abaddon and the Berserkers in the Land Raider = Good
Khorne Lord w Bloodfeeder on Bike with supporting Bike Squad = God Awful
Chosen w Lascannon popping out of a Rhino x3 = Good
5-man core units w PF and melta gun popping out of a Rhino x3 = Average
5 Daemons = Poor
Havoc squad with melta guns popping out of a Rhino = Good
Havoc squad w Lascannon and Missle Launchers popping out of a Rhino = Poor
The Rhino Spam theme = Good
Screwing up the Rhino Spam theme with some poor choices = Priceless
So, I had 8 Rhinos and a Land Raider, which in all 3 games were great. I wasn't sold on the idea of bare-bones tanks until I tried it, now I'm a convert. 35pts works if you use a lot of 'em. That part of the army worked, but there was a supplemental.
That is, the idea of KEEPING THE SQUAD IN THE RHINO and secondarily using the hatch to turn the Rhinos into pillboxes. All this was to the good, but you have to do it right.
So let's take a look at one example of poor execution, the Havoc squad with 3 heavy weapons. Two points here: 1) having 3 weapons encouraged me to disembark the squad, which is counter to the strategy, and 2) I didn't realize more than 1 weapon could fire from the top hatch.
How's that for stupid? I change my army and didn't actually know the rules that applied to the new force I was playing. You can see this mistake in the choices I made. Since I can have two weapons shoot from my cheapo pillboxes, why not give the Havocs two lascannons and stick them in a Rhino? This is better than having the Chosen in the same role with only one.
I could go on, but let's look at the true elephant in the room, the Khorne Lord with the Bloodfeeder and the Bike Squad he accompanies. This, my friends, is over 400 points of stupid. On paper... it's still stupid... but let's look at it the way I did. I have the models, but more importantly the Bloodfeeder can add 2d6 extra attacks! That gives me a close combat character to match Abaddon. Well, it doesn't, but that's actually what I was looking for, a close assault or counterattack option to balance Abaddon. Notice these two units are the only CC element in an army primarily designed to be a gunline, so I figure they have to be good. Truth be told, even discounting how the Lord won't fight if he rolls a 1 on either dice, the option just doesn't work. It's a power weapon, true, but it simply won't hit or wound enough for me to build a significant portion of my army around. He doesn't come close to being an Abbaddon.
Okay, those are the primary problems with the list. Even then, it did pretty well, with 1 win and 2 good losses; nobody rolled over me. How much better, then, would my performance be had I practice enough with the concept to tighten it up some, or (even better) played the army I was familiar with, the Eldar?
I think that's pretty obvious.
So my goal now, for the coming year of tournaments, is to apply a critical mind to what I'm doing, be it lists, changes, strategy, tactics... any and all aspects of what I'm doing.
Next post, I'm going to change up the list, see if I can make one along the same principles that's obviously better.
Take care - Brent