36 plastic musketeers here, all from Warlord Games, with a bunch of Warlord's metal helmets and a handful of their metal swinefeathers. The swinefeathers don't fit that naturally with the figures, I had to get creative (even greenstuffing a couple right hands) to use them in minis that aren't actively firing.
Monday, March 7, 2022
Friday, February 11, 2022
Cuirassiers
Another new cavalry unit, 11 warlord games cuirassiers. No conversions, the only deviation is a single TAG horse mixed in. I couldn't decide on blackened, russeted or polished armor, so I did a few of each.
For Dirschau, the Swedes will have three units of Cuirassiers, but since I don't feel like buying any more, I'll mix in some medium-armored cavalry to make up the difference, with units looking something like this...
Sunday, January 3, 2021
Crowds of Crossbowmen
I've been able to get a decent amount of painting done over my holiday break, even if I haven't been particularly inspired to blog the past month or so. But here's a bunch of crossbowmen! They are a mix of Warlord and Perry plastics, and Old Glory metals. In Novara the crossbowmen were Gascons and Navarrese, but since they are on the same side as the Landsknechts I let some of them have poofy sleeves for variety. You can also see some of the terrain I've been building from Tabletop Scenics.
Thursday, November 26, 2020
more objectives for Primavera Occulta
Treasure chests are all well and good, but I wanted a few more objectives with a little more character...
The Caryatid Column (statue lady) is the only unconverted purpose-built item here, from Reaper. The goat statues are little knicknacks tied around the necks of a certain beer brand that unfortunately I cannot recall the name of, based on pennies. The emerald tablet is the butt end of a plastic fork, with some "carvings" poked onto the surface with a knife. The skeletons are made from the Warlord Games (formerly Wargames Factory) skeleton infantry sprue, which is also the source of the horned skull. The pedestal for the horned skull is a pushpin.
Thursday, November 12, 2020
Renaissance Occultism Skirmish Ruleset Concept
Years ago, I bought a tabletop RPG that uses Tarot cards as its primary resolution mechanic. This inspired me to buy a deck of them, and also to start reading about their history. I was delighted to learn that their documented origins (if not the cartomancy traditions that grew up around them) go back to the Italian Wars, a period that already interested me for other reasons.
One thing lead to another, and I started to brainstorm ideas for a Renaissance-era wargame that could incorporate some of the more esoteric aspects of the era's culture. I have now written enough rules for it that I've started to playtest, although it will be some time yet before it is worth sharing.
The current notion is that every warband has a core of four "initiates", inspired by the court cards of the Tarot, who practice, to varying degrees of success, some form of ritual magic. Each warband has a "King", representing a true renaissance man who is either the leader or the chief patron of the occult circle; a "Queen" of high intellectual or spiritual achievement; a "Knight" with fearsome physical prowess; and a "Page" that is a novice type character with room to improve. Reinforced by hirelings and the occasional summoned spirit, they battle other small groups of occultists over the wealth of esoteric texts, alchemical formulae, and ceremonial objects that have accumulated in and about the Italian Peninsula as a result of various historical currents of the final century of the medieval era.
Here are some examples of how I might represent these initiates with miniatures from my Italian Wars project (plus a few from other projects), from left to right in the order described above, followed by a spirit and a couple sample hirelings:
For my own solo playtesting convenience, they are roughly color-coded, but I probably wouldn't do that for the "real thing".
Generally speaking, D12s are used for "mundane" actions and Tarot cards for magical effects. I anticipate the games themselves being fairly quick (am playtesting on a 2ft by 2ft area), with much of the enjoyment coming from the campaign system (probably also Tarot-driven) that links them.
Saturday, October 3, 2020
A medley of Renaissance characters
Been painting up a variety of figures for an Italian-Wars-adjacent mini-project. Spinning off of my Novara (1513) project, I've been toying with an idea for a small-scale skirmish game set in the same era. I don't want to share too much of my planning at this point, but I'm happy to post these miniatures by way of preview.
I've organized them by manufacturer, for no particular reason.
First up are two unconverted Old Glory Landsknechts from their artillery crew set.
Next are some Perry "European Armies" figures, I'm done some modest converting to bring some of them forward a decade or two, but as you've probably noticed by now my sense of period-specificity is impressionistic at best.
Last up for this post are some metals from Warlord Games' landsknecht collection. Lots of character in these. No conversions except for a beard on the herald/town-cryer type character.
Got some TAG minis on the way, then after that I might start talking a bit more about the specifics of the new project...
Tuesday, August 25, 2020
Gosiewski Rides Out (Pikeman's Lament AAR)
It took a while, but I finally bought a battlemat (from deepcut), set up some tables (uline), and put together a solo Pikeman's Lament game to refamiliarize myself with the system. I even tried to write a narrative battle report, but it was really hard to account for the high number of botched orders.
The terrain is pretty minimal, PL says at least one piece per quarter so I went with that. The forces are PL approximations of a couple of skirmish lists from By Fire and Sword, a game that I doubt I'll ever play but regard highly as a resource.
In particular, the BF&S ruleset has made Wincenty Korwin Gosiewski a minor celebrity among Eastern European Renaissance wargamers, on account of his 1649 raiding party being the only way to field winged hussars in the skirmish level of that game. His Cossack foes for this battle are based on the generic Cossack skirmish force from the same game. For the scenario I went with the basic Ga Pa line-up-and-fight deal, with the Cossacks defending and the Lithuanians attacking.
Cossacks:
2x12 veteran shot (Registered Cossacks)
2x12 shot (moloitsy)
2x12 clubman (peasant rabble)
1x6 commanded shot (plastuny scouts)
Lithuanians:
1x6 veteran gallopers (hussars)
2x6 trotters (rajtars)
2x6 raw gallopers ("cossack-style" light cavalry)
1x6 dragoons
To keep things simple, I made the hussars Veteran Gallopers but not aggressive, both because I didn't want to have to remember the mechanic, and also because I felt that the Gosiewski Party background justified less reckless hussar behavior. I also made no attempt to represent the spearmen mixed in with the Cossack moloitsy, I have a few ideas on how to do so, but didn't want to bother with house rules for this game.
Turn 1: the rajtars and hussars advanced, but the "cossack-style" light cavalry and the dragoons stayed put, a reasonable enough set of results. The actual Cossacks all advanced, save the moloitsy on the side of the village (who were not asked to), and one of the peasant rabbles (fair). The plastuny scouts moved with special elan, accruing a bonus point of honor for their officer on account of their remarkable sneakiness perhaps. First blood to the Cossacks!! Not in-game, but rather, when I was moving one unit of moloitsy, a Cossack in the stationary moloitsy unit stabbed me in the finger with his wire spear, hard enough to draw literal blood. Good for him!
Turn 2 began well enough with the rightmost rajtars advancing, but ended prematurely and absurdly as the hussars decided to flee a half move, apropos of absolutely nothing. The now-exposed rajtar unit prepared for the worst, and while the first salvo from one registered Cossack unit did indeed halve their numbers, the rest of the Cossack army was apparently as confused by the hussars' retreat as the other Lithuanians were....
For Turn 3, obviously the priority was to get the elite hussars going back in the right direction (i.e. towards the enemy), but they were unable to move as their commander had to pause to receive a dispatch from high command; unfortunately, his dragoons were being reassigned, effective immediately. Gosiewski's only solace was that his foes remained baffled by his force's shambles, and themselves took no action.
Turn 4 saw the bulk of the Lithuanian force (both light cavalry units and the intact rajtars) finally advance, but a botch on the hussar order saw them become wavering! Perhaps their lances and wings had gotten tangled as they attempted to turn back to face the Cossacks? For their part, registered Cossacks shot down two more rajtars (although the final member of that unit refused to budge), and the other registered unit moved up to the fence, but when the moloitsy outside the fence were ordered to shoot, they decided to advance instead. While it is usually a poor plan for infantry to charge gallopers in this game (or ever), given how poorly the Lithuanians were performing I can't blame the moloitsy for feeling pretty confident.
Turn 5 began with the hussars successfully shaking off their wavering status. This auspicious occurrence was followed by a "successful" caracole from the intact rajtars, that is to say, they received and executed the order, but failed to do any damage to the registered Cossacks opposite them. The remaining cavalry all moved as directed, marking the first turn in the game where an entire force carried out all orders. By way of contrast, the Cossacks failed the first order given.
At the beginning of Turn 6, the hussars advanced for the first time since turn one, though sadly they were unable to charge due to their previous dawdling. Both units of light cavalry, however, were in range to charge, and did! They attacked the out-of-position moloitsy, the first unit dealing some damage before being scattered by the moloitsy's first salvo, the second dealing additional damage and only losing two men in return. Tied for damage, the second light cavalry unit was forced to withdraw (as the attacker), but both units remained in good order. Meanwhile, the intact rajtars performed another ineffectual caracole, while the lone rajtar was unable or unwilling to perform the maneuver.
Turn 6 continued with the registered Cossack units opening fire on the rajtar squadrons nearest them - the lone rajtar was finally gunned down, while the larger unit lost two cavalrymen. Reduction of the Lithuanian force to half strength meant morale testing for every unit, but only the remaining rajtar unit began to waver. The pastuny, who had scaled the hill in such a praiseworthy fashion earlier in the encounter, seemed content to continue posing, choosing to disregard the order to shoot at the nearby light cavalry.
At this point I called it for the Cossacks. While the veteran gallopers are a tough enough bunch that they might well have been able to turn the tide singlehandedly had the game continued, quite frankly I did not want to give them the opportunity after their absurd incompetence throughout the previous turns.
I'm already planning a sort of rematch, with 36ish points per side to more accurately reflect the skirmish lists, more liberal use of special/house rules, and perhaps even a custom scenario to reflect Gosiewski's historical mission.
Wednesday, August 5, 2020
Mounted Crossbows for Italian Wars
Friday, July 17, 2020
new Swiss, new apartment
As before, batchpainting for convenience. The final units will be more varied.
Friday, February 7, 2020
Berserkers!
So here are some berserks, Celt bodies with some Viking bits and heads.
Monday, December 9, 2019
Swiss Pike Block
Tuesday, December 3, 2019
Italian Wars officer types
Thursday, November 21, 2019
Landsknechts, now with arquebuses and doppelsoldners
Friday, November 15, 2019
Landsknecht Pike Block
Wednesday, November 13, 2019
Italian Wars - infantry proofs-of-concept
(Yeah, I know that neither side of the Italian Wars wore uniform colors, I'm just going to batchpaint different color combos out of laziness and then mix them up when they're all done.)