A tabletop gaming blog, with a vague bias towards Central/Eastern Europe and the Early Modern period.
Showing posts with label By Fire and Sword. Show all posts
Showing posts with label By Fire and Sword. Show all posts

Tuesday, August 25, 2020

Gosiewski Rides Out (Pikeman's Lament AAR)

It took a while, but I finally bought a battlemat (from deepcut), set up some tables (uline), and put together a solo Pikeman's Lament game to refamiliarize myself with the system. I even tried to write a narrative battle report, but it was really hard to account for the high number of botched orders.

The terrain is pretty minimal, PL says at least one piece per quarter so I went with that. The forces are PL approximations of a couple of skirmish lists from By Fire and Sword, a game that I doubt I'll ever play but regard highly as a resource.


In particular, the BF&S ruleset has made Wincenty Korwin Gosiewski a minor celebrity among Eastern European Renaissance wargamers, on account of his 1649 raiding party being the only way to field winged hussars in the skirmish level of that game. His Cossack foes for this battle are based on the generic Cossack skirmish force from the same game. For the scenario I went with the basic Ga Pa line-up-and-fight deal, with the Cossacks defending and the Lithuanians attacking.


Cossacks:
2x12 veteran shot (Registered Cossacks)
2x12 shot (moloitsy)
2x12 clubman (peasant rabble)
1x6 commanded shot (plastuny scouts)


Lithuanians:
1x6 veteran gallopers (hussars)
2x6 trotters (rajtars)
2x6 raw gallopers ("cossack-style" light cavalry)
1x6 dragoons

To keep things simple, I made the hussars Veteran Gallopers but not aggressive, both because I didn't want to have to remember the mechanic, and also because I felt that the Gosiewski Party background justified less reckless hussar behavior. I also made no attempt to represent the spearmen mixed in with the Cossack moloitsy, I have a few ideas on how to do so, but didn't want to bother with house rules for this game.

Turn 1: the rajtars and hussars advanced, but the "cossack-style" light cavalry and the dragoons stayed put, a reasonable enough set of results. The actual Cossacks all advanced, save the moloitsy on the side of the village (who were not asked to), and one of the peasant rabbles (fair). The plastuny scouts moved with special elan, accruing a bonus point of honor for their officer on account of their remarkable sneakiness perhaps. First blood to the Cossacks!! Not in-game, but rather, when I was moving one unit of moloitsy, a Cossack in the stationary moloitsy unit stabbed me in the finger with his wire spear, hard enough to draw literal blood. Good for him!


Turn 2 began well enough with the rightmost rajtars advancing, but ended prematurely and absurdly as the hussars decided to flee a half move, apropos of absolutely nothing. The now-exposed rajtar unit prepared for the worst, and while the first salvo from one registered Cossack unit did indeed halve their numbers, the rest of the Cossack army was apparently as confused by the hussars' retreat as the other Lithuanians were....



For Turn 3, obviously the priority was to get the elite hussars going back in the right direction (i.e. towards the enemy), but they were unable to move as their commander had to pause to receive a dispatch from high command; unfortunately, his dragoons were being reassigned, effective immediately. Gosiewski's only solace was that his foes remained baffled by his force's shambles, and themselves took no action.

Turn 4 saw the bulk of the Lithuanian force (both light cavalry units and the intact rajtars) finally advance, but a botch on the hussar order saw them become wavering! Perhaps their lances and wings had gotten tangled as they attempted to turn back to face the Cossacks? For their part, registered Cossacks shot down two more rajtars (although the final member of that unit refused to budge), and the other registered unit moved up to the fence, but when the moloitsy outside the fence were ordered to shoot, they decided to advance instead. While it is usually a poor plan for infantry to charge gallopers in this game (or ever), given how poorly the Lithuanians were performing I can't blame the moloitsy for feeling pretty confident.




Turn 5 began with the hussars successfully shaking off their wavering status. This auspicious occurrence was followed by a "successful" caracole from the intact rajtars, that is to say, they received and executed the order, but failed to do any damage to the registered Cossacks opposite them. The remaining cavalry all moved as directed, marking the first turn in the game where an entire force carried out all orders. By way of contrast, the Cossacks failed the first order given.



At the beginning of Turn 6, the hussars advanced for the first time since turn one, though sadly they were unable to charge due to their previous dawdling. Both units of light cavalry, however, were in range to charge, and did! They attacked the out-of-position moloitsy, the first unit dealing some damage before being scattered by the moloitsy's first salvo, the second dealing additional damage and only losing two men in return. Tied for damage, the second light cavalry unit was forced to withdraw (as the attacker), but both units remained in good order. Meanwhile, the intact rajtars performed another ineffectual caracole, while the lone rajtar was unable or unwilling to perform the maneuver.





Turn 6 continued with the registered Cossack units opening fire on the rajtar squadrons nearest them - the lone rajtar was finally gunned down, while the larger unit lost two cavalrymen. Reduction of the Lithuanian force to half strength meant morale testing for every unit, but only the remaining rajtar unit began to waver. The pastuny, who had scaled the hill in such a praiseworthy fashion earlier in the encounter, seemed content to continue posing, choosing to disregard the order to shoot at the nearby light cavalry.


At this point I called it for the Cossacks. While the veteran gallopers are a tough enough bunch that they might well have been able to turn the tide singlehandedly had the game continued, quite frankly I did not want to give them the opportunity after their absurd incompetence throughout the previous turns.

I'm already planning a sort of rematch, with 36ish points per side to more accurately reflect the skirmish lists, more liberal use of special/house rules, and perhaps even a custom scenario to reflect Gosiewski's historical mission.

Thursday, July 11, 2019

Ottoman Light Cavalry

Nothing too fancy here, just some Besli (conscripts, in the white turbans) and Gonullu (volunteers, in the colored turbans). Essentially unconverted from Gripping Beast Arab Cavalry (again!), I think maybe two of the turbans are greenstuff.





Thursday, December 13, 2018

more Ottoman cavalry (regular Sipahis)

Last night I painted up my first historical unit in over half a year! These Sipahis differ from my previous batch by having hand weapons (instead of lances) and no barding. All are unconverted TAG.



Except for a few straggler janissary minis, this completes my current stash of Ottoman miniatures. I do still intend to add light cavalry (besli/akinci types) at some point to round out the force, unsure if these will be TAG metals, or converted Gripping Beat plastics, or a mix...

Monday, April 23, 2018

first Ottoman cavalry (elite Sipahis)

As mentioned in my previous post, an Ottoman army without cavalry isn't worthy of the name. So here's my first unit of cavalry. All TAG minis, some horse armor added with greenstuff.




Sunday, December 11, 2016

Peasant Battalia

God willing, it's going to be years before I paint another Eastern-European peasant.

To recap, they are a mix of Assault Group metals, converted Wagames Factory Persians (so cheap!), and lightly converted Gripping Beast dark age warriors. The GB kit is what I'd recommend to anyone looking to make some peasants of their own. Warlord Games' peasant weapons packs were used throughout, and greenstuff for the hats. The standards are Napoleonic Opolchenie banners found via google search.


Monday, November 21, 2016

"Mordheim" Reinforcements

An order arrived from The Assault Group that I've been quite looking forward too! They may eventually be used to form full units in Pike & Shotte, but for now I'll just be fielding them individually in my historical Mordheim games. I had another smaller one with my brother last weekend, it was pretty fun and we actually got through the whole thing. His Ottomans were able to slay the powerful monsters and drive offer the lesser ones. I didn't have time to take pictures, but there were plenty of dramatic moments, especially when his halberd-wielding champion slew a heavily armored vampire in a single strike! There was also much stumbling and slipping about in the steaming offal which had spilled from the belly of a vile, corrupted monstrosity.

But nevermind that, here's the new minis:

Ottoman Janissaries - Swordsmen with bucklers

Ottoman Janissaries - Swordsmen with Muskets

Russian Sloboda - Warriors with Muskets

Russian Rindi Guard - Swordsmen with Two-handed Weapons

Polish Haiduks - Marksmen with Muskets and Swords

Polish Haiduks - Marksmen with Muskets and Two-handed Weapons

Szlachcic - Polish Nobleman

Sunday, November 9, 2014

Saturday, November 8, 2014

more commanders

Not sure why I'm posting WiP shots of these guys, since there's no real converting here. Oh well






The dude on the left is TAG's Janusz Radziwiłł, who I will be using as Marcin Kalinowski, nominal commander of the left wing at Berestechko. The de facto commander was Wiśniowiecki from the last post.

In the middle is TAG's generic Cossack general, who is representing Mattviy Hladky (or something like that; Ukrainian names are even less consistently transliterated into English than Russian ones). The miniature ships with a pony instead of a warhorse, which is historically accurate, but aesthetically unacceptable for a commander, so I swapped it out for one of the Polish horses. He'll be commanding whichever wing Filon isn't commanding.

On the right is TAG's pancerny/cossack unit commander who makes a fine Stanisław Lanckoroński, commander of the Polish right wing. I just sculpted some fur and added a plume to turn his dumb haiduk-style pillbox cap into a proper fur hat.

These guys also came with staff/attendant figs, but they're even less converted, so I won't post them until they've been painted.

Friday, November 7, 2014

Some Commandery Types

Figured I'd show off some works-in-progress. I've got some genuine Eastern Europe character types on their way from TAG, but my out-of-period Perry miniatures arrived earlier.




All of these started off as ACW generals (of the treasonous racist variety), but by tweaking the headgear and a few other details they can make passable Cossacks and Poles. The leftmost is going to be Filon Djalali, one of the Khmelnitsky's subordinates at Berestechko. But if he turns out well enough, I might swap his sword for a mace and have him replace my earlier Ivan Bohun. They have a similar sort of dashing heroic pose.

The dude on the right is supposed to represent Jeremi Wisniowecki. I love his cool, imperious pose, and I added longer hair and a bunch of fur lining to represent this portrait of the guy. Also a hat, even if the portrait doesn't have one, because headgear seems almost mandatory for the era.

The guy in the middle doesn't represent any particular historical guy. His gloves looked quite reiter-ish to me, so I gave him a floppy western hat and plume from the Warlord infantry box, and sculpted a quick lace collar. I might just have him be Wisniowecki's aide, they do look like they're conversing. Or of course he could be a Swede if I ever run my western-style guys as Swedish force.