Showing posts with label recap. Show all posts
Showing posts with label recap. Show all posts

Wednesday, 11 December 2013

five hundred and getting back in the saddle

Five hundred.  Which took a lot longer than expected   If you've been under a rock or wandered off, there's been...
  • more inns & taverns, including a third PDF.
  • a whistle-stop tour of the evils of the damned city.
  • the recent addition of unlikely treasures, including a PDF as extemporalising loot in tabletop RPGs isn't everyone's cuppa.

Today is the agonia of Septimontia and International Mountain Day.  As rams were the traditonal offering and associated with mountains, consider this a virtual gift.

Monday, 6 February 2012

recap: labyrinth lord bestiary IV

Roll d12 for your doom.  Then 1d6 (a result of 1-3 means a re-roll as the next monster investigates).
  1. dicerdecan
  2. dilany
  3. ell-eft
  4. kasinganga
  5. laniar
  6. limaxiad
  7. miasmarak
  8. narquodi
  9. umbiliculous (with MU level 1d4+2)
  10. urburas
  11. wartorn 
  12. xantheder 

Wednesday, 14 September 2011

four hundred... and mostly harmless!

OnePlusYou Quizzes and Widgets

Four hundred posts?  Already??  That was a bit quicker than expected.  Things have picked up a bit lately as there's been interesting discussions in the blogosphere of late.

Have to laugh - did not anticipate a G-rating for this blog at all! Clearly widespread alcohol consumption, tales of man's inhumanity and eldritch horrors don't bother the censors much.  Still if it's good enough for Roald Dahl, it's good enough for anyone.

There's been two PDFs of inns & taverns compilations (the zaros road crawl and drinking the depths) since the last century of posts.  Other PDFs are coming.  Please do send reinforcements. 

Finally, this week is Speak Out With Your Geek Out.   Admirable stuff on accentuating the positive in our geek community.

Saturday, 21 November 2009

recap: recession-proof gaming and useful tools

C'mon - you knew this would happen sometime... so just imagine Don La Fontaine doing this voiceover!

First there was recession-proof gaming.  Then there was the sequel.  The field got opened up with no money, no time, no problem!  Then proof that the internet provides.  The search for stuff introduced pocketmods, graphic tools and yet more generators.  Then the discovery of undiscovered toys that could save you time.

Yet it's not just about the financiapocalypse.  It's also about making your life as games master easier - whether you have a game in sixty minutes, need some steampunk or use kanban to help you develop characters.  Add useful web 2.0 tools, browser tricks and TiddlyWiki, mindmapping and writing tools and you have an arsenal to draw on when creating a game. With these resources, it's getting easier to make the game you want to play.

Sunday, 9 August 2009

recap: dungeon construction

If you need to design a dungeon and you're stuck for ideas; these posts can help you break down the problem into things to consider and details that give additional flavour to another 20'x30' room and it's associated corridors and dressing. 2009 is the Year of the Megadungeon and now there's the one page dungeon template you really have no excuse!

elements (& alternatives) - how the four elements can shape a dungeon.
character - what purpose does it serve, and what do you want players to experience?
organisation - who's in, who's out, who's who?
legendry - are there good stories about the place and who's telling them?
ordnance - traps and other ways the dungeon hurts intruders.
gimmicks - set dressing, recurring themes and phat loots.
you - a key ingredient and a noble tradition of self-referential humour.

Wednesday, 15 April 2009

recap: on character

I did some posts on character earlier in the year; while this is a recap of those posts I thought it would be handy to have these all together for reference. If you want a well-rounded character then take a look and see if there's anything you want to pick out.

Characters and characteristics - just who or what are these people?
Attributes and attribution - what is it about them?
Motives and motivation - what makes them tick?
Emotional easter eggs - how they feel and how that colours things.
Inferences and inferiae - where they've come from
Relationships and relativity - how they change and how they differ.
Reasons and reasonability - a final check for fit.
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