Showing posts with label geomorph. Show all posts
Showing posts with label geomorph. Show all posts

Wednesday, 10 August 2011

recession-proof gaming XIII: victory lap edition

Serious kudos to Old School Hack for their Gold Ennie award for 'Best Free Product'.  With the new levels of financiapocalypse, I thought it may be wise to collate more free things for your delight.

Artwork!
108 Free Character Portraits - Courtesy of Duane O'Brien & Jeff Preston.  Thanks Nevermet Press!

DM/GM/Referee Tools
DungeonWords / WilderWords - Tables of words, useful for inspiration from Risus Monkey.

Geomorphs
Geomorph Collections courtesy of Netherwerks.

Systems
Classic Marvel Forever - A massive site full of classic Marvel Super Heroes (MSH) RPG stuff & rules!
Gaslite - A PocketMod format steampunk/weird future system from Black Hole Diaries.
Small But Vicious Dog - A B/X edition set in the world of Warhammer Fantasy from Vaults of Nagoh.

Saturday, 4 September 2010

quick and dirty geomorphs with inkscape

As part of this month's RPG Blog Carnival and inspired by the excellent and numerous geomorph pages and Bat In The Attic's clueful tutorials on mapping with Inkscape, I had a bash at some geomorph floor plans.  Getting to grips with Inkscape was relatively painless and in short order I had some blank geomorph templates that scale with most miniatures.  Trying to recall old TSR map keys was nostalgic fun until I found ideapod's Omnigraffle stencil and some old modules.  Then I had a minor epiphany when I stopped for a cup of tea.

Why not create the symbols once on stencils, then cut and paste them into new geomorphs?

Assembling the stencils took a little while and a lot of leafing through old modules.  A quick explanation - the SVGs have four layers (floor, walls, fixtures and grid). If you place walls at the wall layer and things like doors and windows at the fixture layer, you don't need to worry about a wall showing in your door when you open it in true Looney Tunes fashion.

Now I can throw out some quick and dirty geomorphs when I have a minute and if I want to prep player floorplans, I can move some of the map information onto a new layer and hide that.  Who said this mapping stuff had to be difficult?  A zip of all the stencils and a couple of blank templates can be downloaded here.  Some fully-built geomorphs will be appearing in due course.  Have fun with these!
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