I got a chance to play Star Wars: Full Thrust again the other day, and this time I remembered to take notes!
Detailing the collecting / making of miniatures and miniatures space combat set in the Star Wars universe. And other stuff.
Tuesday, December 11, 2012
Monday, December 10, 2012
Battle Pics from 11/21/12
These photos are from a game I managed to play a few weeks ago. Sadly, I neglected to take notes, so no battle rep. I can tell you though that the Rebels really took a beating.
Friday, October 26, 2012
New Ships - Part 2
Ok, so here's second of my latest ships.
Monday, October 22, 2012
New Ships - Part 1
I finished a bunch of ships a while ago, but have been so busy that I couldn't find the time to post pictures. Here they are (finally).
Friday, October 19, 2012
Star Trek: Fleet Captains - First Game
So, I received Star Trek: Fleet Captains for my anniversary, a few months ago, but having actually got a chance to play a full game until now. Some pictures to follow.
Simply put, ST:FC is a game for 2-4 players with two factions (at least for now), the Klingons and the Federation. You overturn randomized location tiles as your ships explore them, possibly triggering encounters. Encounters can be beneficial, harmful, or even bring you closer to victory on occasion.
Karl, running the Klingons.
Friday, September 21, 2012
Battle Rep. from 9/10/12
So, last week or so, I got a chance to play Star Wars Full Thrust again, and remembered to take notes. So, enjoy!
Initial Set-up
Initial Set-up
Round 1. Imperial forces eager for battle move up on the Rebel position surprisingly quickly.
Tuesday, September 11, 2012
New Ships, 9-10-12
Well, so I finally got around to taking pictures of my latest batch of new ships. Enjoy.
Wednesday, August 29, 2012
Battle Pics from 8/14/12
I got a chance to play a large-ish three sided game earlier this month and took lots of pictures. Sadly, there are no detailed notes as to what occurred.
Initial set-up. The battle was set up as a engagement between the Rebels and the Empire, which was interrupted by a battle group of Separatist droids. Lost in hyperspace due to a jump miscalculation for 20+ years, the confused droids immediately engaged both enemy fleets.
Initial set-up. The battle was set up as a engagement between the Rebels and the Empire, which was interrupted by a battle group of Separatist droids. Lost in hyperspace due to a jump miscalculation for 20+ years, the confused droids immediately engaged both enemy fleets.
Monday, July 30, 2012
Newest Ships, 7/30/12
I got a chance this weekend to take some pictures of the stuff I've gotten done lately. The pictures didn't want to turn out, so we'll all just have to live with my crummy photography skills.
Wednesday, July 25, 2012
Battle Rep from 7/22/12
Played a Rebels vs. Imperials game this weekend with my Nephew. This game me a chance to try out the stats on my "new" Bulk Cruisers.
Round 1, Initial.
Round 2, Start of turn: The Sundered Heart and rebel marauder take scattered pot shots at the ISD Admonitor. The Imperials return fire, resulting in the CR90 Emancipator getting hulled (no appreciable damage, though) and the Sundered Heart taking multiple Ion hits.
Round 1, Initial.
Round 2, Start of turn: The Sundered Heart and rebel marauder take scattered pot shots at the ISD Admonitor. The Imperials return fire, resulting in the CR90 Emancipator getting hulled (no appreciable damage, though) and the Sundered Heart taking multiple Ion hits.
Tuesday, July 24, 2012
Quick Battle Report
Played a quick Clone Ware era game last week. I didn't take notes, so there's mostly just photos.
Round 1, Initial.
Round 1, Initial.
Thursday, July 5, 2012
It Might Be a Trap..!
We played a game with a twist on 6/30/12. I got the idea from here, and we ran it with a few modifications. Basically, the Rebels and Imperial forces were each divided into 3 fleets. Fleet #1 for each side started the game on the board as usual. A die roll determined if / when additional fleets would arrive, and where.
Starting in round 2, at the end of the round, we checked to see if a reserve fleet would arrive. Newly arrived fleets could act at the beginning of the next turn (which was basically immediately, seeing as how the fleets were arriving as the last even of the previous round). It was a decreasingly difficult check, requiring a 6 on round 2, a 5 or higher on round 3, etc. The side the fleet entered from was randomly determined, and then preferred starting position was chosen by the player (with a bit of random scattering mixed in for fun). Fleets mustto start at the edge of engagement zone, unless they enter from the right or left (as seen here), the they could start up to 3 squares from the edge (the mat's not perfectly square).
Victory conditions are either destroy all enemy forces or achiuve unconstested space for two full rounds.
Initial placement, Round 1.
Starting in round 2, at the end of the round, we checked to see if a reserve fleet would arrive. Newly arrived fleets could act at the beginning of the next turn (which was basically immediately, seeing as how the fleets were arriving as the last even of the previous round). It was a decreasingly difficult check, requiring a 6 on round 2, a 5 or higher on round 3, etc. The side the fleet entered from was randomly determined, and then preferred starting position was chosen by the player (with a bit of random scattering mixed in for fun). Fleets mustto start at the edge of engagement zone, unless they enter from the right or left (as seen here), the they could start up to 3 squares from the edge (the mat's not perfectly square).
Victory conditions are either destroy all enemy forces or achiuve unconstested space for two full rounds.
Initial placement, Round 1.
Tuesday, July 3, 2012
New Ships Arrive! (finally...)
So, I finally got my printer fixed, so now I can get around to finishing up the stat cards for my newest ships. And now here's the pics.
Comparison shot of my old Venator (by WotC) and my newly acquired one (Titanium series, I think). Not really proportioned the same, but it'll do. Accompanying them are my Nu-class Attack Shuttles, the plans came from here.
Thursday, June 21, 2012
Battle Rep. from 5/30/12
Played a game the other day with my "new" Imperial Battlecrusier. The fleets were almost perfectly matched in abilities, which made for a very annoying game. Not because it wasn't unbalanced, but because there were no differences in the fleet's capabilities and specialites to use/exploit/etc. But, it was still a good game.
Monday, June 11, 2012
Battle Rep. from 5-17-12
We did another Pirates battle the other week, but this time it was Pirates vs. Rebels vs. Imperials.
Initial Set-up. (I think we need a bigger mat)
Initial Set-up. (I think we need a bigger mat)
Monday, May 7, 2012
Battle Rep. from 5/4/12
We played through the Pirate game again on Friday, but we switched fleets, hoping that would let us see if the game was as unbalanced as it seemed last time. It was again Auggie and myself, with Auggie as the pirates.
Initial Setup.
Round 1, 1st move.
Initial Setup.
Round 1, 1st move.
Monday, April 23, 2012
Raise the Shields!
Replayed the same Clone Wars era battle the other day, the only change being I decided to try giving the larger Republic ships (Acclamators, Venators, and Victories) better shields.
Round 1 - end of turn, Separatists.
Friday, April 20, 2012
Battle Rep. from last week
Finally got a chance to play a game with my assembled pirate fleet last week.
Initial, Pirates. Fleet includes: modified Imperial Escort Carrier, Interceptor Frigates, a Starviper squadron, an Asteroid Base and assorted ugly starfighters (4 TYE-Wings - currently not deployed, 2 Y-TIEs, a X'Ceptor, a Y'Ceptor - a Y-Wing with TIE Interceptor wings, a X-TIE, a XY-Wing - Y-Wing fuselage with X-Wing S-Foils, and a YX-Wing squadron - X-Wing fuselage with Y-Wing engine nacelles).
Tuesday, April 17, 2012
Battle Pics from two weeks ago
So, about two weeks ago, I had my niece and nephew over to learn to play my Star Wars game. We didn't get very far before they had to go home, but I thought I'd post the pictures anyway.
Initial Set-up. I played the Rebels.
My niece. Also, start of round 1.
Monday, April 2, 2012
A Pile of New Stuff
It's been a wile since i posted anything, but I've been busy making ships, with little time to make up stat cards or take pictures. (Note: anything I post like this, not in a game, is newly made)
My TIE Droids, accompanied by a few more regular TIEs. I kit-bashed TIE Bomber wings to make the TIE Droid wings, it took forever. I decided I liked the way the standard view-port looked when painted red more than I cared for the idea of modifying the details on the window. I think they look good.
Three new CR90 Corellian Corvettes. I tried inking this batch, I think it looks fine. Not necessarily better than w/o ink, but just different. They are rounding a small moon I recently made. The planetoid has seen some serious meteoroid impacts in the past.
Tuesday, March 6, 2012
Battle of Despayre, again
We played though the Battle of Despayre again last week. I took the Rebels this time. Karl took the Imperials.
Here's the initial set-up.
Here's Karl.
Tuesday, February 21, 2012
1st Battle Rep. - Battle of Despayre
So this weekend we recreated the Battle of Despayre. The "As Canon" battle didn't seem very fun to run, so I tweaked it a little bit. In this scenario, the Death Star's Superlaser is still not functional, and its protective fleet has been scaled back to one Imperial-class Star Destroyer, one Victory-class Star Destroyer, and a Strike Cruiser. The Rebel fleet was increased to one Lucrehulk, one Dreadnought, a Medium Transport, a CR90 Corvette, and a Consular-class Cruiser. All the Death Star did was disgorge 4 squadrons of TIE fighters each round until it ran out (in the 3rd round).
Here's the set-up. We fielded pretty much every fighter I could explain as being used at the time (~ -0.1 to 0 ABY) plus some TIE Interceptors (which Ijust pretended were prototypes guarding the Empire's most important project). That's the MicroMachines Death Star I in the background. It unfolds into a whole playset; much cooler than the MicroMachines Death Star II (bottom of the page) that we also had as kids. This one isn't as big, but it's an actual sphere, not just a round front and flat back.
Monday, February 20, 2012
Mon Cal reinforcements have arrived!
Well, it took a while, but I've finally finished my new Mon Cal ships. They've been done for a while, but I needed to finish up a last base for one of the MC80's.
Three Liberty-type MC80's (one of them the wingless variant) and two MC40's. The MC80's were purchased from here. I liked the ships, but thought the wingless variant available looked too much like Home One, so I just got three and ground off the wings off one (besides, I think I really like the look of the shoulders left behind from the wings). The MC40's are the MicroMachines Mon Cal cruiser. They're hard to get now, so I just molded the one I already had.
My whole Mon Cal fleet as of now. Also pictured here are the WotC Home One, MC80, and two Viscount-class Star Defenders. The smaller silver ship is my original MicroMachines Mon Cal cruiser. I think the paint job turned out good on all of the ships I did. Not as busy as the WotC ones.
Monday, February 6, 2012
Gratuitous fleet shots!
So, I realized I don't have any full fleet pictures up, so here they are (by faction). Keep in mind that I usually also use certian ships for other factions, when it makes sense (such as VSD's for the Republic, and V-19 Torrents for the Rebellion, etc.)
The Empire
The Rebels
The Republic
The CIS
"Other" - usually pirates.
New Stuff - 2/6/12
Ok, well...New Ships!
Some MicroMachines I recently got. From R to L: A Turbostorm Gunship (really just a wacky space micromacine i had, but whatever... It looks enough like a Skipray Blastboat to work), a Skipray Blastboat, the Lady Luck, and a Nebulon-A. What's a Nebulon-A, you ask? It's a made-up precurser ship to the Nebulon-B, slightly weaker, and used durring the final days of the Old Republic. It's actuall the Botany Bay, but I saw it and could only think that that is what a Nebulon-A would have looked like.
Friday, January 6, 2012
Latest Offerings
Well, this post has been a while coming, but i've been busy.
My Tie Clutches. These were a pain to make, but they look pretty cool.
My Tie Clutches. These were a pain to make, but they look pretty cool.
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