Showing posts with label White Dwarf 96. Show all posts
Showing posts with label White Dwarf 96. Show all posts

Wednesday, 24 July 2013

White Dwarf and the Golden Age

Issue 107. The beginning of the Golden Age of White Dwarf - in my opinion anyway
A 'Golden Age' in anything is always going to be subjective. 

Its a matter of opinion. 

Here at Realm of Chaos 80s (and in the wider Oldhammer Community), the 'Golden Age' of GW is generally decided to be the Bryan Ansell era of 1985ish to about 1992. True, there are many affectionardoes who would argue that the Jackson/Livingstone era of 1977-1985ish could also been deemed part of this, and they may well be right, but for me anyway, its the GW games themselves that inspire me (along with the associated artworks) rather then the D&D roleplaying games that were the basis of the early years of GW and White Dwarf.

In fact, when you think about it, White Dwarf's first 10 years or so were nearly entirely devoted to roleplaying. Games like Dungeons and Dragons, Traveller, Pendrangon, Runequest and so on and so forth were covered and discussed throughout that time, sure GW had its own games (Golden Heroes and Judge Dredd are two such examples) and they would later (under Bryan Ansell) re-publish classics of the genre like Call of Cthulhu. 

Roleplaying games built GW. 

Citadel Miniatures, once a separate brand, produced miniatures at first purely to support these wide and varied games, but focused in particular with AD&D in the early years, before branching out into other areas, most successfully the Men at Arms/Wars of the Roses ranges sculpted by the Perry's (and still available via Ansell's Wargames Foundry). Its worth remembering at this point that it was Citadel Miniatures that bought Games Workshop, and not the other way around. 

However, roleplaying games were very much in decline. Their golden age had passed. And Citadel Miniatures/GW were very aware that is was the case, and had the evidence from their audit of the bricks and mortar stores and mail order service to prove this. Roleplaying supplements were not really selling as they were in years past, but the miniatures... They were selling almost as quickly as they could be produced. Over a million miniatures a month by 1985. The casting teams sometimes worked 24 hours a day to keep up with the demand.

But with no roleplaying games, what were collectors doing with the models? Wargaming being the most obvious answer, with the early editions of Warhammer being a fantasy favourite. More wargames were required and fast. As we know now, the roleplaying skirmish game called Rogue Trader had been so successful that the Design Studio was beginning to convert it into a larger scale wargame. Big box games would follow, all with their miniature lines and supplements. These new releases needed a place in the fictional universe created for the games (an idea with its roots deep in pencil and paper roleplaying games) and White Dwarf was the best place to provide the enthusiast with these materials. 

White Dwarf Issue 107 marked a change. It had been slow in coming, but by its publication it heralded in what I feel to be the Height of Golden Age of GW/Citadel Miniatures. The best way to explore these changes is to head back twelve months or so to issue 96 of White Dwarf.




First up, we have a cover that is in fact take from Caskets of Souls, a very well illustrated 'choose your own adventure; style book, illustrated by Iain McCraig- who had, and not many people know this, designed the famous Games Workshop logo. This wasn't a GW product as such, though it shared writers and artists in common. Issue 107 also used an unrelated cover, this one was a Conan one by Les Edwards. The difference would be in the actual size of the magazine. Issue 107 was different in regards to being much smaller and more compact than WD had ever been. 

Marginalia, the review column, still existed in issue 96. This was a vehicle in which the editors of White Dwarf were able to review 'roleplaying' materials, though to be honest by this point in the 1980s Games Workshop were dominating the market in the UK and were, essentially, reviewing their own new releases, though in a less blatant, more wordy way then they do today. Mail order still pushed, largely, roleplaying games with the miniature releases presented in lovely colour pages (see here and here from the releases from issue 96). By 107, this was refined to lovely colour adverts in a more formal, professional style. Issue 97 also still had Thrud the Barbarian the comic strip, who would depart with his creator, Carl Crithlow when he left to join 2000AD. Its true that GW games dominate, with WFRP's Bar Room Brawl, expansions for Warhammer and Rogue Trader. Roleplaying games were supported with Judge Dredd, Runequest and the Heart of Dust, but these were of course, published by GW. There was a letters page at the back of the magazine, something that was doomed to disappear entirely from WD around 107 alongside external advertising, though the odd piece did slip through later on. 

White Dwarf 107 is a far more polished thing than WD96. 

It also focused on, almost entirely, GW wargames or WFRP. And each of these games (Warhammer, Rogue Trader, Bloodbowl and Dark Future) had lots of scope for development and new models. Things were fresh. Issue 107 gave you articles that you could just use to expand your games (if, of course you bought the miniatures released that month too). These are, of course, the very same models that we here in the Oldhammer Community, and beyond, collect and paint. In future issues we would discover the model ranges, rules and background for Space Marine, Adeptus Mechanicus, Heroquest, Advanced Heroquest, Advanced Space Crusade, The Troll Games, Space Fleet, Space Hulk... So much still to come. And it is this wealth of released material that makes issue 107 a really important issue for me. GW had become more professional in its approach, but still had that zany sense of humour and a willingness to dip its toe into the darkness. This is way I believe that WD 107 heralds in the 'Golden Age' of the magazine. Each issue afterwards deepened the canvas, either with background, rulesets, games or miniatures. Over the next 24 issues or so, we saw the development, and publication of, the best fantasy and science fiction roleplaying games ever produced and the manufacturing of the greatest range of miniatures to support them. It would be an astonishing period of creativity, guided by Bryan Ansell's vision, that has gone unsurpassed by any other company since. Even GW themselves. 

Afterall, what have they really done since 1992?

Re-release, re-hash, dilute the products, ideas and miniature designs created in the late 1980s and early 1990s.

What are your opinions of issue 107, or indeed the issues that surround it? Do you have an opinion concerning the article? Do you agree, disagree? Please do share your thoughts. 

Orlygg.


Sunday, 21 October 2012

Acceptable in the 80s: Slann o' War! Third Edition Slann models and early Army List

Hello and welcome back to our ongoing series of articles that tracks the history of Third Edition Warhammer through the articles, releases and miniatures GW put out between 1987 and 1992. 

Today, its the last few items from WD 96. The Slann models and the subsequent army list published alongside. 

SLANN 


INFANTRY AND COLD ONES
Originally I hated the Slann. I thought the models looked gawkish and naff. But the years have tempered my views and now I really rather like them. To begin with, we have the standard Slann foot soldiers in all their Aztec inspired glory. The sculpting has a lot to be desired but then again what was the concept? Frog men! No wonder that in later years, they were largely abandoned in favour of the lizard man. Still, the set of sculpts are varied and interesting. I'd imagine painting them must be fun (though collecting them would require deep, deep pockets) . The cold ones are also basic but in character with the infantry that I'd still not mind fielding them in small quantities. Of particular note would be the lobotomised human slaves. Only two sculpts but a fun concept nonetheless.

SLANN COLD ONE WARHOUNDS 
A brilliant sculpt and one I have never see on eBay. Loads of character in the handler and the hounds, if indeed that is the best noun to describe them, are positively chomping at the bit to get stuck in!

SLANN WIZARD AND BEARERS
What can I say? I WANT THIS MODEL. I have lost time and time again on this one. £50 or more is a reasonable price for this rare set. Not only do the models look great as a diorama but they'd also make a fantastic centre piece of any army. Though not as obese as the later GW versions, this wizard packs a characterful punch, especially considering that he is being carried by more labotomised slaves. One day my friends... One day...

ARMY LIST
To support the release of the models, WD published a slightly difference version of the armylist, this time reflecting an mercenary force of Slann roaming the Old World looking for, well, who knows? Funny thing is, they can ally with anyone but the Bretonnians. This raises a really interesting concept of a small Slann force, perhaps a leader and a few units rather than a grand third edition army.

 Certainly achievable for a few hundred quid!


Anyway, for the interested here is the link to the scanned pdf of the armylist.

Slann Armylist

ORLYGG'S OPUS

I love to blog. Especially as I have a job that sees me spending long hours in front of a computer, it only takes a second to load up Blogger and you're away for those five minutes you need to rest your mind until you are ready to get back to the planning or report writing. In the interest of keeping things tidy I have a separate blog for my Rogue Trader and Dark Future work.

I am please to say that after a week of inactivity, I have a new update about Dark Future Supplements here.

http://route666darkfuture.blogspot.co.uk/2012/10/spin-off-city-dark-futures-supplements.html



And after months of inactivity with Rogue Trader, a discussion about the very first article from the legendary 'Chapter Approved' here.

http://warhammer40000roguetrader.blogspot.co.uk/


Enjoy.

Orlygg.

Sunday, 16 September 2012

Acceptable in the '80s: Elven Animal Keepers, Bugman's Cart and Dragons!

Fresh from the Wastes with warpdust still clinging to my chainmail jeggings, I present to you some lovely Citadel old school goodness from WD96. Here is the quick glimpse at the classic cover of this particular issue when GW actually used decent art on the front of the products rather than that awful 'house style' blandness the enthuse about today. 

Notice the amusing mistake on the front cover? 
Elven Animal Keepers and Bugman's Cart


I am sure that all of you are familiar with these releases. Classic is a word used too often to describe many of the releases from this era but these two products certainly deserve to be described so. Starting with the elves then, the sculpting is obviously Goodwin and the 80s themes prevail. Long, slender legs with spandex style trousers, the big hair and the handsome, angular faces. Any of these elves could have slipped on stage with Skid Row, Guns 'n' Roses or Bon Jovi and fitted in perfectly. The posing is interesting and varied and these sculpts are packed with enough character to keep even the most jaded of painters happy. The animals too are intriguing, with bears, boars, cheetahs and dogs all available to throw at the enemy. Though these lack variation, suitable colour schemes (like shown here) can make the models appear different. 

On to the painting itself... The first thing that strikes me trying to look at the models with fresh eyes are the subtle tones used. They are very naturalist and make the animals seem lifelike. The colours are very woodlike and you'd probably see these shades on a woodland stroll in any autumnal forest from England to New England. The quality of painting , particularly the shading on the bear and boars, is exceptional and, to me anyway, suggests the hand of Mike McVey in the painting of these beauties. If I ever manage to collect this set I'd do a straight copy of these schemes and I think that are remarkably effective. 

I cannot remember if this is the first or second version of Bugman's Cart. Whatever version it is the model doesn't lack for amusing character. Though the sculpting is less refined than the animal keepers this piece has the simplistic charm you would expect of the period. Additionally, you can just tell that some sculptor turned up on Monday morning and said "I'm going to make a dwarf beer cart" and went on their merry way and got on with it. It has that sense of spontaneity about it, don't you think?

The animal keepers and the animals themselves are fairly regular guests on eBay and can be sources quite reasonably. Bugman's cart however, despite being the poorer sculpt tends to go for a fair old price, usually around the £30 mark. 

Paint Yer Dragon...

I included this 'Eavy Metal article in full because it shows off some of the lovely 80s dragons that were available at the time. These days, certainly on the blogging scene, we don't seem to love the long tailed beasts as much as those gamers of yesteryear. Perhaps that is something that should be rectified?

I have never actually painted a dragon and for many collectors a project like one of these beasts is likely to result in one of the largest painted finished pieces in a collection (unless you are Skarsnik and pick up a giant that is..!).


I love the red and green colour scheme of the Great Imperial Dragon. very Citadel ! This one, if memory serves, was painted by the enigmatic and mysterious Sid. Where do he go, eh?


The first page of Mike McVey's dragons. Here the man shows off his considerable skills with the spined beasts. Each  dragon is different in shade and character while the blending is nothing short of phenomenal. My favourite? The young fire dragon.

More of McVey's dragons. The dragon ogre is a strong favourite of mine and I have been after this sculpt and the other one with the eagle for some years. These models would make excellent character models for a Dragon Ogre warband in Realm of Chaos.

The article also contains detailed instructions and tips to aid the modeller and painter with the ardous task of doing a decent job on one of the incredible miniatures. 

So? Who's got a dragon in their collection and who has actually painted one?

Orlygg.