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Showing posts with label Genre: fantasy. Show all posts
Showing posts with label Genre: fantasy. Show all posts
Saturday, 6 February 2016
Sunday, 21 December 2014
Princeless volume 3: Interview with the artists
Today's post is a little different from our regular reviews. 2 years ago i reviewed volume 1 of Princeless (here http://paipicks.blogspot.co.uk/2012/03/princeless-save-yourself.html) and in January volume 3 will be released. To honour this, and to do more promotion for a series I absolutely adore, I got an interview with the two artists for volume 3. I took the opportunity to ask them about the technical side of making comic art, with the idea that it would help new readers understand the creation process more, and also because I love hearing about that stuff.
We also talk comic recommendations, how they got the job and visual puns.
To recap, Princeless is about Princess Adrienne who is locked in a tower by her well meaning but not very good parents and told to wait until a Prince comes to rescue her. Stuff this, she thinks. She rescues herself, befriends the dragon and decides to go rescue her sisters who are also stuck in towers. Adrienne also befriends a female blacksmith who is quite exuberant about anything, battles demons protecting her sisters and in volume 3, rescues Raven, the Pirate Princess, who is also stuck in a tower. Raven is also known as the Black Arrow. Obviously, I like her a lot (I like archers).
Read on!
To recap, Princeless is about Princess Adrienne who is locked in a tower by her well meaning but not very good parents and told to wait until a Prince comes to rescue her. Stuff this, she thinks. She rescues herself, befriends the dragon and decides to go rescue her sisters who are also stuck in towers. Adrienne also befriends a female blacksmith who is quite exuberant about anything, battles demons protecting her sisters and in volume 3, rescues Raven, the Pirate Princess, who is also stuck in a tower. Raven is also known as the Black Arrow. Obviously, I like her a lot (I like archers).
Read on!
What parts of the art do each of you do?
Ted: It's a completely collaborative work, honestly. We have pretty complementary strengths, so it works out pretty cleanly, at least most of the time. In theory, I do the layouts, Rosy pencils, I ink, Rosy colours and I letter, but it doesn't always quite work out that neatly.
Rosy: Ted pretty much summed it up really. It's a lot of juggling about, there's a lot of suggestions to each other about things that could be improved or need fixing. We keep each other on our toes.
Ted: We are doing all the art for volume 3; it's all been handed in and approved, so all that's left is to solicit and get it into stores!
Rosy: We really hope the fans enjoy it. There will be 4 issues and I think issue 1 comes out January 28.
So, after a few years I've just got the joke in the action lab logo..... Can you describe to me, or link me to, your favourite visual pun? Or draw me one....
Ted: I can't find a link to it now, proving my Google-fu is weak, but I always loved that Alex Ross line-up of the Justice League, with the whole “picture with flash”/”picture without flash” that saw the latter both dimmer, and missing Barry Allen.
Ted: It's a completely collaborative work, honestly. We have pretty complementary strengths, so it works out pretty cleanly, at least most of the time. In theory, I do the layouts, Rosy pencils, I ink, Rosy colours and I letter, but it doesn't always quite work out that neatly.
Rosy: Ted pretty much summed it up really. It's a lot of juggling about, there's a lot of suggestions to each other about things that could be improved or need fixing. We keep each other on our toes.
Ted: We are doing all the art for volume 3; it's all been handed in and approved, so all that's left is to solicit and get it into stores!
Rosy: We really hope the fans enjoy it. There will be 4 issues and I think issue 1 comes out January 28.
So, after a few years I've just got the joke in the action lab logo..... Can you describe to me, or link me to, your favourite visual pun? Or draw me one....
Ted: I can't find a link to it now, proving my Google-fu is weak, but I always loved that Alex Ross line-up of the Justice League, with the whole “picture with flash”/”picture without flash” that saw the latter both dimmer, and missing Barry Allen.
Rosy: I'm quite fond of this one.
http://www.clickypix.com/wp-content/uploads/2013/10/amazing-bad-visual-puns-good-12.jpg
How did you get the Princeless gig?
Ted: We got the gig mostly by luck, honestly; I was following Jeremy's tumblr, when I saw him say that the third volume was going to be delayed as the scheduled artist was having difficulties. Since we both wanted to get into comics, I suggested we ought to get in touch and offer our services!
Rosy: We sent an email saying how much we'd love to be a part of Princeless and asked if we could get some sample scripts to show off what we could do. Jeremy liked our stuff and our approach and we got the job!
How much guidance did you get from Jeremy for panel lay out, new character's design, mood of the comic etc?Ted: The great thing, and the challenge, of Jeremy's scripts is that they're very open to interpretation. It means that as far as the layouts go, it’s an open playground, which is as terrifying as it is freeing! The mood of the work was fairly evident from the scripts; it comes organically through the characters and their exploits.
Rosy: As for the character design stuff, for the main characters we're given a name, a race and a brief physical description which is again very open to interpretation really. For the less significant characters we can go wherever we want, unless there’s anything specific that Jeremy had in mind and even then it’s usually only suggestion. Jeremy is very trusting of us for that kind of stuff.
How long did it take you to do this issue of Princeless? How many redrafts did you go through?
Ted: The first issue took…a little longer than we would have liked. It was our first professional issue, our first time collaborating together, and our longest comic to date. There was a steep learning curve!
Rosy: A very steep learning curve, yes! I'd never done anything on this scale before and it took a little while to get into the swing of things. It’s quite a test of stamina!
Can you explain the job of the inker to someone who doesn't know anything about comics?
Ted: I've never inked anyone else outside of my collaboration with Rosy, so I can't speak for the job as far as others go. For us, it's about clarifying, really: as the penciller, Rosy creates all the expressions, body language, and all the other details that breathe life into the comic and the characters. It’s my job as the inker to create a purer, condensed version of her lines so that they're neat and consistent, without taking away the spark that she gives them.
Rosy: Ted also corrects any mistakes I make, most frequently he makes hands look like hands rather than some kind of weird root vegetable.

I really appreciate the art of lettering but I don't know much about the technicalities of it. Can you explain how you decide on a font and placement of the letters, and how you make the lettering work? Do you draw the panel first then fit the lettering on or do you work out where the speech bubbles go and then draw the panel around it?Ted: Lettering is a grossly underappreciated art in comics. I didn’t even realise how underappreciated it was until I started lettering this book and realised how many critical choices letterers make. For the fonts I use, they are mostly made by the excellent Comicraft font foundry - there simply aren’t any better out there.
The lucky thing about this book is that I do the layouts as well as the letters: it allows me to take into account how much speech is needed in the panels before I design each page, which means I can shape the panel sizing as well as the layout to make sure that our art balances with Jeremy’s dialogue, neither treading on the other’s toes. That said, I'm still pretty new to this, so it’s definitely a case of learning as I go!
Is comic-ing your day job? If not, how do you fit the comicing in with the day job?
Ted: It is! This volume has been our first outing into the world of full-time comics work. It's always scary leaving the regular world of work behind, but I'm pretty sure we'll have more fun this way.
Rosy: We're really lucky to be in a position where we were able to take this job on. I feel very privileged to have this opportunity.
Any advice for Brits wanting to break into comics? Do you feel like you've broken into comics?
Ted: I'll probably feel more like I've broken in once our first collected volume is out in print. Once we have our first book in our hands, it’ll all feel more real!
As for advice: chance favours the prepared mind. If an opportunity does arise, you need to not only see it but be ready. That said, take those chances! Fail upward!
Rosy: The chance to work on Princeless came completely out of the blue so I'd advise anyone wanting to get into comics to always keep an eye out for opportunities and don't be afraid to make a grab for them when they turn up.
What comics would you recommend to new readers and to long term readers?
Editor's note: Links are to the Comixology or Amazon storefronts but don't forget you can get the issues in your local comic shop too!Ted: Lucky you asked! There are a lot of great books out there right now. Superhero-wise, I'd recommend Marvel’s Captain Marvel (editor's note - I reviewed the first volume of Captain Marvel here), Ms Marvel and Thor; from DC, the revamped Batgirl and Gotham Academy are both flawless. All of the above are pretty all-ages friendly, fun, and wicked-smart; perhaps most importantly, they're all new enough to be new reader-friendly.
http://www.clickypix.com/wp-content/uploads/2013/10/amazing-bad-visual-puns-good-12.jpg
How did you get the Princeless gig?
Ted: We got the gig mostly by luck, honestly; I was following Jeremy's tumblr, when I saw him say that the third volume was going to be delayed as the scheduled artist was having difficulties. Since we both wanted to get into comics, I suggested we ought to get in touch and offer our services!
Rosy: We sent an email saying how much we'd love to be a part of Princeless and asked if we could get some sample scripts to show off what we could do. Jeremy liked our stuff and our approach and we got the job!
How much guidance did you get from Jeremy for panel lay out, new character's design, mood of the comic etc?Ted: The great thing, and the challenge, of Jeremy's scripts is that they're very open to interpretation. It means that as far as the layouts go, it’s an open playground, which is as terrifying as it is freeing! The mood of the work was fairly evident from the scripts; it comes organically through the characters and their exploits.
Rosy: As for the character design stuff, for the main characters we're given a name, a race and a brief physical description which is again very open to interpretation really. For the less significant characters we can go wherever we want, unless there’s anything specific that Jeremy had in mind and even then it’s usually only suggestion. Jeremy is very trusting of us for that kind of stuff.
How long did it take you to do this issue of Princeless? How many redrafts did you go through?
Ted: The first issue took…a little longer than we would have liked. It was our first professional issue, our first time collaborating together, and our longest comic to date. There was a steep learning curve!
Rosy: A very steep learning curve, yes! I'd never done anything on this scale before and it took a little while to get into the swing of things. It’s quite a test of stamina!
Can you explain the job of the inker to someone who doesn't know anything about comics?
Ted: I've never inked anyone else outside of my collaboration with Rosy, so I can't speak for the job as far as others go. For us, it's about clarifying, really: as the penciller, Rosy creates all the expressions, body language, and all the other details that breathe life into the comic and the characters. It’s my job as the inker to create a purer, condensed version of her lines so that they're neat and consistent, without taking away the spark that she gives them.
Rosy: Ted also corrects any mistakes I make, most frequently he makes hands look like hands rather than some kind of weird root vegetable.

I really appreciate the art of lettering but I don't know much about the technicalities of it. Can you explain how you decide on a font and placement of the letters, and how you make the lettering work? Do you draw the panel first then fit the lettering on or do you work out where the speech bubbles go and then draw the panel around it?Ted: Lettering is a grossly underappreciated art in comics. I didn’t even realise how underappreciated it was until I started lettering this book and realised how many critical choices letterers make. For the fonts I use, they are mostly made by the excellent Comicraft font foundry - there simply aren’t any better out there.
The lucky thing about this book is that I do the layouts as well as the letters: it allows me to take into account how much speech is needed in the panels before I design each page, which means I can shape the panel sizing as well as the layout to make sure that our art balances with Jeremy’s dialogue, neither treading on the other’s toes. That said, I'm still pretty new to this, so it’s definitely a case of learning as I go!
Is comic-ing your day job? If not, how do you fit the comicing in with the day job?
Ted: It is! This volume has been our first outing into the world of full-time comics work. It's always scary leaving the regular world of work behind, but I'm pretty sure we'll have more fun this way.
Rosy: We're really lucky to be in a position where we were able to take this job on. I feel very privileged to have this opportunity.
Any advice for Brits wanting to break into comics? Do you feel like you've broken into comics?
Ted: I'll probably feel more like I've broken in once our first collected volume is out in print. Once we have our first book in our hands, it’ll all feel more real!
As for advice: chance favours the prepared mind. If an opportunity does arise, you need to not only see it but be ready. That said, take those chances! Fail upward!
Rosy: The chance to work on Princeless came completely out of the blue so I'd advise anyone wanting to get into comics to always keep an eye out for opportunities and don't be afraid to make a grab for them when they turn up.
What comics would you recommend to new readers and to long term readers?
Editor's note: Links are to the Comixology or Amazon storefronts but don't forget you can get the issues in your local comic shop too!Ted: Lucky you asked! There are a lot of great books out there right now. Superhero-wise, I'd recommend Marvel’s Captain Marvel (editor's note - I reviewed the first volume of Captain Marvel here), Ms Marvel and Thor; from DC, the revamped Batgirl and Gotham Academy are both flawless. All of the above are pretty all-ages friendly, fun, and wicked-smart; perhaps most importantly, they're all new enough to be new reader-friendly.
I’ve tried to pick ones that worked for new or longer readers - they all are new enough that there's not a lot of catching up on the specific stories currently being told, while (in the case of the superhero books, at least) still having plenty of characters and references that longer readers will appreciate.
Independent book-wise, I was bowled over by the first issue of ODY-C, loved Gail Simone’s Red Sonja, and am waiting very impatiently for Kelly Sue DeConnick’s new Image book (Bitch Planet).
ODY-C might be more suitable to long term readers simply because of the way the pages are constructed - they're as much design pieces as comics pages in a lot of ways, so I can certainly see that being intimidating for people who are new to the medium in general. Content-wise, however, it's a new book, so accessible to all. Bitch Planet and Red Sonja are both suitable for new readers, though may be less suitable for younger ones. I'm not reading much that's mired much in continuity generally; while I can easily get it, I generally find that stuff that's accessible to new readers is more entertaining.
While I'm not reading anything really non-accessible continuity-wise right now, older series are a gold mine for that kind of stuff. Final Crisis is definitely fantastic (editor's note - for non comicers I explain Final Crisis here). That said, DC's Multiversity is definitely steeped in continuity - not just in terms of DC, but in terms of Morrison's work there: it stands as the final piece of a story he started back when he first took the reins on Batman, and including Final Crisis, his run on Action Comics, and more.
As to the other part of your question, looking for comics recommendations for books that are less accessible to new readers in terms of being new to the medium, well, that's harder. Jason Shiga's Meanwhile is a great example - it's a fantastic comics version of a make-your-own adventure with an alarming number of stories to be told. David Mazzucchelli's Asterios Polyp is similarly challenging in its storytelling, but is possibly the most intelligent book I've ever read. Semiotically speaking, Asterios Polyp is active on every level, with each line and colour imbued with meaning that may not be obvious on immediate inspection.
Rosy: For someone who wants to work in comics I’m actually really, REALLY bad at reading them. To be honest I'm not even really that big a reader. Unlike Ted I don’t like to get individual issues because I'd end up losing one of them and then wouldn't be able to follow the story, so I prefer to get the trade paperbacks. Unfortunately, I haven't been able to pick up any in a while so I'm really behind

on the books I do enjoy. My favourites being Image’s Chew and Invincible and Daniel Way’s runon Deadpool. Actually pretty much any run on Deadpool…I wouldn’t recommend you read those with your kids, though.
As to the other part of your question, looking for comics recommendations for books that are less accessible to new readers in terms of being new to the medium, well, that's harder. Jason Shiga's Meanwhile is a great example - it's a fantastic comics version of a make-your-own adventure with an alarming number of stories to be told. David Mazzucchelli's Asterios Polyp is similarly challenging in its storytelling, but is possibly the most intelligent book I've ever read. Semiotically speaking, Asterios Polyp is active on every level, with each line and colour imbued with meaning that may not be obvious on immediate inspection.
Rosy: For someone who wants to work in comics I’m actually really, REALLY bad at reading them. To be honest I'm not even really that big a reader. Unlike Ted I don’t like to get individual issues because I'd end up losing one of them and then wouldn't be able to follow the story, so I prefer to get the trade paperbacks. Unfortunately, I haven't been able to pick up any in a while so I'm really behind

on the books I do enjoy. My favourites being Image’s Chew and Invincible and Daniel Way’s runon Deadpool. Actually pretty much any run on Deadpool…I wouldn’t recommend you read those with your kids, though.
I guess I'd recommend anything Stuart Immonen has worked on, because even if you don't completely get everything that's going on you'll still have spectacular visuals to look at. (Editor's note - I review two Stuart Immonen books here).
Oh, and absolutely everyone should read Princeless, obviously.
Question to Rosy: May I ask how you find drawing comics/storytelling when you don't read that much of them?Rosy: The truth is that Ted is the one who sorts out where everything is going on the page, blocking out not just the panels but the general positions of the characters and how everything flows together. My job is to flesh out his ideas. It's sort like he's the director to my actors.
My background is that I learned to draw through watching cartoons. I initially wanted to be an animator; I found out I lacked the patience and stamina for animation during my first year at university. I did, however, really enjoy doing storyboarding and animatics and thought comics could be an avenue to go down. I ended up transferring to another course at another university specifically for graphic novels, which was where Ted and I met.
Now, to find out more about Princeless and these guys' work, follow these links:
Rosy's tumblr: Unassumingpumpkin.tumblr.com
Rosy's twitter: https://twitter.com/RosyTintedSpecs
Ted's tumblr: Tenbandits.tumblr.com
Ted's twitter: https://twitter.com/ten_bandits
Action Lab website: http://www.actionlabcomics.com/
Release date for Princeless vol 3 issue 1: January 28th 2015
View all Princeless available issues here (and go buy them!):
http://www.actionlabcomics.com/?s=princeless&submit=Search&post_type=product
Thanks to Rosy and Ted for their time!
This interview also appears on my Pai blog - www.paiwings.blogspot.com - which normally contains ramblings on comics, bits about music, some crafty stuff and other meanderings about my life.
Oh, and absolutely everyone should read Princeless, obviously.
Question to Rosy: May I ask how you find drawing comics/storytelling when you don't read that much of them?Rosy: The truth is that Ted is the one who sorts out where everything is going on the page, blocking out not just the panels but the general positions of the characters and how everything flows together. My job is to flesh out his ideas. It's sort like he's the director to my actors.
My background is that I learned to draw through watching cartoons. I initially wanted to be an animator; I found out I lacked the patience and stamina for animation during my first year at university. I did, however, really enjoy doing storyboarding and animatics and thought comics could be an avenue to go down. I ended up transferring to another course at another university specifically for graphic novels, which was where Ted and I met.
Now, to find out more about Princeless and these guys' work, follow these links:
Rosy's tumblr: Unassumingpumpkin.tumblr.com
Rosy's twitter: https://twitter.com/RosyTintedSpecs
Ted's tumblr: Tenbandits.tumblr.com
Ted's twitter: https://twitter.com/ten_bandits
Action Lab website: http://www.actionlabcomics.com/
Release date for Princeless vol 3 issue 1: January 28th 2015
View all Princeless available issues here (and go buy them!):
http://www.actionlabcomics.com/?s=princeless&submit=Search&post_type=product
Thanks to Rosy and Ted for their time!
This interview also appears on my Pai blog - www.paiwings.blogspot.com - which normally contains ramblings on comics, bits about music, some crafty stuff and other meanderings about my life.
Monday, 22 September 2014
Seconds
Story: Bryan Lee O'Malley
Art: Bryan Lee O'Malley & Jason Fischer
Publisher: Ballantine Books
Art: Bryan Lee O'Malley & Jason Fischer
Publisher: Ballantine Books
What’s it about?
Seconds is the highly anticipated first new comic from Scott Pilgrim creator, Bryan Lee O'Malley. Following a pretty impressive success (for such a small indie title), which even resulted in a much bigger motion picture feature, O'Malley went back to his roots. By releasing a new self-contained graphic novel!
Seconds tales the story of this woman, Katie Clay, who is a young talented chef and the proud owner of a local restaurant, called Seconds. Lately, Katie has been struggling with both her personal and professional life. Things have been quite stressful for our heroine, she is in the transition of opening her own new restaurant, leave the old place behind and try to finally move out of that restaurant's second floor and get a proper apartment to live in. And she's been guessing her step of the way. Is that new place a good or bad decision, should she settle for that building or a better locations, and has she been making good decisions all her life and how did she lose the good thing she had going on with her ex-boyfriend?
But one day she finally get the chance to redo it all!
She finds this mysterious white-haired magical girl she calls Lis. She's the resident house spirit at Seconds.
A young waitress named Hazel was severely burnt by Katie's fault. Lis offers Katie the one-time only use of a magic notebook which grants her the ability fix past mistakes. The rules? She has to write down the mistake she wishes to "correct". Ingest a magic mushroom. Go to sleep. And the next day when she will wake up, things will have changed anew.
But soon Katie finds a loophole. She decides to grab a few more of those mushrooms and starts abusing this newfound power. Trying to fix everything, her past relationship, the future new restaurant. Everything! Until it's perfect!
And it only makes things worse and worse the more she tries changing things...
Seconds is a fun entertaining little fable featuring some gorgeous pages with help of Bryan Lee O'Malley's new team of assistants.
Wednesday, 11 September 2013
ZOT!
Art & Story: Scott McCloud
Publisher: HarperCollins
Publisher: HarperCollins
What’s it about?
Originally published through Eclipse Comics, Zot! was the comic debut of cartoonist Scott McCloud which started in 1984 and then ran for 36 issues.
After getting a job at DC Comics, and following the advice of comic book master Will Eisner to follow his own path rather than imitating the DC/Marvel school of superheroes, Scott McCloud was able to launch a fun, original, and lighthearted tale in a gritty comic book scene in the middle of the 1980s.
Somewhat inspired by some of his old childhood favorite, such as classics like the Golden Age Superman and the manga Astro Boy, Zot! follows the adventures of Zachary T. Paleozogt aka the self-proclaimed Zot! But in an usual twist for the superhero genre, the stories are told from the perspective of Jenny Weaver, a young "normal" girl from our world who ends up in the retro-futuristic science-fiction paradise that is the world of Zot!
Monday, 19 September 2011
Metal Men
Writer and Artist: Duncan Rouleau
Story based on ideas by: Grant Morrison
Colors: Moose Baumann and Pete Pantazis
Letterer: Pat Brosseau
Publisher: DC Comics
Story based on ideas by: Grant Morrison
Colors: Moose Baumann and Pete Pantazis
Letterer: Pat Brosseau
Publisher: DC Comics
What’s it about?
This trade paperback collects the eight issues of the 2007-08 Metal Men mini-series.
The Metal Men are a rather obscure team of DC Comics characters. They were originally conceived as a super team of intelligent robots fighting other robotic menaces under the guidance of their creator Doctor Will Magnus during the Silver Age of comics.
They sort of fell under the radar over the years, that is until after the big Crisis when DC decided to revamp various old concepts. By giving several of its proprieties a test run to see which characters could support a book in the then-modern market. (amongst others, The Martian Manhunter, Angel & The Ape or even Green Arrow were given a mini-series with only a handful of them ending up with a regular on-going series)
The Metal Men were then reimagined as fellow scientist (and friends) of Doc. Magnus turned into robots in a freak accident. But the concept sort of felt odd, turning these robots into cheap knock-offs of the Fantastic Four or the Doom Patrol.
That is were writer Grant Morrison comes in.
During DC's big yearly story arc 52, narrating a missing year from the perspective of "B and C-lister" type of characters, Morrison decided to give a sub-plot to DC's evil scientists on the imaginary island of Oolong Island. A story in which the Metal Men creator Magnus was abducted by the evil Chang Tzu and forced to work on some top secret projects.
After that, Morrison wanted to write a mini-series which would have seen the return of the Metal Men, based upong Magnus' experience from 52 and building up on his own development in that story.
Finally, Morrison stepping out for other projects (his work on Batman) DC gave the greenlight for this idea and it was creator Duncan Rouleau who took creative control as both writer and artist for this Metal Men book.
"Metal Men" is both a continuation of Will Magnus as seen in 52 and a reimagining of these characters' origin story.
Tuesday, 13 September 2011
Understanding Bandes dessinées - a guide to European comics
© Dupuis.
Comic books... Mangas...
Different names, same basic idea.
As popular as they might be in their local birthplace, there's a form of funny books that simply isn't as well documented and known outside their countries' border. European comics. What is known, in various languages, as "Bande dessinée" (literally, "drawn strip") the french term for Franco-Belgian comics.
Though I like to also count as such comics from Italy, Spain, Portugal, Switzerland, as well as many more regions and to some extend, those from the UK as well. (more on that later, below!)
Mostly, they aren't as well represented on the net outside specific regional websites.
Perhaps its due to a lack of information regarding them or documentation beside the few high profiles long running series (Tintin, Lucky Luke or Astérix come to mind).
Or the irregular exportations of those few books, try to get a complete run of Spirou in english, at a single editor and on a regular format.
The problem is that if you don't read French (or Italian, Spanish, Portuguese, etc..) and aren't ready to end up importing those from way across the sea, you might end up letting quite something pass by you. And you won't know what you will be missing...
© Casterman.
So here's a little in-details blog post about European comics, a brief look at their histories, the various editors, the genres and some personal thoughts and recommendations.
And if there's some demand, I might review some of these books, some series I'm a big fan of.
Monday, 6 June 2011
Starman Omnibus volume 1
Story: James Robinson
Art: Tony Harris
Inks: Wade von Grawberger
Colors: Gregory Wright
Inks: Wade von Grawberger
Colors: Gregory Wright
Letters: John Workman, Bill Oakley, Gaspar Saladino
Publisher: DC
Other creative credits as follows:
Issue 6: Pencils by Teddy Kristiansen, inks by Chrstian Hojgaard, Bjarne Hansen and Kim Hagen
Issue 11: Art by Matt Smith
Issue 14: Art by Tommy Lee Edwards, Stuart Immonen, Tony Harris, Chris Sprouse, Andrew Robinson, Gary Erskine, and Amanda Conner with Inks by Wade con Grawbadger and Gary Erskine.
Publisher: DC
Other creative credits as follows:
Issue 6: Pencils by Teddy Kristiansen, inks by Chrstian Hojgaard, Bjarne Hansen and Kim Hagen
Issue 11: Art by Matt Smith
Issue 14: Art by Tommy Lee Edwards, Stuart Immonen, Tony Harris, Chris Sprouse, Andrew Robinson, Gary Erskine, and Amanda Conner with Inks by Wade con Grawbadger and Gary Erskine.
Today's review is a guest post brought to you by Mothee. Mothee is a
comics fan, just graduated from film school and would like to be a
writer. You can find Mothee at the following places:
Twitter: @Mothee
Blogspot: http://mothee.blogspot.com
Facebook: http://www.facebook.com/mothee
What’s it about?
At it’s
core Starman is about legacy. It’s about growing up. It’s about doing the
things you don’t want to do. It’s about a father’s love for his son. It’s about
taking the reigns of your own destiny. It’s about the finest work of fiction in
any medium that I’ve ever read.
Sunday, 1 May 2011
Reign in Hell
Writer: Keith Giffen
Penciller: Tom Derenick, Stephen Jorge Segovia, Justiniano, Chad Hardin
Inker: Bill Sienkiewicz, Stephen Jorge Segovia, Walden Wong
Colourist: Mike Atiyeh, Dan Brown, Tom Chu
Letterers: Steve Wands and Sal Cipriano
Publisher: DC
What's it about?
There's a war in hell and all the world will feel the aftermath. Lord Satanus and Lady Blaze concoct a plan to overthrow the current ruler of hell, Neron. Starting their campaign in purgatory, they offer the damned hope, and break their way through to hell proper. Once there, they enlist more and more of the souls paying penance and full on war starts.
Meanwhile in the human world, the mystical forces of the DC universe (DCU) have noticed these changes and are more than a little worried about what effect this will have on earth. In separate splinter groups, and for their own reasons (some altruistic, some selfish) they descend to hell to seek what they need. For some, this is a chance to cast out the demon bound to their human self, for others, it is penance for inflicting hurt on their power source, for more it is an opportunity to get back what hell has stolen from them.
Unfortunately for them, hell doesn't play by human rules. These guys are stuck in hell and have to get out with their lives, health and souls intact. War rages around them and they quickly realise what is at stake.
Penciller: Tom Derenick, Stephen Jorge Segovia, Justiniano, Chad Hardin
Inker: Bill Sienkiewicz, Stephen Jorge Segovia, Walden Wong
Colourist: Mike Atiyeh, Dan Brown, Tom Chu
Letterers: Steve Wands and Sal Cipriano
Publisher: DC
What's it about?
There's a war in hell and all the world will feel the aftermath. Lord Satanus and Lady Blaze concoct a plan to overthrow the current ruler of hell, Neron. Starting their campaign in purgatory, they offer the damned hope, and break their way through to hell proper. Once there, they enlist more and more of the souls paying penance and full on war starts.
Meanwhile in the human world, the mystical forces of the DC universe (DCU) have noticed these changes and are more than a little worried about what effect this will have on earth. In separate splinter groups, and for their own reasons (some altruistic, some selfish) they descend to hell to seek what they need. For some, this is a chance to cast out the demon bound to their human self, for others, it is penance for inflicting hurt on their power source, for more it is an opportunity to get back what hell has stolen from them.
Unfortunately for them, hell doesn't play by human rules. These guys are stuck in hell and have to get out with their lives, health and souls intact. War rages around them and they quickly realise what is at stake.
Saturday, 23 April 2011
Free Comic Book Day 2011
Every year, on the first Saturday of May, (May 7th this year, and in just a few week's time!) there is an event called Free Comic Book Day (FCBD). This is exactly what it sounds like - an opportunity to get comics for free!
All you need to do is go into a comic shop, or other participating venue, (for example my local library takes part), and they will give a selection of free comics. These free comics are ones specially produced for FCBD - in other words, you can't pick just anything from the shop and expect not to pay for it.
At the time of writing, comics being given out this year are as follows:
All you need to do is go into a comic shop, or other participating venue, (for example my local library takes part), and they will give a selection of free comics. These free comics are ones specially produced for FCBD - in other words, you can't pick just anything from the shop and expect not to pay for it.
At the time of writing, comics being given out this year are as follows:
Thursday, 14 April 2011
Air: Letters from Lost Countries
Writer: G. Willow Wilson
Artist: M. K. Perker
Letterer: Jared K. Fletcher
Colors: Chris Chuckry
Publisher: Vertigo Comics
Artist: M. K. Perker
Letterer: Jared K. Fletcher
Colors: Chris Chuckry
Publisher: Vertigo Comics
What’s it about?
The story of Air follows Blythe, a young woman who's afraid of heights but didn't let that stop her from becoming an airline stewardess. As the story progress, we're introduced to a large colorful cast of characters and intrigues that might just turn a bit more dangerous than the skies itself:
Quickly, Blythe meets a very strange mysterious man, named Zayn (or is it..?), finds herself in the middle of terrorism plots lead by the Etesians, sky pirates/vigilantes and witnesses the discovery of the hyperpraxis, a new science, a revolution that might just change humanity's relation to technology itself.
Air is all about its characters and their relationships, all sorts of relationships! It covers the relations we have with technology, and also the relations we form with myths, our world, pictures and words.
Air is all about the all encompassing air we share, the very space of it and the different sort of things that occupy it. Time. Memories.
Simply put, Air is a modern tale of myths and legends. As the story goes, the supernatural occupies more and more of the scene, fantasy elements enter and alongside this our main characters develop and grow.
Tuesday, 5 April 2011
Madame Xanadu
Today's review comes courtesy of Alexander Lyons. Alex is a UK-based feminist theorist with a speciality in identity politics and poststructuralism in comics. He's got a weak-spot for Greg Rucka, Wonder Woman, and the obscure ramblings of Helene Cixous. You can find his own ramblings on Twitter. He has very curly hair.
Writer: Matt Wagner
Pencils: Amy Reeder Hadley, Michael Wm Kaluta, Joelle Jones, Marley Zarcone, Lauren McCubbin, Chrissie Zullo, Celia Calle and Marian Churchland
Inkers: Amy Reeder Hadley, Richard Friend, David Hahn
Colorists: Guy Major, Dave Stewart, Lee Loughridge
Letterer: Jared K Fletcher
Publisher: Vertigo (DC)
What’s it about?
“There is a pattern in everything. Even the humblest speck of dust was once a mighty mountain. Seeing unlocks the patterns. And the tools of seeing are many…”
Madame Xanadu tells the story of Nimue; ancient and immortal daughter of the homo magi - a magical race of fairy living alongside mankind. She is the youngest of three sisters, and rival to her middle sister, Morgana, with whom she develops a conflict that spans centuries. Nimue is blessed with, among other things, the magical gift of divination, and uses her skills to predict and intervene in the fate of mankind. As the series proceeds, Nimue learns to use her powers to aid people in need, becoming a sort of supernatural heroine for people with extraordinary problems.
Saturday, 2 April 2011
Gear
Created, Written and Drawn by: Doug TenNapel
Colorists: Joe Potter and Katherine Garner
Publisher: Fireman Press Ltd (issues)/Image Comics (tpb)
Colorists: Joe Potter and Katherine Garner
Publisher: Fireman Press Ltd (issues)/Image Comics (tpb)
What’s it about?
Gear is a fantasy/scifi tale done by the very talented famous cartoonist Doug TenNapel.
Now, in case you haven't been introduced to TenNapel before, let me do it for you;
Doug TenNapel is an American cartoonist best known as the creator of the video game and cartoon character Earthworm Jim, which has now been turned into a very popular franchise. He has worked on various mediums over the years including cartoons, comics and games. He designed the look of the adventure game The Neverhood and worked on the Nickelodeon cartoon Catscratch, which was very loosely based on this very comic.
And most recently he worked on the internet live mini-series Go Sukashi! and Sockbaby.
Gear takes place in a very unique fantasy world where there lives a lot of anthropomorphic animals.
There, the various factions (species) are in wars over their borders. The cats in the south are trying to expand their land, while the dogs in the north are turning their defenses into offensive forces. Meanwhile an army of insects is preparing to invade both.
The story follows a group of four cat "soldiers". Waffle, Mr. Black, Simon and Gordon. They aren't the smartest bunch of the cat troops but they've got heart and good intentions. One time they happen to high-jack one of the Guardians - mysterious robotic totems in the forms of either cats or dogs.
But when things seemed to be going fine everything starts falling apart quickly... The troops are launched, the insects attack and our team gets caught in-between.
There's also a mysterious artifact everyone seems to be after called "gear" which seems to have strange powers over the Guardians and our cats befriend one of the insects, Chee.
Sunday, 9 January 2011
The Trials of Shazam Volume 1 and 2
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Writer: Judd Winick
Art: Howard Porter (volume 1, on the left), Howard Porter and Mauro Cascioloi (volume 2, on the right)
Letterer: Rob Leigh
Publisher: DC Comics
What's it about?
There's an ancient wizard named Shazam who has, in the past, bestowed some of his power onto mortals. Three such mortals were Billy Batson, Mary Batson and Freddie Freeman, collectively known as the Marvel family, after their hero names - Captain Marvel. Trials of Shazam continues their story. We have previously reviewed another Marvel family book, First Thunder, but unlike First Thunder this book is for an older audience. It is more sophisticated, both in terms of the plot and the execution of the story.
Monday, 3 January 2011
Superman/Shazam: First Thunder
Writer: Judd Winick
Artist: Joshua Middleton
Letterer: Nick J Napolitano
Publisher: DC Comics
What's it about?
First Thunder tells of one the first meetings between Superman and Captain Marvel. I will assume that you all have an idea who Superman is and skip straight to explaining Captain Marvel.
12 year old Billy Batson has been given the powers of the Gods of magic. By uttering the word Shazam he becomes Captain Marvel - the World's Mightiest Mortal! He is blessed with the Wisdom of Solomon, strength of Hercules, stamina of Atlas, power of Zeus, courage of Achilles and the speed of Mercury.
Mythology fans might spot a disparity here - Achilles isn't a God and there is a mix up between the Greek and Roman names for the Gods. I can only imagine that the people creating the character weren't too concerned with the facts. Nevermind, just think of it as a separate pantheon.
Throughout America ancient mystical artifacts are being stolen from museums. This spate of thefts brings both Superman and Captain Marvel to Fawcett City to investigate further, whereupon they discover an ancient sect wanting to unleash a demon on the world. Meanwhile, Dr Sivana, Captain Marvel's nemesis, sets out to destroy the Captain once and for all. These two plots weave together to form a memorable climax that is unexpectedly affecting.
This book is probably more for the young adult/older child age range. It can be read an enjoyed as an adult - certainly, I think it's great - but I can imagine many non comic reading adults not being too impressed.
Artist: Joshua Middleton
Letterer: Nick J Napolitano
Publisher: DC Comics
What's it about?
First Thunder tells of one the first meetings between Superman and Captain Marvel. I will assume that you all have an idea who Superman is and skip straight to explaining Captain Marvel.
12 year old Billy Batson has been given the powers of the Gods of magic. By uttering the word Shazam he becomes Captain Marvel - the World's Mightiest Mortal! He is blessed with the Wisdom of Solomon, strength of Hercules, stamina of Atlas, power of Zeus, courage of Achilles and the speed of Mercury.
Throughout America ancient mystical artifacts are being stolen from museums. This spate of thefts brings both Superman and Captain Marvel to Fawcett City to investigate further, whereupon they discover an ancient sect wanting to unleash a demon on the world. Meanwhile, Dr Sivana, Captain Marvel's nemesis, sets out to destroy the Captain once and for all. These two plots weave together to form a memorable climax that is unexpectedly affecting.
This book is probably more for the young adult/older child age range. It can be read an enjoyed as an adult - certainly, I think it's great - but I can imagine many non comic reading adults not being too impressed.
Thursday, 30 September 2010
JLA: Riddle of the Beast
Artists: Various
Letters: Kenny Lopez
Publisher: DC
What's it about?
This is one of DC's Elseworld's titles. The term Elseworlds refers to books where the characters are "taken from their usual settings and put into strange times and places, some that have existed, and others that can't, couldn't or shouldn't exist".
As for this specific book, it's a straight up fantasy epic. Robin is a young lad living in Haven, an idyllic community based at the far corner of the world. Up until 15 years ago this world had only known peace, but then the Beast arrived, bringing forth death and destruction. Once the Beast was defeated the people of the worlds found their trust had been shattered and so they retreated into isolated communities, never sharing news or conversation with strangers. But then Robin receives warning of the return of the Beast, and he is tasked with telling the world so that they can prepare for the coming battle.
Tuesday, 30 March 2010
Conan: The Frost-Giant's Daughter and other stories
Writer: Kurt Busiek
Artists: Cary Nord and Thomas Yeates
Colours: Dave Stewart
Letterers: Richard Starkings and Comicraft
Publisher: Dark Horse Comics
What's it about?
Conan of Cimmeria is a barbarian, in the traditional sense of the term. Fur covered, sword in hand, he sets out from his southern homeland to journey to the fabled lands of Hyperborea, to discover it's riches, wonders and women for himself. On the way he gets caught up in a feud between the Aesir and the Vanir and his travels take an unexpected turn.
These stories are based on Robert E Howards original writings and follow the plots fairly closely. It's your classic swords and sorcery adventure, filled with warriors, magic and mythological beings.
Tuesday, 16 February 2010
The Books of Magic volume 1
Writer: Neil Gaiman
Illustrators: John Bolton, Scott Hampton, Charles Vess and Paul Johnston
Letterer: Todd Klein
Publisher: Vertigo Comics
What's good about it?
Timothy Hunter is an English 12 year old boy. He is offered the chance to take magic into his life and become the greatest mage ever known. He learns about the power of names, journeys into the past to witness the beginning of time, meets the greatest mages of all eras, visits faerie and the delights of the fairy market, travels to the future and sees a tarot deck made real. Finally, a decision.
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