Showing posts with label convention. Show all posts
Showing posts with label convention. Show all posts

Friday, May 17, 2013

Friday Rucht Hour: The View from RuchtCon

Usually, around St. Patrick's Day, I run a gaming convention from my house. This year, I went big. As big as I could get. I had some folks flying into my tiny convention. There were the locals and there were folks from Georgia and North Carolina. Baltimore was as furthest distance traveled. Check out the dragon cake!



Anyhow, the weekend started with a round of roleplaying games. There was Gothic Earth Eternal, a Pathfinder-based horror game that I wrote. There was also Deadlands and Inspectres. Inspectres was interesting - basically it's a game where you form a Ghostbusters franchise of your own and go around bustin' ghosts!

Saturday morning was cartoons, sugar cereal and boardgames. We played more than one rousing game of Zombicide, which was great fun. Nick drove a car around the board, running over hordes of undead while the rest of us scrambled for resources.


While zombie killin' was going on, elsewhere people were playing Elder Sign, which is a dice-centric game which is the nephew of Arkham Horror. 


While some zombies were bashed and Elder Gods were battled, other folks adjourned upstairs for a game of Arabian Nights! 



After that, we adjourned back to role-playing games. I had tremendous fun playing the Trail of Cthulhu, which uses the Gumshoe system. In the Gumshoe system, you are allowed to "spend" skill points in order to gain or ensure success, which is great for investigative scenarios. It's not a question of if you find a clue, but how good the clue is that you receive. Meanwhile, other folks had fun with Mouseguard and Shadowrun

In the evening, for me it was another round of Gothic Earth Eternal, while Fantasy Flight's Only War got off of the ground. In the kitchen, people battled martians in a 50's sci-fi mash up using the Savage Worlds rules. 

Finally, on Sunday morning, we got together one last time to do that old favorite - Fiasco. However, I was lucky enough to play Jason Morningstar's newer game - Durance. I'll just say this. Mik, Durance is right up your alley. 

All right, that's all for now. Happy Friday everyone!











Sunday, September 23, 2012

Sunday Rucht Hour: The View from Dragon*Con - Gaming Edition

So, last time I talked about Dragon*Con and showed off some of the cool costumes. What about the gaming?

Well, because our gaming panel track expanded this year, I didn't get to game as much as I would have liked. Still, got in a playtest of Alpha Wolf Pack with some of the crew at Epic Games. That was very much fun. Those guys are already big fans. It was pretty neat to sit down with the president of the company, their lead level designer, one of their lead developers, and one of the founders of the Escapist website and roll some dice with them.

I also got to hang out with Darwin Bromley, one of the fathers of modern board gaming. He's largely responsible for bringing Settlers of Catan over to the United States and turning board games from monopoly into something akin to what we have now. He taught me how to play Seven Wonders, and we played a game of it. Seven Wonders was the big hit in terms of board games that year. It was like Argricola in scoring, but had a neat mechanic where you passed cards around to your left or your right. You had to pull cards to make runs or matches, but you had to pull cards so that your opponents to your left or right couldn't make runs or matches.

Jason Bulmahn, the lead Pathfinder designer, hung out with us quite a bit as well. He even taught us a few drinking games.

Jason Morningstar was there, heralding the indie spirit, and ran a fantastic panel for us where everyone got to participate in some indie game techniques through live participation. He helped run the Games on Demand tables, so if you came, you could have played in a game with Jason Morningstar. Clint and Jodi Black showed up as well (the folks who run Savage Worlds). Eloy LaSanta, one-may publishing house was present as well, being the jack of all trades.

The big coup, of course, was getting Monte Cook and Tracy and Laura Hickman. Monte was there to talk about his TSR days and to hear about his new project Numenera. Tracy Hickman ran our charity event, which was a role-playing session with the Guild. The cast of the Guild played a table top RPG with Tracy and we auctioned off one seat at that table for charity - our annual drive for Lou Geherig's disease.

Anyhow, I'll leave you with a few pictures of our panels and the Warmachine tournament which ran in the gaming basement.

Jason Morningstar, Tracy Hickman, and Laura Hickman do a panel on Storytelling through Roleplaying

It's the Legion of Everblight vs. Trollkin! Both sides were exquisitely painted. 

Great shot of some Trollkin on the move.

Two warbeasts slug it out. 

He wasn't used in the tournament, but he made for a great picture - the Trollkin Mountain King. Amazing model and paint job. 

A size comparison of that Mountain King.

An exquisitely painted Deathjack and support squad.

Infinity! Check out that awesome Infinity terrain! 

And here's the big panel! Tracy Hickman runs an RPG with the Guild playing the game! 

Friday, September 14, 2012

Friday Rucht Hour: The View from Dragon*Con

Well, two weeks ago, I went down to Atlanta to Dragon*Con, a convention best described as a place for all things geek. It started over 25 years ago as a gaming convention with comic books, celebrities, and other geek things thrown in.

Over the years, the celebrity aspect of the convention has grown and grown. For a long while, people like Mark Hamill were seen as sort of sad figures, floating from convention to convention. However, now, they're seen as cool again.

ComicCon, too, has made the convention scene something that's cool to do and so now, the lid has blown way off of the top of Dragon*Con. It's not just the geeks who come any more, but many gawkers or young people who want to see one of the greatest parties in Atlanta.

I was never into costumes at all until the Dragon*Con attendees started getting crazy with it. There was the one year in which someone came as Bumblebee the Transformer, and his suit actually transformed into a small car. There was the year that 20 girls dressed up like the Iron Man dancers from Iron Man 2 and stood around while Tony Stark stood in the middle of them.


Then there are the amazing cross-over costumes. Steampunk Boba FettSteampunk X-MenZombie Iron-Man. There is nothing I like better than wandering around the convention with a drink, talking to people I've not seen in a long time, and gazing at cool costumes. 

Anyhow, here are some pics I grabbed this year. 


So, this one was awesome, right? A father and son team. The suits were near seamless. They gave off the impression of being 100% metal. In the chest, the guy mounted a smart tablet so that it could give different read outs. 

Voltron!

From right to left, Steampunk Hawkeye, Steampunk Spider-Man, Steampunk Wasp, and Valkyrie.

Only at Dragon*Con. From right to left, Cyrax and Sub-Zero from Mortal Kombat, He-Man, and the kid from Up.

I thought this one was extra clever. Just about every gamer has turned a Crown Royal bag into a dice bag. Well, this girl turned Crown Royal bags into a dress and purse. 

Ultron! 

Friday, September 23, 2011

Three Rivers Con


Earlier this month there was a local, one-day gaming convention called Three Rivers Con. It seemed like a pretty cool event, and in an effort to get outside my box, I went. I was surprised, I didn't know what to expect really, but all in all it was a good day. I met some good folks, played some good games...what more could you ask for?


First off, I wasn't just a con-gamer, I was a con-game runner! That's right, the practice session of Gutshot last time was just a warm-up for this. Needless to say, I think it was a success, I've got another post dedicated just for this game, so I'll be moving on.


There's an area club that I didn't know we had that centers around boardgames. Lots and lots of boardgames. They were the core of the con it seemed, and the table you see here had a nice flyer saying if you were interested in learning a game, just ask.


I was interested, especially in the new Dungeons and Dragons games. Around the corner is the new Legend of Drizzt version, and being a fan of the fiction I figured I'd pick it up. Of course a test drive was in order so I was able to snag a game of the Wrath of Ashardalon. How was it? Good stuff, it was definitely fun enough to start saving my shekles for October.


There was also a Zombpocalypse presentation, which was entertaining. Now I realize the Zombpocalypse is just around the corner and definitely no joke, but this tongue-in-cheek "how to" was still pretty fun.

The presentation also included a "survival grab bag" demonstration


I haven't played Battletech since the late eighties, but there's was a lot of it going down here. In fact, it seemed that was all that was being played for a good eight hours straight.


There was a paint-and-take demonstration as well (which I'm told is so hot right now). This proved to be a very popular spot and it stayed full most of the time. I was blown away by the sheer amount of quality paints, brushes, and the rest available to use. Also, for those new at it, there was plenty of help and assistance from some very knowledgeable "staffers".


Hetero-gaming lifemate Andy and I had the first ever "45 Minute Iron-Painter" paint off. The minis take 'em table had an absolute hoard of great figs, not leftover junk, but good stuff. There was a matched pair of survivor figs that formed the basis of the challenge, of course it was a good natured challenge and when awesome survivor figs like this free on the line, everyone comes out a winner. So which one do you prefer? The right or the left one?


There was a table full of silent auction goods, most of it roleplaying books and a good deal of boardgames. Being a huge boardgaming crowd I was surprised to see a complete Battle for Macragge box there. I was even more surprised to see no bids on it. I'm happy to say I picked this one up for a mere ten bucks, all I really wanted was the crashed spaceship to use as terrain, the ten marines, twenty-odd 'nids, and what-not was all a bonus.


This is Trio de Rio, I just made that up. I've also just declared him the official mascot of Three Rivers Con. There was a talented, young crochet chica there making these little critters. In a few hours she was able to crank this little feller out. I gave her my info and offer for a potential commission for a Cthulhu crocheted critters. Holidays are right around the corner and those would make for some awesome, mythos-themed gifts.

Three Rivers Con? Good stuff. Fun? Yup. Repeat? Probably!

Saturday, June 11, 2011

CabinCon V AAR


This might be the third time I deleted everything I've written and started over. But in a way that makes sense, you really can't pin down exactly what happens at one of our gaming cabins. There's lots of games (see below), lots of food (we eat like kings), and lots of different beverages which are sometimes indulged in excess. To sum it up succinctly; we had a blast and we'll be doing it again next year.


We weren't hurting on games, more tomorrow...


Just a sample of a Friday night plate: steak, potatoes, Greek salad...

A keg of Newcastle doesn't drink itself, reinforcements were called in!

It was with involuntary head shaking that I posted that last photo, which must mean it is past my time to go! Like I said, tomorrow I will have some pics of the games in action and other random tidbittedness. Until then, enjoy!

Saturday, June 4, 2011

CabinCon V


Well the first time we got a cabin, friends and family, I was celebrating my bachelor's degree in Anthropology. The second year it was to celebrate my master's degree in Education. Again, more fun, food, and friends.

Realizing we had a pretty good thing on our hands, and that I wouldn't be graduating from anything else pretty much ever, the third year took on a new focus (less family, more games) and became just a big ole weekend of gaming. Year four came around, we took what we learned from the previous three cabins, and it was even better (though I realize now I never did write up a report on it).

Now the summer is upon us. Good friends who have moved away are making the trek back to the hills of Appalachia, and CabinCon V is upon us. I've queued this up to coincide once again with the heart of the revelry, and this year I will follow up once I'm back and recuperated!

Here's a short list of what games will be on hand:
  • 7 Wonders
  • Agricola
  • Ascension
  • Blood Bowl
  • Carcassonne
    • Traders and Builders
  • Ca$h ‘n Gun$
  • Catacombs
  • Dominion
    • Intrigue
    • Potions
    • Prosperity
    • Seaside
  • Forbidden Island
  • Galaxy Trucker
  • Martians!!!
  • Munchkin
    • (x2 card expansions)
  • Pandemic
  • Race for the Galaxy
    • Gathering Storm
  • Settlers of Catan
    • Cities & Knights
    • Seafarers
  • Settlers of America: Trails to Rail
  • Shadows over Camelot
  • Sherlock
  • Small World
    • Tales & Legends
  • Ticket to Ride: America
  • Ticket to Ride: Europe
    • 1912
  • Thunderstone
    • Wrath of the Elements
Over-planning is a trademark of our group, and even if the cabin was a week long instead of a weekend, I still don't think we'd have time to play everything here! The menu will include all of the kingly fare we've pampered ourselves with in the past, and beverages that will endlessly flow into some fancy and some ancient drinking vessels.

Sunday, May 22, 2011

A.C. Memorial Blood Bowl Tourney


Me, strategerizing for some maximum block dice

Andy said, "Hey, let's play Blood Bowl for eleven hours on my birthday!" I grabbed a football jersey, emailed my buddy Tristan for tourney team-building advice, and hit the pitch. The 'memorial' in the title is a tribute to the fact that Andy was turning forty, not that he had, point in fact, shuffled his mortal coil.


It wasn't just a 'day of Blood Bowl', it was rolled out as a true tournament, with round-robin style match-ups to start the day off with and a skills draft between matches. Other interesting nuggets included double star player points during the games, an additional MVP you could choose to put on a player in the post-match, double earnings, and most importantly for those low armored teams out there...no "miss next game" injury results.

From the photo above you can see that at its height there were no fewer than six simultaneous games being played. A thirteenth player would eventually show up, but a couple of players had to bow out early as well. Overall it was a blast, great food, drink, gaming, and of course, hanging out with friends.


I went with my Chaos Dwarves because, well, I've been playing them the most lately and didn't want a whole new learning curve to throw in on top of a tournament. Everyone started with all new teams, so I had to build my team, Hashut's Hammers, up from scratch. I've actually learned a lot from my mistakes building my league team, the Gorgons of Gorgoth, so that helped quite a bit.

What really helped, as I mentioned, was recruiting Tristan's advice. Of all the friends I've got out there, he travels most frequently to NAF approved (and other sanctioned) Blood Bowl tourneys. I told him my general game plan, what I wanted to accomplish, and he gave me some great tips on how to get there. For the most part, what he really helped with, was the change in mindset in my play style itself. The Chaos Dwarves are a great team, but can be a bit fiddly, and you really have to understand their strengths to get them proficient.

Game One Versus Wood Elves: Win 2-0

I couldn't have hoped for a better draw than my first round against a notoriously low-armored team. The good news for my opponent, Tom, was the aforementioned "no miss next game" injury results. The bad news for Tom was my new play-style focused around fouling as one of my main tools to clear the pitch. Well it worked, quite well. In addition to the multitude of knock-outs, I racked up four casualties as well. I won't forget Andy's reaction in the hallway after the match (he was also the tournament director) when he asked about the casualties I scored but he didn't see any SPP's. Fouls weren't the only tool in the kit though, multiple block dice, blitzing minotaurs, the works all came together in crunchy harmony. At one point I had the Wood Elves down to just two players on the pitch. I was able to walk in two touchdowns to a very agile Wood Elves' zero touchdowns. [EDIT: Somehow I went and deleted my one match shot against the Wood Elves and can't find it. They had a Tree Man too...]

Game Two Versus Norse: Loss 1-0


I don't have a pic of game two, playing Andy's own cleverly named Norse team, Turning Thorty. The score indicates a loss, but it was just two die rolls away from a tie. It was a tough game, the Norse may be AV7, but they all come with a very good starting skill in Block, making them tougher to knock down. Also it seemed my expendable fouling Hobgoblins were always in the wrong place to come up and deliver a swift boot to a downed player. I recall Andy had some miserable luck concerning the 'Sweltering Heat' kickoff table result. What do you expect though? His team was modeled with snow on their bases, of course they're going to suffer from sweltering heat! Anyway, as with the Wood Elves, I cleared the Norse off the board for the most part and surrounded his remaining players. All I had to do was pick up the ball and walk it in for a touchdown on the last turn of the game, tying it up. To boot, the AG3 Hobgoblin selected for the task had the Sure Hands skill! Alas, I failed two 3+ rolls in a row!


Game Three Versus Chaos: Loss 2-1

If Chaos Dwarves are tough, plain old Chaos is even tougher...and they get better minotaurs! My last match was against these guys, The Unknown. This team would eventually go on to be first place on the day and overall tournament winner, so it was going to be tight. Their "fodder" players, unlike mine, were AV8 and had Horns which let them blitz like ST4 players. His Chaos Warriors were like my Chaos Dwarf Blockers, except they were faster and had better agility. I did have a minotaur which he did not, but the edges overall went to him. It was a tough match and the score doesn't tell the whole story. I was down 2-0 for most of the match and only scored that one TD late in the second half, much too late to make a difference really. The casualties on both sides were surprisingly low as well.

Well, that's a wrap. Quite frankly I was ready to roll with a fourth match, but the energy of the assembled players had dwindled quite a bit. In between games all day there was a lot of good food (breakfast, lunch, and dinner) and drink to be had. A couple of guys were friends of old that had come in from out of town as well. It was definitely fun, but already people were lamenting the inability to keep playing their tourney team further. My own birthday is this summer, maybe we'll have a tourney part two then. Who knows?

Sunday, April 10, 2011

Mik's Moment of Zen, pt. 11


"This is actually a cheat sheet for the game Classical Hack."

Saturday, November 27, 2010

Kryomek


Mwahaha, one more Fall-In! post, the Casemate post wasn't the last after all. I had the photos queued up for this one for some time but I didn't want to do another 'look at the beautiful table' post, this one I wanted to add some depth to it. Why? Because the Kryomek game I played was awesome, that's why!

If you're asking, "What is Kryomek?", you've come to the right place. If you're saying to yourself, "Yeah, I remember Kryomek, it's still around?", you're still in the right place. It's not a remake, a reprint, or the like, this is the same Kryomek that's been around nigh on twenty years. The game itself has changed hands and owners a few times over, but it is now solidly in the hands of MSD Games, who also make the popular Luftwaffe 1946 game. The original molds are still being used for the figures, and new sculpts are still being added to the range.

The premise at its most basic is squad-based sci-fi action in a starflung future. Humanity isn't alone and its foes and allies are numerous, ranging from basic humanoid bipeds to incredibly alien. Here's the official intro from the website:
It is said that Man is made in the image of God and since this God made the Universe, Humanity feels confident that it has a right to rule it. But there are other Gods, dark Gods.

Gods in whose terrible image other creatures are made -
and these too might believe that they are destined to rule...

Unknown just 12 years ago, now every human shudders when they hear the name. Fierce, merciless, in numbers beyond count, they continue to assault Nexus space-time. Where humans create machines to serve them, Kryomek create living organisms. They have harnessed the power to create and twist life to suit their evil purposes. All Kryomek serve the hive. Similar to less deadly hive insects, the Kryomek consist of many specialized types, each optimized for a single function. The primary battlefield types are listed below, but a complete listing would be impossible. There are rumors of other, larger, more deadly Kryomek. They remain rumors because no humans who have seen them have survived to describe what they have seen. -Jardus Manturikan, lecture to officers of the NTFA 6.12.3503

The bio-organic alien horde grind their way toward the marine defenders in the building ruins. The smaller, less advanced organisms form a "meat shield" along the way to protect their advanced brethren, many of which act as organic artillery, raining poisonous spores among the marines. Sound familiar? No, it's not a game of 40k I just described.

The Kryomek, a very Tyranid-esque race, have been around since the first Hive Fleets rolled out of GW. Genestealers were around mind you, but they were an entirely different affair back then. The marines aren't the over-the-top enhanced super soldiers spawned by a mythical god of humanity, but grounded a little more in reality. These marines, colonial, Nexus, and such variations are armed with a wide variety of weapons; small arms, heavy, even melee and they wear anything from hardened exo-armor to no armor at all.

The game I played in featured the two iconic armies of the game, the Kryomek, and the Nexus Marines supported by Colonial Marines. I mentioned there are new sculpts being added to the range, but this game consisted of the "classic" sculpts only, and they really held their own. In fact, I really loved the look of the Nexus Marines, which resembled quite closely the iconic movie soldiers of similar name.

Heavily armed and armored marines supported by Nexus Marines in the corner

One thing I really liked about the squads was the flexibility in their unit formation. The Nexus Marines were equipped with assault carbines, flamethrowers, pistols, and the like. The heavier armored Colonial Marines had even more variety; heavy weapons, assault rifles with underslung grenade launchers, even one troopers armed guns-akimbo with twin SMGs. The more I type this the more I'm kicking myself for not buying some of these up while I was there.


Here's the Kryomek horde in all their chitinous glory, poised to consume mass quantities. These models are also great, from the smallest "speed bump" Helions to the hulking Warmasters. This army runs on a hive mind mentality, and as long as the larger "nodes" are still around, the rest of the army stays put and keeps pushing forward. My favorite models in the particular army were the Kryomek Drones, humans that had been assimilated and encased in an organic shell, fused with organic weaponry.

Flame on! A Colonial Marine's flamethrower engulfs a horde of Helions

It's sci-fi warfare, so you've got your staples; flamers, rocket launchers, sniper rifles, APCs, and more. The rulebook covers a lot of these, including the vehicles, and there's a supplement that covers the rest. The rulebooks themselves are easy to reference and the rules are straight forward to get to grips with.

An extra nod goes to the fluff and the illustrations too. Some people loves rulebooks for the rules alone, understandable. Some love them for the fluff, photography, and illustrations. Me, I look for both, and the Kryomek books deliver happily on both counts. The world that's been created is solid and would make for a great roleplaying campaign. What's more, as I've already stated, it's feels a lot 'grounded' for lack of a better word. Maybe "doable" works too.

The mechanics are d20 based, and your target numbers are always going up the scale. Different weapon types use other die types. Modifiers are easy enough to get to grips with and by the second or third turn of the game I had it down easily enough. Also, initiative is rolled for each turn as well, which always makes for an interesting game, especially when you really need that first go at the next turn and you don't know if it's guaranteed or not!


There you have it, in a nutshell it was an enjoyable game that I had fun with. I didn't have to worry about the rules, they came easily enough but still allowed me plenty of options of what I could do and wanted to do on the tabletop. The figures weren't 'dated' in the least, in fact most of what I saw on the table was a model I wouldn't mind painting up and adding to my own collection, and there's plenty of variety to be had as well. The thing about the marines and their weapons was also that their rifles weren't the size of microwave ovens shooting soda can-sized rounds, but something a little more believable too. I know it seems I keep bringing that up, but you know, it was a refreshing change nonetheless.

So there you go, the game is Kryomek. If you haven't heard of it, you need to check it out. If you have heard of it before, dust it off and give it another shot. I think you'll be pleasantly surprised whichever camp you're coming from.

The rulebooks in and of themselves are worth getting if for nothing else than the art and fluff (they just so happen to have solid rules too). The figure range is absolutely huge to boot, and it's full of great looking models, with 28mm human troops usually running in the $1.50-$2 range. Although I plan on picking some up in the future, you can totally play the rules with whatever you have on hand. I tell ya, this won't the last time you'll see a Kryomek post from me here.

You know, last minute whim I'll just throw out here for the heck of it, if anyone has any Kryomek figs laying around doing nothing, and want to donate them to Mik's Minis, ahem, contact me! I suppose I could be persuaded do some trading if you're not feeling that generous.