Showing posts with label naval. Show all posts
Showing posts with label naval. Show all posts

Thursday, July 9, 2015

The Battle of Midway

The last few days I have been reading the Battle of Midway by Craig L. Symonds.  A very readable general history of the early days of the war and of course the battle itself.  The book starts right after Pearl Harbor when Nimitz is assigned to CINCPACFLT, covers the battle of the Coral Sea, the Doolittle raid, and then fairly exhaustively covers the planning and execution of the actual battle.

Prior to reading this book, I did not know much about Midway, other than that crypto intercepted some of the plans from the Japanese, and that the torpedo bombers were wiped out, which allowed the dive bombers to do their thing.  I saw some reference somewhere to how D-day was celebrated, but Midway was not, even though Midway was much more critical to the overall war effort, and that prompted me to read this book.

As this book is fairly new, it covers the most current research and understanding of the battle, which at least in a few cases is counter to the "received" history that many understand.  The author spends extra effort to explain what the crypto folks did and did not have on the Japanese fleet's movements leading up to the invasion of Midway, and extra effort explaining what happened during the "flight to nowhere" when the USS Hornet's attack element flew away from the known contacts until they had to turn back for loss of fuel.  In the first case the crypto folks had the date, target, and rough composition of the Japanese forces deduced, but not composition of task forces, or actual locations. In the second case the flight probably suffered from a combination effect of looking for a "second carrier group" (however, all four were operating together), and poor navigational technique.

This book was quite enjoyable, and given that it is clearly a "general history" rather than a scholarly work, quite readable as well. I can now say that I know quite a bit more about the battle and what lead up to it, and since that was the goal of the endeavor, it should be judged as a success. The book also made me more interested in gaming this period, and I spent some time looking at the (glorious, and at $20 per CV costly) GHQ 1/2400 ships.

Wargaming the Battle of Midway specifically would be difficult, since the battle hinges on the surprise of having three carriers where none are expected, timing of search patterns, and of course beyond visual range combat, none of which are easy to incorporate in a game, particularly without umpires (or computers). For that reason, it seems that a board game would probably do it best; however a search of boardgamegeek did not yield a clear "winner", so that avenue remains to be explored.


Monday, September 19, 2011

Dreadfleet

The long rumored "special September release" from GW has been reveled... and it is a Warhammer World Pirate game.  Two years ago, they rereleased Space Hulk, and I failed to get it, so I was pretty interested in this year's release.

Araby Djinn powered ship
Skaven "ship"
Fighting it out on the battlemat with some skull islands
Here is what Games Workshop has to say about it:
Dreadfleet is a boxed game for two (or more) players that includes everything you need to make war on the turbulent seas of the Warhammer world. At your command are two fleets of ships - the Dreadfleet led by the Vampire Count Noctilus, aboard his gargantuan sea-hulk the Bloody Reaver; and the Grand Alliance commanded by the Pirate Captain Jaego Roth, who recently stole the Heldenhammer - the pride of the Imperial Fleet, and one of the largest galleons to ever sail the high seas.

As your ships engage in furious battle, it's down to you, the fleet captain, to make important split-second decisions. Do you bring all guns to bear on the closest enemy warship, or do you sail into position for a furious broadside? What happens when the warship catches fire, or worse, the powder kegs ignite? Exactly how much punishment can your warship take before it sinks without a trace? Are those Undead seagulls or flying piranha fish? And, when all else fails, do you have the courage to ram your foe, board their ship, and engage them in a duel to the death?


This boxed game contains:

98-page Rulebook
Seascape Gaming Mat
10 Warships
10 Scenic Bases
7 Cog Auxiliaries
1 Dragon Auxiliary
1 Dirigible Auxiliary
7 Islands
5 Shipwreck Pieces
3 Sea Monsters
5 Treasure Tokens
12 Dice
1 Wind Gauge
2 Ship's Wheels
1 Navigation Rod
10 Warship Cards
55 Damage Cards
40 Fate Cards
12 Auxiliary Cards
10 Wound Cards
11 Miscellaneous Cards


For $115 in the US, it unfortunately does not rise to the level of product I expect for that price.  At $50 I would be very interested, but at double that price... not as much.  I am also disappointed that it is a "Grand Alliance" styled game, where each race only has a single ship, which means it is certain that there is a race you are not interested in.

Pity.  Maybe next year will be the year that they rerelease Warhammer Quest.

Saturday, July 16, 2011

Scratch Built Galley

Now, I am no Tony, but I think I had some success with this project.  A bit of background, a while back, I finished reading Empires of the Sea, and got inspired to look into naval gaming with galleys.  Finding that the available options for galleys were rather expensive, I thought I would try my hand at scratch building a galley.  Following some Internet research, I decided to base the scale on the size of a common Popsicle stick, which happens to be 1cm in width.  This translated to a ship of around 8.5cm in length for an approximate scale of 1/510.  This size also fits neatly on a plastic credit card, which I happen to have a ton of from gift cards and hotel room keys.

After a few afternoons and evenings of work, I had the following results:

Needs, paint, but I think it is on the right track.
I think that I can create more of these pretty quickly, which would be good, since there were over 400 ships at Lepanto...

Tuesday, June 21, 2011

Empires of the Sea: Renaissance Galleys

I finally finished reading Empires of the Sea, by Roger Crowley yesterday.  I own this book, so I have been interspersing it with library books, as it has no due date.  This book is a cracking read about the very narrow period starting with the Siege of Rhodes (1522) and concluding with Lepanto (1571).  During this period, the Ottoman Empire attempted to conquer the whole of the Mediterranean, and was apposed at times by a Holy League comprised of Spain, Venice, and the Papal State.  Each of the three main Christian powers had their own interests, and the League fell apart several times before successfully defeating the Ottomans at Lepanto.  This battle cost the Ottoman empire nearly its whole battle fleet, and most importantly, all of its experienced sailors (nearly 30,000 men were lost).

The book itself is very gripping.  Mr. Crowley describes the various battles in detail, using letters and memoirs of those involved to get the feel of combat.  You can feel the exhaustion and elation of the sides during skirmishes, and the horror of  battlefields awash in blood.  Mr. Crowley also describes the political machinations of the various League partners and the Ottoman court, so you get a feel of why certain outcomes were achieved. I highly recommend this book. (it also has 83 reviews of 4 stars or better on Amazon)

Reading this book has really stoked my interest in naval battles for this period, and I looked first at Langton miniatures, which are truly lovely (and exacting).  However, at £7 for a single 1/1200 galley, it would be extremely costly to do much more than a few ships per side for a skirmish.  Lepanto had over 200 ships just on the Christian side... so another direction will have to be taken.

First rate galleys of this period were fast narrow ships made solely for combat, with 24 or so oars per side, each pulled by three men (mainly slaves).  These 144 men were the motor that moved the ships in combat, as sails were rarely used. Ships had an array of heavy prow cannon, and were also armed with smaller guns on the bow, then were packed with missile armed troops (mainly arquebusers, archers for Turkish Ottomans), and further packed with heavily armored infantrymen.  The goal in battle was to ram another galley, and send infantry over to capture it, meanwhile pouring on the supporting fire from the missile troops.  Don Juan's flagship, the Real, had many hundreds of men on board, and during the battle of Lepanto, both flagships had constant reinforcements from the embarked infantry of other galleys.

Here are some links I found surfing around:
http://stokesinternet.com/games/rengalleys.html
http://gonsalvo.com/reports/galleyho.html
http://www001.upp.so-net.ne.jp/a-sasano/english/e-galley.htm
http://www001.upp.so-net.ne.jp/a-sasano/english/e-galley_design.htm  

Next up is Embeded by Dan Abnett, which ought to be interesting.  I wonder if he can avoid having his usual ending in a non-GW book.