Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Tuesday, September 18, 2012

CONTRASTS for good design

Learning control of contrasts will make your drawings more alive, interesting and appealing.
There are many kinds of contrasts, not just contrasts of size.
more detailed info to come...

Friday, January 14, 2011

When Shoe designers Take over Industrial Design


Does anyone remember when they first saw shoes looking like this?

It's as if 5 different high school grafitti artists handed in some scribbles and the company layered each set of veins, pimples, scales and chaotic lumps all over the shoe.





LUMPS ON WHEELS

It's strange enough that people would actually want to wear shoes covered with veins and scars but I never thought this design theory would start to appear on other things like this scooter above. And here's a how a reviewer describes it;

Segways and scooters definitely look fun to ride, but the vehicles -- despite all manner of possible modifications -- invariably carry a heavy nerd stigma. Benjamin Gulak and his BPG Motors company may challenge that stereotype, however, with the sleek and impressive Uno III. The adaptable vehicle actually morphs from an upright "Segway-like" mode into a horizontal, street-cycle position. Even better: it can apparently execute the conversion while in motion.

Inspired by the overcrowded and polluted streets of China, Gulak actually embarked on the Uno project as a high school student. Now, his collapsible baby can effectively fit in an elevator, and -- according to CNET -- will eventually boast a top speed of "about 35 miles per hour and have a range of about 30 miles." BPG intends to release the scooter-bike on a limited basis "in about a year," so, if you want to look really awesome in a 'Fast and Furious' nerd sort of way, you'll still have to wait a little while.


A pile of chaotic lumps that has no form or direction is considered "sleek".

I can't wait till our TVs, toasters, houses and wives are covered with veins, gouges and oil stains.

SLEEK WOMAN DESIGNED BY SHOE DESIGNER

Wednesday, May 26, 2010

Uncle Remus by Mary Blair

They should have made some cartoons in this style.

and more Disney Friendssuch a happy style!

Sunday, November 01, 2009

Animation School 14: Toot Head Construction

USE NEGATIVE SPACES WITHIN THE FORM!
Face is kept well to the front, with lots of negative space behind it. Top of face (eye area) is smaller than bottom of face (mouth area) for design contrast, Nose isn't in the middle. It's not symmetrical or evenly proportioned. If it was it would look mechanical.

Here is a common mistake in modern design. CRAMPED AREAS - No Negative Space
Dino's whole face is squashed together at the top of his head. Same with the top of his body where his arms are cramped together with no negative space. These are easy corrections if you are thinking about it.
A vertical line running down the top of the face. Horizontal lines under and at top of eyes. These construction lines follow the form of that part of the head. This is where today a lot of people get it wrong. They have the plane of the eyes contradict the plane of the face they are sitting on. (It came from a mistake in a Ren and Stimpy cartoon, and everyone thought it was on purpose.)
Disney eyes are very specific to them and their followers. You can always tell a Cal Arts animator by certain things they can't break out of - like Disney eyes. Sometimes the eyes have 4 corners. 2 subtle ones at top. But they always are thinner at the top, wider at bottom.Disney eyes and same head construction on all these characters.
From Mark Mayerson's site:
By the time of 101 Dalmations, the handful of stock Disney designs were all morphing into one. Every character in Dalmations has the same construction and eyes. Maybe Cruella has a very slight variation in head proportions, but the exact same eyes and eye expressions. This is the Don Bluth bible, and later in degraded form, the Cal Arts bible. Same character designs, same eyes over and over again.Slightly different jaw. Same eyes, only bigger. New nose! The Goth cartoonist's template.

Toot Whistle Plunk and Boom is on this set. Buy it.

These humans all have the same basic head construction with slight variations in proportions and details. They don't have Disney eyes. They have regular cartoon eyes. Actually Ed draws very unique eyes, but they are so tricky that the rest of us miss it when we try to draw his characters.





Animation is infamous for recycling designs. (And even more for recycling stories-but I'll save that for a rant)
Here's a much funnier variation on the head shape-and with original specific eye shapes. Try to catch all the subtleties. It's hard!

FLAT BUT FUNNY

Saturday, October 31, 2009

Composition 14 - More Toot On Other Blogs

You can see the same hierarchical principles in these frames as what I talked about in the last Toot post.

Even this assumed jumble of a broken horn is very carefully arranged to frame the character's head. All the negative spaces in the jumble are varied shapes and clear.
All important elements of the picture are separated. The blueish colors of the owl contrast against the reddish BG elements so he stands out.
Don't ever ask me to draw a school room! Oreb pulled it off easily. (I assume easily)
I love these opening titles. A masterpiece in the art of arranging shapes.
Here's the stock Preston Blair/Disney owl dressed up in a suit of angles to make him appear modern.
A problem with trying to make each scene perfectly composed is it restricts the animators. As soon as they move a head or anything, then the composition goes out of whack. That's why limited animation seems best suited for the design style. I should say the limited in animation in this cartoon approaches genius in some parts. - which again defies the goals of UPA's rebellion against Disney.
This is the scene that drives all the modern day hipsters wild. It drove me wild too when I first saw it. But my hipster period only lasted a couple years and I mixed it with funny. Funny and hip doesn't mix well.

MORE FRAME GRABS



STORYBOARDS

There is a similar film called Melody that is superficially in the same style. It doesn't seem as well designed and composed and I'm not sure why:
Too Busy

No Focus. It's just a mish-mash of clutter.
Not enough contrast or use of negative space to make the drummer read.

Characters too close and spaced too evenly apart. Not pleasing designs. Lazy looking.

Ugly balance of shapes.

Wonky broken looking building. Uninspired tree shapes.

Too Busy, textures in BG interfering with characters because they are too contrasty

Background noise and nasty colors jumping forward, distracting from character.
Too even. Left side exactly the same as right side.