Home    Workshops    Members Only    Contests    Join    Contact us                       RWA Chapter
Showing posts with label heroes. Show all posts
Showing posts with label heroes. Show all posts

Monday, July 8, 2013

Conquering Fight Scenes (Part 2) by K.M. Fawcett

This is a continuation from June 20th’s blog post on Conquering Fight Scenes (Part 1) in which we discussed pacing, action-reaction, clarity/word choice, emotion, dialog, and the climatic battle. The following are more points to keep in mind when creating your fight scenes.

Characterization: How a character reacts to a confrontation depends on who he or she is, what’s at stake, and their attitude or philosophy about fighting. Are they aggressive or do they use force only when necessary? Knowing the character’s background is key. Is your character an experienced fighter? What kind of instruction does he have? What is his skill level? Someone with no training might fight back, but he won’t use complicated techniques an experienced fighter might use.
 

Keep in mind there are many distinct systems of combat practices, and each has unique emphases. A boxer fights differently than a karate man. A karate man fights differently than a grappler. A grappler fights differently from [insert your style of choice here]. Does your character have police, military, or combat training? Are they comfortable wielding a knife, a broadsword, a semi-automatic weapon, a death ray, or perhaps a magic wand?

Understanding your characters and their philosophy, their fighting system, and their skill level will allow you to write realistic fights scenes.
Setting: Location, terrain, lighting, and weather conditions are important to consider when planning your fight scene. Avoid describing the setting in detail, though, or your pacing will slow. Include only what will affect the fight. Your character probably doesn’t care if the dawn’s golden light casts a warm glow on his opponent’s pox marked face. However, he does care if the light--whether too bright or too dim--compromises his vision or depth perception.

Use the location to create unique fights. If your characters are outside a home, they can throw each other into the side of the house, a tree, a car parked in the driveway, the rose bushes, a swing set. This is your chance to create an exciting and unique fight scene. Have fun with it.
Is the terrain rocky, slippery, or wet? Unstable footing may change the way a person fights, or perhaps your characters slip and fall and have to continue battling it out on the ground. The character may also take note of his surroundings as he looks for an exit, added danger, or a weapon to utilize.
Improvised weapons: Just about anything can be used as a weapon. If you’ve watched a Jackie Chan Movie, you’ve observed many unique improvised weapons from ladders to bicycles to jacket sleeves. Why not make your fight scene unique too? Adding a little razzle-dazzle with an improvised weapon can make an ordinary fight scene exciting and memorable. First, think about where your fight takes place. What are some common (and perhaps some not so common) items available in your setting?
Let’s use the good old bar brawl as an example. What’s available? You’ve got all the old standbys: bottles, stools, chairs, tables, and pool cues. Maybe a pinball machine or a jukebox or a window someone can get thrown into. These have all been done before. Now…think of some unique bar items a character can use as a weapon. The glass tip jar, a roll of quarters from cash register hidden in a fist. What about using the neon beer sign’s cord to strangle someone? Think outside the box. Make a list of what might be available in any situation and then choose something interesting. Make your scene stand out.
Choreography: Do you want your fight to be a quick exchange of a few blows or an epic battle? If a character wants to sneak up on his victim and quietly knock him out, he might use a chokehold until the victim passes out. For more action and movement, you can choreograph a fight scene with punches, blocks, kicks, and throws. Or maybe your characters are weapon-wielding gladiators. The specific techniques the battle calls for will depend on the character’s training and skill level.
Pay attention to the characters’ distance from each other. If they are further away, they might use weapons or kicks for reach. When closer they can punch, block, and slug it out. If very close, they can uppercut under the chin, into the neck, or into the groin. Elbows and knees are good for in-close fighting. Maybe a character takes the other guy down and they start grappling (wrestling). Arm bars, locks, or chokes can be used either on the ground or standing. The possibilities are only limited to your imagination.
Remember your fight scene must drive your story forward. The fighting must be within character and believable. If you aren’t sure something will work, get out of the chair, find a willing partner, and experiment with your fight choreography together.
 ~K.M. Fawcett

CAPTIVE (The Survival Race #1)

AN IMPOSSIBLE JOURNEY
The last thing Addy Dawson remembers is a blazing inferno and freezing river water overtaking her lungs. When she awakens, Addy finds herself on a strange, alien planet, trapped in a cell with no doors, no windows-- and to her horror-- a naked warrior who claims to be her mate.

AN UNDENIABLE PASSION
An alpha gladiator, Max is forced to breed and produce the finest specimens for the Survival Race, a deadly blood sport created by the alien rulers of Hyborea. To rebel means torture-or worse-yet Max refuses to become the animal his captors want him to be. But their jailors will not be denied, and soon Addy and Max find themselves unwilling players in this cruel game. Pushed to the limit, they will risk everything for the chance at a life free from captivity. And though fate brought them together as adversaries, Max and Addy will discover that when they're together, there's nothing in the universe that can stop them.

K.M. Fawcett writes sci-fi/ paranormal romances, and enjoys stories filled with adventure and strong, kick butt heroes and heroines. She holds the rank of Sandan (3rd degree black belt) in both Isshinryu Karate and in Ryukonkai (Okinawan weapons). She and her husband own Tenchi Isshinryu Karate Dojo in NJ. When not writing or working out at the dojo, K.M. is home with her two children and two cats. 
Contact info:
Facebook: www.facebook.com/km.fawcett?
Twitter: twitter.com/KMFawcett
Attacking The Page blog: www.attackingthepage.wordpress.com
My website: www.kmfawcett.com



 


Tuesday, August 21, 2012

What Makes a Good Character? By Nell DuVall

Three major factors determine a character: the genre, the experience and expectations of readers, and the author's intentions. In romance and romantic suspense, readers like the alpha male, the strong silent type. They also like to see spunky heroines. In speculative fiction, which may or may not include a romantic subplot, heroes regardless of gender are essential and willing to fight overwhelming odds. In literary fiction, all bets are off and anti-heroes may hold sway. Mysteries vary greatly from doddering old people to smart youngsters. 

I like quirky characters and find that helps when defining secondary characters. I love writing villains and try to gain at least reader understanding of why they do what they do. That doesn't change their focus, and few of them change their intentions. They are seldom redeemable.

I have the most trouble with romantic heroes because of the patterns most editors want them to meet. As alpha males, mine start out goal focused. Often another woman has hurt them or a colleagues who almost destroy whatever they value—a business or success. They are ambitious, sometimes ruthless, with a strong desire to succeed. Most aren't seeking love. They may seek women who can enhance their lifestyle, definitely not the heroine. In the beginning, they often, but not always, prefer gooey woman or at least the image of a successful hostess. Over the course of the story, the hero changes and becomes more vulnerable and human. 

I don't write gooey women. Mine are spunky, logical to a fault, and determined to save the world, whether the hero's life or another alien world. They don't give up even in the face of overwhelming odds. They aren't good at relationships and rebel against alpha male types. Some lack confidence while others are overconfident. 

All my characters have strengths and flaws. Strengths when carried to extremes become flaws. Except for villains, my characters change during the course of the story and sometimes end up with goals they would not have originally considered. 

In my mysteries, the hero/ine unmasks the evil, but s/he is not necessarily caught, which some editors consider a no-no. I dislike mysteries where the evil doer when confronted, confesses all. I want them to stay true to their nature. However, it can also be fun to have them change and reform. This is often true in Young Adult stories. 

Another important aspect is to stay within character. This can be difficult in time travel romances, thrillers, novels with differing ethnic backgrounds, or alien worlds. Language, manner of speech, and mannerisms may and usually do differ. Characters may see each other and the story settings in vary different ways. These differences may create added conflict and add richness to the story. 

The most important thing to remember: readers must become vested in the characters and root for them to succeed. Every writer wants the readers to believe in the characters.  

There are many books on character traits and motivation available, especially those from the Writer's Digest. Ultimately though, one of best methods is to take a book in the genre that you have enjoyed and analyze the characters. Why do you like them? What are their strengths, weaknesses, and flaws? How do they change over the course of the story? 

Above all, write characters the reader can understand and empathize with. All readers may not love the characters, but they should be able to understand and root for them. Barry Longyear accomplished this in Enemy Mine. If you haven’t read it or seen the movie, it has a lot to teach writers. 


When Lilacs Bloom (ebook and paperback)

Beyond the Rim of Light by Alex Stone (Nell DuVall and Steven Riddle) (book and paperback)

Train to Yesterday (ebook and hardback)

Selvage (ebook and paperback, Aug. 2012)

A bank scam, a series of accidents that end as murders, and police too ready to accept simple explanations for deaths push freelance writer Brooke Beldon and systems programmer Paul Counts ever deeper into a tangled conspiracy. She struggles to clear her brother’s name. Paul, a sucker for a blue-eyed blonde, initially wants to help her, but also ends the chief suspect in murder. He must clear his name and unravel the bank theft to identify the culprits.
The only clue they have is the name of a sleazy strip club. Paul gets stonewalled at the club, so Brooke enlists the help of a sympathetic hostess. Going undercover, she tries to learn all she can about her kid brother Stan and the woman who left with him the night he died.
Bio:
World traveler Nell DuVall has visited all the continents except South American and Antarctica. She has participated in marine surveys and archeological expeditions in Scotland, Ireland, and Turkey. Living for a while in the Appalachian foothills of southern Ohio gave her the inspiration for the "Corpulent Chiropteran" in Curious Hearts and her four Halloween tales in the ebook Teaching Man and Other Tales.

As Mel Jacob, ahe also regularly reviews speculative fiction for www.SFREVU.com and mysteries for www.Gumshoereview.com.