Friday, May 31, 2024

These boots were made for kickin'...

[Thought these better get some extra stats as a magic item!]

Giant Boot of the Blue Imp (#31/31, #152/365) [EA:V2] (Enchanted Item) 

"There was once a race of Giants who were slain by Melkor [the ancient Red Dragon] in mortal combat. The Giants' hands and feet were severed and taken to the Halls of the Undead, in the Underworld. There, dark necromancers worked their evil magics, and the giants' appendages were reanimated. So it is that large boots, with [Blue Imps] riding them, patrol the tunnels of [Deathtrap] Dungeon, looking for things to stomp and kick. Watch out, for one of their favourite tricks is to sneak up behind the unsuspecting, and kick them over the edge of some chasm or bottomless pit."

- Deathtrap Dungeon: The Bestiary by Jamie Thomson (p. 45)

This is a very large leather boot, of a size to fit a Giant's foot, and big enough to hold a Blue Imp (or a Halfling, Dwarf, Gnome, human child or similar-sized being). On a lower level of one incarnation of Deathtrap Dungeon, Blue Imps even rode in these gigantic animated GIANT BOOTS (SKILL 10 STAMINA 10, 2 Attacks, Unarmed Large Damage (test for Skill or kicked backwards 1-3 metres), Light Armour), bouncing around the corridors and attempting to kick adventurers off ledges and into deep pits. If the Giant Boot was destroyed in combat, the Blue Imp could then clamber forth and attack, but more usually would flee, flinging knives and forks at its enemy as it rapidly departed the scene. The boots are allegedly powered by different command words for start, stop, slow down, speed up, turn left, turn right, and kick. The use of Giant Boots ridden by Blue Imps and others has spread somewhat in recent times; there are rumours of sponsored Giant Boot competitions at the Circus Demonicus (usually as supporting events for the Wheelie Races), in the primal city of Thagwar on the demonic Plane of Rust. If a Giant Boot is used by an appropriately-sized Hero (including one made smaller by a Shrink spell), their vehicular stats are as follows:

Giant Boot

VEHICLE STAMINA: 2

VEHICLE WEAPONS: Unarmed Large Kick

VEHICLE ARMOUR: Light

Base Movement:6

Encumbrance: 10 items

CREW: 1 (Half-human-sized; STAMINA X1/8)

This is a Giant Boot, animated by magic, that stomps through the corridors of the underworld, manned by a Blue Imp or similar rider. Any Giant who encounters a Giant Boot knows the history of their manufacture and will fight them to the death!

Not available to buy

 

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