Showing posts with label d6. Show all posts
Showing posts with label d6. Show all posts

Thursday, September 29, 2011

Marvel Super Heroes RPG D6



I ran across something interesting in my travels through the interwebs. Someone has done a d6 conversion of the classic TSR Marvel Super Heroes RPG. The document is 18 pages long and states it is not a complete game. You will need a copy of the D6 Adventures book. It tries to adhere closely to the MSH rules and feel but I can't really comment because I don't have any real experience with MSH.

You can find the d6 MSH and other Open D6 material, including the D6 Adventure book, here.

Sunday, August 8, 2010

Mini-Six


AntiPaladin Games has revised their Mini-Six rules and posted it to their website. Mini-Six is a cool little generic D6 derived game that seems simple and flexible. You can find it at their website here.

Thursday, January 14, 2010

Mini Six


I found this little gem while looking for a system for Star Wars. D6 has gone open license and this is one of the results. Mini Six, for those of you who may not know, is a generic version of the d6 system distilled down into seven pages (eight if you include the page of legal stuff.) In those seven tightly packed pages it include the rules, skills, perks, a sample bestiary, a magic system including spells, and a sampling of vehicles. It gives suggestions for science fiction, fantasy, and modern day. It also includes a few optional rules to take it from gritty to cinematic. It seems to have it all. And, as an added bonus, it has clarified d6 for me in a way nothing else has. I'm very impressed. This may replace my current favorite small game I have never played, Risus.
I may have to use this for the Star Wars game because it is simpler than WEG Star Wars.


You can find it here.