The Half-Elf Lermang |
The battle was short but intense, the momentum at times swinging from Lete to Gator; but in the end it was Lete that stood with a foot on the chest of the half-orc barbarian who was knocked out cold.
Retrieved from the defeated Gator was a magical pearl from the half-orc's ear, a small satchel with potions, an amulet and the pearl;
potions of bears endurance, bulls strength, CSW, lesser restoration, 3
alchemist fire, tanglefoot bag, amulet of natural armor +1. Lete insisted the gold retrieved
will go towards the upkeep of the former gifted children of the Hunter.
Our characters deliver the coveted pearl (of power?) to Endar who expresses to Lete the island’s gratitude for defeating the island bully. It is as we are leaving, making our way to the docks, many of our characters have a feeling of being watched; in fact Lex sees a heat shimmer in the crowed. It was coming from the croud who were waving us and cheering us on; it was Walker with an uncharacteristic sinister look coming from the sea ranger.
We sail out to the Bonded Mind that is close to the Sea
Whiskey and see folks waving including WALKER (presumably the real halfing sea
ranger). Our characters immediately rely to Captain Vargin and Walker what we
saw (what we assume to be someone in the guise of Walker) to which Loshe immediately blames tengu and agrees to return to Ghallis Rock with the Sea Whiskey to investigate this troubling turn of events...
Our character’s now sail The Mediterranean Rose to Bugibba a journey that takes 18+ hours nonstop to the Malta port but with high spirits shared amongst the crew. Two hours
into our journey and a lookout warns the Captains of several small boats ahead. We look and see six yacht
sized boats bereft of colors and some distance beyond these were are similar vessels.
Our characters see a few ships have spotted us and have diverted their coarse to possibly flank us or go around (depending on one’s opinion). We turn west at full sail; in response three of the unknown ships sail to
parallel our ship and about fifteen minutes later they fire flares into the
air. A short time later the perusing ships seem to be gaining position. Jabari
gives the command to full sail south of Barbganni
Rock. It was not much longer when our characters see that our perusing sailors are not gnomes from the
nearby rock, our perusing crew look Egyptian.
Not long we see a winged creature take flight to take stock of
our ship followed by a flurry of activity on the deck of the ship the creature took off from. Our characters see ships
ahead of us, but they are struggling against the waves; we will eventually pass close
to one of them. Ahumm believes the flying demon is a chaaor.
Over the course of the combat Carlo is able to lift the ship up out of the sea waters and out of the range of the submerged pirate attackers who were riding orca whales. This turned the tide of battle. In the end Lex scored the killing blow to the chaaor and when he does we all have a sinister feeling of being scried upon. The ships ahead and around showed no further interest in the Mediterranean Rose.
From the pirate bodies we get 12 masterwork daggers (to the crew), 6 potions of CMW, +1 rapier, +1 chain shirt, ring of protection +2 also a paper that has a rough description in common and Egyptian of our ship and each of our characters including ship aliases. We discover our bounty is set to 10k gold alive.
Over the course of the combat Carlo is able to lift the ship up out of the sea waters and out of the range of the submerged pirate attackers who were riding orca whales. This turned the tide of battle. In the end Lex scored the killing blow to the chaaor and when he does we all have a sinister feeling of being scried upon. The ships ahead and around showed no further interest in the Mediterranean Rose.
From the pirate bodies we get 12 masterwork daggers (to the crew), 6 potions of CMW, +1 rapier, +1 chain shirt, ring of protection +2 also a paper that has a rough description in common and Egyptian of our ship and each of our characters including ship aliases. We discover our bounty is set to 10k gold alive.
We continue to sail on and in this time Jabari congratulates
his sailors on fighting the lower demons. Four hours later we come across a large
shipping galleon called the Sea Scale heading to Malta flying a Tiamat flag- we
catch up around the 8 hour mark when we are able to hail them and inquire of
news. They put together a boarding party to come to us to exchange information.
Arriving are all humans with a middle aged singular dwarf named Oendu, the
first mate. They came to warn that since they pass Selmunett island there
are inquiries of our ship type and the 'Bardic Mind'. Apparently there is some
kind of embargo around Malta and they are sailing to Bugibba since is seems
free from Egyptian entanglement. It seems the eastern cost is embargoed with
search and seizure. They offer a Tiamat flag in exchange for the flag. Their
home port was Smyrna in Turkey.
Oendu |
Oendu asks about the rumors of the absence of dragons in
Malta, we say the church of Tiamat is present but we maintain dragons are
forbidden on the island and that we should take down Tiamat’s flag once we are
within sight of Bugbba’s port. Oendu feels it is fair for us to know they flee
the forces of Tiamat before he returns to his ship to report to Captain Sam.
They have 120 individuals on board half are passengers and families.
We sail on in the shadow of the Sea Scale adding about 5
hours to our journey. We pick up next game session 23 hours after Ghallis Rock
sailing into Bugibba.
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