Friday, March 9, 2018

Malta Session 27: 03/06/2018 Rum For Healing, Ice Water Liquor, and Ghallis Rock

We begin this week’s session as our characters circumvent Selmunett island while seeing several ships pulling anchor. Behind us the ships we put to the torch began to attract much attention, nevertheless our ship is not suspect because several ships pull anchor while others call out inquiring about the smoke and flames and where our ship is going (including if we are taking on passengers). Jabari’s reply to most is a warning of the undead hordes under the ocean surface. A short time later, about a mile out from Selmunett a sailor spots a lot of activity on the first docking island we came to; including some smaller craft being lowered into the water.



Later, along our way to Ghallis Rock a sailor calls out and has spotted a ship flying Greek colors seemingly a drift along our present course. Carlo uses his cloak of the Manta ray to investigate. Getting closer Carlo sees that around the ship are four smaller ships that are casting nets into the water salvaging a ship wreck. The Vague Depravity

We decide to sail on keeping present course until we are hailed with “News? Rum (for) Healing.” We decide to drop anchor while our characters take a small boat to meet a small party of theirs halfway between our two ships. We are greeted and invited on the ship by First Mate Alix (misspelled intentionally) who is busy recovering a lost merchant ship. He is eager to trade rum for healing. They identify themselves as the Gladfish Merchant Company.

Alix takes Jabari and Carlo to the six wounded, which includes the captain. Along the way Alix explains a sudden rise in heat in the water temperatures is the nature of most of the injures. Furthermore a shifting in the sea wreck caused a change in pressure, expelling recovery teams causing many of the other injuries during the recovery.

Jabari begins with healing Captain Linos before moving on to the other wounded.

Once the all clear is given by Jabari, Lex and Lete call for the Black Rose to anchor closer to better facilitate trade.

In exchange for healing and services rendered the Gladfish Merchant Company make good on their offer of rum as well as docking papers for Gladfish ports in Greece as well as two bottles of rare Ice Water liquor (100 gp each). We linger for approximately three hours when the Gladfish Captain Linos wakes and will eventually present Jabari with a ship flag that may accompany our own when in Greece. In this exchange Jabari warns Linos of the recent happenings at Selmunett island. He explains that religious upheavals have increase trade between Greece and Selmunett.

Our characters return to the Black Rose and we learn that yes, sails can be seen at our backs. We set sail and enter into the known map gird when early evening arrives and before long it is full dark. We pull sails and decide to drift with the currents through the majority of the night. Lete receives a keep watch spell and guards the night along with regular sailor shifts.

While this occurs Carlo learns that, for the children, this is just another ship talking them to somewhere unknown. Lermang and Addelmy have ingratiated themselves accordingly however the children have a natural distrust for one another. Carlo attempts to win the children’s trust with telekinetic tricks. This has mixed reactions from the children earning the greatest attention from Kallistrate. Marco tells several homeland stories to tantalize the children while they are fed and provided comforts.

Lete practices using the cloak of the bat when around midnight when Lete sees a shape that resembles a winged minotaurs or winged apes. Lete immediately alerts everyone and it is not long after Jabari orders raised the sails as Lete and Lex changes the ship’s name from the Black Rose to the Bonded Mind. Lex has the idea and helps Lete change the name of the Black Rose back tot the Bonded Mind. Almost immediately when our characters raise sails, the mysterious flyers turn and fly in the direction they came.

About an hour later we encounter a large subtly moving shape 75’ under the water, we decide to go around the unknown object and sail on into the night. Two hours later: “ships ahoy!”: four odd shaped ships are ahead in the water. We light lanterns and a short time later they signal to us that the lead ship, the Sea Whiskey will accept visitors.

A short time later we can see how exotic the ships are and remind us of curvaceous seashells and are ‘manned’ by elves who declare these border waters of Ghallis Rock. This pleases us greatly and we thus declare our intentions of visiting and mention King Naxxar with great honor.

They express awareness of our ship and tell us how we can approach and traverse their security. This is our first encounter with elven society. We are introduced to Captain Vargin and Walker who is very interested in hearing about flying minotaurs after hearing some of our story.

The next morning we find that the ogre had risen some alarm until the kids who were present quenched any misunderstandings. Also in the daylight the elven ships seem to lose their exotic quality. We disembark from the Bonded Mind with a large group that includes the children, the tiefling, Evagara, Addelmy and Lermang. With knowledge of the children Vargin expresses concern and maintaining the integrity of their soft quarantine of Ghallis rock. Therefore the children along with Lermang and Addelmy will stay behind.



The rest of us are taken via the Sea Whiskey to the rock passing along a complex route that takes over an hour and after a time we pierce an illusionary veil obscuring a tropical island rock upon which rests a crystal palace. All around the rock in the waters are a variety of craft however only one side hosts foreign craft- of these there are one large merchant vessel (flying an Egyptian flag), three ships are the same size as the bonded mind. In the air, elves fly about the foreign craft surveying the ships. Along the way we see one of the ships have taken damage.

We eventually come to a docking pool where we notice movement in the trees and have the feeling of being watched. In several seal creatures aid in docking when Walker indicates to elves who come from nearby trees to facilitate the remaining docking procedures.

Eventually Captain Vargin introduces us to other elves to begin searching us for disease in which they find that Marco is so stricken and immediately cures him but makes no mention of it. We are eventually cleared and officially welcomed.

Looking about we see an ecosystem of elves of all kinds living harmoniously, it was a community heavily laced in magic. We see trees of various species possessing unique personality, small farms, as well as a prison for the captured and an exotic marketplace filled with magical songs. This will be the first place we encounter non-elves.



All this leads us to the path to the crystal palace and the sudden appearance of a forty foot programmed illusion of Naxxar what says a few brief words. Along the way Loshe comes out of know where, quite proud and happy to see Jabari. She indicates to Captain Vargin that she will take us the rest of our characters, including the tiefling, the rest of the way to the crystal palace.

Inside the palace we see the converted structure the elves here used to create the crystal palace. We are taken to a large table complete with food and drink and are told to make ourselves comfortable. Loshe will pose Jabari with questions; Jabari presents his first magical item- a horn of fog. Jabari foretells our story up to and including the slave children. This will trigger the presence of Naxxar who expresses pleasure in our news of disrupting the Egyptian slave trade. We have proved ourselves and Jabari as Loshe’s apprentice. Naxxar is curious about Lermang when the tiefling speaks to the valor of the ogre and returns a gemstone ‘vessel’ on the ogre’s behalf paying for the removal of the ogre’s cures. An intriguing exchange between the two. It is then Jabari offers a bottle of Ice Water to the tiefling and one to the meal.

We relay our story again and indicate the Hunter is dead. He says The Hunter was an agent of Balor, an individual of note that sails the river Styx. The Servants of Decay are an ancient organization that originates from the deep continent. At one time the original organizer was once an elf who sought lichdom. Today aside from power, the SOD seeks relics from their lost origins. Selmunett is strategic to their goals.

Our enemies seem to align between Naxxar and our characters and we offer our help. His offer to Jabari is magical training, for the remaining of us he offers access to the marketplace.

Naxxar speaks of our church dilemma in Paola and of the corruption of the divine sources of the Seven Churches. His concern is with the carrion-like tengu, the Church of Otherwhere and further, the followers of Tiamat have developed a way to undermine other faiths. He believes the seven churches are being infiltrated by the followers of Tiamat and hopes we will help him since we are already in trouble with the seven churches.

Malta concerns him, dragons cannot make it on Malta and the presence of the cult of Tiamat concerns him and it’s also a place where Egypt doesn’t have a solid presence. That in a place dragons cannot go these organizations are diminishing whatever magical talent who could stand against them in the future, that is why people of talent are being collected or being rid of.

Naxxar says Tiamat is real and believes the Architect is alive and if Naxxar reveals himself outside of Ghallis (a place that is protected from dragons) it will draw unwanted attention. The architect is an assimilator and allows Egypt into his plans.

Our meal draws to a close he indicates the children will be taken care of as will our ship. He invites us to enjoy the marketplace and ponder our next direction of action.

Eventually Carlo finds Stewart and after calming down expresses gladness Carlo is still alive and after a mind flash Carlo finds kinship in the man; Carlo realizes the man is dying but could learn a thing or two from him.

We begin next week on Ghallis Rock. 

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