3.5 stars. Rated PG-13, for fantasy peril, mild suggestive content, and fleeting profanity
By Derrick Bang • Originally published in The Davis Enterprise, 12.13.19
This sequel definitely fulfills its mandate: It’s fun, fast-paced and exciting.
Not exactly suspenseful — it’s hard to imagine anything really bad happening to these characters — but nonetheless laden with plenty of Perils of Pauline-style danger.
Jumanji: The Next Level isn’t as fresh as its 2017 predecessor, although writer/director Jake Kasdan — with co-scripter Jeff Pinkner — have made some clever refinements. At just north of two hours, the pacing flags a bit; Kasdan should have let editors Steve Edwards, Mark Helfrich and Tara Timpone tighten things up a bit. (Why else have three editors?)
A few years have passed since small-town New Hampshire teens Spencer (Alex Wolff), Martha (Morgan Turner), Fridge (Ser’Darius Blain) and Bethany (Madison Iseman) “became” fictitious video game avatars in a dangerously haunted old console edition of Jumanji. They survived that adventure — as depicted in the previous film — and have moved on to separate college lives.
Spencer, alas, feels unfulfilled. Juggling classes and a part-time job have worn him down; his long-distance relationship with Martha also has crumbled. Returning to Brantford for a reunion with his three friends leaves him uneasy: a feeling intensified when he discovers that his Grandpa Eddie (Danny DeVito) has become a semi-permanent houseguest, while recovering from hip surgery.
The fact is, Spencer suffers from a syndrome all too familiar to those who’ve survived harrowing, life-or-death experiences; he misses the opportunity to be heroic. He misses the rush.
When Spencer fails to show up for the long-awaited get-together, his friends go looking for him. By coincidence, they find Grandpa Eddie reluctantly hosting a long-estranged friend: Milo (Danny Glover), with whom he once shared a thriving local restaurant business. Martha, Fridge and Bethany are barely inside the door when they hear the characteristic rumbling drums that signal Jumanji-style peril.
Tracing the sound to the basement, they’re shocked to find the malevolent game console … which they all assumed had been destroyed. Worse yet, there’s every indication that it has been re-activated. With Spencer nowhere to be found, the conclusion is inescapable.