Showing posts with label anime. Show all posts
Showing posts with label anime. Show all posts

Tuesday, 12 November 2024

Blood-C (2011 anime TV series)

Blood-C is a 2011 anime TV series with interesting origins. In 2000 Production I.G. made a short feature film called Blood: The Last Vampire about a girl named Saya who hunts supernatural monsters. It was an absolutely brilliant movie which has never received the acclaim it deserves. There does seem to have been some thought of turning it into a TV series. That finally finally happened in 2011 with Blood-C, but it’s not as simple as that. This series is more of a radical reboot than a follow-up to the movie.

There are plenty of superficial similarities. The TV series also features a girl named Saya who hunts supernatural monsters. She also uses a katana (a samurai sword). There are however major differences. Blood: The Last Vampire was set in the 1960s; Blood-C has a contemporary setting. The Saya of the movie worked for some kind of shadowy probably governmental agency. The Saya of the TV series is a kind of girl priestess belonging to a religious sect dedicated to battling supernatural evil.

And this Saya is a very different girl. The Saya of Blood: The Last Vampire is an attractive young woman but there’s something very dark, ruthless, dangerous and chilling about her. She’s one of the good guys but she’s a stone-cold killer. The Saya of Blood-C is a cute bubbly high school girl. The only real similarity between the two girls is that they are both named Saya.

One of the best things about Blood: The Last Vampire is its minimalism. It tells us only what we absolutely need to know, when we need to know it. We get no backstory at all on Saya, apart from one moment at the end which revels her true nature. But it leaves many many unanswered questions.

The TV series is clearly determined to give us a very detailed backstory on this new version of Saya. There’s nothing wrong with that. TV is a totally different medium. In TV you expect detailed backstories.

It may not be evident at first but you really do need to watch Blood: The Last Vampire before watching the series.

You have to be a bit patient with Blood-C early on. I can understand what the series is trying to do. Saya has a double life. She has been chosen to fulfil an exacting and dangerous duty battling supernatural monsters but she’s also a high school girl. She is trying to balance the two sides of her life. She accepts her duty without question and she is a brave and dedicated warrior maiden prepared to sacrifice her life if necessary.

But she also wants to be a normal teenage girl. She wants to have some fun. She wants the other girls at school to like her. She especially wants boys to like her. She has her eye on one particular boy. She has the perfectly normal feelings of any teenage girl.

I think this approach taken by the series is perfectly valid, but the high school stuff is very very cutesy. If you bought this series for the mayhem and monster-slaying you might find this cutesiness a bit over-the-top.

Even in the early episodes however her sacred mission is not forgotten and she does have some epic battles with monsters. These monsters are known as the Elder Bairns.

The series does quickly become a lot darker. The supernatural threats to the idyllic village in which Saya lives become more frequent and more extreme. Saya has promised to keep everyone safe but she starts to wonder if that’s possible.

She also has reason to think that there are many things she has always taken for granted that may not be as simple and straightforward as she’d thought. She had not realised that the Elder Bairns could communicate with humans. They tell her things that disturb her. 

There’s also a dog, a cute little dog she has befriended. He talks to her as well. Whatever he is, he’s not just a cute little dog.

The battle against the Elder Bairns intensifies but the series gradually becomes more interesting in other ways. Both Saya and the viewer are offered tantalising hints that there is something much more complex going on than the threat represented by the monsters. 

There is much that Saya does not yet understand and that she needs to understand but perhaps she is not yet ready for such knowledge.

Saya also has to deal with something else that is new and disturbing - the possibility that love might be blossoming for her for the first time. This is something that scares her a lot more than monsters.

The one minor weakness of this series is that although the monsters are very imaginative they are at times in danger of becoming just a little goofy. The monsters perhaps needed to be a bit creepier and a bit less over-the-top. The problem was that there was a obvious desire to make each new monster more spectacular than the preceding one. The gushing blood effects are also a bit iffy.

The action scenes are certainly lively.

There is some unexpected nudity in episode 8. It’s very tasteful and given the level of violence this is a series that is most definitely not intended for the kiddies.

Blood-C is an odd mix cuteness, mayhem and weirdness. It’s a mixture I like very much. Highly recommended.

Seeing Blood: The Last Vampire first will add enormously to your enjoyment and it is in any case a must-see anime movie.

Friday, 6 September 2024

Ghost in the Shell: Stand Alone Complex 2nd Gig

The Ghost in the Shell franchise began with Masamune Shirow’s original manga in 1989. There were two follow-up volumes. The Ghost in the Shell movie was released in 1995. Ghost in the Shell 2: Innocence followed in 2004. Both were directed by Mamoru Oshii.

The Ghost in the Shell: Stand Alone Complex TV series first aired in 2002. The second season (or 2nd Gig) began its run in 2004. The film Ghost in the Shell: Stand Alone Complex - Solid State Society served as a finale for the TV series in 2006. There have since been other entries in this spectacularly successful franchise.

What’s interesting is that Masamune Shirow’s manga series, the Mamoru Oshii feature films and the Ghost in the Shell: Stand Alone Complex TV series are all slightly different takes on the same basic premise. The TV series does not take place in exactly the same timeline as the manga or the two feature films. It takes place in the same fictional universe, almost. It’s like three variations on the same basic theme, and each variation has its own appeal. In their own ways they’re all equally worthwhile.

All the different variations deal with Public Security Section 9, a shadowy fictional counter-intelligence, counter-terrorist cybersecurity agency run by the eccentric but brilliant maverick Aramaki. The commander of the field operations task force is Major Motoki Kusanagi. She is a cyborg. Her body is wholly synthetic (although it’s very female and she is in practice a perfectly functional woman) but she still has a human brain and human emotions and she still has her human memories. She was once a fully human little girl.

In this second season Section 9 will be up against a mysterious group known as the Individual Eleven.

The main cast members are substantially unchanged in the 2nd Gig. Aramaki still pulls the strings. Major Motoki Kusanagi is still the field commander. Batou is still her second-in-command and the one person in the world she really trusts. 

And happily the tachikomas, the combat robots used by Section 9, return to the series after a brief absence. The tachikomas are controlled by AI but whether it’s a collective AI or whether each tachikoma has some degree of individuality is uncertain. As is the question of just how far they are capable of operating autonomously. The tachikomas provide comic relief in what is other a very serious very dark series but it works - the writers rather cleverly use the tachikomas to reflect in a humorous way one of the main themes of the second season, the conflict between individuality and collectivity.

Ghost in the Shell: Stand Alone Complex deals inevitably with political conflicts. The series is more interested in the nature of ideological conflicts than with pushing a particular ideology. It’s not really interested in taking sides politically. And it accurately reflects the confused and contradictory nature of 21st century ideological conflicts. The Individual Eleven see themselves as radical individualists but they behave like a kind of hive mind. They also appear to believe in revolution for its own sake. Their goals seem somewhat mystical.

The series also deals with political infighting in government and law enforcement and intelligence agencies. Political leaders are mere puppets. Powerful shadowy forces are pulling the strings. Every law enforcement and intelligence agency is obsessed with ensuring its own survival. They don’t trust each other, for good reason. Aramaki is a clever operator but even he finds himself being manipulated by forces he doesn’t entirely understand.

There’s an ongoing story arc here, as there was in the first season. What’s interesting is that what appears to be happening on the surface is not what’s going on at all. The story arc deals with unrest in a refugee community in Japan, with tensions between the locals and the refugees which could lead to civil war, and government efforts to resolve the crisis. What is really happening is that a series of complex interlocking power games are being played out and none of the players have any interest in the refugee crisis. And I don’t think series director and chief writer Kenji Kamiyama is all that interested in that particular political issue. He’s more interested in the way political power games are played.

There are also ideological drivers but my impression is that Kamiyama is not interested in particular ideologies but rather in the way that political ideologies work. And, more to the point, the way ideologies are likely to work in an information age of total interconnectedness. They may work like viruses.

There are multiple players in the power game - several different intelligence agencies (including Section 9), the military, the bureaucracy, the Prime Minister, the Cabinet, mega-corporations, the media and shadowy informal networks. They all have their own agendas. They are all concerned with protecting their own interests. They will all cheerfully sell each other out. They all manipulate each other. None of them care about Japan or about ordinary people. None of them has any genuine commitment to any principles. Winning is all that matters because that means power.

They all see themselves as puppet masters but often they are merely puppets. Mostly they have no idea who is really pulling the strings. The Prime Minister for example has no idea that she is a mere figurehead, a puppet who will be discarded when she is no longer useful.

Aramaki has more insight and he’s a wily old bird but even he finds himself manipulated. He does at least have the advantage of being a skilful player. Motoko is learning to be a skilful player. She’s learning to analyse problems on multiple levels.

The refugees are simply pawns who are being used by several different groups with contradictory agendas.

There are bad guys but some of the good guys might turn out to be bad guys and some of the bad guys might not be straightforward villains.

Other TV series have tried to engage with such issues but this is the first series to do so in a sophisticated and complex way in the context of the age of digital information sharing. And it’s hard to think of another TV series (or movie) that has taken such a brutally cynical approach.

The cynicism level rises as the series progresses. Most of Section 9’s assignments are not what they seem to be.

Mention has to be made of Yoko Kanno’s superb music. It’s very pop but very cyberpunk.

There’s both a DVD and a Blu-Ray boxed set containing both seasons of this series. Thankfully it includes the original Japanese language version with English subtitles as well as the English dub. I have a particular aversion to English dubbed versions of anime. Hearing the characters speaking with American accents just feels totally wrong. I like anime because it’s Japanese. I also really like Atsuko Tanaka’s voice acting as Motoko - her voice just sounds right. And Akio Ôtsuka sounds like Batou.

This is very much cyberpunk but with even more paranoia than usual. Science fiction TV doesn’t get much better than Ghost in the Shell: Stand Alone Complex. Very highly recommended.

I’ve reviewed the original manga, the TV series Ghost in the Shell Stand Alone Complex, 1st Gig and the first movie, Ghost in the Shell (1995).

Tuesday, 2 July 2024

Cyber City Oedo 808 (1990)

Cyber City Oedo 808 is a 1990 Japanese anime OVA (original video animation). These were a bit like mini-series but intended for direct-to-video or later direct-to-DVD release. Cyber City Oedo 808 comprised three 45-minute episodes.

It was directed by Yoshiaki Kawajiri, one of the great anime directors who was responsible for such crucial anime movies as Wicked City, Ninja Scroll, and Vampire Hunter D: Bloodlust.

Cyber City Oedo 808 deals with three cyber cops in the year 2808. At the start of the first episode they are criminals, serving 300-year sentences in an orbital prison. A very unpleasant place to be. They are offered a way out, of a sort. If they change sides and join the Cyber Police they can gradually get their sentences reduced. There are a few catches. The big one is that they will be fitted with explosive collars. If they disobey orders their heads will be blown off.

It’s not an overly enticing prospect but it’s better than rotting in an orbital prison. Sengoku, Goggles, and Benten agree to the terms.

This is very much in the cyberpunk mould. As you would accept for an anime made in 1990 there are obvious influences from William Gibson’s Sprawl novels and the movie Blade Runner.

The setting is a vast city controlled entirely by computers. The nerve centre of the city is the Space Scraper. It’s like a skyscraper but it’s so tall the upper stories are almost outside the Earth’s atmosphere.

There’s a healthy dose of cyberpunk paranoia. The Cyber Police might be the good guys but their chief Hasegawa is a somewhat nasty piece of work who relies on manipulation and fear. He isn’t interested in winning the loyalty of the trio. They do what they’re told or he’ll kill them. But he’s still one of the good guys - good guys don’t have to be nice guys. I think that’s a nice touch.

The military is not to be trusted. Government is to be regarded with a degree of cynicism.

Some of the themes hinted at here, such as the absolute dependence on technology and the effects of technology on our humanity, would surface in later cyberpunk animes like Ghost in the Shell (1995) and the excellent 2002 TV series Ghost in the Shell Stand Alone Complex.

Cyber City Oedo 808 was made at a time when anime dealing with dark grown-up subjects was still a fairly new thing and Yoshiaki Kawajiri was one of the pioneers of this more ambitious approach. It was also a time when anime was just starting to gain a major following in English-speaking markets.

There’s plenty of action and with only 45 minutes to tell each story the pacing is pleasingly brisk. There are almost none of the erotic elements that you find in Yoshiaki Kawajiri’s later films. There is however some moderately graphic violence.

The visuals are very impressive (as they are in all of Yoshiaki Kawajiri’s work).

Interestingly there are hints of the paranormal and even perhaps the supernatural.

Each story focuses on one of the three main characters. They’re all criminals and outsiders and misfits but they are rather different. Sengoku is more of a classic rebel. Goggles is the tough guy but he has emotional depths. Benten is more of a dreamy mystical romantic although he can be pretty dangerous as well. He does cute things with piano wire.

Since the three characters are quite different each of the three segments has a different flavour. The three segments were originally released separately on video in Japan. English-speaking audiences got to see them with crude English dubs that had almost no connection with the original dialogue and which removed all the essential atmosphere of mystery and tragedy. If you’ve only seen Cyber City Oedo 808 in the English-dubbed version then you haven’t seen it at all.

Memories of the Past

The first episode is Memories of the Past (AKA Virtual Death AKA Time Bomb). In this story the focus is on Sengoku. A hacker has taken control of all the Space Scraper’s security systems and he has fifteen hostages trapped in an external elevator. The hacker’s identity is unknown but he is clearly after revenge. The three reluctant cyber cops have to stop him before he kills the hostages and destroys the Space Scraper, and without the Space Scraper the city cannot survive.

Sengoku manages to find a way into the Space Scraper but he soon finds himself unsure of the identity of the real villain. There may be more than one.

This episode has a decent plot with the sorts of twists that you want to see in a cyberpunk story. 

This is a straight-out action story.

The Decoy Program

The Decoy Program (AKA Psychic Trooper AKA The Decoy) begins with separate cases being investigated by the individual members of the team but there seems to be a common link and it points to the involvement of Special Forces.

Goggles becomes the central character in this segment. He finds himself pitted against a secret weapon intended to be the ultimate killing machine. Lots of mayhem and spectacular fight scenes in this instalment but there’s paranoia and betrayal as well, and possibly forgiveness. Maybe even a hint of love. There’s certainly a theme of lost love and being haunted by the past.

This is by far the most violent segment. It’s a real grudge fight to the death. And when Goggles gets mad he gets real mad.

Crimson Media

Crimson Media (AKA Blood Lust AKA The Vampire) centres on Benten. He’s had an encounter with an entrancing and mysterious woman.

A series of murders has been blamed by the media on vampires. The corpses were drained of blood. Perhaps there are vampires, of a sort. And perhaps the worst vampires do more than feast on blood.

The murder victims were carrying out illegal research.

Again the past figures in the story. This story actually began three hundred years earlier.

Science fictional treatments of vampirism have been attempted a number of times although in 1990 it was still a fairly fresh idea. This is a story about vampires but it also becomes a kind of love story. This segment has much more of an atmosphere of mystery, weirdness and melancholy. It’s my favourite of the three.

Final Thoughts

It’s worth pointing out that Japanese OVAs were not low-budget schlock. They were less expensive to make than feature films but much more expensive than TV series. They were ideal for telling stories that might be too risky as feature films but were much too grown-up and edgy for TV. There was nothing cheap and nasty about them and directors like Yoshiaki Kawajiri did not see them as lesser productions.

Cyber City Oedo 808 offers plenty of style and plenty of action. The first episode is OK, the second and third are excellent. Overall this is top-tier cyberpunk. Highly recommended.

Happily the Blu-Ray (which looks terrific) includes the Japanese-language version with English subtitles which is the only way to see this release.

Sunday, 23 May 2021

Ghost in the Shell Stand Alone Complex, 1st Gig

Ghost in the Shell started life as a manga by Shirow Masamune. In 1995 the Ghost in the Shell movie was released. It was something of a ground-breaking event in the history of anime science fiction movies and remains one of the best entries in the genre. A sequel movie followed in 2004. But the incarnation we are concerned with here is the 2002 television series Ghost in the Shell Stand Alone Complex. Interestingly, it doesn’t take place in quite the same timeline as the original movie.

The protagonist in all the various versions of Ghost in the Shell is Major Motoko Kusanagi, the number one field operative for Public Security Section 9. Section 9 is a top-secret counter-intelligence counter-terrorism outfit. Section 9 handles cases that are too sensitive or too dangerous for any other Japanese Government agencies. In this near-future world that means mostly counter-terrorism work and that work mostly involves artificial intelligences. It also means tangling with other intelligence agencies and getting involved in some nasty political infighting.

It should be explained first of all that Major Motoko Kusanagi is not entirely human. She is a cyborg but she is much more robot than human. In fact there’s there’s only one human thing about her. She still has a human brain. Which means she still has a ghost. Ghost in this context refers to the essential core of our personalities and most importantly it refers to our memories. Our human memories. Whether the ghost is also a soul or not is a question to which no-one in this future world can give a definite answer. What matters is that it is the ghost that makes us human. The body is just the shell. The Major has a ghost. Is that enough to make her a woman rather than a machine? She thinks that it is, but she’s not sure.

The concept of the ghost and its relationship to the shell was at the core of the original movie and it’s a theme that is elaborated upon in many different ways in the Stand Alone Complex TV series.

There are two kinds of episodes in this series. There are the Stand Alone episodes and there are the Complex episodes. The Complex episodes form part of an ongoing story arc. While the Stand Alone episodes are self-contained stories they also contribute to the gradual building up of our understanding of this cyberpunk future world, of the main characters, and in particular to our understanding of Motoko Kusanagi’s contradictory and slightly troubled personality.

While the Major was very much the central character in the original movie there are many episodes of the series in which she takes a back seat.

Special mention must be made of the great opening and closing songs composed by Yôko Kanno.

If you haven’t delved much into anime the Ghost in the Shell franchise is not a bad place to start - there’s plenty of intelligent and complex science fiction ideas without too much weirdness and there’s plenty of action. Since it takes place in a subtly different timeline you could watch the TV series before watching the movie, but both are equally worth seeing. There are other excellent science fiction anime series (such as Cowboy Bebop) but some of them tend a bit too much towards giant robots or they’re mind-numbingly complex (such as the superb Serial Experiments Lain).

Ghost in the Shell Stand Alone Complex is very much in the cyberpunk mould. Some of the violence is quite graphic and there is a small amount of nudity. Whether anime nudity bothers you or appeals to you is a matter of taste but there’s very little of it and there’s no sexual weirdness although there are some sexual themes. The violence is much less extreme than that found in some anime TV such as Kabaneri of the Iron Fortress.

This is anime for grown-ups and in any case is going to be way too complex and cerebral for younger kids.

The coolness factor is very high.

Cyberpunk is a genre that you might think would date very quickly but good cyberpunk (and this series is definitely very good cyberpunk) actually doesn’t date because it’s not really concerned about the details of how technology works. It’s more concerned with the social and existential consequences of technology.

The DVD boxed set offers both the English dubbed version and the Japanese language version with English subtitles.

Episode Guide

The first episode gives us a hostage drama with the terrorists being geisha robots(!) and a senior government minister being one of the victims. He isn’t killed but something worse happens to him.

The second episode is another standalone. A new advanced multiped tank runs amok and heads for the city. Section 9 needs to know who is controlling that tank and what it is they want. It doesn’t seem to be a terrorist incident. The tank has been careful to avoid human fatalities. A curiously bitter-sweet episode.

Episode three is more interesting still. There’s a wave of mass suicides, among androids. To be specific, among a particular model of female sex robot. The Jeri model had been extremely popular but is now out of production. However the Jeri still has its hardcore fans who are addicted to its particular charms. But why would someone want to destroy these sexbots? Because this is a case of mass murder, not mass suicide. Of course robots cannot actually be murdered, or commit suicide for that matter. They’re not human and they don’t have real feelings. Unless of course the rumours are true, that some androids have ghosts. Which means they may in fact be alive. Whatever alive means, and there’s no certainty about the meaning of that term in this world.

Episode four begins a series of complex episodes concerning the Laughing Man, a super-hacker cyber-terrorist. The story is however much more complex than that. The Laughing Man may or may not exist. He may be several people. Or several groups of people, or organisations. His motives are completely unknown. It’s an actually an old unsolved case but Section 9 now has some ambiguous evidence that might justify reopening. And in fact the case is about to become a very live case. This is full-on cyberpunk stuff and it’s very nicely executed.

In episode seven Section 9 is concerned about a foreign revolutionary leader who has been the subject of countless assassination attempts. So many that it seems a miracle he’s still alive. This story is another exploration of posthumanist themes and more specifically the psychological dimensions of posthumanism.

Episode eight deals with organ harvesting. This is a future in which artificial organs are available but there’s still a market for actual organs. This is a story with personal significance for the Major, bringing back childhood memories (and memories are incredibly important to her given that they’re the one truly human thing about her).

Episode nine takes place entirely in an internet chat room as Motoko tries to find more clues to the Laughing Man case. Of course what happens is what you’d expect in an internet forum - lots of conspiracy theories being tossed around. Some of them might be true. They might all be true. They might all be false. In the internet age can we know the truth about anything?

In episode ten Batou must confront ghosts from his own past as Section 9 hunts a particularly savage serial killer. They’re getting coöperation (of a sort) from the CIA but they begin to suspect that this killer may have been created by the CIA as part of a particularly nasty phase of the Third World War.

In episode eleven Togusa goes undercover in a clinic that treats children with cyberbrain closed shell syndrome, a kind of cyberpunk autism thing. These children are being used for something, but what? And is it connected to the Laughing Man case?

In episode twelve one of the tachikomas wanders off on its own and befriends a little girl who is looking for her lost dog. And the tachikoma finds a cyberbrain which causes great consternation in Section 9.

In episode thirteen a young girl kidnapped by the terrorist anti-cybernetic Human Evolutionary Front reappears sixty years late, looking not a day older. Section 9 has to assault an abandoned floating factory complex and what they find is more than a little disturbing. In this future world there is clearly tension between those in favour of cybernetics and those bitterly opposed to it on ideological grounds. A very good episode.

In episode fourteen Section 9 is investigating a financier whose transactions, on an enormous scale, are causing some concern. The Major also has to deal with a young lady who is actually a yakuza battle cyborg, but what the yakuza’s interest is in this matter remains to be seen. A good episode.

In episode fifteenth Major decides that the tachikomas are becoming a problem. They’re starting to show signs of individuality, which is not supposed to happen. They’re starting to take an interest in philosophical and even theological questions. They’re supposed to be reliable weapons systems and she’s not convinced they can be trusted if they’re questioning the nature of the cosmos and the existence of God. Maybe they’ll have to be dismantled but that’s going to be tricky. The tachikomas are very good at surveillance. How will they react if they find out? Not much action in this story, in fact one at all, but it does deal with one of the recurring themes of the series - the relationship between humans and robots.

Episode sixteen focuses on Batou. He has to investigate a former champion boxer named Zaitsev, suspected of espionage. Batou finds this mission to be emotionally draining. He admires Zaitsev but at the same time despises him for dishonouring himself.

In episode seventeen Motoko and the Chief are in London for a counterterrorism conference. The Chief is asked for help by a lady friend whose bank may have become involved in Mafia money-laundering. The bank is robbed and the robbers take the Chief and his lady friend hostage and then events take several unexpected turns. The British police turn down Motoko’s offer of help but needless to say that doesn’t stop her. A very clever plot with some nice twists. Excellent episode.

In episode eighteen there’s an assassination plot against a visiting Chinese government official, with some personal complications for Aramaki (the Chief of Section 9) involving an old friend, now deceased.

Episode nineteen involves a fiendishly complicated plot to kidnap girls, apparently for organ harvesting. One of the kidnapped girls is the daughter of the former prime minister but everything hinges on whether the kidnappers knew that. And on the relationship between the ex-PM and the Northern Territories Mafia. Is there a double-cross going on? A good episode.

Episode twenty is a Complex episode, another instalment in the Laughing Man saga. Things are becoming more and more paranoid with a number of government agencies involved in trying to suppress a vaccine for a cyberbrain vaccine. Togusa thinks he has a lead but he may not know what he’s getting himself into.

Episode twenty-one is another Complex episode, with Section 9 in conflict with the narc squad. And when I say conflict I mean they’re shooting at each other. It’s all connected with that vaccine.

Episode twenty-two is also a Complex episode, with more on the conflict with the narc squad. Someone is trying to get at Aramaki and their methods are pretty ruthless. Major Kusanagi has a slight problem. Her body is completely kaput so she needs a new one and you have no idea how embarrassing a procedure that can be. It can make a girl quite annoyed and when the Major is annoyed it’s best to keep clear.

Episode twenty-three is a very talky explanatory episode giving more details of the conspiracy involving medical micromachines and cyberbrain vaccines, and the kidnapping of the head of Serano Genomics which may or may not have been connected with the Laughing Man.

In episode twenty-four Section 9 itself is under siege as a result of corrupt political machinations. It’s a fight for survival. Lots of action in this stand alone episode. I can’t say anything at all about the plotlines of the final three episodes without revealing spoilers. All I will say is that at the end it gets quite existential and starts to seriously confront the consequences of living in an artificial information-saturated society.

Final Thoughts

Ghost in the Shell Stand Alone Complex is complex grown-up science fiction (although it’s certainly not without humour and light-hearted moments). And there’s no shortage of action. Very highly recommended.

It's available on both DVD and Blu-Ray in boxed sets which also include the second season (or 2nd Gig).

Saturday, 1 August 2020

Kabaneri of the Iron Fortress (2016 mini-series)

This is a bit off-topic for this blog but I thought it might be of vague interest. It is at least about cult television.

Kabaneri of the Iron Fortress is a 12-episode 2016 anime mini-series with lots of mayhem and a definite steampunk vibe.

The setting is Japan during the Tokugawa shogunate (which lasted from 1600 to 1868) but this is obviously an alternate universe. Japan has been overrun by the Kabane who are basically blood-drinking murderous zombies. If you’re bitten by a Kabane you become a Kabane. The Kabane are mindless zombies but they’re almost unkillable. There are a lot of them and unlike some zombies they can move pretty quickly.

The population has taken shelter in fortified railway stations dotted across the countryside, kept in touch with each other and with the shogun’s capital by armoured trains.

Ikoma is a young engineer was has been working on a secret weapon, a super-rifle, to defeat the Kabane. Unfortunately just as the weapon is ready for him to test it his station is overrun and Ikoma is bitten. He has three choices - he can become a mindless Kabane,  he can kill himself or he can wait until the shogun’s soldiers discover he has been bitten in which case they will kill him. 

But in fact Ikoma has a third choice. It’s a long shot but it just might work. The Kabane are the product of a kind of virus. If he can stop the virus from entering his brain he may have a chance. The long shot comes off, in a way. He is not a Kabane. But he is also no longer human. He is both, and neither. He is a Kabaneri. What this will really mean for him is something he is yet to discover, and that essentially is the core of this series. 

The survivors of Ikoma’s station have taken refuge on one of the armoured trains. To reach safety they will have to run the gauntlet of the Kababe. Ikoma can help them to survive, but of course they don’t want his help. They believe he is a Kabane. 

Ikoma has two main allies, both cute teenage girls. 

Ayame is a kind of princess, the daughter of one of the most powerful men in the country. Her social position makes her the commander of the train. Fortunately she’s wise and resourceful but taking charge of hundreds of terrified people who are ready to lash out at any perceived danger will be a challenge.

His other ally is Mumei. She’s a typical teenage girl apart from her superhuman strength and fighting ability the source of which is at first a mystery but of course we will soon find out she is a Kabaneri as well.

The salvation of everybody is in the hands of Ikoma and Mumei and it’s just as well they’re on the side of good. Except for one small detail. They do from time to time have an overwhelming urge to gorge themselves on human blood. 

So this is both a zombie and a type of vampire tale.

The technology is 19th century although the trains seem just a little advanced for the Tokugawa shogunate period (which ended in 1868). They seem early 20th century. And there are one or two other items that are moderately high-tech for the 19th century. But this is steampunk so a few minor anachronisms are no big deal. In fact they make steampunk fun.

The characters have some complexity. Ikoma and Mumei find that being half-human and half-Kabane is complicated, and gets more complicated. If you’re only half-human, are you really human at all? Is there any way you can have anything even approaching a normal life? Mumei has other problems to deal with, which makes the future an even more worrying prospect for her. Mumei has a dark side, and a tragic side. She’s a young girl facing challenges and conflicting loyalties that very few people would be able to deal with.

Ayame has been thrust into a leadership position for which she is too young and inexperienced. She is out of her depth. Her great strength is that she realises this. She makes mistakes but she accepts that leaders make mistakes. She is willing take responsibility for decisions she makes. Her incredibly strong sense of duty allows her to keep going when things go wrong.

The samurai Kurusu has the strengths and weaknesses of his caste. He is arrogant, stubborn and inflexible but he’s insanely brave and utterly loyal to Ayame. He hates admitting to mistakes but he has enough strength of character to do so.

Then there’s Biba, the Liberator. Mumei calls his Brother but their relationship is much more complicated. Biba is either a great Hero or a Great Villain, or perhaps he’s both.

Ayame and her followers on the armoured train face other problems aside from the terrifying hordes of Kabane. There are power plays going on at the Shogun’s court, and outside it. It’s not just humans against Kabane, but (as so often) humans against humans as well). When you have people you’re going to have factions and you’re going to have individuals lusting for power, even in a country overrun by zombies.

Both Ikoma and Mumei clearly have some kind of destiny toward which their lives are moving regardless of whether they want that destiny or not. Whether their destinies are to be tragic or hopeful - well you’ll have to watch the series to find that out.

The characters in this series have to make difficult choices, choices with momentous consequences for themselves and others. There are prices to be paid for everything, and that can include paying the ultimate price. There are questions of duty and honour, and of course there is love. All of these things may be worth fighting for or even dying for.

There’s an enomous amount of violence and gore and there is some brief nudity - this is not an anime for kids.

Although made in 2016 this series has very much the look and feel of classic anime. And it has the blend of action, ideas and emotional content that you expect from classic anime.

If you’re an anime fan and/or a steampunk fan Kabaneri of the Iron Fortress is pretty satisfying entertainment. Highly recommended.

Saturday, 3 February 2018

Star Blazers, The Quest for Iscandar (1979)

Star Blazers was a 1979 American adaptation of the 1974 Japanese anime television series Space Battleship Yamato. There were three seasons and they were followed by various movies, sequels and remakes. The first season was The Quest for Iscandar.

Apart from being dubbed in English the original Japanese series was edited somewhat, with the violence toned down and sexual references and content that could be construed as anti-American being removed.

Space Battleship Yamato can be regarded as an interesting transitional stage in the history of anime. It was clearly aimed at an older audience than earlier anime TV series like Astroboy and Prince Planet. It has a more grownup tone and it has more of a genuine science fictional feel. Not only are there girls, there is also obvious sexual interest between male and female characters (even in the censored US version).

It was also the first anime series with an overarching story arc to achieve success in western markets.

It has a more sophisticated look than earlier anime series although it’s still a lot less ambitious than the anime that came out later in the wake of the international success of Akira and Neon Genesis Evangelion in the late 80s.

In the year 2199 the Earth is doomed. The war against the invading Gamillon race has not gone well and the planet is pretty much a radioactive wasteland with the population forced to take shelter in underground cities. Within a year even the underground cities will be uninhabitable.

Then the human race is given one last hope of survival when a message is received from a distant planet. This alien race can offer the technology needed to save Earth but first Earth must build a new highly advanced engine in order to cover the incredible distance to the alien world of Iscandar.

For some curious reason the new engine has to be installed in the hulk of the ancient battleship Yamato. The real Yamato was a super-battleship sunk by the Americans in 1945. The story of the historical Yamato is one of the elements that is largely edited out the US version but happily Madman’s Region 4 DVD release includes the cut footage as an extra.

In the US version the Yamato gets renamed the Argo after its conversion to a spaceship. The US networks must really have been hyper-sensitive to any references to World War 2!

The science is delightfully silly with some great technobabble. Of course it’s possible that the science makes slightly more sense in the Japanese version but goofy technobabble is always fun anyway. The scientific goofiness is reminiscent of 1960s Japanese anime kids’ series but it’s combined with some reasonably in-depth characterisation and some good interaction between key characters (the distrust of the hero for the Yamato’s captain being a case in point).

There are of course lots of super-weapons, such as the dreaded wave-motion gun.

What’s interesting is that the Gamillons don’t really have superior technology. They have some immensely powerful technology but so does the Argo and the two sides are fairly evenly balanced which makes the many battles a lot more interesting.

There's plenty of action as the Yamato comes under attack even before it can be relaunched as a space battleship, and the action just keeps on coming. The Argo has to make the immensely long voyage to Iscandar and return, all within a single year. And the Gamillons will be doing everything they can to stop the Argo.

One amusing aspect is that much of the action is basically World War 2 naval warfare in space, with aircraft carrier battles and even submarine warfare. The echoes of naval warfare are appropriate given that the Argo is in fact a converted World War 2 battleship. The Argo does look pretty cool especially when it’s firing its main guns just like an actual battleship.

There’s not as much emotional complexity as you find in more recent anime but there is at least some attempt to give the characters a little depth. There’s also an interesting relationship between the main hero, Derek Wildstar, and the Argo’s Captain Avatar. Derek thinks the captain may have been at least partly responsible for his brother Alex’s death. Derek is also not entirely sure he’s up to the responsibilities that are suddenly forced upon him.

There’s considerable focus on the psychological strains suffered by the Argo’s crew. Some crew members deal with the pressure well, others not so well.

Even the chief villain, Leader Desslok of Gamillon, is not quite a simplistic villain.

I believe the original Japanese version, with subtitles, is available on DVD. This edited English-dubbed version is still great fun. Recommended.