Solutions for Java: An Introduction To Problem Solving And Programming Plus Mylab Programming With Pearson Etext -- Access Card Package (8th Edition)
Problem 1E:
Write a fragment of code that will read words from the keyboard until the word done is entered. For...Problem 2E:
Develop an algorithm for computing the month-by-month balance in your savings account. You can make...Problem 3E:
Develop an algorithm for a simple game of guessing at a secret five-digit code. When the user enters...Problem 4E:
Write a fragment of code that will compute the sum of the first n positive odd integers. For...Problem 5E:
Convert the following code so that it uses nested while statements instead of for statements: int s...Problem 7E:
(Optional) Repeat the previous question, but use the comma operator and omit the for statements...Problem 10E:
Write a program that will compute statistics for eight coin tosses. The user will enter either an h...Problem 11E:
Suppose we attend a party. To be sociable, we will shake hands with everyone else. Write a fragment...Problem 12E:
Define an enumeration for each of the months in the year. Use a for-each statement to display each...Problem 13E:
Write a fragment of code that computes the final score of a baseball game. Use a loop to read the...Problem 14E:
Suppose that you work for a beverage company. The company wants to know the optimal cost for a...Problem 15E:
Suppose that we want to compute the geometric mean of a list of positive values. To compute the...Problem 17E:
Create an applet that draws a pattern of circles whose centers are evenly spaced along a horizontal...Problem 19E:
What does the following fragment of code display? What do you think the programmer intended the code...Problem 1P:
Repeat Practice Program 4 of Chapter 3, but use a loop that reads and processes sentences until the...Problem 3P:
Repeat Practice Program 5 of Chapter 3, but use a loop so the user can convert other temperatures....Problem 5P:
Write a program to read a list of nonnegative integers and to display the largest integer, the...Problem 6P:
Write a program to read a list of exam scores given as integer percentages in the range 0 to 100....Problem 7P:
Combine the programs from Programming Projects 5 and 6 to rood integer exam scores in the range 0 to...Problem 8P:
Write a program that simulates the Magic 8 Ball game. Lipon running the program, generate a random...Problem 9P:
Whats for dinner? Let the computer decide. Write a program that generates a random integer that is...Problem 3PP:
Write a program that reads a bank account balance and an interest rate and displays the value of the...Problem 4PP:
Modify Programming Project 5 from Chapter 2 to check the validity of input data. Valid input is no...Problem 6PP:
Write a program that asks the user to enter the size of a triangle (an integer from 1 to 50)....Problem 7PP:
Write a program that simulates a bouncing ball by computing its height in foot at each second as...Problem 8PP:
You have three identical prizes to give away and a pool of ten finalists. The finalists are assigned...Problem 10PP:
Holy digits Batman! The Riddler is planning his next caper somewhere on Pennsylvania Avenue. In his...Problem 11PP:
Your country is at war and your enemies are using a secret code to communicate with one another. You...Browse All Chapters of This Textbook
Chapter 1 - Introduction To Computers And JavaChapter 1.1 - Computer BasicsChapter 1.2 - A Sip Of JavaChapter 1.3 - Programming BasicsChapter 1.4 - Graphics SupplementChapter 2 - Basic ComputationChapter 2.1 - Variables And ExpressionsChapter 2.2 - The Class StringChapter 2.3 - Keyboard And Screen I/oChapter 2.4 - Documentation And Style
Chapter 2.5 - Graphics SupplementChapter 3 - Flow Of Control: BranchingChapter 3.1 - The If-else StatementChapter 3.2 - The Type BooleanChapter 3.3 - The Switch StatementChapter 3.4 - Graphics SupplementChapter 4 - Flow Of Control: LoopsChapter 4.1 - Java Loop StatementsChapter 4.2 - Programming With LoopsChapter 4.3 - Graphics SupplementChapter 5 - Defining Classes And MethodsChapter 5.1 - Class And Method DefinitionsChapter 5.2 - Information Hiding And EncapsulationChapter 5.3 - Objects And ReferencesChapter 5.4 - Graphics SupplementChapter 6 - More About Objects And MethodsChapter 6.1 - ConstructorsChapter 6.2 - Static Variables And Static MethodsChapter 6.3 - Writing MethodsChapter 6.4 - OverloadingChapter 6.5 - Information Hiding RevisitedChapter 6.6 - Enumeration As A ClassChapter 6.7 - PackagesChapter 6.8 - Graphics SupplementChapter 7 - ArraysChapter 7.1 - Array BasicsChapter 7.2 - Arrays In Classes And MethodsChapter 7.3 - Programming With Arrays And ClassesChapter 7.4 - Sorting And Searching ArraysChapter 7.5 - Multidimensional ArraysChapter 7.6 - Graphics SupplementChapter 8 - Inheritance, Polymorphism, And InterfacesChapter 8.1 - Inheritance BasicsChapter 8.2 - Programming With InheritanceChapter 8.3 - PolymorphismChapter 8.4 - Interfaces And Abstract ClassesChapter 8.5 - Graphics SupplementChapter 9 - Exception HandlingChapter 9.1 - Basic Exception HandlingChapter 9.2 - Defining Your Own Exception ClassesChapter 9.3 - More About Exception ClassesChapter 9.4 - Graphics SupplementChapter 10 - Streams, File I/o, And NetworkingChapter 10.1 - An Overview Of Streams And File I/oChapter 10.2 - Text-file I/oChapter 10.3 - Techniques For Any FileChapter 10.4 - Basic Binary-file I/oChapter 10.5 - Binary-file I/o With Objects And ArraysChapter 10.6 - Network Communication With StreamsChapter 11 - RecursionChapter 11.1 - The Basics Of RecursionChapter 11.2 - Programming With RecursionChapter 11.3 - Graphics SupplementChapter 12 - Dynamic Data Structures And GenericsChapter 12.1 - Array-based Data StructuresChapter 12.2 - The Java Collections FrameworkChapter 12.3 - Linked Data StructuresChapter 12.4 - GenericsChapter 12.5 - Graphics Supplement
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Java : Introduction To Prob...-MyProgrammingLab
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Java: Intro. to Prob. Solv... (Looseleaf)
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Java: Introduction to Problem Solving and Programming
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Java: An Introduction to Problem Solving and Programming plus MyProgrammingLab with Pearson eText -- Access Card Package (7th Edition)
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Java: An Introduction to Problem Solving and Programming (7th Edition)
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Java, Global Edition
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Java
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Java: An Introduction To Problem Solving And Programming
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Java: Introduction To Problem Solving And Programming & Myprogramminglab With Pearson Etext Student Access Code Card For Java (6th Edition)
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Java Format: Unbound (saleable)
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Java: An Introduction to Problem Solving and Programming (8th Edition)
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EBK JAVA
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ISBN: 9780134459448
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