
Explanation of Solution
Creating the class “MultipleCircles.java”:
- Import required packages.
- Define the class “MultipleCircles”.
- Declare and define six constants.
- Define the “main ()” method.
- Launch the application.
- Override the “start ()” method that throws “Exception”.
- Create a group, scene, canvas and graphics context.
- Declare required variables.
- Loop from 0 through total number of circles using “for” loop.
- Draw a circle and change the center position and diameter.
- Add the canvas.
- Set the title.
- Add scene to the state and display it using “show ()” method.
- Draw a circle and change the center position and diameter.
Program:
//Import required packages
import javafx.application.Application;
import javafx.scene.canvas.Canvas;
import javafx.scene.Scene;
import javafx.scene.Group;
import javafx.stage.Stage;
import javafx.scene.canvas.GraphicsContext;
//Define the main class than extends application class
public class MultipleCircles extends Application
{
//Six constants
//Declare required constant variables
//Set the number of circles
public static final int CIRCLES = 10;
//Set the number of diameter
public static final int DIAMETER = 50;
//Set x and y coordinates
public static final int X_CIRCLE = 25;
public static final int Y_CIRCLE = 100;
//Set distance between adjacent centers
public static final int CENTER_CHANGE = 20;
//Set change in diameter
public static final int DIAMETER_CHANGE = 10;
//Define the main method
public static void main(String[] args)
{
//Launch the application
launch(args);
}
//Override the start method
@Override
public void start(Stage primaryStage) throws Exception
{
//Create a group
Group g = new Group();
//Create a scene
Scene s = new Scene(g);
//Create canvas
Canvas c = new Canvas(400, 400);
//Create an object for graphics context
GraphicsContext gc = c...
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