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William F Pokorny <ano### [at] anonymousorg> wrote:
> There is this bit too in the documentation which I don't currently see
> any code for:
>
> "If the parent object is a CSG of objects with different textures, then
> the textures on overlapping parts will be averaged together."
>
> but maybe somehow 'averaging' happens... The test case in this thread
> isn't set up to trigger it. Guess, I'll need to create more complex
> cases. My guess at the moment is we'll get, not 'averaging', but
> multiple individual textures (including any texture lists) from the
> parent's component parts.
>
It's interesting that you should mention this topic. *Many* years ago (2009), I
had a 'discussion' in the newsgroups with long-time user Warp-- actually an
argument :-( -- as to what we *should* see when using cutaway_textures re:
'averaging'. Even Clipka chimed in, in a more reasonable way. I don't recall my
exact thinking or frame of mind at the time, but I'm sure that I made some
logical errors in my side of the argument. (Warp and I had a sort of
antagonistic approach to one another at the time, but he is a very smart guy,
with a sharp mind. I haven't seen him in the newsgroups for years, sadly.)
Anyway, here it is...warts and all...
https://news.povray.org/povray.newusers/thread/%3Cweb.4a13ff1fd9818dbeab6e42900%40news.povray.org%3E/?mtop=310905
Maybe there is a germ of an idea somewhere in that discussion that will be of
use.
FWIW, I am currently using the cutaway_textures feature in my long-overdue
object-slicing-to-3D-printing scheme (via the 3D SLICER CT-scan app)... and I
*still* had to experiment with it to find the best approach.
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