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hi,
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> > (replying to both you and Bald Eagle here)
> > think BE is right in that it is probably a "small, simple" thing. currently
> > thinking it may be the camera.
>
> Nope. It's putting textures in too early. The clear texture is what eliminates
> the surface[s] of the slice.
ok.
> I tried this and it looks ok to me.
> try this fix, where I moved your sphere texture to the final object {} and
> commented out the hollow and texturing of your slicing box.
does not for me. :-( I get solid (filled) circles, not rings.
promising though and I now have a lead (here goes hope :-))
> In reality, nothing should have any textures normals or finishes, and you should
> do it ALL in the final object {}.
that may not always be an option. the idea is to slice arbitrary objects
(suitably scaled + positioned). the object may not always be my own work
though.
regards, jr.
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