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Mike Horvath <mik### [at] gmailcom> wrote:
> The include file "screen.inc" can't cope whith a scene (such as some
> exported LDraw scenes) where the "right" vector of the camera is
> negative. For instance, I'm not sure why, but the program LDView always
> outputs the right vector as:
>
> right LDXCamAspect * < -1,0,0 >
>
> The resulting image ends up flipped horizontally compared to what it's
> supposed to be.
>
> Michael
It's been a while since I've picked through the code of that, but:
Might the solution be as simple as taking all of the screen.inc output (union {}
)
and scaling it <-1, 1, 1> ?
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