POV-Ray : Newsgroups : povray.binaries.misc : P-R chess set ASC file mesh : Re: P-R chess set ASC file mesh Server Time
12 Nov 2024 14:36:51 EST (-0500)
  Re: P-R chess set ASC file mesh  
From: Chris Young
Date: 9 Nov 2016 13:55:01
Message: <web.5823706ea0b2f7c026612dcd0@news.povray.org>
"omniverse" <omn### [at] charternet> wrote:
> BTW, you wouldn't need to remove textures. Just be sure to add any required
> include files to the new *.inc file or else POV-Ray will complain.

My suggestion would be to do each chess piece separately. I think it's confusing
it to have all of these disconnected pieces that it is trying to connect to one
another. I don't have your original scene files handy but try taking the king or
perhaps the knight by itself and see what kind of results you get. About how
many units tall is the king in POV units? Think about the size of the smallest
details like the cross on top. How many subunits would you need to accurately
render that cross. If the cross was one unit you might want 15 or 20 increments
so you're talking about and increment size of 0.05 perhaps? Again that's why you
need to do each piece individually.


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