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On 12/28/20 9:47 AM, William F Pokorny wrote:
>
> (1) - Invalid triangles are simply ignored which could lead to confusing
> messages on "junk" text. The invalid triangles should probably be
> counted and reported once on exit - as a warning - if the count larger
> than 0.
>
> (1+) If there are no valid triangles at the time an unknown token is
> seen, the token itself should be the error - not that there are no valid
> triangles.
>
FWIW. Updated my povr branch to always warn on degenerate triangles and
degenerate triangles, or not, any invalid identifiers/tokens are always
flagged as errors by name. Your code as posted now generates:
Parse Error:
Invalid identifier 'obj'
prior to valid triangle or smooth triangle.
Bill P.
Parse Warning:
4 degenerate triangle(s) dropped from mesh with
0 valid triangle(s).
File 'newDegenWarn_wIdentErr.pov' line 18:
Parse Error:
Invalid identifier 'obj'
prior to valid triangle or smooth triangle.
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