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The include file "screen.inc" can't cope whith a scene (such as some
exported LDraw scenes) where the "right" vector of the camera is
negative. For instance, I'm not sure why, but the program LDView always
outputs the right vector as:
right LDXCamAspect * < -1,0,0 >
The resulting image ends up flipped horizontally compared to what it's
supposed to be.
Michael
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