|
|
Am 23.12.2018 um 20:22 schrieb Q0X:
> My intention was actually to render a full HD image with the assumption that it
> scales the height respectively
Well, what should I say?
That assumption is wrong.
POV-Ray dates back to times when square pixels were far from standard.
As a consequence, you need to specify both logical width /and/ height.
If you omit any of the two, POV-Ray will use to the respective default
for that dimension, rather than compute it from the logical aspect ratio
specified in the scene file.
So you're not observing a bug there, but merely the - in your case
unexpected - effects of intentional behaviour.
POV-Ray v3.8 (currently in development) can automatically compute the
physical aspect ratio from the logical width and height presuming square
pixels (by having the `right` camera parameter default to
`x*image_width/image_height`), but not the other way round, due to
limitations of its (current) internal architecture.
(Besides, even if POV-Ray could deduce logical image height from logical
image width and physical aspect ratio, you would have to specify that
physical aspect ratio somewhere. Your camera statement says you want an
image aspect ratio of 1:1. For full HD (16:9), that would have to be
`right x*16/9`.)
Post a reply to this message
|
|