I created a special image suitable for uv_mapping on a box and it looks
fine on a cube.
But when I drill cylindrical holes into the cube the uv_mapping looks
odd. Moreover it seems that the texture on the holes is also not a
cylindrical mapping and it does not follow the orientation of the
cylindrical holes.
See image and scene file.
Is that behavior intentional or is it a bug?
Lars R.
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Attachments:
Download 'box-uv.pov.txt' (1 KB)
Download 'cube-512-3.png' (78 KB)
Download 'uv-bug.jpg' (337 KB)
Download 'uv.ini.txt' (1 KB)
Preview of image 'cube-512-3.png'
Preview of image 'uv-bug.jpg'
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