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On 11/19/2015 8:56 PM, Mike Horvath wrote:
> I want to translate the camera in this scene without messing up the text
> that should be displayed on the screen. I have tried adding the
> translation step to the CameraTransform variable, but it is producing
> odd results.
>
> This is what I tried:
>
> #declare CameraTransform = transform
> {
> rotate <atand(sind(45)),45,0>
> translate y/2
> }
>
> The rotation seems to work okay, but not the translation.
>
> Can someone help? Thanks!
>
>
> Mike
Forgot to mention that the scene is meant to be animated, so go ahead
and set the clock value to 0.5 or some other value.
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