POV-Ray : Newsgroups : moray.win : Mesh coordinates and animation : Re: Mesh coordinates and animation Server Time
8 Nov 2024 23:02:06 EST (-0500)
  Re: Mesh coordinates and animation  
From: Kzerphii Toomk
Date: 12 May 2009 17:24:36
Message: <4a09e914$1@news.povray.org>
Thanks for these answers... :)


web.4a036f5dc4c8e8b88ffa93e60@news.povray.org...
> "clipka" <nomail@nomail> wrote:
>
>> Yes, that's of course possible.
>>
>> I'd consider this "auto-generating", which I'd define as "computing the 
>> actual
>> mesh vertices at script parse time [or earlier]".
>>
>> Or, rather, even "meta-auto-generating", as you'd be auto-generating the 
>> code to
>> auto-generate the mesh vertices ;)
>
>
> Yep, that's how it'll work... eventually. <sigh>  The math part should be 
> easy
> to bake, but I've very little experience at writing robust parsing code, 
> so
> it'll be a learning experience.
>
>
> -Reactor
>
>


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