1 | /* $Id: wavestrm.cpp 147 2000-04-24 19:45:21Z sandervl $ */
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2 |
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3 | /* SCCSID = %W% %E% */
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4 | /****************************************************************************
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5 | * *
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6 | * Copyright (c) IBM Corporation 1994 - 1997. *
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7 | * *
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8 | * The following IBM OS/2 source code is provided to you solely for the *
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9 | * the purpose of assisting you in your development of OS/2 device drivers. *
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10 | * You may use this code in accordance with the IBM License Agreement *
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11 | * provided in the IBM Device Driver Source Kit for OS/2. *
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12 | * *
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13 | ****************************************************************************/
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14 | /**@internal %W%
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15 | * @notes
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16 | * @version %I%
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17 | * @context Unless otherwise noted, all interfaces are Ring-0, 16-bit,
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18 | * <stack context>.
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19 | * @history
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20 | *
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21 | */
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22 | #define INCL_NOPMAPI
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23 | #define INCL_DOSERRORS // for ERROR_INVALID_FUNCTION
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24 | #include <os2.h>
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25 | #include <os2me.h>
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26 | #include <audio.h> // for #define MIDI
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27 |
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28 | #include "wavestrm.hpp"
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29 | #include "audiohw.hpp"
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30 | #include "waudio.hpp"
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31 | #include "memutil.h"
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32 | #include <ossidc.h>
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33 | #include <dbgos2.h>
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34 | #include "ioctl.h"
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35 |
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36 | //
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37 | // _vRealignBuffer
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38 | // called just after a wave stream pause on a playback.
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39 | // Gets the end position of the stream when paused and a pointer to a
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40 | // STREAMBUFFER. Basicly this function looks at the streambuffer and if
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41 | // there is any unplayed data in it it adjusts the bufpos counter.
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42 | // the donepos counter is ALWAYS set to zero. It will return 0 if all
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43 | // the data has been played and 1 if there is still some data left.
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44 | //
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45 | USHORT WAVESTREAM::_vRealignBuffer(ULONG FAR *bytesinc, PSTREAMBUFFER pbuffer)
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46 | {
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47 | // if none of the data in this stream buffer has been consumed
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48 | if (!*bytesinc) {
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49 | pbuffer->ulDonepos = 0;
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50 | pbuffer->ulBuffpos = 0;
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51 | return 1;
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52 | }
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53 |
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54 | pbuffer->ulDonepos += *bytesinc;
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55 | pbuffer->ulBuffpos = pbuffer->ulDonepos;
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56 | *bytesinc = 0;
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57 | if(pbuffer->ulDonepos >= pbuffer->ulBuffsz) {
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58 | //calc position in next buffer
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59 | *bytesinc = pbuffer->ulDonepos - pbuffer->ulBuffsz;
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60 | return 0; //all of the buffer has been consumed
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61 | }
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62 | return 1;
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63 | }
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64 | //
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65 | // _vRealignPausedBuffers(void)
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66 | // when a stream is paused we need to "realign" the data in the audio buffer
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67 | // with reality. On playback, not all the data in the audio buffer has been
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68 | // consumed. Likewise on a capture, not all the good data in the audio buffer
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69 | // has been copied out. After receiving the DDCMDCONTROL Pause we will call
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70 | // this function to line the MMPM buffers back up.
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71 | // there are 2 cases here: first one is the case of a capture stream.
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72 | // for a capture stream we simply read any data that is still in the audio
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73 | // buffer into a MMPM buffer.
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74 | // for a playback stream things are not so straight forward.
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75 | // first check the STREAMBUFFER on pHead to see if any of it's data is in the
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76 | // audio buffer and not consumed, if yes back up the ulBuffpos in the
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77 | // STREAMBUFFER. Next check any STREAMBUFFERS on pdone starting with the last
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78 | // one. (the one on the tail of the queue) If necessary back up the ulBuffpos
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79 | // and put the STREAMBUFFER on the Head queue.
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80 | //
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81 | void WAVESTREAM::_vRealignPausedBuffers(ULONG endpos)
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82 | {
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83 | PSTREAMBUFFER ptempbuff;
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84 |
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85 | switch (ulStreamType & STREAM_WRITE) {
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86 | case STREAM_READ:
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87 | //SvL: Don't get the lastest recording data as a read command
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88 | // would now restart recording (as it's stopped)
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89 | // Just return what we've got or push the buffer on the inprocess queue
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90 | ptempbuff = (PSTREAMBUFFER)qhDone.Head();
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91 | if(ptempbuff) {
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92 | if(ptempbuff->ulBuffpos) {//if we recorded anything into this buffer, then return it now
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93 | ReturnBuffer();
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94 | return;
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95 | }
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96 | ptempbuff->ulBuffpos = 0;
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97 | ptempbuff->ulDonepos = 0;
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98 | qhInProcess.PushOnHead(qhDone.PopHead());
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99 | }
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100 | break;
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101 |
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102 | case STREAM_WRITE:
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103 | {
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104 | PQUEUEHEAD pTempHead = new QUEUEHEAD;
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105 | ULONG bytesinc;
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106 | USHORT usRC;
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107 |
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108 | bytesinc = endpos - _ulBytesProcessed;
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109 | bytesinc &= 0xFFFFFFFC; //keep it on a dword boundary
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110 |
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111 | // if there are bufferes on the done queue, pop them off the head and
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112 | // push them on the head of qhTempHead. This will reorder them so
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113 | // that the more recently used ones will be in the front of the queue.
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114 | // Pass them all to _vRealignBuffer. If the rc from _vRealignBuffer is
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115 | // 0 then there is no unprocessed data in the buffer (it is ready to
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116 | // be returned) so put it on the Tail of the done queue.
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117 | // If the rc is 1 then put it on the head of the InProcess queue.
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118 |
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119 | while (qhDone.IsElements()) {
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120 | pTempHead->PushOnTail(qhDone.PopHead());
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121 | } /* endwhile */
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122 |
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123 | while (qhInProcess.IsElements()) {
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124 | pTempHead->PushOnTail(qhInProcess.PopHead());
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125 | } /* endwhile */
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126 |
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127 | while(pTempHead->IsElements()) {
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128 | usRC = _vRealignBuffer(&bytesinc, (PSTREAMBUFFER)pTempHead->Head());
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129 | if (usRC) {
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130 | qhInProcess.PushOnTail(pTempHead->PopHead());
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131 | }
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132 | else {
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133 | qhDone.PushOnTail(pTempHead->PopHead());
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134 | }
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135 | } /* endwhile */
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136 | if(qhDone.IsElements())
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137 | ReturnBuffer();
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138 |
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139 | delete pTempHead; // free the memory this ain't no Java here !!
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140 | break;
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141 | }
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142 | default:
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143 | break;
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144 | } /* endswitch */
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145 | }
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146 | //
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147 | // get ready to start streaming
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148 | // this requires the following:
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149 | // call Initbuffer in the audiobuffer object
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150 | // if this is a write stream call _vFillAudioBuf
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151 | //
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152 | void WAVESTREAM::AddBuffers(void)
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153 | {
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154 | if (ulStreamType & STREAM_WRITE) {
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155 | if(!qhInProcess.Head() && !qhDone.Head()) {
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156 | //underrun: stop playback
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157 | dprintf(("underrun: stop playback"));
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158 | pahw->Stop(this);
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159 | fUnderrun = TRUE;
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160 | return;
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161 | }
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162 | AddBuffer();
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163 | AddBuffer();
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164 | }
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165 | }
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166 |
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167 | //
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168 | // write one buffer to the audio buffer
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169 | // the caller of this function MUST make sure it ok to write the audio buffer..
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170 | // _AudioBufWrite will not check if there is room in the audio buffer of if
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171 | // there are buffers on pHead... BEWARE
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172 | //
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173 | void WAVESTREAM::AddBuffer()
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174 | {
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175 | PSTREAMBUFFER pTemp = (PSTREAMBUFFER)qhDone.Head();
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176 | ULONG pdataBuf;
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177 | ULONG Buff_left, byteswritten;
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178 |
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179 | if(!pTemp || pTemp->ulBuffpos >= (pTemp->ulBuffsz & 0xFFFFFFFC)) {
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180 | pTemp = (PSTREAMBUFFER)qhInProcess.Head();
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181 | }
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182 | if(!pTemp) return;
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183 |
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184 | // get the buffer pointer and amount of data remaining
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185 | pdataBuf = (ULONG)pTemp->pBuffptr + pTemp->ulBuffpos;
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186 | Buff_left = pTemp->ulBuffsz - pTemp->ulBuffpos;
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187 |
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188 | // write the audio buffer
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189 | byteswritten = OSS16_StreamAddBuffer(this, pdataBuf, Buff_left);
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190 | if(byteswritten == 0) {
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191 | return; //no more room
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192 | }
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193 |
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194 | // dprintf(("AddBuffer %lx size %d, bytes written %d", pdataBuf, (USHORT)Buff_left, (USHORT)byteswritten));
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195 |
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196 | // update the buffer pos counter
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197 | pTemp->ulBuffpos += byteswritten;
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198 |
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199 | if (!qhDone.Head() || pTemp != qhDone.Head()) {
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200 | qhDone.PushOnTail(qhInProcess.PopHead());
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201 | }
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202 | }
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203 |
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204 | // Read data from the audio Buffer.
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205 | // Called at interrupt time to get the good data from the audiobuffer object.
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206 | //
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207 | BOOL WAVESTREAM::_vReadAudioBuf(void)
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208 | {
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209 | PSTREAMBUFFER pTemp = (PSTREAMBUFFER)qhDone.Head();
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210 | ULONG pdataBuf;
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211 | ULONG Buff_left, bytesread;
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212 |
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213 | if(!pTemp || pTemp->ulBuffpos >= (pTemp->ulBuffsz & 0xFFFFFFFC)) {
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214 | pTemp = (PSTREAMBUFFER)qhInProcess.Head();
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215 | }
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216 | if(!pTemp) return FALSE;
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217 |
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218 | // get the buffer pointer and amount of data remaining
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219 | pdataBuf = (ULONG)pTemp->pBuffptr + pTemp->ulBuffpos;
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220 | Buff_left = pTemp->ulBuffsz - pTemp->ulBuffpos;
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221 |
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222 | // write the audio buffer
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223 | bytesread = OSS16_StreamAddBuffer(this, pdataBuf, Buff_left);
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224 | if(bytesread == 0) {
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225 | return FALSE; //no more data
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226 | }
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227 |
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228 | //// dprintf(("_vReadAudioBuf %lx size %d, bytes read %d", pdataBuf, Buff_left, bytesread));
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229 |
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230 | // update the buffer pos counter
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231 | pTemp->ulBuffpos += bytesread;
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232 | _ulBytesProcessed += bytesread;
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233 |
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234 | if (!qhDone.Head() || pTemp != qhDone.Head()) {
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235 | qhDone.PushOnTail(qhInProcess.PopHead());
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236 | }
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237 | if(pTemp->ulBuffpos == pTemp->ulBuffsz) {
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238 | dprintf(("_vReadAudioBuf return buffer %lx size %ld, bytes read %ld", (ULONG)pTemp->pBuffptr, pTemp->ulBuffsz, bytesread));
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239 | ReturnBuffer();
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240 | }
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241 |
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242 | return TRUE;
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243 | }
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244 | // called by the irq function in the hardware object when we get an interrupt
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245 | // first call _vUpdateProcessed() to update the dma amd audio buffer related
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246 | // stuff. Next if we have buffers on the primary queue try to read/write them
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247 | // to the audiobuffer. Look at the buffers on the done queue and see if they
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248 | // can be returned and finally process any events pending.
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249 | void WAVESTREAM::Process(void)
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250 | {
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251 | PSTREAMBUFFER ptemp;
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252 | ULONG ulCurBytesProcessed = 0;
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253 | ULONG bytesinc;
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254 |
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255 | switch (ulStreamType & STREAM_WRITE) {
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256 | case STREAM_WRITE:
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257 | {
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258 | OSS16_StreamGetPos(this, &ulCurBytesProcessed);
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259 | if(ulCurBytesProcessed == 0) {
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260 | //shouldn't happen (TODO recording)
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261 | DebugInt3();
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262 | return;
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263 | }
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264 | bytesinc = ulCurBytesProcessed - _ulBytesProcessed;
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265 | if(ulCurBytesProcessed < _ulBytesProcessed) {
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266 | dprintf(("WARNING: Process: Current pos %ld incr %d", ulCurBytesProcessed, (USHORT)bytesinc));
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267 | }
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268 | _ulBytesProcessed = ulCurBytesProcessed;
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269 |
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270 | while(bytesinc) {
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271 | if(qhDone.IsElements()) { // if there are buffers that have been
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272 | // completly written to the audio buffer
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273 | // check the first one on the done queue
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274 | // if it's data has been consumed by
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275 | // the hardware return it
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276 | ptemp = (PSTREAMBUFFER)qhDone.Head();
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277 | ptemp->ulDonepos += bytesinc;
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278 | bytesinc = 0;
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279 | if(ptemp->ulDonepos >= ptemp->ulBuffsz) {
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280 | //calc position in next buffer
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281 | bytesinc = ptemp->ulDonepos - ptemp->ulBuffsz;
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282 | //// dprintf(("Process: Return buffer %lx size %d", ptemp->pBuffptr, ptemp->ulBuffsz));
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283 | ReturnBuffer();
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284 | }
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285 | }
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286 | else break; //shouldn't happen
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287 | }
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288 |
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289 | //Get rid of empty buffers
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290 | ptemp = (PSTREAMBUFFER)qhInProcess.Head();
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291 | if(ptemp && (ptemp->ulBuffsz == 0 || ptemp->pBuffptr == NULL)) {
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292 | dprintf(("Returning 0 size buffer immediately"));
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293 | ReturnBuffer();
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294 | }
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295 | AddBuffers();
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296 | break;
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297 | }
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298 | case STREAM_READ:
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299 | while(_vReadAudioBuf());
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300 | break;
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301 | default:
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302 | break;
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303 | } /* endswitch */
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304 |
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305 | ProcessEvents();
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306 | }
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307 |
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308 | ULONG WAVESTREAM::Write(PSTREAMBUF pbuf, unsigned uLength)
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309 | {
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310 | qhInProcess.PushOnTail((PQUEUEELEMENT)new STREAMBUFFER(uLength, pbuf));
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311 | //// dprintf(("WAVESTREAM::Write: Push on tail %lx %d", ((PSTREAMBUFFER)qhInProcess.Head())->pBuffptr, ((PSTREAMBUFFER)qhInProcess.Head())->ulBuffsz));
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312 | if(fUnderrun) {
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313 | fUnderrun = FALSE;
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314 | OSS16_StreamReset(this);
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315 | AddBuffers();
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316 | if(ulStreamType == STREAM_WAVE_PLAY)
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317 | OSS16_SetWaveOutVol(this, volume);
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318 | }
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319 | return 0;
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320 | }
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321 |
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322 | ULONG WAVESTREAM::Read(PSTREAMBUF pbuf, unsigned uLength)
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323 | {
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324 | qhInProcess.PushOnTail((PQUEUEELEMENT)new STREAMBUFFER(uLength, pbuf));
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325 | dprintf(("WAVESTREAM::Read: Push on tail %lx %d", ((PSTREAMBUFFER)qhInProcess.Head())->pBuffptr, ((PSTREAMBUFFER)qhInProcess.Head())->ulBuffsz));
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326 | return 0;
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327 | }
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328 |
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329 | // WAVESTREAM::GetCurrentTime(void)
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330 | // get current time will calculate the stream time in milliseconds based on
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331 | // NOW.... the open mpeg folks this is the greatest thing since my last
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332 | // pay raise!!
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333 | // but then again you know what those ring 3 programmers are like....
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334 | // the algorythum goes like this....
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335 | // bytes consumed / consume rate = seconds
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336 | // Note before calling BufferUpdate check to see if the stream is running.
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337 | // if it is not then call with flags of 0. This will prevent the audio buffer
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338 | // trying to get the latest consumption info from the hardware object. (dma or
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339 | // or pci as the case may be) Asking a hardware object that is not running for
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340 | // status information is just not a good idea.....
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341 | //
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342 |
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343 | ULONG WAVESTREAM::GetCurrentTime()
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344 | {
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345 | ULONG Seconds, MilliSeconds, Overflow, Processed;
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346 |
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347 | if (ulStreamState == STREAM_STREAMING) // if the stream is active
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348 | {
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349 | if (ulStreamType & STREAM_WRITE) {
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350 | OSS16_StreamGetPos(this, &Processed);
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351 | }
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352 | else Processed = _ulBytesProcessed;
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353 | }
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354 | else Processed = 0;
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355 |
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356 | // if we haven't processed anything then just return
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357 | // _ulTimeBase
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358 | if(Processed == 0)
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359 | return(_ulTimeBase);
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360 |
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361 | Seconds = Processed / _configinfo.ulPCMConsumeRate;
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362 | Overflow = Processed - (Seconds * _configinfo.ulPCMConsumeRate);
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363 | MilliSeconds = (Overflow * 1000) / _configinfo.ulPCMConsumeRate;
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364 | MilliSeconds += (Seconds * 1000);
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365 | return(MilliSeconds + _ulTimeBase);
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366 |
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367 | }
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368 | //
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369 | // SetCurrentTime
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370 | // MMPM will send in the "starting stream time" as they see it.
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371 | // "our stream time" will always start at 0, so we save "their" time and
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372 | // add it to the elapsed time we calculate when we need to return time.
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373 | //
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374 | void WAVESTREAM::SetCurrentTime(ULONG time)
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375 | {
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376 | _ulTimeBase = time;
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377 | }
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378 |
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379 | //
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380 | //
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381 | ULONG WAVESTREAM::StartStream(void)
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382 | {
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383 | PSTREAMBUFFER pTemp = (PSTREAMBUFFER)qhInProcess.Head();
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384 | ULONG fragsize;
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385 |
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386 | // configure the wave device
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387 | ((PWAVEAUDIO)pahw)->ConfigDev(this, &_configinfo);
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388 |
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389 | if(ulStreamType == STREAM_WAVE_PLAY) {
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390 | fragsize = _configinfo.ulPCMConsumeRate/64; //start with 64 irqs/sec
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391 | }
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392 | else fragsize = _configinfo.ulPCMConsumeRate/32; //start with 32 irqs/sec (no need for more)
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393 |
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394 | //if the buffer is smaller than our predefined fragmentsize (*2), then correct it
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395 | //I assume here that buffers sizes don't radically change (except the last one)
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396 | //while playing a stream. If they do get a lot smaller, then we'll run into problems.
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397 | //There's nothing we can do about it as the fragment size can't be changed
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398 | //while the stream is playing.
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399 | if(pTemp->ulBuffsz/2 < fragsize) {
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400 | fragsize = pTemp->ulBuffsz/2;
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401 | if(fragsize < _configinfo.ulPCMConsumeRate/256)
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402 | {//lower limit; don't accept extremely small buffers
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403 | fragsize = _configinfo.ulPCMConsumeRate/256;
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404 | }
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405 | }
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406 | OSS16_StreamSetFragment(this, fragsize);
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407 | dprintf(("WAVESTREAM::StartStream: Fragment size %d", (USHORT)fragsize));
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408 | _ulBytesProcessed = 0;
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409 | fUnderrun = FALSE;
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410 |
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411 | ulStreamState = STREAM_STREAMING;
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412 | //Adding the first buffer also starts playback
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413 | if(ulStreamType == STREAM_WAVE_PLAY) {
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414 | AddBuffers();
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415 | }
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416 | else {
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417 | if(!fRecSrcIOCTL90)
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418 | OSS16_SetVolume(this, MIX_SETINPUTSRC, inputsrc);
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419 | if(!fRecGainIOCTL90)
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420 | OSS16_SetVolume(this, MIX_SETINPUTGAIN, inputgain);
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421 | OSS16_StartStream(this);
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422 | }
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423 |
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424 | //Must set volume after adding buffers (voices inside sblive driver might not
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425 | //be allocated otherwise (first start) )
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426 | if(ulStreamType == STREAM_WAVE_PLAY)
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427 | OSS16_SetWaveOutVol(this, volume);
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428 |
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429 | dprintf(("WAVESTREAM::StartStream %lx", ulStreamId));
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430 | return NO_ERROR;
|
---|
431 |
|
---|
432 | }
|
---|
433 | ULONG WAVESTREAM::StopStream(PCONTROL_PARM pControl)
|
---|
434 | {
|
---|
435 | if(ulStreamState == STREAM_STOPPED) {
|
---|
436 | dprintf(("WAVESTREAM::StopStream %lx (already stopped)", ulStreamId));
|
---|
437 | fUnderrun = FALSE;
|
---|
438 | pControl->ulTime = GetCurrentTime();
|
---|
439 | return NO_ERROR;
|
---|
440 | }
|
---|
441 | pahw->Stop(this);
|
---|
442 | //Reset cleans up waveout instance
|
---|
443 | OSS16_StreamReset(this);
|
---|
444 |
|
---|
445 | ulStreamState = STREAM_STOPPED;
|
---|
446 | fUnderrun = FALSE;
|
---|
447 | dprintf(("WAVESTREAM::StopStream %lx", ulStreamId));
|
---|
448 | ReturnBuffers();
|
---|
449 | pControl->ulTime = GetCurrentTime();
|
---|
450 | _ulTimeBase = GetCurrentTime();
|
---|
451 | return NO_ERROR;
|
---|
452 |
|
---|
453 | }
|
---|
454 |
|
---|
455 | ULONG WAVESTREAM::PauseStream(PCONTROL_PARM pControl)
|
---|
456 | {
|
---|
457 | ULONG endpos;
|
---|
458 |
|
---|
459 | OSS16_StreamGetPos(this, &endpos);
|
---|
460 |
|
---|
461 | pahw->Stop(this);
|
---|
462 | //Reset cleans up waveout instance
|
---|
463 | OSS16_StreamReset(this);
|
---|
464 |
|
---|
465 | ulStreamState = STREAM_PAUSED;
|
---|
466 | fUnderrun = FALSE;
|
---|
467 |
|
---|
468 | dprintf(("WAVESTREAM::PauseStream %lx", ulStreamId));
|
---|
469 | _vRealignPausedBuffers(endpos);
|
---|
470 | pControl->ulTime = GetCurrentTime();
|
---|
471 | _ulTimeBase = GetCurrentTime();
|
---|
472 | return NO_ERROR;
|
---|
473 |
|
---|
474 | }
|
---|
475 | ULONG WAVESTREAM::ResumeStream(void)
|
---|
476 | {
|
---|
477 | // configure the wave device
|
---|
478 | ((PWAVEAUDIO)pahw)->ConfigDev(this, &_configinfo);
|
---|
479 | if(ulStreamType == STREAM_WAVE_PLAY)
|
---|
480 | OSS16_SetWaveOutVol(this, volume);
|
---|
481 |
|
---|
482 | dprintf(("WAVESTREAM::ResumeStream %lx", ulStreamId));
|
---|
483 | _ulBytesProcessed = 0;
|
---|
484 | fUnderrun = FALSE;
|
---|
485 |
|
---|
486 | ulStreamState = STREAM_STREAMING;
|
---|
487 | //Adding the first buffer also starts playback
|
---|
488 | AddBuffers();
|
---|
489 |
|
---|
490 | return NO_ERROR;
|
---|
491 |
|
---|
492 | }
|
---|
493 |
|
---|
494 | void WAVESTREAM::SetInputSrc(int src)
|
---|
495 | {
|
---|
496 | inputsrc = src;
|
---|
497 | }
|
---|
498 |
|
---|
499 | void WAVESTREAM::SetInputGain(ULONG gain)
|
---|
500 | {
|
---|
501 | inputgain = gain;
|
---|
502 | }
|
---|
503 |
|
---|
504 | void WAVESTREAM::SetVolume(ULONG volume)
|
---|
505 | {
|
---|
506 | this->volume = volume;
|
---|
507 | if(ulStreamState == STREAM_STREAMING && ulStreamType == STREAM_WAVE_PLAY) {
|
---|
508 | OSS16_SetWaveOutVol(this, volume);
|
---|
509 | }
|
---|
510 | }
|
---|
511 |
|
---|
512 | WAVESTREAM::WAVESTREAM(ULONG streamtype, LPMCI_AUDIO_INIT pinit, USHORT filesysnum):
|
---|
513 | STREAM(streamtype, filesysnum)
|
---|
514 | {
|
---|
515 | _configinfo.ulSampleRate = pinit->lSRate;
|
---|
516 | _configinfo.ulBitsPerSample = pinit->lBitsPerSRate;
|
---|
517 | _configinfo.ulNumChannels = pinit->sChannels;
|
---|
518 | _configinfo.ulDataType = pinit->sMode;
|
---|
519 | _ulBytesProcessed = 0;
|
---|
520 | _ulTimeBase = 0;
|
---|
521 | fUnderrun = FALSE;
|
---|
522 |
|
---|
523 | pinit->ulFlags |= FIXED; // Fixed length data
|
---|
524 | pinit->ulFlags |= LEFT_ALIGNED; // Left align bits on byte bndry
|
---|
525 | if (pinit->lBitsPerSRate == 8)
|
---|
526 | pinit->ulFlags|= TWOS_COMPLEMENT; // 2's complement data
|
---|
527 |
|
---|
528 | ulStreamId = OSS16_OpenStream(this);
|
---|
529 | dprintf(("WAVESTREAM ctor %lx: rate %d bps %d numchan %d type %x", ulStreamId, (USHORT)_configinfo.ulSampleRate, (USHORT)_configinfo.ulBitsPerSample, (USHORT)_configinfo.ulNumChannels, (USHORT)_configinfo.ulNumChannels, (USHORT)_configinfo.ulDataType));
|
---|
530 | }
|
---|
531 |
|
---|
532 | WAVESTREAM::~WAVESTREAM()
|
---|
533 | {
|
---|
534 | dprintf(("WAVESTREAM dtor %lx", ulStreamId));
|
---|
535 | if(ulStreamId) {
|
---|
536 | OSS16_CloseStream(this);
|
---|
537 | }
|
---|
538 | }
|
---|
539 |
|
---|