Ignore:
Timestamp:
May 5, 2011, 5:36:53 AM (14 years ago)
Author:
Dmitry A. Kuminov
Message:

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

Location:
trunk
Files:
2 edited

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  • trunk

  • trunk/doc/src/frameworks-technologies/graphicsview.qdoc

    r651 r846  
    11/****************************************************************************
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    4733/*!
    4834    \page graphicsview.html
    49     \title The Graphics View Framework
     35    \title Graphics View Framework
     36    \ingroup qt-graphics
     37    \ingroup qt-basic-concepts
     38       
    5039    \brief An overview of the Graphics View framework for interactive 2D
    5140    graphics.
    52 
    53     \ingroup frameworks-technologies
    5441
    5542    \keyword Graphics View
     
    222209
    223210      When rendering, Graphics View's scene coordinates correspond to
    224       QPainter's \e logical coordinates, and view coordinates are the same as
    225       \e device coordinates.  In \l{The Coordinate System}, you can read about
    226       the relationship between logical coordinates and device coordinates.
     211      QPainter's \e logical coordinates, and view coordinates are the
     212      same as \e device coordinates.  In the \l{Coordinate System}
     213      documentation, you can read about the relationship between
     214      logical coordinates and device coordinates.
    227215
    228216      \img graphicsview-parentchild.png
     
    437425      \section2 Animation
    438426
    439         Graphics View supports animation at several levels. You can easily
    440         assemble animation by using the Animation Framework. For that you'll
    441                 need your items to inherit from QGraphicsObject and associate
    442                 QPropertyAnimation with them. QPropertyAnimation allows to animate any
    443                 QObject property.
     427        Graphics View supports animation at several levels. You can
     428        easily assemble animation by using the Animation Framework.
     429        For that you'll need your items to inherit from
     430        QGraphicsObject and associate QPropertyAnimation with
     431        them. QPropertyAnimation allows to animate any QObject
     432        property.
    444433
    445434        Another option is to create a custom item that inherits from QObject
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