Ignore:
Timestamp:
Feb 11, 2010, 11:19:06 PM (15 years ago)
Author:
Dmitry A. Kuminov
Message:

trunk: Merged in qt 4.6.1 sources.

Location:
trunk
Files:
2 edited

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  • trunk

  • trunk/src/opengl/util/ellipse_aa.glsl

    r2 r561  
    1 #include "ellipse_functions.glsl"
     1uniform vec3 inv_matrix_m0;
     2uniform vec3 inv_matrix_m1;
     3uniform vec3 inv_matrix_m2;
     4
     5uniform vec2 ellipse_offset;
     6
     7// ellipse equation
     8
     9// s^2/a^2 + t^2/b^2 = 1
     10//
     11// implicit equation:
     12// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2
     13
     14// distance from ellipse:
     15// grad = [dg/dx dg/dy]
     16// d(s, t) ~= g(s, t) / |grad|
     17
     18// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx
     19// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy
     20
     21float ellipse_aa()
     22{
     23    mat3 mat;
     24
     25    mat[0] = inv_matrix_m0;
     26    mat[1] = inv_matrix_m1;
     27    mat[2] = inv_matrix_m2;
     28
     29    vec3 hcoords = mat * vec3(gl_FragCoord.xy + ellipse_offset, 1);
     30    float inv_w = 1.0 / hcoords.z;
     31    vec2 st = hcoords.xy * inv_w;
     32
     33    vec4 xy = vec4(mat[0].xy, mat[1].xy);
     34    vec2 h = vec2(mat[0].z, mat[1].z);
     35
     36    vec4 dstdxy = (xy.xzyw - h.xyxy * st.xxyy) * inv_w;
     37
     38    //dstdxy.x = (mat[0].x - mat[0].z * st.x) * inv_w; // ds/dx
     39    //dstdxy.y = (mat[1].x - mat[1].z * st.x) * inv_w; // ds/dy
     40    //dstdxy.z = (mat[0].y - mat[0].z * st.y) * inv_w; // dt/dx
     41    //dstdxy.w = (mat[1].y - mat[1].z * st.y) * inv_w; // dt/dy
     42
     43    vec2 inv_r = gl_TexCoord[0].xy;
     44    vec2 n = st * inv_r;
     45    float g = 1.0 - dot(n, n);
     46
     47    vec2 dgdst = -2.0 * n * inv_r;
     48
     49    vec2 grad = vec2(dot(dgdst, dstdxy.xz),
     50                     dot(dgdst, dstdxy.yw));
     51
     52    return smoothstep(-0.5, 0.5, g * inversesqrt(dot(grad, grad)));
     53}
    254
    355void main()
    456{
    5     gl_FragColor = ellipse_aa();
     57    gl_FragColor = ellipse_aa().xxxx;
    658}
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