| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 20 | ** packaging of this file.  Please review the following information to | 
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 23 | ** | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 25 | ** rights.  These rights are described in the Nokia Qt LGPL Exception | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you have questions regarding the use of this file, please contact | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | #ifndef QMATRIX4X4_H | 
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| 43 | #define QMATRIX4X4_H | 
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| 44 |  | 
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| 45 | #include <QtGui/qvector3d.h> | 
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| 46 | #include <QtGui/qvector4d.h> | 
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| 47 | #include <QtGui/qquaternion.h> | 
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| 48 | #include <QtGui/qgenericmatrix.h> | 
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| 49 | #include <QtCore/qrect.h> | 
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| 50 |  | 
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| 51 | QT_BEGIN_HEADER | 
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| 52 |  | 
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| 53 | QT_BEGIN_NAMESPACE | 
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| 54 |  | 
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| 55 | QT_MODULE(Gui) | 
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| 56 |  | 
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| 57 | #ifndef QT_NO_MATRIX4X4 | 
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| 58 |  | 
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| 59 | class QMatrix; | 
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| 60 | class QTransform; | 
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| 61 | class QVariant; | 
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| 62 |  | 
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| 63 | class Q_GUI_EXPORT QMatrix4x4 | 
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| 64 | { | 
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| 65 | public: | 
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| 66 | inline QMatrix4x4() { setToIdentity(); } | 
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| 67 | explicit QMatrix4x4(const qreal *values); | 
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| 68 | inline QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14, | 
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| 69 | qreal m21, qreal m22, qreal m23, qreal m24, | 
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| 70 | qreal m31, qreal m32, qreal m33, qreal m34, | 
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| 71 | qreal m41, qreal m42, qreal m43, qreal m44); | 
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| 72 | #if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC) | 
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| 73 | template <int N, int M> | 
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| 74 | explicit QMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix); | 
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| 75 | #endif | 
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| 76 | QMatrix4x4(const qreal *values, int cols, int rows); | 
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| 77 | QMatrix4x4(const QTransform& transform); | 
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| 78 | QMatrix4x4(const QMatrix& matrix); | 
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| 79 |  | 
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| 80 | inline const qreal& operator()(int row, int column) const; | 
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| 81 | inline qreal& operator()(int row, int column); | 
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| 82 |  | 
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| 83 | inline QVector4D column(int index) const; | 
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| 84 | inline void setColumn(int index, const QVector4D& value); | 
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| 85 |  | 
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| 86 | inline QVector4D row(int index) const; | 
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| 87 | inline void setRow(int index, const QVector4D& value); | 
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| 88 |  | 
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| 89 | inline bool isIdentity() const; | 
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| 90 | inline void setToIdentity(); | 
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| 91 |  | 
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| 92 | inline void fill(qreal value); | 
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| 93 |  | 
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| 94 | qreal determinant() const; | 
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| 95 | QMatrix4x4 inverted(bool *invertible = 0) const; | 
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| 96 | QMatrix4x4 transposed() const; | 
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| 97 | QMatrix3x3 normalMatrix() const; | 
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| 98 |  | 
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| 99 | inline QMatrix4x4& operator+=(const QMatrix4x4& other); | 
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| 100 | inline QMatrix4x4& operator-=(const QMatrix4x4& other); | 
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| 101 | inline QMatrix4x4& operator*=(const QMatrix4x4& other); | 
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| 102 | inline QMatrix4x4& operator*=(qreal factor); | 
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| 103 | QMatrix4x4& operator/=(qreal divisor); | 
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| 104 | inline bool operator==(const QMatrix4x4& other) const; | 
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| 105 | inline bool operator!=(const QMatrix4x4& other) const; | 
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| 106 |  | 
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| 107 | friend QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2); | 
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| 108 | friend QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2); | 
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| 109 | friend QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2); | 
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| 110 | #ifndef QT_NO_VECTOR3D | 
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| 111 | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); | 
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| 112 | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); | 
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| 113 | #endif | 
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| 114 | #ifndef QT_NO_VECTOR4D | 
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| 115 | friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); | 
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| 116 | friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); | 
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| 117 | #endif | 
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| 118 | friend QPoint operator*(const QPoint& point, const QMatrix4x4& matrix); | 
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| 119 | friend QPointF operator*(const QPointF& point, const QMatrix4x4& matrix); | 
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| 120 | friend QMatrix4x4 operator-(const QMatrix4x4& matrix); | 
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| 121 | friend QPoint operator*(const QMatrix4x4& matrix, const QPoint& point); | 
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| 122 | friend QPointF operator*(const QMatrix4x4& matrix, const QPointF& point); | 
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| 123 | friend QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix); | 
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| 124 | friend QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor); | 
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| 125 | friend Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor); | 
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| 126 |  | 
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| 127 | friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2); | 
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| 128 |  | 
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| 129 | #ifndef QT_NO_VECTOR3D | 
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| 130 | void scale(const QVector3D& vector); | 
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| 131 | void translate(const QVector3D& vector); | 
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| 132 | void rotate(qreal angle, const QVector3D& vector); | 
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| 133 | #endif | 
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| 134 | void scale(qreal x, qreal y); | 
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| 135 | void scale(qreal x, qreal y, qreal z); | 
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| 136 | void scale(qreal factor); | 
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| 137 | void translate(qreal x, qreal y); | 
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| 138 | void translate(qreal x, qreal y, qreal z); | 
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| 139 | void rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f); | 
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| 140 | #ifndef QT_NO_QUATERNION | 
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| 141 | void rotate(const QQuaternion& quaternion); | 
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| 142 | #endif | 
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| 143 |  | 
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| 144 | void ortho(const QRect& rect); | 
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| 145 | void ortho(const QRectF& rect); | 
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| 146 | void ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); | 
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| 147 | void frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane); | 
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| 148 | void perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane); | 
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| 149 | #ifndef QT_NO_VECTOR3D | 
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| 150 | void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); | 
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| 151 | #endif | 
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| 152 | void flipCoordinates(); | 
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| 153 |  | 
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| 154 | void copyDataTo(qreal *values) const; | 
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| 155 |  | 
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| 156 | QMatrix toAffine() const; | 
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| 157 | QTransform toTransform() const; | 
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| 158 | QTransform toTransform(qreal distanceToPlane) const; | 
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| 159 |  | 
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| 160 | QPoint map(const QPoint& point) const; | 
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| 161 | QPointF map(const QPointF& point) const; | 
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| 162 | #ifndef QT_NO_VECTOR3D | 
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| 163 | QVector3D map(const QVector3D& point) const; | 
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| 164 | QVector3D mapVector(const QVector3D& vector) const; | 
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| 165 | #endif | 
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| 166 | #ifndef QT_NO_VECTOR4D | 
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| 167 | QVector4D map(const QVector4D& point) const; | 
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| 168 | #endif | 
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| 169 | QRect mapRect(const QRect& rect) const; | 
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| 170 | QRectF mapRect(const QRectF& rect) const; | 
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| 171 |  | 
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| 172 | #if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC) | 
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| 173 | template <int N, int M> | 
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| 174 | QGenericMatrix<N, M, qreal> toGenericMatrix() const; | 
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| 175 | #endif | 
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| 176 |  | 
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| 177 | inline qreal *data(); | 
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| 178 | inline const qreal *data() const { return m[0]; } | 
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| 179 | inline const qreal *constData() const { return m[0]; } | 
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| 180 |  | 
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| 181 | void optimize(); | 
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| 182 |  | 
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| 183 | operator QVariant() const; | 
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| 184 |  | 
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| 185 | #ifndef QT_NO_DEBUG_STREAM | 
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| 186 | friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m); | 
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| 187 | #endif | 
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| 188 |  | 
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| 189 | private: | 
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| 190 | qreal m[4][4];          // Column-major order to match OpenGL. | 
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| 191 | int flagBits;           // Flag bits from the enum below. | 
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| 192 |  | 
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| 193 | enum { | 
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| 194 | Identity        = 0x0001,   // Identity matrix | 
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| 195 | General         = 0x0002,   // General matrix, unknown contents | 
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| 196 | Translation     = 0x0004,   // Contains a simple translation | 
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| 197 | Scale           = 0x0008,   // Contains a simple scale | 
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| 198 | Rotation        = 0x0010    // Contains a simple rotation | 
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| 199 | }; | 
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| 200 |  | 
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| 201 | // Construct without initializing identity matrix. | 
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| 202 | QMatrix4x4(int) { flagBits = General; } | 
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| 203 |  | 
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| 204 | QMatrix4x4 orthonormalInverse() const; | 
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| 205 |  | 
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| 206 | void projectedRotate(qreal angle, qreal x, qreal y, qreal z); | 
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| 207 |  | 
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| 208 | friend class QGraphicsRotation; | 
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| 209 | }; | 
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| 210 |  | 
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| 211 | Q_DECLARE_TYPEINFO(QMatrix4x4, Q_MOVABLE_TYPE); | 
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| 212 |  | 
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| 213 | inline QMatrix4x4::QMatrix4x4 | 
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| 214 | (qreal m11, qreal m12, qreal m13, qreal m14, | 
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| 215 | qreal m21, qreal m22, qreal m23, qreal m24, | 
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| 216 | qreal m31, qreal m32, qreal m33, qreal m34, | 
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| 217 | qreal m41, qreal m42, qreal m43, qreal m44) | 
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| 218 | { | 
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| 219 | m[0][0] = m11; m[0][1] = m21; m[0][2] = m31; m[0][3] = m41; | 
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| 220 | m[1][0] = m12; m[1][1] = m22; m[1][2] = m32; m[1][3] = m42; | 
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| 221 | m[2][0] = m13; m[2][1] = m23; m[2][2] = m33; m[2][3] = m43; | 
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| 222 | m[3][0] = m14; m[3][1] = m24; m[3][2] = m34; m[3][3] = m44; | 
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| 223 | flagBits = General; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | #if !defined(QT_NO_MEMBER_TEMPLATES) | 
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| 227 |  | 
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| 228 | template <int N, int M> | 
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| 229 | Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4 | 
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| 230 | (const QGenericMatrix<N, M, qreal>& matrix) | 
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| 231 | { | 
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| 232 | const qreal *values = matrix.constData(); | 
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| 233 | for (int matrixCol = 0; matrixCol < 4; ++matrixCol) { | 
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| 234 | for (int matrixRow = 0; matrixRow < 4; ++matrixRow) { | 
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| 235 | if (matrixCol < N && matrixRow < M) | 
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| 236 | m[matrixCol][matrixRow] = values[matrixCol * M + matrixRow]; | 
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| 237 | else if (matrixCol == matrixRow) | 
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| 238 | m[matrixCol][matrixRow] = 1.0f; | 
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| 239 | else | 
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| 240 | m[matrixCol][matrixRow] = 0.0f; | 
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| 241 | } | 
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| 242 | } | 
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| 243 | flagBits = General; | 
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| 244 | } | 
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| 245 |  | 
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| 246 | template <int N, int M> | 
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| 247 | QGenericMatrix<N, M, qreal> QMatrix4x4::toGenericMatrix() const | 
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| 248 | { | 
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| 249 | QGenericMatrix<N, M, qreal> result; | 
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| 250 | qreal *values = result.data(); | 
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| 251 | for (int matrixCol = 0; matrixCol < N; ++matrixCol) { | 
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| 252 | for (int matrixRow = 0; matrixRow < M; ++matrixRow) { | 
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| 253 | if (matrixCol < 4 && matrixRow < 4) | 
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| 254 | values[matrixCol * M + matrixRow] = m[matrixCol][matrixRow]; | 
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| 255 | else if (matrixCol == matrixRow) | 
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| 256 | values[matrixCol * M + matrixRow] = 1.0f; | 
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| 257 | else | 
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| 258 | values[matrixCol * M + matrixRow] = 0.0f; | 
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| 259 | } | 
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| 260 | } | 
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| 261 | return result; | 
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| 262 | } | 
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| 263 |  | 
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| 264 | #endif | 
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| 265 |  | 
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| 266 | inline const qreal& QMatrix4x4::operator()(int aRow, int aColumn) const | 
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| 267 | { | 
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| 268 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); | 
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| 269 | return m[aColumn][aRow]; | 
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| 270 | } | 
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| 271 |  | 
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| 272 | inline qreal& QMatrix4x4::operator()(int aRow, int aColumn) | 
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| 273 | { | 
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| 274 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); | 
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| 275 | flagBits = General; | 
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| 276 | return m[aColumn][aRow]; | 
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| 277 | } | 
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| 278 |  | 
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| 279 | inline QVector4D QMatrix4x4::column(int index) const | 
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| 280 | { | 
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| 281 | Q_ASSERT(index >= 0 && index < 4); | 
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| 282 | return QVector4D(m[index][0], m[index][1], m[index][2], m[index][3]); | 
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| 283 | } | 
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| 284 |  | 
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| 285 | inline void QMatrix4x4::setColumn(int index, const QVector4D& value) | 
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| 286 | { | 
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| 287 | Q_ASSERT(index >= 0 && index < 4); | 
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| 288 | m[index][0] = value.x(); | 
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| 289 | m[index][1] = value.y(); | 
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| 290 | m[index][2] = value.z(); | 
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| 291 | m[index][3] = value.w(); | 
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| 292 | flagBits = General; | 
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| 293 | } | 
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| 294 |  | 
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| 295 | inline QVector4D QMatrix4x4::row(int index) const | 
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| 296 | { | 
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| 297 | Q_ASSERT(index >= 0 && index < 4); | 
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| 298 | return QVector4D(m[0][index], m[1][index], m[2][index], m[3][index]); | 
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| 299 | } | 
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| 300 |  | 
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| 301 | inline void QMatrix4x4::setRow(int index, const QVector4D& value) | 
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| 302 | { | 
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| 303 | Q_ASSERT(index >= 0 && index < 4); | 
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| 304 | m[0][index] = value.x(); | 
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| 305 | m[1][index] = value.y(); | 
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| 306 | m[2][index] = value.z(); | 
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| 307 | m[3][index] = value.w(); | 
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| 308 | flagBits = General; | 
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| 309 | } | 
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| 310 |  | 
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| 311 | Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor); | 
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| 312 |  | 
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| 313 | inline bool QMatrix4x4::isIdentity() const | 
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| 314 | { | 
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| 315 | if (flagBits == Identity) | 
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| 316 | return true; | 
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| 317 | if (m[0][0] != 1.0f || m[0][1] != 0.0f || m[0][2] != 0.0f) | 
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| 318 | return false; | 
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| 319 | if (m[0][3] != 0.0f || m[1][0] != 0.0f || m[1][1] != 1.0f) | 
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| 320 | return false; | 
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| 321 | if (m[1][2] != 0.0f || m[1][3] != 0.0f || m[2][0] != 0.0f) | 
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| 322 | return false; | 
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| 323 | if (m[2][1] != 0.0f || m[2][2] != 1.0f || m[2][3] != 0.0f) | 
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| 324 | return false; | 
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| 325 | if (m[3][0] != 0.0f || m[3][1] != 0.0f || m[3][2] != 0.0f) | 
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| 326 | return false; | 
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| 327 | return (m[3][3] == 1.0f); | 
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| 328 | } | 
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| 329 |  | 
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| 330 | inline void QMatrix4x4::setToIdentity() | 
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| 331 | { | 
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| 332 | m[0][0] = 1.0f; | 
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| 333 | m[0][1] = 0.0f; | 
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| 334 | m[0][2] = 0.0f; | 
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| 335 | m[0][3] = 0.0f; | 
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| 336 | m[1][0] = 0.0f; | 
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| 337 | m[1][1] = 1.0f; | 
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| 338 | m[1][2] = 0.0f; | 
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| 339 | m[1][3] = 0.0f; | 
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| 340 | m[2][0] = 0.0f; | 
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| 341 | m[2][1] = 0.0f; | 
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| 342 | m[2][2] = 1.0f; | 
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| 343 | m[2][3] = 0.0f; | 
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| 344 | m[3][0] = 0.0f; | 
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| 345 | m[3][1] = 0.0f; | 
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| 346 | m[3][2] = 0.0f; | 
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| 347 | m[3][3] = 1.0f; | 
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| 348 | flagBits = Identity; | 
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| 349 | } | 
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| 350 |  | 
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| 351 | inline void QMatrix4x4::fill(qreal value) | 
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| 352 | { | 
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| 353 | m[0][0] = value; | 
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| 354 | m[0][1] = value; | 
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| 355 | m[0][2] = value; | 
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| 356 | m[0][3] = value; | 
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| 357 | m[1][0] = value; | 
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| 358 | m[1][1] = value; | 
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| 359 | m[1][2] = value; | 
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| 360 | m[1][3] = value; | 
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| 361 | m[2][0] = value; | 
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| 362 | m[2][1] = value; | 
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| 363 | m[2][2] = value; | 
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| 364 | m[2][3] = value; | 
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| 365 | m[3][0] = value; | 
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| 366 | m[3][1] = value; | 
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| 367 | m[3][2] = value; | 
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| 368 | m[3][3] = value; | 
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| 369 | flagBits = General; | 
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| 370 | } | 
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| 371 |  | 
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| 372 | inline QMatrix4x4& QMatrix4x4::operator+=(const QMatrix4x4& other) | 
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| 373 | { | 
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| 374 | m[0][0] += other.m[0][0]; | 
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| 375 | m[0][1] += other.m[0][1]; | 
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| 376 | m[0][2] += other.m[0][2]; | 
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| 377 | m[0][3] += other.m[0][3]; | 
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| 378 | m[1][0] += other.m[1][0]; | 
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| 379 | m[1][1] += other.m[1][1]; | 
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| 380 | m[1][2] += other.m[1][2]; | 
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| 381 | m[1][3] += other.m[1][3]; | 
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| 382 | m[2][0] += other.m[2][0]; | 
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| 383 | m[2][1] += other.m[2][1]; | 
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| 384 | m[2][2] += other.m[2][2]; | 
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| 385 | m[2][3] += other.m[2][3]; | 
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| 386 | m[3][0] += other.m[3][0]; | 
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| 387 | m[3][1] += other.m[3][1]; | 
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| 388 | m[3][2] += other.m[3][2]; | 
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| 389 | m[3][3] += other.m[3][3]; | 
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| 390 | flagBits = General; | 
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| 391 | return *this; | 
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| 392 | } | 
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| 393 |  | 
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| 394 | inline QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other) | 
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| 395 | { | 
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| 396 | m[0][0] -= other.m[0][0]; | 
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| 397 | m[0][1] -= other.m[0][1]; | 
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| 398 | m[0][2] -= other.m[0][2]; | 
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| 399 | m[0][3] -= other.m[0][3]; | 
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| 400 | m[1][0] -= other.m[1][0]; | 
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| 401 | m[1][1] -= other.m[1][1]; | 
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| 402 | m[1][2] -= other.m[1][2]; | 
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| 403 | m[1][3] -= other.m[1][3]; | 
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| 404 | m[2][0] -= other.m[2][0]; | 
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| 405 | m[2][1] -= other.m[2][1]; | 
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| 406 | m[2][2] -= other.m[2][2]; | 
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| 407 | m[2][3] -= other.m[2][3]; | 
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| 408 | m[3][0] -= other.m[3][0]; | 
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| 409 | m[3][1] -= other.m[3][1]; | 
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| 410 | m[3][2] -= other.m[3][2]; | 
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| 411 | m[3][3] -= other.m[3][3]; | 
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| 412 | flagBits = General; | 
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| 413 | return *this; | 
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| 414 | } | 
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| 415 |  | 
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| 416 | inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& other) | 
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| 417 | { | 
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| 418 | if (flagBits == Identity) { | 
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| 419 | *this = other; | 
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| 420 | return *this; | 
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| 421 | } else if (other.flagBits == Identity) { | 
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| 422 | return *this; | 
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| 423 | } else { | 
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| 424 | *this = *this * other; | 
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| 425 | return *this; | 
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| 426 | } | 
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| 427 | } | 
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| 428 |  | 
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| 429 | inline QMatrix4x4& QMatrix4x4::operator*=(qreal factor) | 
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| 430 | { | 
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| 431 | m[0][0] *= factor; | 
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| 432 | m[0][1] *= factor; | 
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| 433 | m[0][2] *= factor; | 
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| 434 | m[0][3] *= factor; | 
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| 435 | m[1][0] *= factor; | 
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| 436 | m[1][1] *= factor; | 
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| 437 | m[1][2] *= factor; | 
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| 438 | m[1][3] *= factor; | 
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| 439 | m[2][0] *= factor; | 
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| 440 | m[2][1] *= factor; | 
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| 441 | m[2][2] *= factor; | 
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| 442 | m[2][3] *= factor; | 
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| 443 | m[3][0] *= factor; | 
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| 444 | m[3][1] *= factor; | 
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| 445 | m[3][2] *= factor; | 
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| 446 | m[3][3] *= factor; | 
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| 447 | flagBits = General; | 
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| 448 | return *this; | 
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| 449 | } | 
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| 450 |  | 
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| 451 | inline bool QMatrix4x4::operator==(const QMatrix4x4& other) const | 
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| 452 | { | 
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| 453 | return m[0][0] == other.m[0][0] && | 
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| 454 | m[0][1] == other.m[0][1] && | 
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| 455 | m[0][2] == other.m[0][2] && | 
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| 456 | m[0][3] == other.m[0][3] && | 
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| 457 | m[1][0] == other.m[1][0] && | 
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| 458 | m[1][1] == other.m[1][1] && | 
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| 459 | m[1][2] == other.m[1][2] && | 
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| 460 | m[1][3] == other.m[1][3] && | 
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| 461 | m[2][0] == other.m[2][0] && | 
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| 462 | m[2][1] == other.m[2][1] && | 
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| 463 | m[2][2] == other.m[2][2] && | 
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| 464 | m[2][3] == other.m[2][3] && | 
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| 465 | m[3][0] == other.m[3][0] && | 
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| 466 | m[3][1] == other.m[3][1] && | 
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| 467 | m[3][2] == other.m[3][2] && | 
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| 468 | m[3][3] == other.m[3][3]; | 
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| 469 | } | 
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| 470 |  | 
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| 471 | inline bool QMatrix4x4::operator!=(const QMatrix4x4& other) const | 
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| 472 | { | 
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| 473 | return m[0][0] != other.m[0][0] || | 
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| 474 | m[0][1] != other.m[0][1] || | 
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| 475 | m[0][2] != other.m[0][2] || | 
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| 476 | m[0][3] != other.m[0][3] || | 
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| 477 | m[1][0] != other.m[1][0] || | 
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| 478 | m[1][1] != other.m[1][1] || | 
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| 479 | m[1][2] != other.m[1][2] || | 
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| 480 | m[1][3] != other.m[1][3] || | 
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| 481 | m[2][0] != other.m[2][0] || | 
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| 482 | m[2][1] != other.m[2][1] || | 
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| 483 | m[2][2] != other.m[2][2] || | 
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| 484 | m[2][3] != other.m[2][3] || | 
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| 485 | m[3][0] != other.m[3][0] || | 
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| 486 | m[3][1] != other.m[3][1] || | 
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| 487 | m[3][2] != other.m[3][2] || | 
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| 488 | m[3][3] != other.m[3][3]; | 
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| 489 | } | 
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| 490 |  | 
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| 491 | inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2) | 
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| 492 | { | 
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| 493 | QMatrix4x4 m(1); | 
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| 494 | m.m[0][0] = m1.m[0][0] + m2.m[0][0]; | 
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| 495 | m.m[0][1] = m1.m[0][1] + m2.m[0][1]; | 
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| 496 | m.m[0][2] = m1.m[0][2] + m2.m[0][2]; | 
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| 497 | m.m[0][3] = m1.m[0][3] + m2.m[0][3]; | 
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| 498 | m.m[1][0] = m1.m[1][0] + m2.m[1][0]; | 
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| 499 | m.m[1][1] = m1.m[1][1] + m2.m[1][1]; | 
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| 500 | m.m[1][2] = m1.m[1][2] + m2.m[1][2]; | 
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| 501 | m.m[1][3] = m1.m[1][3] + m2.m[1][3]; | 
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| 502 | m.m[2][0] = m1.m[2][0] + m2.m[2][0]; | 
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| 503 | m.m[2][1] = m1.m[2][1] + m2.m[2][1]; | 
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| 504 | m.m[2][2] = m1.m[2][2] + m2.m[2][2]; | 
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| 505 | m.m[2][3] = m1.m[2][3] + m2.m[2][3]; | 
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| 506 | m.m[3][0] = m1.m[3][0] + m2.m[3][0]; | 
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| 507 | m.m[3][1] = m1.m[3][1] + m2.m[3][1]; | 
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| 508 | m.m[3][2] = m1.m[3][2] + m2.m[3][2]; | 
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| 509 | m.m[3][3] = m1.m[3][3] + m2.m[3][3]; | 
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| 510 | return m; | 
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| 511 | } | 
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| 512 |  | 
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| 513 | inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2) | 
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| 514 | { | 
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| 515 | QMatrix4x4 m(1); | 
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| 516 | m.m[0][0] = m1.m[0][0] - m2.m[0][0]; | 
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| 517 | m.m[0][1] = m1.m[0][1] - m2.m[0][1]; | 
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| 518 | m.m[0][2] = m1.m[0][2] - m2.m[0][2]; | 
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| 519 | m.m[0][3] = m1.m[0][3] - m2.m[0][3]; | 
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| 520 | m.m[1][0] = m1.m[1][0] - m2.m[1][0]; | 
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| 521 | m.m[1][1] = m1.m[1][1] - m2.m[1][1]; | 
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| 522 | m.m[1][2] = m1.m[1][2] - m2.m[1][2]; | 
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| 523 | m.m[1][3] = m1.m[1][3] - m2.m[1][3]; | 
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| 524 | m.m[2][0] = m1.m[2][0] - m2.m[2][0]; | 
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| 525 | m.m[2][1] = m1.m[2][1] - m2.m[2][1]; | 
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| 526 | m.m[2][2] = m1.m[2][2] - m2.m[2][2]; | 
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| 527 | m.m[2][3] = m1.m[2][3] - m2.m[2][3]; | 
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| 528 | m.m[3][0] = m1.m[3][0] - m2.m[3][0]; | 
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| 529 | m.m[3][1] = m1.m[3][1] - m2.m[3][1]; | 
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| 530 | m.m[3][2] = m1.m[3][2] - m2.m[3][2]; | 
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| 531 | m.m[3][3] = m1.m[3][3] - m2.m[3][3]; | 
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| 532 | return m; | 
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| 533 | } | 
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| 534 |  | 
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| 535 | inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2) | 
|---|
| 536 | { | 
|---|
| 537 | if (m1.flagBits == QMatrix4x4::Identity) | 
|---|
| 538 | return m2; | 
|---|
| 539 | else if (m2.flagBits == QMatrix4x4::Identity) | 
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| 540 | return m1; | 
|---|
| 541 |  | 
|---|
| 542 | QMatrix4x4 m(1); | 
|---|
| 543 | m.m[0][0] = m1.m[0][0] * m2.m[0][0] + | 
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| 544 | m1.m[1][0] * m2.m[0][1] + | 
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| 545 | m1.m[2][0] * m2.m[0][2] + | 
|---|
| 546 | m1.m[3][0] * m2.m[0][3]; | 
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| 547 | m.m[0][1] = m1.m[0][1] * m2.m[0][0] + | 
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| 548 | m1.m[1][1] * m2.m[0][1] + | 
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| 549 | m1.m[2][1] * m2.m[0][2] + | 
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| 550 | m1.m[3][1] * m2.m[0][3]; | 
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| 551 | m.m[0][2] = m1.m[0][2] * m2.m[0][0] + | 
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| 552 | m1.m[1][2] * m2.m[0][1] + | 
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| 553 | m1.m[2][2] * m2.m[0][2] + | 
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| 554 | m1.m[3][2] * m2.m[0][3]; | 
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| 555 | m.m[0][3] = m1.m[0][3] * m2.m[0][0] + | 
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| 556 | m1.m[1][3] * m2.m[0][1] + | 
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| 557 | m1.m[2][3] * m2.m[0][2] + | 
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| 558 | m1.m[3][3] * m2.m[0][3]; | 
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| 559 | m.m[1][0] = m1.m[0][0] * m2.m[1][0] + | 
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| 560 | m1.m[1][0] * m2.m[1][1] + | 
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| 561 | m1.m[2][0] * m2.m[1][2] + | 
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| 562 | m1.m[3][0] * m2.m[1][3]; | 
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| 563 | m.m[1][1] = m1.m[0][1] * m2.m[1][0] + | 
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| 564 | m1.m[1][1] * m2.m[1][1] + | 
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| 565 | m1.m[2][1] * m2.m[1][2] + | 
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| 566 | m1.m[3][1] * m2.m[1][3]; | 
|---|
| 567 | m.m[1][2] = m1.m[0][2] * m2.m[1][0] + | 
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| 568 | m1.m[1][2] * m2.m[1][1] + | 
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| 569 | m1.m[2][2] * m2.m[1][2] + | 
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| 570 | m1.m[3][2] * m2.m[1][3]; | 
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| 571 | m.m[1][3] = m1.m[0][3] * m2.m[1][0] + | 
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| 572 | m1.m[1][3] * m2.m[1][1] + | 
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| 573 | m1.m[2][3] * m2.m[1][2] + | 
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| 574 | m1.m[3][3] * m2.m[1][3]; | 
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| 575 | m.m[2][0] = m1.m[0][0] * m2.m[2][0] + | 
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| 576 | m1.m[1][0] * m2.m[2][1] + | 
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| 577 | m1.m[2][0] * m2.m[2][2] + | 
|---|
| 578 | m1.m[3][0] * m2.m[2][3]; | 
|---|
| 579 | m.m[2][1] = m1.m[0][1] * m2.m[2][0] + | 
|---|
| 580 | m1.m[1][1] * m2.m[2][1] + | 
|---|
| 581 | m1.m[2][1] * m2.m[2][2] + | 
|---|
| 582 | m1.m[3][1] * m2.m[2][3]; | 
|---|
| 583 | m.m[2][2] = m1.m[0][2] * m2.m[2][0] + | 
|---|
| 584 | m1.m[1][2] * m2.m[2][1] + | 
|---|
| 585 | m1.m[2][2] * m2.m[2][2] + | 
|---|
| 586 | m1.m[3][2] * m2.m[2][3]; | 
|---|
| 587 | m.m[2][3] = m1.m[0][3] * m2.m[2][0] + | 
|---|
| 588 | m1.m[1][3] * m2.m[2][1] + | 
|---|
| 589 | m1.m[2][3] * m2.m[2][2] + | 
|---|
| 590 | m1.m[3][3] * m2.m[2][3]; | 
|---|
| 591 | m.m[3][0] = m1.m[0][0] * m2.m[3][0] + | 
|---|
| 592 | m1.m[1][0] * m2.m[3][1] + | 
|---|
| 593 | m1.m[2][0] * m2.m[3][2] + | 
|---|
| 594 | m1.m[3][0] * m2.m[3][3]; | 
|---|
| 595 | m.m[3][1] = m1.m[0][1] * m2.m[3][0] + | 
|---|
| 596 | m1.m[1][1] * m2.m[3][1] + | 
|---|
| 597 | m1.m[2][1] * m2.m[3][2] + | 
|---|
| 598 | m1.m[3][1] * m2.m[3][3]; | 
|---|
| 599 | m.m[3][2] = m1.m[0][2] * m2.m[3][0] + | 
|---|
| 600 | m1.m[1][2] * m2.m[3][1] + | 
|---|
| 601 | m1.m[2][2] * m2.m[3][2] + | 
|---|
| 602 | m1.m[3][2] * m2.m[3][3]; | 
|---|
| 603 | m.m[3][3] = m1.m[0][3] * m2.m[3][0] + | 
|---|
| 604 | m1.m[1][3] * m2.m[3][1] + | 
|---|
| 605 | m1.m[2][3] * m2.m[3][2] + | 
|---|
| 606 | m1.m[3][3] * m2.m[3][3]; | 
|---|
| 607 | return m; | 
|---|
| 608 | } | 
|---|
| 609 |  | 
|---|
| 610 | #ifndef QT_NO_VECTOR3D | 
|---|
| 611 |  | 
|---|
| 612 | inline QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix) | 
|---|
| 613 | { | 
|---|
| 614 | qreal x, y, z, w; | 
|---|
| 615 | x = vector.x() * matrix.m[0][0] + | 
|---|
| 616 | vector.y() * matrix.m[0][1] + | 
|---|
| 617 | vector.z() * matrix.m[0][2] + | 
|---|
| 618 | matrix.m[0][3]; | 
|---|
| 619 | y = vector.x() * matrix.m[1][0] + | 
|---|
| 620 | vector.y() * matrix.m[1][1] + | 
|---|
| 621 | vector.z() * matrix.m[1][2] + | 
|---|
| 622 | matrix.m[1][3]; | 
|---|
| 623 | z = vector.x() * matrix.m[2][0] + | 
|---|
| 624 | vector.y() * matrix.m[2][1] + | 
|---|
| 625 | vector.z() * matrix.m[2][2] + | 
|---|
| 626 | matrix.m[2][3]; | 
|---|
| 627 | w = vector.x() * matrix.m[3][0] + | 
|---|
| 628 | vector.y() * matrix.m[3][1] + | 
|---|
| 629 | vector.z() * matrix.m[3][2] + | 
|---|
| 630 | matrix.m[3][3]; | 
|---|
| 631 | if (w == 1.0f) | 
|---|
| 632 | return QVector3D(x, y, z); | 
|---|
| 633 | else | 
|---|
| 634 | return QVector3D(x / w, y / w, z / w); | 
|---|
| 635 | } | 
|---|
| 636 |  | 
|---|
| 637 | inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector) | 
|---|
| 638 | { | 
|---|
| 639 | qreal x, y, z, w; | 
|---|
| 640 | if (matrix.flagBits == QMatrix4x4::Identity) { | 
|---|
| 641 | return vector; | 
|---|
| 642 | } else if (matrix.flagBits == QMatrix4x4::Translation) { | 
|---|
| 643 | return QVector3D(vector.x() + matrix.m[3][0], | 
|---|
| 644 | vector.y() + matrix.m[3][1], | 
|---|
| 645 | vector.z() + matrix.m[3][2]); | 
|---|
| 646 | } else if (matrix.flagBits == | 
|---|
| 647 | (QMatrix4x4::Translation | QMatrix4x4::Scale)) { | 
|---|
| 648 | return QVector3D(vector.x() * matrix.m[0][0] + matrix.m[3][0], | 
|---|
| 649 | vector.y() * matrix.m[1][1] + matrix.m[3][1], | 
|---|
| 650 | vector.z() * matrix.m[2][2] + matrix.m[3][2]); | 
|---|
| 651 | } else if (matrix.flagBits == QMatrix4x4::Scale) { | 
|---|
| 652 | return QVector3D(vector.x() * matrix.m[0][0], | 
|---|
| 653 | vector.y() * matrix.m[1][1], | 
|---|
| 654 | vector.z() * matrix.m[2][2]); | 
|---|
| 655 | } else { | 
|---|
| 656 | x = vector.x() * matrix.m[0][0] + | 
|---|
| 657 | vector.y() * matrix.m[1][0] + | 
|---|
| 658 | vector.z() * matrix.m[2][0] + | 
|---|
| 659 | matrix.m[3][0]; | 
|---|
| 660 | y = vector.x() * matrix.m[0][1] + | 
|---|
| 661 | vector.y() * matrix.m[1][1] + | 
|---|
| 662 | vector.z() * matrix.m[2][1] + | 
|---|
| 663 | matrix.m[3][1]; | 
|---|
| 664 | z = vector.x() * matrix.m[0][2] + | 
|---|
| 665 | vector.y() * matrix.m[1][2] + | 
|---|
| 666 | vector.z() * matrix.m[2][2] + | 
|---|
| 667 | matrix.m[3][2]; | 
|---|
| 668 | w = vector.x() * matrix.m[0][3] + | 
|---|
| 669 | vector.y() * matrix.m[1][3] + | 
|---|
| 670 | vector.z() * matrix.m[2][3] + | 
|---|
| 671 | matrix.m[3][3]; | 
|---|
| 672 | if (w == 1.0f) | 
|---|
| 673 | return QVector3D(x, y, z); | 
|---|
| 674 | else | 
|---|
| 675 | return QVector3D(x / w, y / w, z / w); | 
|---|
| 676 | } | 
|---|
| 677 | } | 
|---|
| 678 |  | 
|---|
| 679 | #endif | 
|---|
| 680 |  | 
|---|
| 681 | #ifndef QT_NO_VECTOR4D | 
|---|
| 682 |  | 
|---|
| 683 | inline QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix) | 
|---|
| 684 | { | 
|---|
| 685 | qreal x, y, z, w; | 
|---|
| 686 | x = vector.x() * matrix.m[0][0] + | 
|---|
| 687 | vector.y() * matrix.m[0][1] + | 
|---|
| 688 | vector.z() * matrix.m[0][2] + | 
|---|
| 689 | vector.w() * matrix.m[0][3]; | 
|---|
| 690 | y = vector.x() * matrix.m[1][0] + | 
|---|
| 691 | vector.y() * matrix.m[1][1] + | 
|---|
| 692 | vector.z() * matrix.m[1][2] + | 
|---|
| 693 | vector.w() * matrix.m[1][3]; | 
|---|
| 694 | z = vector.x() * matrix.m[2][0] + | 
|---|
| 695 | vector.y() * matrix.m[2][1] + | 
|---|
| 696 | vector.z() * matrix.m[2][2] + | 
|---|
| 697 | vector.w() * matrix.m[2][3]; | 
|---|
| 698 | w = vector.x() * matrix.m[3][0] + | 
|---|
| 699 | vector.y() * matrix.m[3][1] + | 
|---|
| 700 | vector.z() * matrix.m[3][2] + | 
|---|
| 701 | vector.w() * matrix.m[3][3]; | 
|---|
| 702 | return QVector4D(x, y, z, w); | 
|---|
| 703 | } | 
|---|
| 704 |  | 
|---|
| 705 | inline QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector) | 
|---|
| 706 | { | 
|---|
| 707 | qreal x, y, z, w; | 
|---|
| 708 | x = vector.x() * matrix.m[0][0] + | 
|---|
| 709 | vector.y() * matrix.m[1][0] + | 
|---|
| 710 | vector.z() * matrix.m[2][0] + | 
|---|
| 711 | vector.w() * matrix.m[3][0]; | 
|---|
| 712 | y = vector.x() * matrix.m[0][1] + | 
|---|
| 713 | vector.y() * matrix.m[1][1] + | 
|---|
| 714 | vector.z() * matrix.m[2][1] + | 
|---|
| 715 | vector.w() * matrix.m[3][1]; | 
|---|
| 716 | z = vector.x() * matrix.m[0][2] + | 
|---|
| 717 | vector.y() * matrix.m[1][2] + | 
|---|
| 718 | vector.z() * matrix.m[2][2] + | 
|---|
| 719 | vector.w() * matrix.m[3][2]; | 
|---|
| 720 | w = vector.x() * matrix.m[0][3] + | 
|---|
| 721 | vector.y() * matrix.m[1][3] + | 
|---|
| 722 | vector.z() * matrix.m[2][3] + | 
|---|
| 723 | vector.w() * matrix.m[3][3]; | 
|---|
| 724 | return QVector4D(x, y, z, w); | 
|---|
| 725 | } | 
|---|
| 726 |  | 
|---|
| 727 | #endif | 
|---|
| 728 |  | 
|---|
| 729 | inline QPoint operator*(const QPoint& point, const QMatrix4x4& matrix) | 
|---|
| 730 | { | 
|---|
| 731 | qreal xin, yin; | 
|---|
| 732 | qreal x, y, w; | 
|---|
| 733 | xin = point.x(); | 
|---|
| 734 | yin = point.y(); | 
|---|
| 735 | x = xin * matrix.m[0][0] + | 
|---|
| 736 | yin * matrix.m[0][1] + | 
|---|
| 737 | matrix.m[0][3]; | 
|---|
| 738 | y = xin * matrix.m[1][0] + | 
|---|
| 739 | yin * matrix.m[1][1] + | 
|---|
| 740 | matrix.m[1][3]; | 
|---|
| 741 | w = xin * matrix.m[3][0] + | 
|---|
| 742 | yin * matrix.m[3][1] + | 
|---|
| 743 | matrix.m[3][3]; | 
|---|
| 744 | if (w == 1.0f) | 
|---|
| 745 | return QPoint(qRound(x), qRound(y)); | 
|---|
| 746 | else | 
|---|
| 747 | return QPoint(qRound(x / w), qRound(y / w)); | 
|---|
| 748 | } | 
|---|
| 749 |  | 
|---|
| 750 | inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix) | 
|---|
| 751 | { | 
|---|
| 752 | qreal xin, yin; | 
|---|
| 753 | qreal x, y, w; | 
|---|
| 754 | xin = point.x(); | 
|---|
| 755 | yin = point.y(); | 
|---|
| 756 | x = xin * matrix.m[0][0] + | 
|---|
| 757 | yin * matrix.m[0][1] + | 
|---|
| 758 | matrix.m[0][3]; | 
|---|
| 759 | y = xin * matrix.m[1][0] + | 
|---|
| 760 | yin * matrix.m[1][1] + | 
|---|
| 761 | matrix.m[1][3]; | 
|---|
| 762 | w = xin * matrix.m[3][0] + | 
|---|
| 763 | yin * matrix.m[3][1] + | 
|---|
| 764 | matrix.m[3][3]; | 
|---|
| 765 | if (w == 1.0f) { | 
|---|
| 766 | return QPointF(qreal(x), qreal(y)); | 
|---|
| 767 | } else { | 
|---|
| 768 | return QPointF(qreal(x / w), qreal(y / w)); | 
|---|
| 769 | } | 
|---|
| 770 | } | 
|---|
| 771 |  | 
|---|
| 772 | inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point) | 
|---|
| 773 | { | 
|---|
| 774 | qreal xin, yin; | 
|---|
| 775 | qreal x, y, w; | 
|---|
| 776 | xin = point.x(); | 
|---|
| 777 | yin = point.y(); | 
|---|
| 778 | if (matrix.flagBits == QMatrix4x4::Identity) { | 
|---|
| 779 | return point; | 
|---|
| 780 | } else if (matrix.flagBits == QMatrix4x4::Translation) { | 
|---|
| 781 | return QPoint(qRound(xin + matrix.m[3][0]), | 
|---|
| 782 | qRound(yin + matrix.m[3][1])); | 
|---|
| 783 | } else if (matrix.flagBits == | 
|---|
| 784 | (QMatrix4x4::Translation | QMatrix4x4::Scale)) { | 
|---|
| 785 | return QPoint(qRound(xin * matrix.m[0][0] + matrix.m[3][0]), | 
|---|
| 786 | qRound(yin * matrix.m[1][1] + matrix.m[3][1])); | 
|---|
| 787 | } else if (matrix.flagBits == QMatrix4x4::Scale) { | 
|---|
| 788 | return QPoint(qRound(xin * matrix.m[0][0]), | 
|---|
| 789 | qRound(yin * matrix.m[1][1])); | 
|---|
| 790 | } else { | 
|---|
| 791 | x = xin * matrix.m[0][0] + | 
|---|
| 792 | yin * matrix.m[1][0] + | 
|---|
| 793 | matrix.m[3][0]; | 
|---|
| 794 | y = xin * matrix.m[0][1] + | 
|---|
| 795 | yin * matrix.m[1][1] + | 
|---|
| 796 | matrix.m[3][1]; | 
|---|
| 797 | w = xin * matrix.m[0][3] + | 
|---|
| 798 | yin * matrix.m[1][3] + | 
|---|
| 799 | matrix.m[3][3]; | 
|---|
| 800 | if (w == 1.0f) | 
|---|
| 801 | return QPoint(qRound(x), qRound(y)); | 
|---|
| 802 | else | 
|---|
| 803 | return QPoint(qRound(x / w), qRound(y / w)); | 
|---|
| 804 | } | 
|---|
| 805 | } | 
|---|
| 806 |  | 
|---|
| 807 | inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point) | 
|---|
| 808 | { | 
|---|
| 809 | qreal xin, yin; | 
|---|
| 810 | qreal x, y, w; | 
|---|
| 811 | xin = point.x(); | 
|---|
| 812 | yin = point.y(); | 
|---|
| 813 | if (matrix.flagBits == QMatrix4x4::Identity) { | 
|---|
| 814 | return point; | 
|---|
| 815 | } else if (matrix.flagBits == QMatrix4x4::Translation) { | 
|---|
| 816 | return QPointF(xin + matrix.m[3][0], | 
|---|
| 817 | yin + matrix.m[3][1]); | 
|---|
| 818 | } else if (matrix.flagBits == | 
|---|
| 819 | (QMatrix4x4::Translation | QMatrix4x4::Scale)) { | 
|---|
| 820 | return QPointF(xin * matrix.m[0][0] + matrix.m[3][0], | 
|---|
| 821 | yin * matrix.m[1][1] + matrix.m[3][1]); | 
|---|
| 822 | } else if (matrix.flagBits == QMatrix4x4::Scale) { | 
|---|
| 823 | return QPointF(xin * matrix.m[0][0], | 
|---|
| 824 | yin * matrix.m[1][1]); | 
|---|
| 825 | } else { | 
|---|
| 826 | x = xin * matrix.m[0][0] + | 
|---|
| 827 | yin * matrix.m[1][0] + | 
|---|
| 828 | matrix.m[3][0]; | 
|---|
| 829 | y = xin * matrix.m[0][1] + | 
|---|
| 830 | yin * matrix.m[1][1] + | 
|---|
| 831 | matrix.m[3][1]; | 
|---|
| 832 | w = xin * matrix.m[0][3] + | 
|---|
| 833 | yin * matrix.m[1][3] + | 
|---|
| 834 | matrix.m[3][3]; | 
|---|
| 835 | if (w == 1.0f) { | 
|---|
| 836 | return QPointF(qreal(x), qreal(y)); | 
|---|
| 837 | } else { | 
|---|
| 838 | return QPointF(qreal(x / w), qreal(y / w)); | 
|---|
| 839 | } | 
|---|
| 840 | } | 
|---|
| 841 | } | 
|---|
| 842 |  | 
|---|
| 843 | inline QMatrix4x4 operator-(const QMatrix4x4& matrix) | 
|---|
| 844 | { | 
|---|
| 845 | QMatrix4x4 m(1); | 
|---|
| 846 | m.m[0][0] = -matrix.m[0][0]; | 
|---|
| 847 | m.m[0][1] = -matrix.m[0][1]; | 
|---|
| 848 | m.m[0][2] = -matrix.m[0][2]; | 
|---|
| 849 | m.m[0][3] = -matrix.m[0][3]; | 
|---|
| 850 | m.m[1][0] = -matrix.m[1][0]; | 
|---|
| 851 | m.m[1][1] = -matrix.m[1][1]; | 
|---|
| 852 | m.m[1][2] = -matrix.m[1][2]; | 
|---|
| 853 | m.m[1][3] = -matrix.m[1][3]; | 
|---|
| 854 | m.m[2][0] = -matrix.m[2][0]; | 
|---|
| 855 | m.m[2][1] = -matrix.m[2][1]; | 
|---|
| 856 | m.m[2][2] = -matrix.m[2][2]; | 
|---|
| 857 | m.m[2][3] = -matrix.m[2][3]; | 
|---|
| 858 | m.m[3][0] = -matrix.m[3][0]; | 
|---|
| 859 | m.m[3][1] = -matrix.m[3][1]; | 
|---|
| 860 | m.m[3][2] = -matrix.m[3][2]; | 
|---|
| 861 | m.m[3][3] = -matrix.m[3][3]; | 
|---|
| 862 | return m; | 
|---|
| 863 | } | 
|---|
| 864 |  | 
|---|
| 865 | inline QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix) | 
|---|
| 866 | { | 
|---|
| 867 | QMatrix4x4 m(1); | 
|---|
| 868 | m.m[0][0] = matrix.m[0][0] * factor; | 
|---|
| 869 | m.m[0][1] = matrix.m[0][1] * factor; | 
|---|
| 870 | m.m[0][2] = matrix.m[0][2] * factor; | 
|---|
| 871 | m.m[0][3] = matrix.m[0][3] * factor; | 
|---|
| 872 | m.m[1][0] = matrix.m[1][0] * factor; | 
|---|
| 873 | m.m[1][1] = matrix.m[1][1] * factor; | 
|---|
| 874 | m.m[1][2] = matrix.m[1][2] * factor; | 
|---|
| 875 | m.m[1][3] = matrix.m[1][3] * factor; | 
|---|
| 876 | m.m[2][0] = matrix.m[2][0] * factor; | 
|---|
| 877 | m.m[2][1] = matrix.m[2][1] * factor; | 
|---|
| 878 | m.m[2][2] = matrix.m[2][2] * factor; | 
|---|
| 879 | m.m[2][3] = matrix.m[2][3] * factor; | 
|---|
| 880 | m.m[3][0] = matrix.m[3][0] * factor; | 
|---|
| 881 | m.m[3][1] = matrix.m[3][1] * factor; | 
|---|
| 882 | m.m[3][2] = matrix.m[3][2] * factor; | 
|---|
| 883 | m.m[3][3] = matrix.m[3][3] * factor; | 
|---|
| 884 | return m; | 
|---|
| 885 | } | 
|---|
| 886 |  | 
|---|
| 887 | inline QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor) | 
|---|
| 888 | { | 
|---|
| 889 | QMatrix4x4 m(1); | 
|---|
| 890 | m.m[0][0] = matrix.m[0][0] * factor; | 
|---|
| 891 | m.m[0][1] = matrix.m[0][1] * factor; | 
|---|
| 892 | m.m[0][2] = matrix.m[0][2] * factor; | 
|---|
| 893 | m.m[0][3] = matrix.m[0][3] * factor; | 
|---|
| 894 | m.m[1][0] = matrix.m[1][0] * factor; | 
|---|
| 895 | m.m[1][1] = matrix.m[1][1] * factor; | 
|---|
| 896 | m.m[1][2] = matrix.m[1][2] * factor; | 
|---|
| 897 | m.m[1][3] = matrix.m[1][3] * factor; | 
|---|
| 898 | m.m[2][0] = matrix.m[2][0] * factor; | 
|---|
| 899 | m.m[2][1] = matrix.m[2][1] * factor; | 
|---|
| 900 | m.m[2][2] = matrix.m[2][2] * factor; | 
|---|
| 901 | m.m[2][3] = matrix.m[2][3] * factor; | 
|---|
| 902 | m.m[3][0] = matrix.m[3][0] * factor; | 
|---|
| 903 | m.m[3][1] = matrix.m[3][1] * factor; | 
|---|
| 904 | m.m[3][2] = matrix.m[3][2] * factor; | 
|---|
| 905 | m.m[3][3] = matrix.m[3][3] * factor; | 
|---|
| 906 | return m; | 
|---|
| 907 | } | 
|---|
| 908 |  | 
|---|
| 909 | inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2) | 
|---|
| 910 | { | 
|---|
| 911 | return qFuzzyCompare(m1.m[0][0], m2.m[0][0]) && | 
|---|
| 912 | qFuzzyCompare(m1.m[0][1], m2.m[0][1]) && | 
|---|
| 913 | qFuzzyCompare(m1.m[0][2], m2.m[0][2]) && | 
|---|
| 914 | qFuzzyCompare(m1.m[0][3], m2.m[0][3]) && | 
|---|
| 915 | qFuzzyCompare(m1.m[1][0], m2.m[1][0]) && | 
|---|
| 916 | qFuzzyCompare(m1.m[1][1], m2.m[1][1]) && | 
|---|
| 917 | qFuzzyCompare(m1.m[1][2], m2.m[1][2]) && | 
|---|
| 918 | qFuzzyCompare(m1.m[1][3], m2.m[1][3]) && | 
|---|
| 919 | qFuzzyCompare(m1.m[2][0], m2.m[2][0]) && | 
|---|
| 920 | qFuzzyCompare(m1.m[2][1], m2.m[2][1]) && | 
|---|
| 921 | qFuzzyCompare(m1.m[2][2], m2.m[2][2]) && | 
|---|
| 922 | qFuzzyCompare(m1.m[2][3], m2.m[2][3]) && | 
|---|
| 923 | qFuzzyCompare(m1.m[3][0], m2.m[3][0]) && | 
|---|
| 924 | qFuzzyCompare(m1.m[3][1], m2.m[3][1]) && | 
|---|
| 925 | qFuzzyCompare(m1.m[3][2], m2.m[3][2]) && | 
|---|
| 926 | qFuzzyCompare(m1.m[3][3], m2.m[3][3]); | 
|---|
| 927 | } | 
|---|
| 928 |  | 
|---|
| 929 | inline QPoint QMatrix4x4::map(const QPoint& point) const | 
|---|
| 930 | { | 
|---|
| 931 | return *this * point; | 
|---|
| 932 | } | 
|---|
| 933 |  | 
|---|
| 934 | inline QPointF QMatrix4x4::map(const QPointF& point) const | 
|---|
| 935 | { | 
|---|
| 936 | return *this * point; | 
|---|
| 937 | } | 
|---|
| 938 |  | 
|---|
| 939 | #ifndef QT_NO_VECTOR3D | 
|---|
| 940 |  | 
|---|
| 941 | inline QVector3D QMatrix4x4::map(const QVector3D& point) const | 
|---|
| 942 | { | 
|---|
| 943 | return *this * point; | 
|---|
| 944 | } | 
|---|
| 945 |  | 
|---|
| 946 | inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const | 
|---|
| 947 | { | 
|---|
| 948 | if (flagBits == Identity || flagBits == Translation) { | 
|---|
| 949 | return vector; | 
|---|
| 950 | } else if (flagBits == Scale || flagBits == (Translation | Scale)) { | 
|---|
| 951 | return QVector3D(vector.x() * m[0][0], | 
|---|
| 952 | vector.y() * m[1][1], | 
|---|
| 953 | vector.z() * m[2][2]); | 
|---|
| 954 | } else { | 
|---|
| 955 | return QVector3D(vector.x() * m[0][0] + | 
|---|
| 956 | vector.y() * m[1][0] + | 
|---|
| 957 | vector.z() * m[2][0], | 
|---|
| 958 | vector.x() * m[0][1] + | 
|---|
| 959 | vector.y() * m[1][1] + | 
|---|
| 960 | vector.z() * m[2][1], | 
|---|
| 961 | vector.x() * m[0][2] + | 
|---|
| 962 | vector.y() * m[1][2] + | 
|---|
| 963 | vector.z() * m[2][2]); | 
|---|
| 964 | } | 
|---|
| 965 | } | 
|---|
| 966 |  | 
|---|
| 967 | #endif | 
|---|
| 968 |  | 
|---|
| 969 | #ifndef QT_NO_VECTOR4D | 
|---|
| 970 |  | 
|---|
| 971 | inline QVector4D QMatrix4x4::map(const QVector4D& point) const | 
|---|
| 972 | { | 
|---|
| 973 | return *this * point; | 
|---|
| 974 | } | 
|---|
| 975 |  | 
|---|
| 976 | #endif | 
|---|
| 977 |  | 
|---|
| 978 | inline qreal *QMatrix4x4::data() | 
|---|
| 979 | { | 
|---|
| 980 | // We have to assume that the caller will modify the matrix elements, | 
|---|
| 981 | // so we flip it over to "General" mode. | 
|---|
| 982 | flagBits = General; | 
|---|
| 983 | return m[0]; | 
|---|
| 984 | } | 
|---|
| 985 |  | 
|---|
| 986 | #ifndef QT_NO_DEBUG_STREAM | 
|---|
| 987 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m); | 
|---|
| 988 | #endif | 
|---|
| 989 |  | 
|---|
| 990 | #ifndef QT_NO_DATASTREAM | 
|---|
| 991 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix4x4 &); | 
|---|
| 992 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix4x4 &); | 
|---|
| 993 | #endif | 
|---|
| 994 |  | 
|---|
| 995 | template <int N, int M> | 
|---|
| 996 | QMatrix4x4 qGenericMatrixToMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix) | 
|---|
| 997 | { | 
|---|
| 998 | return QMatrix4x4(matrix.constData(), N, M); | 
|---|
| 999 | } | 
|---|
| 1000 |  | 
|---|
| 1001 | template <int N, int M> | 
|---|
| 1002 | QGenericMatrix<N, M, qreal> qGenericMatrixFromMatrix4x4(const QMatrix4x4& matrix) | 
|---|
| 1003 | { | 
|---|
| 1004 | QGenericMatrix<N, M, qreal> result; | 
|---|
| 1005 | const qreal *m = matrix.constData(); | 
|---|
| 1006 | qreal *values = result.data(); | 
|---|
| 1007 | for (int col = 0; col < N; ++col) { | 
|---|
| 1008 | for (int row = 0; row < M; ++row) { | 
|---|
| 1009 | if (col < 4 && row < 4) | 
|---|
| 1010 | values[col * M + row] = m[col * 4 + row]; | 
|---|
| 1011 | else if (col == row) | 
|---|
| 1012 | values[col * M + row] = 1.0f; | 
|---|
| 1013 | else | 
|---|
| 1014 | values[col * M + row] = 0.0f; | 
|---|
| 1015 | } | 
|---|
| 1016 | } | 
|---|
| 1017 | return result; | 
|---|
| 1018 | } | 
|---|
| 1019 |  | 
|---|
| 1020 | #endif | 
|---|
| 1021 |  | 
|---|
| 1022 | QT_END_NAMESPACE | 
|---|
| 1023 |  | 
|---|
| 1024 | QT_END_HEADER | 
|---|
| 1025 |  | 
|---|
| 1026 | #endif | 
|---|