1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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6 | **
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7 | ** This file is part of the QtGui module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at qt-info@nokia.com.
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #ifndef QMATRIX4X4_H
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43 | #define QMATRIX4X4_H
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44 |
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45 | #include <QtGui/qvector3d.h>
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46 | #include <QtGui/qvector4d.h>
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47 | #include <QtGui/qquaternion.h>
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48 | #include <QtGui/qgenericmatrix.h>
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49 | #include <QtCore/qrect.h>
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50 |
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51 | QT_BEGIN_HEADER
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52 |
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53 | QT_BEGIN_NAMESPACE
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54 |
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55 | QT_MODULE(Gui)
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56 |
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57 | #ifndef QT_NO_MATRIX4X4
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58 |
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59 | class QMatrix;
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60 | class QTransform;
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61 | class QVariant;
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62 |
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63 | class Q_GUI_EXPORT QMatrix4x4
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64 | {
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65 | public:
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66 | inline QMatrix4x4() { setToIdentity(); }
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67 | explicit QMatrix4x4(const qreal *values);
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68 | inline QMatrix4x4(qreal m11, qreal m12, qreal m13, qreal m14,
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69 | qreal m21, qreal m22, qreal m23, qreal m24,
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70 | qreal m31, qreal m32, qreal m33, qreal m34,
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71 | qreal m41, qreal m42, qreal m43, qreal m44);
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72 | #if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC)
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73 | template <int N, int M>
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74 | explicit QMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix);
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75 | #endif
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76 | QMatrix4x4(const qreal *values, int cols, int rows);
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77 | QMatrix4x4(const QTransform& transform);
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78 | QMatrix4x4(const QMatrix& matrix);
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79 |
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80 | inline const qreal& operator()(int row, int column) const;
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81 | inline qreal& operator()(int row, int column);
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82 |
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83 | inline QVector4D column(int index) const;
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84 | inline void setColumn(int index, const QVector4D& value);
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85 |
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86 | inline QVector4D row(int index) const;
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87 | inline void setRow(int index, const QVector4D& value);
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88 |
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89 | inline bool isIdentity() const;
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90 | inline void setToIdentity();
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91 |
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92 | inline void fill(qreal value);
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93 |
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94 | qreal determinant() const;
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95 | QMatrix4x4 inverted(bool *invertible = 0) const;
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96 | QMatrix4x4 transposed() const;
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97 | QMatrix3x3 normalMatrix() const;
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98 |
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99 | inline QMatrix4x4& operator+=(const QMatrix4x4& other);
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100 | inline QMatrix4x4& operator-=(const QMatrix4x4& other);
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101 | inline QMatrix4x4& operator*=(const QMatrix4x4& other);
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102 | inline QMatrix4x4& operator*=(qreal factor);
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103 | QMatrix4x4& operator/=(qreal divisor);
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104 | inline bool operator==(const QMatrix4x4& other) const;
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105 | inline bool operator!=(const QMatrix4x4& other) const;
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106 |
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107 | friend QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2);
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108 | friend QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2);
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109 | friend QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2);
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110 | #ifndef QT_NO_VECTOR3D
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111 | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector);
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112 | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix);
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113 | #endif
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114 | #ifndef QT_NO_VECTOR4D
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115 | friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
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116 | friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
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117 | #endif
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118 | friend QPoint operator*(const QPoint& point, const QMatrix4x4& matrix);
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119 | friend QPointF operator*(const QPointF& point, const QMatrix4x4& matrix);
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120 | friend QMatrix4x4 operator-(const QMatrix4x4& matrix);
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121 | friend QPoint operator*(const QMatrix4x4& matrix, const QPoint& point);
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122 | friend QPointF operator*(const QMatrix4x4& matrix, const QPointF& point);
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123 | friend QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix);
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124 | friend QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor);
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125 | friend Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor);
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126 |
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127 | friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2);
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128 |
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129 | #ifndef QT_NO_VECTOR3D
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130 | void scale(const QVector3D& vector);
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131 | void translate(const QVector3D& vector);
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132 | void rotate(qreal angle, const QVector3D& vector);
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133 | #endif
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134 | void scale(qreal x, qreal y);
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135 | void scale(qreal x, qreal y, qreal z);
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136 | void scale(qreal factor);
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137 | void translate(qreal x, qreal y);
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138 | void translate(qreal x, qreal y, qreal z);
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139 | void rotate(qreal angle, qreal x, qreal y, qreal z = 0.0f);
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140 | #ifndef QT_NO_QUATERNION
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141 | void rotate(const QQuaternion& quaternion);
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142 | #endif
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143 |
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144 | void ortho(const QRect& rect);
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145 | void ortho(const QRectF& rect);
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146 | void ortho(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
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147 | void frustum(qreal left, qreal right, qreal bottom, qreal top, qreal nearPlane, qreal farPlane);
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148 | void perspective(qreal angle, qreal aspect, qreal nearPlane, qreal farPlane);
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149 | #ifndef QT_NO_VECTOR3D
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150 | void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up);
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151 | #endif
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152 | void flipCoordinates();
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153 |
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154 | void copyDataTo(qreal *values) const;
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155 |
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156 | QMatrix toAffine() const;
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157 | QTransform toTransform() const;
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158 | QTransform toTransform(qreal distanceToPlane) const;
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159 |
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160 | QPoint map(const QPoint& point) const;
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161 | QPointF map(const QPointF& point) const;
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162 | #ifndef QT_NO_VECTOR3D
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163 | QVector3D map(const QVector3D& point) const;
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164 | QVector3D mapVector(const QVector3D& vector) const;
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165 | #endif
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166 | #ifndef QT_NO_VECTOR4D
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167 | QVector4D map(const QVector4D& point) const;
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168 | #endif
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169 | QRect mapRect(const QRect& rect) const;
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170 | QRectF mapRect(const QRectF& rect) const;
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171 |
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172 | #if !defined(QT_NO_MEMBER_TEMPLATES) || defined(Q_QDOC)
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173 | template <int N, int M>
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174 | QGenericMatrix<N, M, qreal> toGenericMatrix() const;
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175 | #endif
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176 |
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177 | inline qreal *data();
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178 | inline const qreal *data() const { return m[0]; }
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179 | inline const qreal *constData() const { return m[0]; }
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180 |
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181 | void optimize();
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182 |
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183 | operator QVariant() const;
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184 |
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185 | #ifndef QT_NO_DEBUG_STREAM
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186 | friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m);
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187 | #endif
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188 |
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189 | private:
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190 | qreal m[4][4]; // Column-major order to match OpenGL.
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191 | int flagBits; // Flag bits from the enum below.
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192 |
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193 | enum {
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194 | Identity = 0x0001, // Identity matrix
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195 | General = 0x0002, // General matrix, unknown contents
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196 | Translation = 0x0004, // Contains a simple translation
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197 | Scale = 0x0008, // Contains a simple scale
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198 | Rotation = 0x0010 // Contains a simple rotation
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199 | };
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200 |
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201 | // Construct without initializing identity matrix.
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202 | QMatrix4x4(int) { flagBits = General; }
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203 |
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204 | QMatrix4x4 orthonormalInverse() const;
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205 |
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206 | void projectedRotate(qreal angle, qreal x, qreal y, qreal z);
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207 |
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208 | friend class QGraphicsRotation;
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209 | };
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210 |
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211 | inline QMatrix4x4::QMatrix4x4
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212 | (qreal m11, qreal m12, qreal m13, qreal m14,
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213 | qreal m21, qreal m22, qreal m23, qreal m24,
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214 | qreal m31, qreal m32, qreal m33, qreal m34,
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215 | qreal m41, qreal m42, qreal m43, qreal m44)
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216 | {
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217 | m[0][0] = m11; m[0][1] = m21; m[0][2] = m31; m[0][3] = m41;
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218 | m[1][0] = m12; m[1][1] = m22; m[1][2] = m32; m[1][3] = m42;
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219 | m[2][0] = m13; m[2][1] = m23; m[2][2] = m33; m[2][3] = m43;
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220 | m[3][0] = m14; m[3][1] = m24; m[3][2] = m34; m[3][3] = m44;
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221 | flagBits = General;
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222 | }
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223 |
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224 | #if !defined(QT_NO_MEMBER_TEMPLATES)
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225 |
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226 | template <int N, int M>
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227 | Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4
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228 | (const QGenericMatrix<N, M, qreal>& matrix)
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229 | {
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230 | const qreal *values = matrix.constData();
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231 | for (int matrixCol = 0; matrixCol < 4; ++matrixCol) {
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232 | for (int matrixRow = 0; matrixRow < 4; ++matrixRow) {
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233 | if (matrixCol < N && matrixRow < M)
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234 | m[matrixCol][matrixRow] = values[matrixCol * M + matrixRow];
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235 | else if (matrixCol == matrixRow)
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236 | m[matrixCol][matrixRow] = 1.0f;
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237 | else
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238 | m[matrixCol][matrixRow] = 0.0f;
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239 | }
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240 | }
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241 | flagBits = General;
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242 | }
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243 |
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244 | template <int N, int M>
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245 | QGenericMatrix<N, M, qreal> QMatrix4x4::toGenericMatrix() const
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246 | {
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247 | QGenericMatrix<N, M, qreal> result;
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248 | qreal *values = result.data();
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249 | for (int matrixCol = 0; matrixCol < N; ++matrixCol) {
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250 | for (int matrixRow = 0; matrixRow < M; ++matrixRow) {
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251 | if (matrixCol < 4 && matrixRow < 4)
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252 | values[matrixCol * M + matrixRow] = m[matrixCol][matrixRow];
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253 | else if (matrixCol == matrixRow)
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254 | values[matrixCol * M + matrixRow] = 1.0f;
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255 | else
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256 | values[matrixCol * M + matrixRow] = 0.0f;
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257 | }
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258 | }
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259 | return result;
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260 | }
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261 |
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262 | #endif
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263 |
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264 | inline const qreal& QMatrix4x4::operator()(int aRow, int aColumn) const
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265 | {
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266 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4);
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267 | return m[aColumn][aRow];
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268 | }
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269 |
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270 | inline qreal& QMatrix4x4::operator()(int aRow, int aColumn)
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271 | {
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272 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4);
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273 | flagBits = General;
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274 | return m[aColumn][aRow];
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275 | }
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276 |
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277 | inline QVector4D QMatrix4x4::column(int index) const
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278 | {
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279 | Q_ASSERT(index >= 0 && index < 4);
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280 | return QVector4D(m[index][0], m[index][1], m[index][2], m[index][3]);
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281 | }
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282 |
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283 | inline void QMatrix4x4::setColumn(int index, const QVector4D& value)
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284 | {
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285 | Q_ASSERT(index >= 0 && index < 4);
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286 | m[index][0] = value.x();
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287 | m[index][1] = value.y();
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288 | m[index][2] = value.z();
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289 | m[index][3] = value.w();
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290 | flagBits = General;
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291 | }
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292 |
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293 | inline QVector4D QMatrix4x4::row(int index) const
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294 | {
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295 | Q_ASSERT(index >= 0 && index < 4);
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296 | return QVector4D(m[0][index], m[1][index], m[2][index], m[3][index]);
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297 | }
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298 |
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299 | inline void QMatrix4x4::setRow(int index, const QVector4D& value)
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300 | {
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301 | Q_ASSERT(index >= 0 && index < 4);
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302 | m[0][index] = value.x();
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303 | m[1][index] = value.y();
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304 | m[2][index] = value.z();
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305 | m[3][index] = value.w();
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306 | flagBits = General;
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307 | }
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308 |
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309 | Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor);
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310 |
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311 | inline bool QMatrix4x4::isIdentity() const
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312 | {
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313 | if (flagBits == Identity)
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314 | return true;
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315 | if (m[0][0] != 1.0f || m[0][1] != 0.0f || m[0][2] != 0.0f)
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316 | return false;
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317 | if (m[0][3] != 0.0f || m[1][0] != 0.0f || m[1][1] != 1.0f)
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318 | return false;
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319 | if (m[1][2] != 0.0f || m[1][3] != 0.0f || m[2][0] != 0.0f)
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320 | return false;
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321 | if (m[2][1] != 0.0f || m[2][2] != 1.0f || m[2][3] != 0.0f)
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322 | return false;
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323 | if (m[3][0] != 0.0f || m[3][1] != 0.0f || m[3][2] != 0.0f)
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324 | return false;
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325 | return (m[3][3] == 1.0f);
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326 | }
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327 |
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328 | inline void QMatrix4x4::setToIdentity()
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329 | {
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330 | m[0][0] = 1.0f;
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331 | m[0][1] = 0.0f;
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332 | m[0][2] = 0.0f;
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333 | m[0][3] = 0.0f;
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334 | m[1][0] = 0.0f;
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335 | m[1][1] = 1.0f;
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336 | m[1][2] = 0.0f;
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337 | m[1][3] = 0.0f;
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338 | m[2][0] = 0.0f;
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339 | m[2][1] = 0.0f;
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340 | m[2][2] = 1.0f;
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341 | m[2][3] = 0.0f;
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342 | m[3][0] = 0.0f;
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343 | m[3][1] = 0.0f;
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344 | m[3][2] = 0.0f;
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345 | m[3][3] = 1.0f;
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346 | flagBits = Identity;
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347 | }
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348 |
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349 | inline void QMatrix4x4::fill(qreal value)
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350 | {
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351 | m[0][0] = value;
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352 | m[0][1] = value;
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353 | m[0][2] = value;
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354 | m[0][3] = value;
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355 | m[1][0] = value;
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356 | m[1][1] = value;
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357 | m[1][2] = value;
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358 | m[1][3] = value;
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359 | m[2][0] = value;
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360 | m[2][1] = value;
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361 | m[2][2] = value;
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362 | m[2][3] = value;
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363 | m[3][0] = value;
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364 | m[3][1] = value;
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365 | m[3][2] = value;
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366 | m[3][3] = value;
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367 | flagBits = General;
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368 | }
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369 |
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370 | inline QMatrix4x4& QMatrix4x4::operator+=(const QMatrix4x4& other)
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371 | {
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372 | m[0][0] += other.m[0][0];
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373 | m[0][1] += other.m[0][1];
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374 | m[0][2] += other.m[0][2];
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375 | m[0][3] += other.m[0][3];
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376 | m[1][0] += other.m[1][0];
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377 | m[1][1] += other.m[1][1];
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378 | m[1][2] += other.m[1][2];
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379 | m[1][3] += other.m[1][3];
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380 | m[2][0] += other.m[2][0];
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381 | m[2][1] += other.m[2][1];
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382 | m[2][2] += other.m[2][2];
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383 | m[2][3] += other.m[2][3];
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384 | m[3][0] += other.m[3][0];
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385 | m[3][1] += other.m[3][1];
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386 | m[3][2] += other.m[3][2];
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387 | m[3][3] += other.m[3][3];
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388 | flagBits = General;
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389 | return *this;
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390 | }
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391 |
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392 | inline QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other)
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393 | {
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394 | m[0][0] -= other.m[0][0];
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395 | m[0][1] -= other.m[0][1];
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396 | m[0][2] -= other.m[0][2];
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397 | m[0][3] -= other.m[0][3];
|
---|
398 | m[1][0] -= other.m[1][0];
|
---|
399 | m[1][1] -= other.m[1][1];
|
---|
400 | m[1][2] -= other.m[1][2];
|
---|
401 | m[1][3] -= other.m[1][3];
|
---|
402 | m[2][0] -= other.m[2][0];
|
---|
403 | m[2][1] -= other.m[2][1];
|
---|
404 | m[2][2] -= other.m[2][2];
|
---|
405 | m[2][3] -= other.m[2][3];
|
---|
406 | m[3][0] -= other.m[3][0];
|
---|
407 | m[3][1] -= other.m[3][1];
|
---|
408 | m[3][2] -= other.m[3][2];
|
---|
409 | m[3][3] -= other.m[3][3];
|
---|
410 | flagBits = General;
|
---|
411 | return *this;
|
---|
412 | }
|
---|
413 |
|
---|
414 | inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& other)
|
---|
415 | {
|
---|
416 | if (flagBits == Identity) {
|
---|
417 | *this = other;
|
---|
418 | return *this;
|
---|
419 | } else if (other.flagBits == Identity) {
|
---|
420 | return *this;
|
---|
421 | } else {
|
---|
422 | *this = *this * other;
|
---|
423 | return *this;
|
---|
424 | }
|
---|
425 | }
|
---|
426 |
|
---|
427 | inline QMatrix4x4& QMatrix4x4::operator*=(qreal factor)
|
---|
428 | {
|
---|
429 | m[0][0] *= factor;
|
---|
430 | m[0][1] *= factor;
|
---|
431 | m[0][2] *= factor;
|
---|
432 | m[0][3] *= factor;
|
---|
433 | m[1][0] *= factor;
|
---|
434 | m[1][1] *= factor;
|
---|
435 | m[1][2] *= factor;
|
---|
436 | m[1][3] *= factor;
|
---|
437 | m[2][0] *= factor;
|
---|
438 | m[2][1] *= factor;
|
---|
439 | m[2][2] *= factor;
|
---|
440 | m[2][3] *= factor;
|
---|
441 | m[3][0] *= factor;
|
---|
442 | m[3][1] *= factor;
|
---|
443 | m[3][2] *= factor;
|
---|
444 | m[3][3] *= factor;
|
---|
445 | flagBits = General;
|
---|
446 | return *this;
|
---|
447 | }
|
---|
448 |
|
---|
449 | inline bool QMatrix4x4::operator==(const QMatrix4x4& other) const
|
---|
450 | {
|
---|
451 | return m[0][0] == other.m[0][0] &&
|
---|
452 | m[0][1] == other.m[0][1] &&
|
---|
453 | m[0][2] == other.m[0][2] &&
|
---|
454 | m[0][3] == other.m[0][3] &&
|
---|
455 | m[1][0] == other.m[1][0] &&
|
---|
456 | m[1][1] == other.m[1][1] &&
|
---|
457 | m[1][2] == other.m[1][2] &&
|
---|
458 | m[1][3] == other.m[1][3] &&
|
---|
459 | m[2][0] == other.m[2][0] &&
|
---|
460 | m[2][1] == other.m[2][1] &&
|
---|
461 | m[2][2] == other.m[2][2] &&
|
---|
462 | m[2][3] == other.m[2][3] &&
|
---|
463 | m[3][0] == other.m[3][0] &&
|
---|
464 | m[3][1] == other.m[3][1] &&
|
---|
465 | m[3][2] == other.m[3][2] &&
|
---|
466 | m[3][3] == other.m[3][3];
|
---|
467 | }
|
---|
468 |
|
---|
469 | inline bool QMatrix4x4::operator!=(const QMatrix4x4& other) const
|
---|
470 | {
|
---|
471 | return m[0][0] != other.m[0][0] ||
|
---|
472 | m[0][1] != other.m[0][1] ||
|
---|
473 | m[0][2] != other.m[0][2] ||
|
---|
474 | m[0][3] != other.m[0][3] ||
|
---|
475 | m[1][0] != other.m[1][0] ||
|
---|
476 | m[1][1] != other.m[1][1] ||
|
---|
477 | m[1][2] != other.m[1][2] ||
|
---|
478 | m[1][3] != other.m[1][3] ||
|
---|
479 | m[2][0] != other.m[2][0] ||
|
---|
480 | m[2][1] != other.m[2][1] ||
|
---|
481 | m[2][2] != other.m[2][2] ||
|
---|
482 | m[2][3] != other.m[2][3] ||
|
---|
483 | m[3][0] != other.m[3][0] ||
|
---|
484 | m[3][1] != other.m[3][1] ||
|
---|
485 | m[3][2] != other.m[3][2] ||
|
---|
486 | m[3][3] != other.m[3][3];
|
---|
487 | }
|
---|
488 |
|
---|
489 | inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
---|
490 | {
|
---|
491 | QMatrix4x4 m(1);
|
---|
492 | m.m[0][0] = m1.m[0][0] + m2.m[0][0];
|
---|
493 | m.m[0][1] = m1.m[0][1] + m2.m[0][1];
|
---|
494 | m.m[0][2] = m1.m[0][2] + m2.m[0][2];
|
---|
495 | m.m[0][3] = m1.m[0][3] + m2.m[0][3];
|
---|
496 | m.m[1][0] = m1.m[1][0] + m2.m[1][0];
|
---|
497 | m.m[1][1] = m1.m[1][1] + m2.m[1][1];
|
---|
498 | m.m[1][2] = m1.m[1][2] + m2.m[1][2];
|
---|
499 | m.m[1][3] = m1.m[1][3] + m2.m[1][3];
|
---|
500 | m.m[2][0] = m1.m[2][0] + m2.m[2][0];
|
---|
501 | m.m[2][1] = m1.m[2][1] + m2.m[2][1];
|
---|
502 | m.m[2][2] = m1.m[2][2] + m2.m[2][2];
|
---|
503 | m.m[2][3] = m1.m[2][3] + m2.m[2][3];
|
---|
504 | m.m[3][0] = m1.m[3][0] + m2.m[3][0];
|
---|
505 | m.m[3][1] = m1.m[3][1] + m2.m[3][1];
|
---|
506 | m.m[3][2] = m1.m[3][2] + m2.m[3][2];
|
---|
507 | m.m[3][3] = m1.m[3][3] + m2.m[3][3];
|
---|
508 | return m;
|
---|
509 | }
|
---|
510 |
|
---|
511 | inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
---|
512 | {
|
---|
513 | QMatrix4x4 m(1);
|
---|
514 | m.m[0][0] = m1.m[0][0] - m2.m[0][0];
|
---|
515 | m.m[0][1] = m1.m[0][1] - m2.m[0][1];
|
---|
516 | m.m[0][2] = m1.m[0][2] - m2.m[0][2];
|
---|
517 | m.m[0][3] = m1.m[0][3] - m2.m[0][3];
|
---|
518 | m.m[1][0] = m1.m[1][0] - m2.m[1][0];
|
---|
519 | m.m[1][1] = m1.m[1][1] - m2.m[1][1];
|
---|
520 | m.m[1][2] = m1.m[1][2] - m2.m[1][2];
|
---|
521 | m.m[1][3] = m1.m[1][3] - m2.m[1][3];
|
---|
522 | m.m[2][0] = m1.m[2][0] - m2.m[2][0];
|
---|
523 | m.m[2][1] = m1.m[2][1] - m2.m[2][1];
|
---|
524 | m.m[2][2] = m1.m[2][2] - m2.m[2][2];
|
---|
525 | m.m[2][3] = m1.m[2][3] - m2.m[2][3];
|
---|
526 | m.m[3][0] = m1.m[3][0] - m2.m[3][0];
|
---|
527 | m.m[3][1] = m1.m[3][1] - m2.m[3][1];
|
---|
528 | m.m[3][2] = m1.m[3][2] - m2.m[3][2];
|
---|
529 | m.m[3][3] = m1.m[3][3] - m2.m[3][3];
|
---|
530 | return m;
|
---|
531 | }
|
---|
532 |
|
---|
533 | inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
---|
534 | {
|
---|
535 | if (m1.flagBits == QMatrix4x4::Identity)
|
---|
536 | return m2;
|
---|
537 | else if (m2.flagBits == QMatrix4x4::Identity)
|
---|
538 | return m1;
|
---|
539 |
|
---|
540 | QMatrix4x4 m(1);
|
---|
541 | m.m[0][0] = m1.m[0][0] * m2.m[0][0] +
|
---|
542 | m1.m[1][0] * m2.m[0][1] +
|
---|
543 | m1.m[2][0] * m2.m[0][2] +
|
---|
544 | m1.m[3][0] * m2.m[0][3];
|
---|
545 | m.m[0][1] = m1.m[0][1] * m2.m[0][0] +
|
---|
546 | m1.m[1][1] * m2.m[0][1] +
|
---|
547 | m1.m[2][1] * m2.m[0][2] +
|
---|
548 | m1.m[3][1] * m2.m[0][3];
|
---|
549 | m.m[0][2] = m1.m[0][2] * m2.m[0][0] +
|
---|
550 | m1.m[1][2] * m2.m[0][1] +
|
---|
551 | m1.m[2][2] * m2.m[0][2] +
|
---|
552 | m1.m[3][2] * m2.m[0][3];
|
---|
553 | m.m[0][3] = m1.m[0][3] * m2.m[0][0] +
|
---|
554 | m1.m[1][3] * m2.m[0][1] +
|
---|
555 | m1.m[2][3] * m2.m[0][2] +
|
---|
556 | m1.m[3][3] * m2.m[0][3];
|
---|
557 | m.m[1][0] = m1.m[0][0] * m2.m[1][0] +
|
---|
558 | m1.m[1][0] * m2.m[1][1] +
|
---|
559 | m1.m[2][0] * m2.m[1][2] +
|
---|
560 | m1.m[3][0] * m2.m[1][3];
|
---|
561 | m.m[1][1] = m1.m[0][1] * m2.m[1][0] +
|
---|
562 | m1.m[1][1] * m2.m[1][1] +
|
---|
563 | m1.m[2][1] * m2.m[1][2] +
|
---|
564 | m1.m[3][1] * m2.m[1][3];
|
---|
565 | m.m[1][2] = m1.m[0][2] * m2.m[1][0] +
|
---|
566 | m1.m[1][2] * m2.m[1][1] +
|
---|
567 | m1.m[2][2] * m2.m[1][2] +
|
---|
568 | m1.m[3][2] * m2.m[1][3];
|
---|
569 | m.m[1][3] = m1.m[0][3] * m2.m[1][0] +
|
---|
570 | m1.m[1][3] * m2.m[1][1] +
|
---|
571 | m1.m[2][3] * m2.m[1][2] +
|
---|
572 | m1.m[3][3] * m2.m[1][3];
|
---|
573 | m.m[2][0] = m1.m[0][0] * m2.m[2][0] +
|
---|
574 | m1.m[1][0] * m2.m[2][1] +
|
---|
575 | m1.m[2][0] * m2.m[2][2] +
|
---|
576 | m1.m[3][0] * m2.m[2][3];
|
---|
577 | m.m[2][1] = m1.m[0][1] * m2.m[2][0] +
|
---|
578 | m1.m[1][1] * m2.m[2][1] +
|
---|
579 | m1.m[2][1] * m2.m[2][2] +
|
---|
580 | m1.m[3][1] * m2.m[2][3];
|
---|
581 | m.m[2][2] = m1.m[0][2] * m2.m[2][0] +
|
---|
582 | m1.m[1][2] * m2.m[2][1] +
|
---|
583 | m1.m[2][2] * m2.m[2][2] +
|
---|
584 | m1.m[3][2] * m2.m[2][3];
|
---|
585 | m.m[2][3] = m1.m[0][3] * m2.m[2][0] +
|
---|
586 | m1.m[1][3] * m2.m[2][1] +
|
---|
587 | m1.m[2][3] * m2.m[2][2] +
|
---|
588 | m1.m[3][3] * m2.m[2][3];
|
---|
589 | m.m[3][0] = m1.m[0][0] * m2.m[3][0] +
|
---|
590 | m1.m[1][0] * m2.m[3][1] +
|
---|
591 | m1.m[2][0] * m2.m[3][2] +
|
---|
592 | m1.m[3][0] * m2.m[3][3];
|
---|
593 | m.m[3][1] = m1.m[0][1] * m2.m[3][0] +
|
---|
594 | m1.m[1][1] * m2.m[3][1] +
|
---|
595 | m1.m[2][1] * m2.m[3][2] +
|
---|
596 | m1.m[3][1] * m2.m[3][3];
|
---|
597 | m.m[3][2] = m1.m[0][2] * m2.m[3][0] +
|
---|
598 | m1.m[1][2] * m2.m[3][1] +
|
---|
599 | m1.m[2][2] * m2.m[3][2] +
|
---|
600 | m1.m[3][2] * m2.m[3][3];
|
---|
601 | m.m[3][3] = m1.m[0][3] * m2.m[3][0] +
|
---|
602 | m1.m[1][3] * m2.m[3][1] +
|
---|
603 | m1.m[2][3] * m2.m[3][2] +
|
---|
604 | m1.m[3][3] * m2.m[3][3];
|
---|
605 | return m;
|
---|
606 | }
|
---|
607 |
|
---|
608 | #ifndef QT_NO_VECTOR3D
|
---|
609 |
|
---|
610 | inline QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix)
|
---|
611 | {
|
---|
612 | qreal x, y, z, w;
|
---|
613 | x = vector.x() * matrix.m[0][0] +
|
---|
614 | vector.y() * matrix.m[0][1] +
|
---|
615 | vector.z() * matrix.m[0][2] +
|
---|
616 | matrix.m[0][3];
|
---|
617 | y = vector.x() * matrix.m[1][0] +
|
---|
618 | vector.y() * matrix.m[1][1] +
|
---|
619 | vector.z() * matrix.m[1][2] +
|
---|
620 | matrix.m[1][3];
|
---|
621 | z = vector.x() * matrix.m[2][0] +
|
---|
622 | vector.y() * matrix.m[2][1] +
|
---|
623 | vector.z() * matrix.m[2][2] +
|
---|
624 | matrix.m[2][3];
|
---|
625 | w = vector.x() * matrix.m[3][0] +
|
---|
626 | vector.y() * matrix.m[3][1] +
|
---|
627 | vector.z() * matrix.m[3][2] +
|
---|
628 | matrix.m[3][3];
|
---|
629 | if (w == 1.0f)
|
---|
630 | return QVector3D(x, y, z);
|
---|
631 | else
|
---|
632 | return QVector3D(x / w, y / w, z / w);
|
---|
633 | }
|
---|
634 |
|
---|
635 | inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector)
|
---|
636 | {
|
---|
637 | qreal x, y, z, w;
|
---|
638 | if (matrix.flagBits == QMatrix4x4::Identity) {
|
---|
639 | return vector;
|
---|
640 | } else if (matrix.flagBits == QMatrix4x4::Translation) {
|
---|
641 | return QVector3D(vector.x() + matrix.m[3][0],
|
---|
642 | vector.y() + matrix.m[3][1],
|
---|
643 | vector.z() + matrix.m[3][2]);
|
---|
644 | } else if (matrix.flagBits ==
|
---|
645 | (QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
---|
646 | return QVector3D(vector.x() * matrix.m[0][0] + matrix.m[3][0],
|
---|
647 | vector.y() * matrix.m[1][1] + matrix.m[3][1],
|
---|
648 | vector.z() * matrix.m[2][2] + matrix.m[3][2]);
|
---|
649 | } else if (matrix.flagBits == QMatrix4x4::Scale) {
|
---|
650 | return QVector3D(vector.x() * matrix.m[0][0],
|
---|
651 | vector.y() * matrix.m[1][1],
|
---|
652 | vector.z() * matrix.m[2][2]);
|
---|
653 | } else {
|
---|
654 | x = vector.x() * matrix.m[0][0] +
|
---|
655 | vector.y() * matrix.m[1][0] +
|
---|
656 | vector.z() * matrix.m[2][0] +
|
---|
657 | matrix.m[3][0];
|
---|
658 | y = vector.x() * matrix.m[0][1] +
|
---|
659 | vector.y() * matrix.m[1][1] +
|
---|
660 | vector.z() * matrix.m[2][1] +
|
---|
661 | matrix.m[3][1];
|
---|
662 | z = vector.x() * matrix.m[0][2] +
|
---|
663 | vector.y() * matrix.m[1][2] +
|
---|
664 | vector.z() * matrix.m[2][2] +
|
---|
665 | matrix.m[3][2];
|
---|
666 | w = vector.x() * matrix.m[0][3] +
|
---|
667 | vector.y() * matrix.m[1][3] +
|
---|
668 | vector.z() * matrix.m[2][3] +
|
---|
669 | matrix.m[3][3];
|
---|
670 | if (w == 1.0f)
|
---|
671 | return QVector3D(x, y, z);
|
---|
672 | else
|
---|
673 | return QVector3D(x / w, y / w, z / w);
|
---|
674 | }
|
---|
675 | }
|
---|
676 |
|
---|
677 | #endif
|
---|
678 |
|
---|
679 | #ifndef QT_NO_VECTOR4D
|
---|
680 |
|
---|
681 | inline QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix)
|
---|
682 | {
|
---|
683 | qreal x, y, z, w;
|
---|
684 | x = vector.x() * matrix.m[0][0] +
|
---|
685 | vector.y() * matrix.m[0][1] +
|
---|
686 | vector.z() * matrix.m[0][2] +
|
---|
687 | vector.w() * matrix.m[0][3];
|
---|
688 | y = vector.x() * matrix.m[1][0] +
|
---|
689 | vector.y() * matrix.m[1][1] +
|
---|
690 | vector.z() * matrix.m[1][2] +
|
---|
691 | vector.w() * matrix.m[1][3];
|
---|
692 | z = vector.x() * matrix.m[2][0] +
|
---|
693 | vector.y() * matrix.m[2][1] +
|
---|
694 | vector.z() * matrix.m[2][2] +
|
---|
695 | vector.w() * matrix.m[2][3];
|
---|
696 | w = vector.x() * matrix.m[3][0] +
|
---|
697 | vector.y() * matrix.m[3][1] +
|
---|
698 | vector.z() * matrix.m[3][2] +
|
---|
699 | vector.w() * matrix.m[3][3];
|
---|
700 | return QVector4D(x, y, z, w);
|
---|
701 | }
|
---|
702 |
|
---|
703 | inline QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector)
|
---|
704 | {
|
---|
705 | qreal x, y, z, w;
|
---|
706 | x = vector.x() * matrix.m[0][0] +
|
---|
707 | vector.y() * matrix.m[1][0] +
|
---|
708 | vector.z() * matrix.m[2][0] +
|
---|
709 | vector.w() * matrix.m[3][0];
|
---|
710 | y = vector.x() * matrix.m[0][1] +
|
---|
711 | vector.y() * matrix.m[1][1] +
|
---|
712 | vector.z() * matrix.m[2][1] +
|
---|
713 | vector.w() * matrix.m[3][1];
|
---|
714 | z = vector.x() * matrix.m[0][2] +
|
---|
715 | vector.y() * matrix.m[1][2] +
|
---|
716 | vector.z() * matrix.m[2][2] +
|
---|
717 | vector.w() * matrix.m[3][2];
|
---|
718 | w = vector.x() * matrix.m[0][3] +
|
---|
719 | vector.y() * matrix.m[1][3] +
|
---|
720 | vector.z() * matrix.m[2][3] +
|
---|
721 | vector.w() * matrix.m[3][3];
|
---|
722 | return QVector4D(x, y, z, w);
|
---|
723 | }
|
---|
724 |
|
---|
725 | #endif
|
---|
726 |
|
---|
727 | inline QPoint operator*(const QPoint& point, const QMatrix4x4& matrix)
|
---|
728 | {
|
---|
729 | qreal xin, yin;
|
---|
730 | qreal x, y, w;
|
---|
731 | xin = point.x();
|
---|
732 | yin = point.y();
|
---|
733 | x = xin * matrix.m[0][0] +
|
---|
734 | yin * matrix.m[0][1] +
|
---|
735 | matrix.m[0][3];
|
---|
736 | y = xin * matrix.m[1][0] +
|
---|
737 | yin * matrix.m[1][1] +
|
---|
738 | matrix.m[1][3];
|
---|
739 | w = xin * matrix.m[3][0] +
|
---|
740 | yin * matrix.m[3][1] +
|
---|
741 | matrix.m[3][3];
|
---|
742 | if (w == 1.0f)
|
---|
743 | return QPoint(qRound(x), qRound(y));
|
---|
744 | else
|
---|
745 | return QPoint(qRound(x / w), qRound(y / w));
|
---|
746 | }
|
---|
747 |
|
---|
748 | inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix)
|
---|
749 | {
|
---|
750 | qreal xin, yin;
|
---|
751 | qreal x, y, w;
|
---|
752 | xin = point.x();
|
---|
753 | yin = point.y();
|
---|
754 | x = xin * matrix.m[0][0] +
|
---|
755 | yin * matrix.m[0][1] +
|
---|
756 | matrix.m[0][3];
|
---|
757 | y = xin * matrix.m[1][0] +
|
---|
758 | yin * matrix.m[1][1] +
|
---|
759 | matrix.m[1][3];
|
---|
760 | w = xin * matrix.m[3][0] +
|
---|
761 | yin * matrix.m[3][1] +
|
---|
762 | matrix.m[3][3];
|
---|
763 | if (w == 1.0f) {
|
---|
764 | return QPointF(qreal(x), qreal(y));
|
---|
765 | } else {
|
---|
766 | return QPointF(qreal(x / w), qreal(y / w));
|
---|
767 | }
|
---|
768 | }
|
---|
769 |
|
---|
770 | inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point)
|
---|
771 | {
|
---|
772 | qreal xin, yin;
|
---|
773 | qreal x, y, w;
|
---|
774 | xin = point.x();
|
---|
775 | yin = point.y();
|
---|
776 | if (matrix.flagBits == QMatrix4x4::Identity) {
|
---|
777 | return point;
|
---|
778 | } else if (matrix.flagBits == QMatrix4x4::Translation) {
|
---|
779 | return QPoint(qRound(xin + matrix.m[3][0]),
|
---|
780 | qRound(yin + matrix.m[3][1]));
|
---|
781 | } else if (matrix.flagBits ==
|
---|
782 | (QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
---|
783 | return QPoint(qRound(xin * matrix.m[0][0] + matrix.m[3][0]),
|
---|
784 | qRound(yin * matrix.m[1][1] + matrix.m[3][1]));
|
---|
785 | } else if (matrix.flagBits == QMatrix4x4::Scale) {
|
---|
786 | return QPoint(qRound(xin * matrix.m[0][0]),
|
---|
787 | qRound(yin * matrix.m[1][1]));
|
---|
788 | } else {
|
---|
789 | x = xin * matrix.m[0][0] +
|
---|
790 | yin * matrix.m[1][0] +
|
---|
791 | matrix.m[3][0];
|
---|
792 | y = xin * matrix.m[0][1] +
|
---|
793 | yin * matrix.m[1][1] +
|
---|
794 | matrix.m[3][1];
|
---|
795 | w = xin * matrix.m[0][3] +
|
---|
796 | yin * matrix.m[1][3] +
|
---|
797 | matrix.m[3][3];
|
---|
798 | if (w == 1.0f)
|
---|
799 | return QPoint(qRound(x), qRound(y));
|
---|
800 | else
|
---|
801 | return QPoint(qRound(x / w), qRound(y / w));
|
---|
802 | }
|
---|
803 | }
|
---|
804 |
|
---|
805 | inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point)
|
---|
806 | {
|
---|
807 | qreal xin, yin;
|
---|
808 | qreal x, y, w;
|
---|
809 | xin = point.x();
|
---|
810 | yin = point.y();
|
---|
811 | if (matrix.flagBits == QMatrix4x4::Identity) {
|
---|
812 | return point;
|
---|
813 | } else if (matrix.flagBits == QMatrix4x4::Translation) {
|
---|
814 | return QPointF(xin + matrix.m[3][0],
|
---|
815 | yin + matrix.m[3][1]);
|
---|
816 | } else if (matrix.flagBits ==
|
---|
817 | (QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
---|
818 | return QPointF(xin * matrix.m[0][0] + matrix.m[3][0],
|
---|
819 | yin * matrix.m[1][1] + matrix.m[3][1]);
|
---|
820 | } else if (matrix.flagBits == QMatrix4x4::Scale) {
|
---|
821 | return QPointF(xin * matrix.m[0][0],
|
---|
822 | yin * matrix.m[1][1]);
|
---|
823 | } else {
|
---|
824 | x = xin * matrix.m[0][0] +
|
---|
825 | yin * matrix.m[1][0] +
|
---|
826 | matrix.m[3][0];
|
---|
827 | y = xin * matrix.m[0][1] +
|
---|
828 | yin * matrix.m[1][1] +
|
---|
829 | matrix.m[3][1];
|
---|
830 | w = xin * matrix.m[0][3] +
|
---|
831 | yin * matrix.m[1][3] +
|
---|
832 | matrix.m[3][3];
|
---|
833 | if (w == 1.0f) {
|
---|
834 | return QPointF(qreal(x), qreal(y));
|
---|
835 | } else {
|
---|
836 | return QPointF(qreal(x / w), qreal(y / w));
|
---|
837 | }
|
---|
838 | }
|
---|
839 | }
|
---|
840 |
|
---|
841 | inline QMatrix4x4 operator-(const QMatrix4x4& matrix)
|
---|
842 | {
|
---|
843 | QMatrix4x4 m(1);
|
---|
844 | m.m[0][0] = -matrix.m[0][0];
|
---|
845 | m.m[0][1] = -matrix.m[0][1];
|
---|
846 | m.m[0][2] = -matrix.m[0][2];
|
---|
847 | m.m[0][3] = -matrix.m[0][3];
|
---|
848 | m.m[1][0] = -matrix.m[1][0];
|
---|
849 | m.m[1][1] = -matrix.m[1][1];
|
---|
850 | m.m[1][2] = -matrix.m[1][2];
|
---|
851 | m.m[1][3] = -matrix.m[1][3];
|
---|
852 | m.m[2][0] = -matrix.m[2][0];
|
---|
853 | m.m[2][1] = -matrix.m[2][1];
|
---|
854 | m.m[2][2] = -matrix.m[2][2];
|
---|
855 | m.m[2][3] = -matrix.m[2][3];
|
---|
856 | m.m[3][0] = -matrix.m[3][0];
|
---|
857 | m.m[3][1] = -matrix.m[3][1];
|
---|
858 | m.m[3][2] = -matrix.m[3][2];
|
---|
859 | m.m[3][3] = -matrix.m[3][3];
|
---|
860 | return m;
|
---|
861 | }
|
---|
862 |
|
---|
863 | inline QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix)
|
---|
864 | {
|
---|
865 | QMatrix4x4 m(1);
|
---|
866 | m.m[0][0] = matrix.m[0][0] * factor;
|
---|
867 | m.m[0][1] = matrix.m[0][1] * factor;
|
---|
868 | m.m[0][2] = matrix.m[0][2] * factor;
|
---|
869 | m.m[0][3] = matrix.m[0][3] * factor;
|
---|
870 | m.m[1][0] = matrix.m[1][0] * factor;
|
---|
871 | m.m[1][1] = matrix.m[1][1] * factor;
|
---|
872 | m.m[1][2] = matrix.m[1][2] * factor;
|
---|
873 | m.m[1][3] = matrix.m[1][3] * factor;
|
---|
874 | m.m[2][0] = matrix.m[2][0] * factor;
|
---|
875 | m.m[2][1] = matrix.m[2][1] * factor;
|
---|
876 | m.m[2][2] = matrix.m[2][2] * factor;
|
---|
877 | m.m[2][3] = matrix.m[2][3] * factor;
|
---|
878 | m.m[3][0] = matrix.m[3][0] * factor;
|
---|
879 | m.m[3][1] = matrix.m[3][1] * factor;
|
---|
880 | m.m[3][2] = matrix.m[3][2] * factor;
|
---|
881 | m.m[3][3] = matrix.m[3][3] * factor;
|
---|
882 | return m;
|
---|
883 | }
|
---|
884 |
|
---|
885 | inline QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor)
|
---|
886 | {
|
---|
887 | QMatrix4x4 m(1);
|
---|
888 | m.m[0][0] = matrix.m[0][0] * factor;
|
---|
889 | m.m[0][1] = matrix.m[0][1] * factor;
|
---|
890 | m.m[0][2] = matrix.m[0][2] * factor;
|
---|
891 | m.m[0][3] = matrix.m[0][3] * factor;
|
---|
892 | m.m[1][0] = matrix.m[1][0] * factor;
|
---|
893 | m.m[1][1] = matrix.m[1][1] * factor;
|
---|
894 | m.m[1][2] = matrix.m[1][2] * factor;
|
---|
895 | m.m[1][3] = matrix.m[1][3] * factor;
|
---|
896 | m.m[2][0] = matrix.m[2][0] * factor;
|
---|
897 | m.m[2][1] = matrix.m[2][1] * factor;
|
---|
898 | m.m[2][2] = matrix.m[2][2] * factor;
|
---|
899 | m.m[2][3] = matrix.m[2][3] * factor;
|
---|
900 | m.m[3][0] = matrix.m[3][0] * factor;
|
---|
901 | m.m[3][1] = matrix.m[3][1] * factor;
|
---|
902 | m.m[3][2] = matrix.m[3][2] * factor;
|
---|
903 | m.m[3][3] = matrix.m[3][3] * factor;
|
---|
904 | return m;
|
---|
905 | }
|
---|
906 |
|
---|
907 | inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
---|
908 | {
|
---|
909 | return qFuzzyCompare(m1.m[0][0], m2.m[0][0]) &&
|
---|
910 | qFuzzyCompare(m1.m[0][1], m2.m[0][1]) &&
|
---|
911 | qFuzzyCompare(m1.m[0][2], m2.m[0][2]) &&
|
---|
912 | qFuzzyCompare(m1.m[0][3], m2.m[0][3]) &&
|
---|
913 | qFuzzyCompare(m1.m[1][0], m2.m[1][0]) &&
|
---|
914 | qFuzzyCompare(m1.m[1][1], m2.m[1][1]) &&
|
---|
915 | qFuzzyCompare(m1.m[1][2], m2.m[1][2]) &&
|
---|
916 | qFuzzyCompare(m1.m[1][3], m2.m[1][3]) &&
|
---|
917 | qFuzzyCompare(m1.m[2][0], m2.m[2][0]) &&
|
---|
918 | qFuzzyCompare(m1.m[2][1], m2.m[2][1]) &&
|
---|
919 | qFuzzyCompare(m1.m[2][2], m2.m[2][2]) &&
|
---|
920 | qFuzzyCompare(m1.m[2][3], m2.m[2][3]) &&
|
---|
921 | qFuzzyCompare(m1.m[3][0], m2.m[3][0]) &&
|
---|
922 | qFuzzyCompare(m1.m[3][1], m2.m[3][1]) &&
|
---|
923 | qFuzzyCompare(m1.m[3][2], m2.m[3][2]) &&
|
---|
924 | qFuzzyCompare(m1.m[3][3], m2.m[3][3]);
|
---|
925 | }
|
---|
926 |
|
---|
927 | inline QPoint QMatrix4x4::map(const QPoint& point) const
|
---|
928 | {
|
---|
929 | return *this * point;
|
---|
930 | }
|
---|
931 |
|
---|
932 | inline QPointF QMatrix4x4::map(const QPointF& point) const
|
---|
933 | {
|
---|
934 | return *this * point;
|
---|
935 | }
|
---|
936 |
|
---|
937 | #ifndef QT_NO_VECTOR3D
|
---|
938 |
|
---|
939 | inline QVector3D QMatrix4x4::map(const QVector3D& point) const
|
---|
940 | {
|
---|
941 | return *this * point;
|
---|
942 | }
|
---|
943 |
|
---|
944 | inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const
|
---|
945 | {
|
---|
946 | if (flagBits == Identity || flagBits == Translation) {
|
---|
947 | return vector;
|
---|
948 | } else if (flagBits == Scale || flagBits == (Translation | Scale)) {
|
---|
949 | return QVector3D(vector.x() * m[0][0],
|
---|
950 | vector.y() * m[1][1],
|
---|
951 | vector.z() * m[2][2]);
|
---|
952 | } else {
|
---|
953 | return QVector3D(vector.x() * m[0][0] +
|
---|
954 | vector.y() * m[1][0] +
|
---|
955 | vector.z() * m[2][0],
|
---|
956 | vector.x() * m[0][1] +
|
---|
957 | vector.y() * m[1][1] +
|
---|
958 | vector.z() * m[2][1],
|
---|
959 | vector.x() * m[0][2] +
|
---|
960 | vector.y() * m[1][2] +
|
---|
961 | vector.z() * m[2][2]);
|
---|
962 | }
|
---|
963 | }
|
---|
964 |
|
---|
965 | #endif
|
---|
966 |
|
---|
967 | #ifndef QT_NO_VECTOR4D
|
---|
968 |
|
---|
969 | inline QVector4D QMatrix4x4::map(const QVector4D& point) const
|
---|
970 | {
|
---|
971 | return *this * point;
|
---|
972 | }
|
---|
973 |
|
---|
974 | #endif
|
---|
975 |
|
---|
976 | inline qreal *QMatrix4x4::data()
|
---|
977 | {
|
---|
978 | // We have to assume that the caller will modify the matrix elements,
|
---|
979 | // so we flip it over to "General" mode.
|
---|
980 | flagBits = General;
|
---|
981 | return m[0];
|
---|
982 | }
|
---|
983 |
|
---|
984 | #ifndef QT_NO_DEBUG_STREAM
|
---|
985 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m);
|
---|
986 | #endif
|
---|
987 |
|
---|
988 | #ifndef QT_NO_DATASTREAM
|
---|
989 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix4x4 &);
|
---|
990 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix4x4 &);
|
---|
991 | #endif
|
---|
992 |
|
---|
993 | template <int N, int M>
|
---|
994 | QMatrix4x4 qGenericMatrixToMatrix4x4(const QGenericMatrix<N, M, qreal>& matrix)
|
---|
995 | {
|
---|
996 | return QMatrix4x4(matrix.constData(), N, M);
|
---|
997 | }
|
---|
998 |
|
---|
999 | template <int N, int M>
|
---|
1000 | QGenericMatrix<N, M, qreal> qGenericMatrixFromMatrix4x4(const QMatrix4x4& matrix)
|
---|
1001 | {
|
---|
1002 | QGenericMatrix<N, M, qreal> result;
|
---|
1003 | const qreal *m = matrix.constData();
|
---|
1004 | qreal *values = result.data();
|
---|
1005 | for (int col = 0; col < N; ++col) {
|
---|
1006 | for (int row = 0; row < M; ++row) {
|
---|
1007 | if (col < 4 && row < 4)
|
---|
1008 | values[col * M + row] = m[col * 4 + row];
|
---|
1009 | else if (col == row)
|
---|
1010 | values[col * M + row] = 1.0f;
|
---|
1011 | else
|
---|
1012 | values[col * M + row] = 0.0f;
|
---|
1013 | }
|
---|
1014 | }
|
---|
1015 | return result;
|
---|
1016 | }
|
---|
1017 |
|
---|
1018 | #endif
|
---|
1019 |
|
---|
1020 | QT_END_NAMESPACE
|
---|
1021 |
|
---|
1022 | QT_END_HEADER
|
---|
1023 |
|
---|
1024 | #endif
|
---|