| 1 | /****************************************************************************
|
|---|
| 2 | ** $Id: qmap.cpp 2 2005-11-16 15:49:26Z dmik $
|
|---|
| 3 | **
|
|---|
| 4 | ** Implementation of QMap
|
|---|
| 5 | **
|
|---|
| 6 | ** Created : 990406
|
|---|
| 7 | **
|
|---|
| 8 | ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
|
|---|
| 9 | **
|
|---|
| 10 | ** This file is part of the tools module of the Qt GUI Toolkit.
|
|---|
| 11 | **
|
|---|
| 12 | ** This file may be distributed under the terms of the Q Public License
|
|---|
| 13 | ** as defined by Trolltech AS of Norway and appearing in the file
|
|---|
| 14 | ** LICENSE.QPL included in the packaging of this file.
|
|---|
| 15 | **
|
|---|
| 16 | ** This file may be distributed and/or modified under the terms of the
|
|---|
| 17 | ** GNU General Public License version 2 as published by the Free Software
|
|---|
| 18 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
|---|
| 19 | ** packaging of this file.
|
|---|
| 20 | **
|
|---|
| 21 | ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
|
|---|
| 22 | ** licenses may use this file in accordance with the Qt Commercial License
|
|---|
| 23 | ** Agreement provided with the Software.
|
|---|
| 24 | **
|
|---|
| 25 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
|
|---|
| 26 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
|
|---|
| 27 | **
|
|---|
| 28 | ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
|
|---|
| 29 | ** information about Qt Commercial License Agreements.
|
|---|
| 30 | ** See http://www.trolltech.com/qpl/ for QPL licensing information.
|
|---|
| 31 | ** See http://www.trolltech.com/gpl/ for GPL licensing information.
|
|---|
| 32 | **
|
|---|
| 33 | ** Contact info@trolltech.com if any conditions of this licensing are
|
|---|
| 34 | ** not clear to you.
|
|---|
| 35 | **
|
|---|
| 36 | **********************************************************************/
|
|---|
| 37 |
|
|---|
| 38 | #include "qmap.h"
|
|---|
| 39 |
|
|---|
| 40 | typedef QMapNodeBase* NodePtr;
|
|---|
| 41 | typedef QMapNodeBase Node;
|
|---|
| 42 |
|
|---|
| 43 |
|
|---|
| 44 | void QMapPrivateBase::rotateLeft( NodePtr x, NodePtr& root)
|
|---|
| 45 | {
|
|---|
| 46 | NodePtr y = x->right;
|
|---|
| 47 | x->right = y->left;
|
|---|
| 48 | if (y->left !=0)
|
|---|
| 49 | y->left->parent = x;
|
|---|
| 50 | y->parent = x->parent;
|
|---|
| 51 | if (x == root)
|
|---|
| 52 | root = y;
|
|---|
| 53 | else if (x == x->parent->left)
|
|---|
| 54 | x->parent->left = y;
|
|---|
| 55 | else
|
|---|
| 56 | x->parent->right = y;
|
|---|
| 57 | y->left = x;
|
|---|
| 58 | x->parent = y;
|
|---|
| 59 | }
|
|---|
| 60 |
|
|---|
| 61 |
|
|---|
| 62 | void QMapPrivateBase::rotateRight( NodePtr x, NodePtr& root )
|
|---|
| 63 | {
|
|---|
| 64 | NodePtr y = x->left;
|
|---|
| 65 | x->left = y->right;
|
|---|
| 66 | if (y->right != 0)
|
|---|
| 67 | y->right->parent = x;
|
|---|
| 68 | y->parent = x->parent;
|
|---|
| 69 | if (x == root)
|
|---|
| 70 | root = y;
|
|---|
| 71 | else if (x == x->parent->right)
|
|---|
| 72 | x->parent->right = y;
|
|---|
| 73 | else
|
|---|
| 74 | x->parent->left = y;
|
|---|
| 75 | y->right = x;
|
|---|
| 76 | x->parent = y;
|
|---|
| 77 | }
|
|---|
| 78 |
|
|---|
| 79 |
|
|---|
| 80 | void QMapPrivateBase::rebalance( NodePtr x, NodePtr& root)
|
|---|
| 81 | {
|
|---|
| 82 | x->color = Node::Red;
|
|---|
| 83 | while ( x != root && x->parent->color == Node::Red ) {
|
|---|
| 84 | if ( x->parent == x->parent->parent->left ) {
|
|---|
| 85 | NodePtr y = x->parent->parent->right;
|
|---|
| 86 | if (y && y->color == Node::Red) {
|
|---|
| 87 | x->parent->color = Node::Black;
|
|---|
| 88 | y->color = Node::Black;
|
|---|
| 89 | x->parent->parent->color = Node::Red;
|
|---|
| 90 | x = x->parent->parent;
|
|---|
| 91 | } else {
|
|---|
| 92 | if (x == x->parent->right) {
|
|---|
| 93 | x = x->parent;
|
|---|
| 94 | rotateLeft( x, root );
|
|---|
| 95 | }
|
|---|
| 96 | x->parent->color = Node::Black;
|
|---|
| 97 | x->parent->parent->color = Node::Red;
|
|---|
| 98 | rotateRight (x->parent->parent, root );
|
|---|
| 99 | }
|
|---|
| 100 | } else {
|
|---|
| 101 | NodePtr y = x->parent->parent->left;
|
|---|
| 102 | if ( y && y->color == Node::Red ) {
|
|---|
| 103 | x->parent->color = Node::Black;
|
|---|
| 104 | y->color = Node::Black;
|
|---|
| 105 | x->parent->parent->color = Node::Red;
|
|---|
| 106 | x = x->parent->parent;
|
|---|
| 107 | } else {
|
|---|
| 108 | if (x == x->parent->left) {
|
|---|
| 109 | x = x->parent;
|
|---|
| 110 | rotateRight( x, root );
|
|---|
| 111 | }
|
|---|
| 112 | x->parent->color = Node::Black;
|
|---|
| 113 | x->parent->parent->color = Node::Red;
|
|---|
| 114 | rotateLeft( x->parent->parent, root );
|
|---|
| 115 | }
|
|---|
| 116 | }
|
|---|
| 117 | }
|
|---|
| 118 | root->color = Node::Black;
|
|---|
| 119 | }
|
|---|
| 120 |
|
|---|
| 121 |
|
|---|
| 122 | NodePtr QMapPrivateBase::removeAndRebalance( NodePtr z, NodePtr& root,
|
|---|
| 123 | NodePtr& leftmost,
|
|---|
| 124 | NodePtr& rightmost )
|
|---|
| 125 | {
|
|---|
| 126 | NodePtr y = z;
|
|---|
| 127 | NodePtr x;
|
|---|
| 128 | NodePtr x_parent;
|
|---|
| 129 | if (y->left == 0) {
|
|---|
| 130 | x = y->right;
|
|---|
| 131 | } else {
|
|---|
| 132 | if (y->right == 0)
|
|---|
| 133 | x = y->left;
|
|---|
| 134 | else
|
|---|
| 135 | {
|
|---|
| 136 | y = y->right;
|
|---|
| 137 | while (y->left != 0)
|
|---|
| 138 | y = y->left;
|
|---|
| 139 | x = y->right;
|
|---|
| 140 | }
|
|---|
| 141 | }
|
|---|
| 142 | if (y != z) {
|
|---|
| 143 | z->left->parent = y;
|
|---|
| 144 | y->left = z->left;
|
|---|
| 145 | if (y != z->right) {
|
|---|
| 146 | x_parent = y->parent;
|
|---|
| 147 | if (x)
|
|---|
| 148 | x->parent = y->parent;
|
|---|
| 149 | y->parent->left = x;
|
|---|
| 150 | y->right = z->right;
|
|---|
| 151 | z->right->parent = y;
|
|---|
| 152 | } else {
|
|---|
| 153 | x_parent = y;
|
|---|
| 154 | }
|
|---|
| 155 | if (root == z)
|
|---|
| 156 | root = y;
|
|---|
| 157 | else if (z->parent->left == z)
|
|---|
| 158 | z->parent->left = y;
|
|---|
| 159 | else
|
|---|
| 160 | z->parent->right = y;
|
|---|
| 161 | y->parent = z->parent;
|
|---|
| 162 | // Swap the colors
|
|---|
| 163 | Node::Color c = y->color;
|
|---|
| 164 | y->color = z->color;
|
|---|
| 165 | z->color = c;
|
|---|
| 166 | y = z;
|
|---|
| 167 | } else {
|
|---|
| 168 | x_parent = y->parent;
|
|---|
| 169 | if (x)
|
|---|
| 170 | x->parent = y->parent;
|
|---|
| 171 | if (root == z)
|
|---|
| 172 | root = x;
|
|---|
| 173 | else if (z->parent->left == z)
|
|---|
| 174 | z->parent->left = x;
|
|---|
| 175 | else
|
|---|
| 176 | z->parent->right = x;
|
|---|
| 177 | if ( leftmost == z ) {
|
|---|
| 178 | if (z->right == 0)
|
|---|
| 179 | leftmost = z->parent;
|
|---|
| 180 | else
|
|---|
| 181 | leftmost = x->minimum();
|
|---|
| 182 | }
|
|---|
| 183 | if (rightmost == z) {
|
|---|
| 184 | if (z->left == 0)
|
|---|
| 185 | rightmost = z->parent;
|
|---|
| 186 | else
|
|---|
| 187 | rightmost = x->maximum();
|
|---|
| 188 | }
|
|---|
| 189 | }
|
|---|
| 190 | if (y->color != Node::Red) {
|
|---|
| 191 | while (x != root && (x == 0 || x->color == Node::Black)) {
|
|---|
| 192 | if (x == x_parent->left) {
|
|---|
| 193 | NodePtr w = x_parent->right;
|
|---|
| 194 | if (w->color == Node::Red) {
|
|---|
| 195 | w->color = Node::Black;
|
|---|
| 196 | x_parent->color = Node::Red;
|
|---|
| 197 | rotateLeft(x_parent, root);
|
|---|
| 198 | w = x_parent->right;
|
|---|
| 199 | }
|
|---|
| 200 | if ((w->left == 0 || w->left->color == Node::Black) &&
|
|---|
| 201 | (w->right == 0 || w->right->color == Node::Black)) {
|
|---|
| 202 | w->color = Node::Red;
|
|---|
| 203 | x = x_parent;
|
|---|
| 204 | x_parent = x_parent->parent;
|
|---|
| 205 | } else {
|
|---|
| 206 | if (w->right == 0 || w->right->color == Node::Black) {
|
|---|
| 207 | if (w->left)
|
|---|
| 208 | w->left->color = Node::Black;
|
|---|
| 209 | w->color = Node::Red;
|
|---|
| 210 | rotateRight(w, root);
|
|---|
| 211 | w = x_parent->right;
|
|---|
| 212 | }
|
|---|
| 213 | w->color = x_parent->color;
|
|---|
| 214 | x_parent->color = Node::Black;
|
|---|
| 215 | if (w->right)
|
|---|
| 216 | w->right->color = Node::Black;
|
|---|
| 217 | rotateLeft(x_parent, root);
|
|---|
| 218 | break;
|
|---|
| 219 | }
|
|---|
| 220 | } else {
|
|---|
| 221 | NodePtr w = x_parent->left;
|
|---|
| 222 | if (w->color == Node::Red) {
|
|---|
| 223 | w->color = Node::Black;
|
|---|
| 224 | x_parent->color = Node::Red;
|
|---|
| 225 | rotateRight(x_parent, root);
|
|---|
| 226 | w = x_parent->left;
|
|---|
| 227 | }
|
|---|
| 228 | if ((w->right == 0 || w->right->color == Node::Black) &&
|
|---|
| 229 | (w->left == 0 || w->left->color == Node::Black)) {
|
|---|
| 230 | w->color = Node::Red;
|
|---|
| 231 | x = x_parent;
|
|---|
| 232 | x_parent = x_parent->parent;
|
|---|
| 233 | } else {
|
|---|
| 234 | if (w->left == 0 || w->left->color == Node::Black) {
|
|---|
| 235 | if (w->right)
|
|---|
| 236 | w->right->color = Node::Black;
|
|---|
| 237 | w->color = Node::Red;
|
|---|
| 238 | rotateLeft(w, root);
|
|---|
| 239 | w = x_parent->left;
|
|---|
| 240 | }
|
|---|
| 241 | w->color = x_parent->color;
|
|---|
| 242 | x_parent->color = Node::Black;
|
|---|
| 243 | if (w->left)
|
|---|
| 244 | w->left->color = Node::Black;
|
|---|
| 245 | rotateRight(x_parent, root);
|
|---|
| 246 | break;
|
|---|
| 247 | }
|
|---|
| 248 | }
|
|---|
| 249 | }
|
|---|
| 250 | if (x)
|
|---|
| 251 | x->color = Node::Black;
|
|---|
| 252 | }
|
|---|
| 253 | return y;
|
|---|
| 254 | }
|
|---|