[190] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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| 2 | <!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/examples/tictac/tictac.doc:4 -->
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| 3 | <html>
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| 4 | <head>
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| 5 | <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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| 6 | <title>Tic Tac Toe</title>
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| 7 | <style type="text/css"><!--
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| 8 | fn { margin-left: 1cm; text-indent: -1cm; }
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| 9 | a:link { color: #004faf; text-decoration: none }
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| 10 | a:visited { color: #672967; text-decoration: none }
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| 11 | body { background: #ffffff; color: black; }
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| 12 | --></style>
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| 13 | </head>
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| 14 | <body>
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| 15 |
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| 16 | <table border="0" cellpadding="0" cellspacing="0" width="100%">
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| 17 | <tr bgcolor="#E5E5E5">
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| 18 | <td valign=center>
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| 19 | <a href="index.html">
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| 20 | <font color="#004faf">Home</font></a>
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| 21 | | <a href="classes.html">
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| 22 | <font color="#004faf">All Classes</font></a>
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| 23 | | <a href="mainclasses.html">
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| 24 | <font color="#004faf">Main Classes</font></a>
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| 25 | | <a href="annotated.html">
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| 26 | <font color="#004faf">Annotated</font></a>
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| 27 | | <a href="groups.html">
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| 28 | <font color="#004faf">Grouped Classes</font></a>
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| 29 | | <a href="functions.html">
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| 30 | <font color="#004faf">Functions</font></a>
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| 31 | </td>
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| 32 | <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Tic Tac Toe</h1>
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| 33 |
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| 34 |
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| 35 | <p>
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| 36 | This is an implementation of the Tic-tac-toe game.
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| 37 | <p> We didn't put much effort in making a clever algorithm so it's not a
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| 38 | challenge to play against the computer. Instead, study the source code
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| 39 | to see how you can make reusable components such as the <em>TicTacGameBoard</em>
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| 40 | widget.
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| 41 | <p> <hr>
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| 42 | <p> Header file:
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| 43 | <p> <pre>/****************************************************************************
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| 44 | ** $Id: tictac-example.html 2051 2007-02-21 10:04:20Z chehrlic $
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| 45 | **
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| 46 | ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
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| 47 | **
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| 48 | ** This file is part of an example program for Qt. This example
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| 49 | ** program may be used, distributed and modified without limitation.
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| 50 | **
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| 51 | *****************************************************************************/
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| 52 |
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| 53 | #ifndef TICTAC_H
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| 54 | #define TICTAC_H
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| 55 |
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| 56 |
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| 57 | #include <<a href="qpushbutton-h.html">qpushbutton.h</a>>
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| 58 | #include <<a href="qptrvector-h.html">qptrvector.h</a>>
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| 59 |
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| 60 | class QComboBox;
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| 61 | class QLabel;
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| 62 |
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| 63 |
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| 64 | // --------------------------------------------------------------------------
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| 65 | // TicTacButton implements a single tic-tac-toe button
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| 66 | //
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| 67 |
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| 68 | class TicTacButton : public <a href="qpushbutton.html">QPushButton</a>
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| 69 | {
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| 70 | <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a>
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| 71 | public:
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| 72 | TicTacButton( <a href="qwidget.html">QWidget</a> *parent );
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| 73 | enum Type { Blank, Circle, Cross };
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| 74 | Type type() const { return t; }
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| 75 | void setType( Type type ) { t = type; repaint(); }
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| 76 | <a href="qsizepolicy.html">QSizePolicy</a> sizePolicy() const
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| 77 | { return QSizePolicy( QSizePolicy::Preferred, QSizePolicy::Preferred ); }
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| 78 | <a href="qsize.html">QSize</a> sizeHint() const { return QSize( 32, 32 ); }
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| 79 | <a href="qsize.html">QSize</a> minimumSizeHint() const { return QSize( 10, 10 ); }
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| 80 | protected:
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| 81 | void drawButtonLabel( <a href="qpainter.html">QPainter</a> * );
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| 82 | private:
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| 83 | Type t;
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| 84 | };
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| 85 |
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| 86 | // Using template vector to make vector-class of TicTacButton.
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| 87 | // This vector is used by the TicTacGameBoard class defined below.
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| 88 |
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| 89 | typedef QPtrVector<TicTacButton> TicTacButtons;
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| 90 | typedef QMemArray<int> TicTacArray;
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| 91 |
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| 92 |
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| 93 | // --------------------------------------------------------------------------
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| 94 | // TicTacGameBoard implements the tic-tac-toe game board.
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| 95 | // TicTacGameBoard is a composite widget that contains N x N TicTacButtons.
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| 96 | // N is specified in the constructor.
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| 97 | //
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| 98 |
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| 99 | class TicTacGameBoard : public <a href="qwidget.html">QWidget</a>
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| 100 | {
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| 101 | Q_OBJECT
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| 102 | public:
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| 103 | TicTacGameBoard( int n, QWidget *parent=0, const char *name=0 );
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| 104 | ~TicTacGameBoard();
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| 105 | enum State { Init, HumansTurn, HumanWon, ComputerWon, NobodyWon };
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| 106 | State state() const { return st; }
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| 107 | void computerStarts( bool v );
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| 108 | void newGame();
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| 109 | signals:
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| 110 | void finished(); // game finished
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| 111 | private slots:
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| 112 | void buttonClicked();
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| 113 | private:
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| 114 | void setState( State state ) { st = state; }
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| 115 | void updateButtons();
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| 116 | int checkBoard( TicTacArray * );
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| 117 | void computerMove();
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| 118 | State st;
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| 119 | int nBoard;
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| 120 | bool comp_starts;
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| 121 | TicTacArray *btArray;
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| 122 | TicTacButtons *buttons;
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| 123 | };
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| 124 |
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| 125 |
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| 126 | // --------------------------------------------------------------------------
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| 127 | // TicTacToe implements the complete game.
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| 128 | // TicTacToe is a composite widget that contains a TicTacGameBoard and
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| 129 | // two push buttons for starting the game and quitting.
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| 130 | //
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| 131 |
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| 132 | class TicTacToe : public <a href="qwidget.html">QWidget</a>
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| 133 | {
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| 134 | Q_OBJECT
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| 135 | public:
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| 136 | TicTacToe( int boardSize=3, QWidget *parent=0, const char *name=0 );
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| 137 | private slots:
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| 138 | void newGameClicked();
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| 139 | void gameOver();
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| 140 | private:
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| 141 | void newState();
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| 142 | <a href="qcombobox.html">QComboBox</a> *whoStarts;
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| 143 | <a href="qpushbutton.html">QPushButton</a> *newGame;
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| 144 | <a href="qpushbutton.html">QPushButton</a> *quit;
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| 145 | <a href="qlabel.html">QLabel</a> *message;
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| 146 | TicTacGameBoard *board;
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| 147 | };
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| 148 |
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| 149 |
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| 150 | #endif // TICTAC_H
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| 151 | </pre>
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| 152 |
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| 153 | <p> <hr>
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| 154 | <p> Implementation:
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| 155 | <p> <pre>/****************************************************************************
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| 156 | ** $Id: tictac-example.html 2051 2007-02-21 10:04:20Z chehrlic $
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| 157 | **
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| 158 | ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
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| 159 | **
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| 160 | ** This file is part of an example program for Qt. This example
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| 161 | ** program may be used, distributed and modified without limitation.
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| 162 | **
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| 163 | *****************************************************************************/
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| 164 |
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| 165 | #include "tictac.h"
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| 166 | #include <<a href="qapplication-h.html">qapplication.h</a>>
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| 167 | #include <<a href="qpainter-h.html">qpainter.h</a>>
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| 168 | #include <<a href="qdrawutil-h.html">qdrawutil.h</a>>
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| 169 | #include <<a href="qcombobox-h.html">qcombobox.h</a>>
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| 170 | #include <<a href="qcheckbox-h.html">qcheckbox.h</a>>
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| 171 | #include <<a href="qlabel-h.html">qlabel.h</a>>
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| 172 | #include <<a href="qlayout-h.html">qlayout.h</a>>
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| 173 | #include <stdlib.h> // rand() function
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| 174 | #include <<a href="qdatetime-h.html">qdatetime.h</a>> // seed for rand()
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| 175 |
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| 176 |
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| 177 | //***************************************************************************
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| 178 | //* TicTacButton member functions
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| 179 | //***************************************************************************
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| 180 |
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| 181 | // --------------------------------------------------------------------------
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| 182 | // Creates a TicTacButton
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| 183 | //
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| 184 |
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| 185 | <a name="f188"></a>TicTacButton::TicTacButton( <a href="qwidget.html">QWidget</a> *parent ) : <a href="qpushbutton.html">QPushButton</a>( parent )
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| 186 | {
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| 187 | t = Blank; // initial type
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| 188 | }
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| 189 |
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| 190 | // --------------------------------------------------------------------------
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| 191 | // Paints TicTacButton
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| 192 | //
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| 193 |
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| 194 | <a name="x31"></a>void TicTacButton::<a href="qbutton.html#drawButtonLabel">drawButtonLabel</a>( <a href="qpainter.html">QPainter</a> *p )
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| 195 | {
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| 196 | <a href="qrect.html">QRect</a> r = <a href="qwidget.html#rect">rect</a>();
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| 197 | p-><a href="qpainter.html#setPen">setPen</a>( QPen( white,2 ) ); // set fat pen
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| 198 | if ( t == Circle ) {
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| 199 | <a name="x36"></a><a name="x35"></a><a name="x28"></a> p-><a href="qpainter.html#drawEllipse">drawEllipse</a>( r.<a href="qrect.html#left">left</a>()+4, r.<a href="qrect.html#top">top</a>()+4, r.<a href="qrect.html#width">width</a>()-8, r.<a href="qrect.html#height">height</a>()-8 );
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| 200 | } else if ( t == Cross ) { // draw cross
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| 201 | <a name="x37"></a><a name="x33"></a> p-><a href="qpainter.html#drawLine">drawLine</a>( r.<a href="qrect.html#topLeft">topLeft</a>() +QPoint(4,4), r.<a href="qrect.html#bottomRight">bottomRight</a>()-QPoint(4,4));
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| 202 | <a name="x38"></a><a name="x32"></a> p-><a href="qpainter.html#drawLine">drawLine</a>( r.<a href="qrect.html#bottomLeft">bottomLeft</a>()+QPoint(4,-4),r.<a href="qrect.html#topRight">topRight</a>() -QPoint(4,-4));
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| 203 | }
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| 204 | }
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| 205 |
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| 206 |
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| 207 | //***************************************************************************
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| 208 | //* TicTacGameBoard member functions
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| 209 | //***************************************************************************
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| 210 |
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| 211 | // --------------------------------------------------------------------------
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| 212 | // Creates a game board with N x N buttons and connects the "clicked()"
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| 213 | // signal of all buttons to the "buttonClicked()" slot.
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| 214 | //
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| 215 |
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| 216 | <a name="f189"></a>TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name )
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| 217 | : <a href="qwidget.html">QWidget</a>( parent, name )
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| 218 | {
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| 219 | st = Init; // initial state
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| 220 | nBoard = n;
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| 221 | n *= n; // make square
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| 222 | comp_starts = FALSE; // human starts
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| 223 | buttons = new TicTacButtons(n); // create real buttons
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| 224 | btArray = new TicTacArray(n); // create button model
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| 225 | <a href="qgridlayout.html">QGridLayout</a> * grid = new <a href="qgridlayout.html">QGridLayout</a>( this, nBoard, nBoard, 4 );
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| 226 | <a href="qpalette.html">QPalette</a> p( blue );
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| 227 | for ( int i=0; i<n; i++ ) { // create and connect buttons
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| 228 | TicTacButton *ttb = new TicTacButton( this );
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| 229 | <a name="x45"></a> ttb-><a href="qwidget.html#setPalette">setPalette</a>( p );
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| 230 | ttb-><a href="qwidget.html#setEnabled">setEnabled</a>( FALSE );
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| 231 | <a href="qobject.html#connect">connect</a>( ttb, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(buttonClicked()) );
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| 232 | grid-><a href="qgridlayout.html#addWidget">addWidget</a>( ttb, i%nBoard, i/nBoard );
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| 233 | buttons->insert( i, ttb );
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| 234 | btArray->at(i) = TicTacButton::Blank; // initial button type
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| 235 | }
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| 236 | <a name="x40"></a> <a href="qtime.html">QTime</a> t = QTime::<a href="qtime.html#currentTime">currentTime</a>(); // set random seed
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| 237 | <a name="x43"></a><a name="x42"></a><a name="x41"></a> srand( t.<a href="qtime.html#hour">hour</a>()*12+t.<a href="qtime.html#minute">minute</a>()*60+t.<a href="qtime.html#second">second</a>()*60 );
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| 238 | }
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| 239 |
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| 240 | TicTacGameBoard::~TicTacGameBoard()
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| 241 | {
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| 242 | delete buttons;
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| 243 | delete btArray;
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| 244 | }
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| 245 |
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| 246 |
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| 247 | // --------------------------------------------------------------------------
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| 248 | // TicTacGameBoard::computerStarts( bool v )
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| 249 | //
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| 250 | // Computer starts if v=TRUE. The human starts by default.
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| 251 | //
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| 252 |
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| 253 | void <a name="f190"></a>TicTacGameBoard::computerStarts( bool v )
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| 254 | {
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| 255 | comp_starts = v;
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| 256 | }
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| 257 |
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| 258 |
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| 259 | // --------------------------------------------------------------------------
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| 260 | // TicTacGameBoard::newGame()
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| 261 | //
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| 262 | // Clears the game board and prepares for a new game
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| 263 | //
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| 264 |
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| 265 | void <a name="f191"></a>TicTacGameBoard::newGame()
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| 266 | {
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| 267 | st = HumansTurn;
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| 268 | for ( int i=0; i<nBoard*nBoard; i++ )
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| 269 | btArray->at(i) = TicTacButton::Blank;
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| 270 | if ( comp_starts )
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| 271 | computerMove();
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| 272 | else
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| 273 | updateButtons();
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| 274 | }
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| 275 |
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| 276 |
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| 277 | // --------------------------------------------------------------------------
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| 278 | // TicTacGameBoard::buttonClicked() - SLOT
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| 279 | //
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| 280 | // This slot is activated when a TicTacButton emits the signal "clicked()",
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| 281 | // i.e. the user has clicked on a TicTacButton.
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| 282 | //
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| 283 |
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| 284 | void <a name="f192"></a>TicTacGameBoard::buttonClicked()
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| 285 | {
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| 286 | if ( st != HumansTurn ) // not ready
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| 287 | return;
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| 288 | int i = buttons->findRef( (TicTacButton*)<a href="qobject.html#sender">sender</a>() );
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| 289 | TicTacButton *b = buttons->at(i); // get piece that was pressed
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| 290 | if ( b->type() == TicTacButton::Blank ) { // empty piece?
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| 291 | btArray->at(i) = TicTacButton::Circle;
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| 292 | updateButtons();
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| 293 | if ( checkBoard( btArray ) == 0 ) // not a winning move?
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| 294 | computerMove();
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| 295 | int s = checkBoard( btArray );
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| 296 | if ( s ) { // any winners yet?
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| 297 | st = s == TicTacButton::Circle ? HumanWon : ComputerWon;
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| 298 | emit finished();
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| 299 | }
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| 300 | }
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| 301 | }
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| 302 |
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| 303 |
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| 304 | // --------------------------------------------------------------------------
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| 305 | // TicTacGameBoard::updateButtons()
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| 306 | //
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| 307 | // Updates all buttons that have changed state
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| 308 | //
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| 309 |
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| 310 | void <a name="f193"></a>TicTacGameBoard::updateButtons()
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| 311 | {
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| 312 | for ( int i=0; i<nBoard*nBoard; i++ ) {
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| 313 | if ( buttons->at(i)->type() != btArray->at(i) )
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| 314 | buttons->at(i)->setType( (TicTacButton::Type)btArray->at(i) );
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| 315 | buttons->at(i)->setEnabled( buttons->at(i)->type() ==
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| 316 | TicTacButton::Blank );
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| 317 | }
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| 318 | }
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| 319 |
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| 320 |
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| 321 | // --------------------------------------------------------------------------
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| 322 | // TicTacGameBoard::checkBoard()
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| 323 | //
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| 324 | // Checks if one of the players won the game, works for any board size.
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| 325 | //
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| 326 | // Returns:
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| 327 | // - TicTacButton::Cross if the player with X buttons won
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| 328 | // - TicTacButton::Circle if the player with O buttons won
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| 329 | // - Zero (0) if there is no winner yet
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| 330 | //
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| 331 |
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| 332 | int <a name="f194"></a>TicTacGameBoard::checkBoard( TicTacArray *a )
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| 333 | {
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| 334 | int t = 0;
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| 335 | int row, col;
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| 336 | bool won = FALSE;
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| 337 | for ( row=0; row<nBoard && !won; row++ ) { // check horizontal
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| 338 | t = a->at(row*nBoard);
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| 339 | if ( t == TicTacButton::Blank )
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| 340 | continue;
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| 341 | col = 1;
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| 342 | while ( col<nBoard && a->at(row*nBoard+col) == t )
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| 343 | col++;
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| 344 | if ( col == nBoard )
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| 345 | won = TRUE;
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| 346 | }
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| 347 | for ( col=0; col<nBoard && !won; col++ ) { // check vertical
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| 348 | t = a->at(col);
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| 349 | if ( t == TicTacButton::Blank )
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| 350 | continue;
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| 351 | row = 1;
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| 352 | while ( row<nBoard && a->at(row*nBoard+col) == t )
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| 353 | row++;
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| 354 | if ( row == nBoard )
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| 355 | won = TRUE;
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| 356 | }
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| 357 | if ( !won ) { // check diagonal top left
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| 358 | t = a->at(0); // to bottom right
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| 359 | if ( t != TicTacButton::Blank ) {
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| 360 | int i = 1;
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| 361 | while ( i<nBoard && a->at(i*nBoard+i) == t )
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| 362 | i++;
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| 363 | if ( i == nBoard )
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| 364 | won = TRUE;
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| 365 | }
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| 366 | }
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| 367 | if ( !won ) { // check diagonal bottom left
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| 368 | int j = nBoard-1; // to top right
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| 369 | int i = 0;
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| 370 | t = a->at(i+j*nBoard);
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| 371 | if ( t != TicTacButton::Blank ) {
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| 372 | i++; j--;
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| 373 | while ( i<nBoard && a->at(i+j*nBoard) == t ) {
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| 374 | i++; j--;
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| 375 | }
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| 376 | if ( i == nBoard )
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| 377 | won = TRUE;
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| 378 | }
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| 379 | }
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| 380 | if ( !won ) // no winner
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| 381 | t = 0;
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| 382 | return t;
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| 383 | }
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| 384 |
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| 385 |
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| 386 | // --------------------------------------------------------------------------
|
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| 387 | // TicTacGameBoard::computerMove()
|
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| 388 | //
|
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| 389 | // Puts a piece on the game board. Very, very simple.
|
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| 390 | //
|
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| 391 |
|
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| 392 | void <a name="f195"></a>TicTacGameBoard::computerMove()
|
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| 393 | {
|
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| 394 | int numButtons = nBoard*nBoard;
|
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| 395 | int *altv = new int[numButtons]; // buttons alternatives
|
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| 396 | int altc = 0;
|
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| 397 | int stopHuman = -1;
|
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| 398 | TicTacArray a = btArray->copy();
|
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| 399 | int i;
|
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| 400 | for ( i=0; i<numButtons; i++ ) { // try all positions
|
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| 401 | if ( a[i] != TicTacButton::Blank ) // already a piece there
|
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| 402 | continue;
|
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| 403 | a[i] = TicTacButton::Cross; // test if computer wins
|
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| 404 | if ( checkBoard(&a) == a[i] ) { // computer will win
|
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| 405 | st = ComputerWon;
|
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| 406 | stopHuman = -1;
|
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| 407 | break;
|
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| 408 | }
|
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| 409 | a[i] = TicTacButton::Circle; // test if human wins
|
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| 410 | if ( checkBoard(&a) == a[i] ) { // oops...
|
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| 411 | stopHuman = i; // remember position
|
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| 412 | a[i] = TicTacButton::Blank; // restore button
|
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| 413 | continue; // computer still might win
|
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| 414 | }
|
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| 415 | a[i] = TicTacButton::Blank; // restore button
|
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| 416 | altv[altc++] = i; // remember alternative
|
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| 417 | }
|
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| 418 | if ( stopHuman >= 0 ) // must stop human from winning
|
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| 419 | a[stopHuman] = TicTacButton::Cross;
|
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| 420 | else if ( i == numButtons ) { // tried all alternatives
|
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| 421 | if ( altc > 0 ) // set random piece
|
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| 422 | a[altv[rand()%(altc--)]] = TicTacButton::Cross;
|
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| 423 | if ( altc == 0 ) { // no more blanks
|
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| 424 | st = NobodyWon;
|
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| 425 | emit finished();
|
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| 426 | }
|
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| 427 | }
|
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| 428 | *btArray = a; // update model
|
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| 429 | updateButtons(); // update buttons
|
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| 430 | delete[] altv;
|
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| 431 | }
|
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| 432 |
|
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| 433 |
|
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| 434 | //***************************************************************************
|
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| 435 | //* TicTacToe member functions
|
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| 436 | //***************************************************************************
|
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| 437 |
|
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| 438 | // --------------------------------------------------------------------------
|
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| 439 | // Creates a game widget with a game board and two push buttons, and connects
|
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| 440 | // signals of child widgets to slots.
|
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| 441 | //
|
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| 442 |
|
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| 443 | <a name="f196"></a>TicTacToe::TicTacToe( int boardSize, QWidget *parent, const char *name )
|
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| 444 | : <a href="qwidget.html">QWidget</a>( parent, name )
|
---|
| 445 | {
|
---|
| 446 | <a href="qvboxlayout.html">QVBoxLayout</a> * l = new <a href="qvboxlayout.html">QVBoxLayout</a>( this, 6 );
|
---|
| 447 |
|
---|
| 448 | // Create a message label
|
---|
| 449 |
|
---|
| 450 | message = new <a href="qlabel.html">QLabel</a>( this );
|
---|
| 451 | <a name="x24"></a> message-><a href="qframe.html#setFrameStyle">setFrameStyle</a>( QFrame::WinPanel | QFrame::Sunken );
|
---|
| 452 | message-><a href="qlabel.html#setAlignment">setAlignment</a>( AlignCenter );
|
---|
| 453 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( message );
|
---|
| 454 |
|
---|
| 455 | // Create the game board and connect the signal finished() to this
|
---|
| 456 | // gameOver() slot
|
---|
| 457 |
|
---|
| 458 | board = new TicTacGameBoard( boardSize, this );
|
---|
| 459 | <a href="qobject.html#connect">connect</a>( board, SIGNAL(finished()), SLOT(gameOver()) );
|
---|
| 460 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( board );
|
---|
| 461 |
|
---|
| 462 | // Create a horizontal frame line
|
---|
| 463 |
|
---|
| 464 | <a href="qframe.html">QFrame</a> *line = new <a href="qframe.html">QFrame</a>( this );
|
---|
| 465 | line-><a href="qframe.html#setFrameStyle">setFrameStyle</a>( QFrame::HLine | QFrame::Sunken );
|
---|
| 466 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( line );
|
---|
| 467 |
|
---|
| 468 | // Create the combo box for deciding who should start, and
|
---|
| 469 | // connect its clicked() signals to the buttonClicked() slot
|
---|
| 470 |
|
---|
| 471 | whoStarts = new <a href="qcombobox.html">QComboBox</a>( this );
|
---|
| 472 | <a name="x23"></a> whoStarts-><a href="qcombobox.html#insertItem">insertItem</a>( "Computer starts" );
|
---|
| 473 | whoStarts-><a href="qcombobox.html#insertItem">insertItem</a>( "Human starts" );
|
---|
| 474 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( whoStarts );
|
---|
| 475 |
|
---|
| 476 | // Create the push buttons and connect their clicked() signals
|
---|
| 477 | // to this right slots.
|
---|
| 478 |
|
---|
| 479 | newGame = new <a href="qpushbutton.html">QPushButton</a>( "Play!", this );
|
---|
| 480 | <a href="qobject.html#connect">connect</a>( newGame, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(newGameClicked()) );
|
---|
| 481 | quit = new <a href="qpushbutton.html">QPushButton</a>( "Quit", this );
|
---|
| 482 | <a href="qobject.html#connect">connect</a>( quit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) );
|
---|
| 483 | <a href="qhboxlayout.html">QHBoxLayout</a> * b = new <a href="qhboxlayout.html">QHBoxLayout</a>;
|
---|
| 484 | <a name="x19"></a> l-><a href="qboxlayout.html#addLayout">addLayout</a>( b );
|
---|
| 485 | b-><a href="qboxlayout.html#addWidget">addWidget</a>( newGame );
|
---|
| 486 | b-><a href="qboxlayout.html#addWidget">addWidget</a>( quit );
|
---|
| 487 |
|
---|
| 488 | newState();
|
---|
| 489 | }
|
---|
| 490 |
|
---|
| 491 |
|
---|
| 492 | // --------------------------------------------------------------------------
|
---|
| 493 | // TicTacToe::newGameClicked() - SLOT
|
---|
| 494 | //
|
---|
| 495 | // This slot is activated when the new game button is clicked.
|
---|
| 496 | //
|
---|
| 497 |
|
---|
| 498 | void <a name="f197"></a>TicTacToe::newGameClicked()
|
---|
| 499 | {
|
---|
| 500 | <a name="x22"></a> board->computerStarts( whoStarts-><a href="qcombobox.html#currentItem">currentItem</a>() == 0 );
|
---|
| 501 | board->newGame();
|
---|
| 502 | newState();
|
---|
| 503 | }
|
---|
| 504 |
|
---|
| 505 |
|
---|
| 506 | // --------------------------------------------------------------------------
|
---|
| 507 | // TicTacToe::gameOver() - SLOT
|
---|
| 508 | //
|
---|
| 509 | // This slot is activated when the TicTacGameBoard emits the signal
|
---|
| 510 | // "finished()", i.e. when a player has won or when it is a draw.
|
---|
| 511 | //
|
---|
| 512 |
|
---|
| 513 | void <a name="f198"></a>TicTacToe::gameOver()
|
---|
| 514 | {
|
---|
| 515 | newState(); // update text box
|
---|
| 516 | }
|
---|
| 517 |
|
---|
| 518 |
|
---|
| 519 | // --------------------------------------------------------------------------
|
---|
| 520 | // Updates the message to reflect a new state.
|
---|
| 521 | //
|
---|
| 522 |
|
---|
| 523 | void <a name="f199"></a>TicTacToe::newState()
|
---|
| 524 | {
|
---|
| 525 | static const char *msg[] = { // TicTacGameBoard::State texts
|
---|
| 526 | "Click Play to start", "Make your move",
|
---|
| 527 | "You won!", "Computer won!", "It's a draw" };
|
---|
| 528 | message-><a href="qlabel.html#setText">setText</a>( msg[board->state()] );
|
---|
| 529 | return;
|
---|
| 530 | }
|
---|
| 531 | </pre>
|
---|
| 532 |
|
---|
| 533 | <p> <hr>
|
---|
| 534 | <p> Main:
|
---|
| 535 | <p> <pre>/****************************************************************************
|
---|
| 536 | ** $Id: tictac-example.html 2051 2007-02-21 10:04:20Z chehrlic $
|
---|
| 537 | **
|
---|
| 538 | ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
|
---|
| 539 | **
|
---|
| 540 | ** This file is part of an example program for Qt. This example
|
---|
| 541 | ** program may be used, distributed and modified without limitation.
|
---|
| 542 | **
|
---|
| 543 | *****************************************************************************/
|
---|
| 544 |
|
---|
| 545 | #include <<a href="qapplication-h.html">qapplication.h</a>>
|
---|
| 546 | #include <stdlib.h>
|
---|
| 547 | #include "tictac.h"
|
---|
| 548 |
|
---|
| 549 |
|
---|
| 550 | int main( int argc, char **argv )
|
---|
| 551 | {
|
---|
| 552 | <a href="qapplication.html">QApplication</a> a( argc, argv );
|
---|
| 553 | int n = 3;
|
---|
| 554 | if ( argc == 2 ) // get board size n
|
---|
| 555 | n = atoi(argv[1]);
|
---|
| 556 | if ( n < 3 || n > 10 ) { // out of range
|
---|
| 557 | <a href="qapplication.html#qWarning">qWarning</a>( "%s: Board size must be from 3x3 to 10x10", argv[0] );
|
---|
| 558 | return 1;
|
---|
| 559 | }
|
---|
| 560 | TicTacToe ttt( n ); // create game
|
---|
| 561 | a.<a href="qapplication.html#setMainWidget">setMainWidget</a>( &ttt );
|
---|
| 562 | ttt.<a href="qwidget.html#setCaption">setCaption</a>("Qt Example - TicTac");
|
---|
| 563 | ttt.<a href="qwidget.html#show">show</a>(); // show widget
|
---|
| 564 | return a.<a href="qapplication.html#exec">exec</a>(); // go
|
---|
| 565 | }
|
---|
| 566 | </pre>
|
---|
| 567 |
|
---|
| 568 | <p>See also <a href="examples.html">Examples</a>.
|
---|
| 569 |
|
---|
| 570 | <!-- eof -->
|
---|
| 571 | <p><address><hr><div align=center>
|
---|
| 572 | <table width=100% cellspacing=0 border=0><tr>
|
---|
| 573 | <td>Copyright © 2007
|
---|
| 574 | <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
|
---|
| 575 | <td align=right><div align=right>Qt 3.3.8</div>
|
---|
| 576 | </table></div></address></body>
|
---|
| 577 | </html>
|
---|