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|  | 6 | <title>Tic Tac Toe</title> | 
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|  | 28 | <font color="#004faf">Grouped Classes</font></a> | 
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|  | 30 | <font color="#004faf">Functions</font></a> | 
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|  | 31 | </td> | 
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|  | 32 | <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Tic Tac Toe</h1> | 
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|  | 33 |  | 
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|  | 34 |  | 
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|  | 35 | <p> | 
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|  | 36 | This is an implementation of the Tic-tac-toe game. | 
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|  | 37 | <p> We didn't put much effort in making a clever algorithm so it's not a | 
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|  | 38 | challenge to play against the computer. Instead, study the source code | 
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|  | 39 | to see how you can make reusable components such as the <em>TicTacGameBoard</em> | 
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|  | 40 | widget. | 
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|  | 41 | <p> <hr> | 
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|  | 42 | <p> Header file: | 
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|  | 43 | <p> <pre>/**************************************************************************** | 
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|  | 44 | ** $Id: tictac-example.html 2051 2007-02-21 10:04:20Z chehrlic $ | 
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|  | 45 | ** | 
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|  | 46 | ** Copyright (C) 1992-2007 Trolltech ASA.  All rights reserved. | 
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|  | 47 | ** | 
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|  | 48 | ** This file is part of an example program for Qt.  This example | 
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|  | 49 | ** program may be used, distributed and modified without limitation. | 
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|  | 50 | ** | 
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|  | 51 | *****************************************************************************/ | 
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|  | 52 |  | 
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|  | 53 | #ifndef TICTAC_H | 
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|  | 54 | #define TICTAC_H | 
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|  | 55 |  | 
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|  | 56 |  | 
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|  | 57 | #include <<a href="qpushbutton-h.html">qpushbutton.h</a>> | 
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|  | 58 | #include <<a href="qptrvector-h.html">qptrvector.h</a>> | 
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|  | 59 |  | 
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|  | 60 | class QComboBox; | 
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|  | 61 | class QLabel; | 
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|  | 62 |  | 
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|  | 63 |  | 
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|  | 64 | // -------------------------------------------------------------------------- | 
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|  | 65 | // TicTacButton implements a single tic-tac-toe button | 
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|  | 66 | // | 
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|  | 67 |  | 
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|  | 68 | class TicTacButton : public <a href="qpushbutton.html">QPushButton</a> | 
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|  | 69 | { | 
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|  | 70 | <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a> | 
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|  | 71 | public: | 
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|  | 72 | TicTacButton( <a href="qwidget.html">QWidget</a> *parent ); | 
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|  | 73 | enum Type { Blank, Circle, Cross }; | 
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|  | 74 | Type        type() const            { return t; } | 
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|  | 75 | void        setType( Type type )    { t = type; repaint(); } | 
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|  | 76 | <a href="qsizepolicy.html">QSizePolicy</a> sizePolicy() const | 
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|  | 77 | { return QSizePolicy( QSizePolicy::Preferred, QSizePolicy::Preferred ); } | 
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|  | 78 | <a href="qsize.html">QSize</a> sizeHint() const { return QSize( 32, 32 ); } | 
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|  | 79 | <a href="qsize.html">QSize</a> minimumSizeHint() const { return QSize( 10, 10 ); } | 
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|  | 80 | protected: | 
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|  | 81 | void        drawButtonLabel( <a href="qpainter.html">QPainter</a> * ); | 
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|  | 82 | private: | 
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|  | 83 | Type t; | 
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|  | 84 | }; | 
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|  | 85 |  | 
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|  | 86 | // Using template vector to make vector-class of TicTacButton. | 
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|  | 87 | // This vector is used by the TicTacGameBoard class defined below. | 
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|  | 88 |  | 
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|  | 89 | typedef QPtrVector<TicTacButton>        TicTacButtons; | 
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|  | 90 | typedef QMemArray<int>          TicTacArray; | 
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|  | 91 |  | 
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|  | 92 |  | 
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|  | 93 | // -------------------------------------------------------------------------- | 
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|  | 94 | // TicTacGameBoard implements the tic-tac-toe game board. | 
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|  | 95 | // TicTacGameBoard is a composite widget that contains N x N TicTacButtons. | 
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|  | 96 | // N is specified in the constructor. | 
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|  | 97 | // | 
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|  | 98 |  | 
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|  | 99 | class TicTacGameBoard : public <a href="qwidget.html">QWidget</a> | 
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|  | 100 | { | 
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|  | 101 | Q_OBJECT | 
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|  | 102 | public: | 
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|  | 103 | TicTacGameBoard( int n, QWidget *parent=0, const char *name=0 ); | 
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|  | 104 | ~TicTacGameBoard(); | 
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|  | 105 | enum        State { Init, HumansTurn, HumanWon, ComputerWon, NobodyWon }; | 
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|  | 106 | State       state() const           { return st; } | 
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|  | 107 | void        computerStarts( bool v ); | 
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|  | 108 | void        newGame(); | 
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|  | 109 | signals: | 
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|  | 110 | void        finished();                     // game finished | 
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|  | 111 | private slots: | 
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|  | 112 | void        buttonClicked(); | 
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|  | 113 | private: | 
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|  | 114 | void        setState( State state ) { st = state; } | 
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|  | 115 | void        updateButtons(); | 
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|  | 116 | int checkBoard( TicTacArray * ); | 
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|  | 117 | void        computerMove(); | 
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|  | 118 | State       st; | 
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|  | 119 | int         nBoard; | 
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|  | 120 | bool        comp_starts; | 
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|  | 121 | TicTacArray *btArray; | 
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|  | 122 | TicTacButtons *buttons; | 
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|  | 123 | }; | 
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|  | 124 |  | 
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|  | 125 |  | 
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|  | 126 | // -------------------------------------------------------------------------- | 
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|  | 127 | // TicTacToe implements the complete game. | 
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|  | 128 | // TicTacToe is a composite widget that contains a TicTacGameBoard and | 
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|  | 129 | // two push buttons for starting the game and quitting. | 
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|  | 130 | // | 
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|  | 131 |  | 
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|  | 132 | class TicTacToe : public <a href="qwidget.html">QWidget</a> | 
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|  | 133 | { | 
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|  | 134 | Q_OBJECT | 
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|  | 135 | public: | 
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|  | 136 | TicTacToe( int boardSize=3, QWidget *parent=0, const char *name=0 ); | 
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|  | 137 | private slots: | 
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|  | 138 | void        newGameClicked(); | 
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|  | 139 | void        gameOver(); | 
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|  | 140 | private: | 
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|  | 141 | void        newState(); | 
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|  | 142 | <a href="qcombobox.html">QComboBox</a>   *whoStarts; | 
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|  | 143 | <a href="qpushbutton.html">QPushButton</a> *newGame; | 
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|  | 144 | <a href="qpushbutton.html">QPushButton</a> *quit; | 
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|  | 145 | <a href="qlabel.html">QLabel</a>      *message; | 
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|  | 146 | TicTacGameBoard *board; | 
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|  | 147 | }; | 
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|  | 148 |  | 
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|  | 149 |  | 
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|  | 150 | #endif // TICTAC_H | 
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|  | 151 | </pre> | 
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|  | 152 |  | 
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|  | 153 | <p> <hr> | 
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|  | 154 | <p> Implementation: | 
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|  | 155 | <p> <pre>/**************************************************************************** | 
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|  | 156 | ** $Id: tictac-example.html 2051 2007-02-21 10:04:20Z chehrlic $ | 
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|  | 157 | ** | 
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|  | 158 | ** Copyright (C) 1992-2007 Trolltech ASA.  All rights reserved. | 
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|  | 159 | ** | 
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|  | 160 | ** This file is part of an example program for Qt.  This example | 
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|  | 161 | ** program may be used, distributed and modified without limitation. | 
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|  | 162 | ** | 
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|  | 163 | *****************************************************************************/ | 
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|  | 164 |  | 
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|  | 165 | #include "tictac.h" | 
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|  | 166 | #include <<a href="qapplication-h.html">qapplication.h</a>> | 
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|  | 167 | #include <<a href="qpainter-h.html">qpainter.h</a>> | 
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|  | 168 | #include <<a href="qdrawutil-h.html">qdrawutil.h</a>> | 
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|  | 169 | #include <<a href="qcombobox-h.html">qcombobox.h</a>> | 
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|  | 170 | #include <<a href="qcheckbox-h.html">qcheckbox.h</a>> | 
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|  | 171 | #include <<a href="qlabel-h.html">qlabel.h</a>> | 
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|  | 172 | #include <<a href="qlayout-h.html">qlayout.h</a>> | 
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|  | 173 | #include <stdlib.h>                             // rand() function | 
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|  | 174 | #include <<a href="qdatetime-h.html">qdatetime.h</a>>                          // seed for rand() | 
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|  | 175 |  | 
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|  | 176 |  | 
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|  | 177 | //*************************************************************************** | 
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|  | 178 | //* TicTacButton member functions | 
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|  | 179 | //*************************************************************************** | 
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|  | 180 |  | 
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|  | 181 | // -------------------------------------------------------------------------- | 
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|  | 182 | // Creates a TicTacButton | 
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|  | 183 | // | 
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|  | 184 |  | 
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|  | 185 | <a name="f188"></a>TicTacButton::TicTacButton( <a href="qwidget.html">QWidget</a> *parent ) : <a href="qpushbutton.html">QPushButton</a>( parent ) | 
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|  | 186 | { | 
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|  | 187 | t = Blank;                                  // initial type | 
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|  | 188 | } | 
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|  | 189 |  | 
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|  | 190 | // -------------------------------------------------------------------------- | 
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|  | 191 | // Paints TicTacButton | 
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|  | 192 | // | 
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|  | 193 |  | 
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|  | 194 | <a name="x31"></a>void TicTacButton::<a href="qbutton.html#drawButtonLabel">drawButtonLabel</a>( <a href="qpainter.html">QPainter</a> *p ) | 
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|  | 195 | { | 
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|  | 196 | <a href="qrect.html">QRect</a> r = <a href="qwidget.html#rect">rect</a>(); | 
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|  | 197 | p-><a href="qpainter.html#setPen">setPen</a>( QPen( white,2 ) );               // set fat pen | 
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|  | 198 | if ( t == Circle ) { | 
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|  | 199 | <a name="x36"></a><a name="x35"></a><a name="x28"></a>        p-><a href="qpainter.html#drawEllipse">drawEllipse</a>( r.<a href="qrect.html#left">left</a>()+4, r.<a href="qrect.html#top">top</a>()+4, r.<a href="qrect.html#width">width</a>()-8, r.<a href="qrect.html#height">height</a>()-8 ); | 
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|  | 200 | } else if ( t == Cross ) {                  // draw cross | 
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|  | 201 | <a name="x37"></a><a name="x33"></a>        p-><a href="qpainter.html#drawLine">drawLine</a>( r.<a href="qrect.html#topLeft">topLeft</a>()   +QPoint(4,4), r.<a href="qrect.html#bottomRight">bottomRight</a>()-QPoint(4,4)); | 
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|  | 202 | <a name="x38"></a><a name="x32"></a>        p-><a href="qpainter.html#drawLine">drawLine</a>( r.<a href="qrect.html#bottomLeft">bottomLeft</a>()+QPoint(4,-4),r.<a href="qrect.html#topRight">topRight</a>()   -QPoint(4,-4)); | 
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|  | 203 | } | 
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|  | 204 | } | 
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|  | 205 |  | 
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|  | 206 |  | 
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|  | 207 | //*************************************************************************** | 
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|  | 208 | //* TicTacGameBoard member functions | 
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|  | 209 | //*************************************************************************** | 
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|  | 210 |  | 
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|  | 211 | // -------------------------------------------------------------------------- | 
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|  | 212 | // Creates a game board with N x N buttons and connects the "clicked()" | 
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|  | 213 | // signal of all buttons to the "buttonClicked()" slot. | 
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|  | 214 | // | 
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|  | 215 |  | 
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|  | 216 | <a name="f189"></a>TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name ) | 
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|  | 217 | : <a href="qwidget.html">QWidget</a>( parent, name ) | 
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|  | 218 | { | 
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|  | 219 | st = Init;                                  // initial state | 
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|  | 220 | nBoard = n; | 
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|  | 221 | n *= n;                                     // make square | 
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|  | 222 | comp_starts = FALSE;                        // human starts | 
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|  | 223 | buttons = new TicTacButtons(n);             // create real buttons | 
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|  | 224 | btArray = new TicTacArray(n);               // create button model | 
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|  | 225 | <a href="qgridlayout.html">QGridLayout</a> * grid = new <a href="qgridlayout.html">QGridLayout</a>( this, nBoard, nBoard, 4 ); | 
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|  | 226 | <a href="qpalette.html">QPalette</a> p( blue ); | 
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|  | 227 | for ( int i=0; i<n; i++ ) {                 // create and connect buttons | 
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|  | 228 | TicTacButton *ttb = new TicTacButton( this ); | 
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|  | 229 | <a name="x45"></a>        ttb-><a href="qwidget.html#setPalette">setPalette</a>( p ); | 
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|  | 230 | ttb-><a href="qwidget.html#setEnabled">setEnabled</a>( FALSE ); | 
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|  | 231 | <a href="qobject.html#connect">connect</a>( ttb, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(buttonClicked()) ); | 
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|  | 232 | grid-><a href="qgridlayout.html#addWidget">addWidget</a>( ttb, i%nBoard, i/nBoard ); | 
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|  | 233 | buttons->insert( i, ttb ); | 
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|  | 234 | btArray->at(i) = TicTacButton::Blank;   // initial button type | 
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|  | 235 | } | 
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|  | 236 | <a name="x40"></a>    <a href="qtime.html">QTime</a> t = QTime::<a href="qtime.html#currentTime">currentTime</a>();             // set random seed | 
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|  | 237 | <a name="x43"></a><a name="x42"></a><a name="x41"></a>    srand( t.<a href="qtime.html#hour">hour</a>()*12+t.<a href="qtime.html#minute">minute</a>()*60+t.<a href="qtime.html#second">second</a>()*60 ); | 
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|  | 238 | } | 
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|  | 239 |  | 
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|  | 240 | TicTacGameBoard::~TicTacGameBoard() | 
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|  | 241 | { | 
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|  | 242 | delete buttons; | 
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|  | 243 | delete btArray; | 
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|  | 244 | } | 
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|  | 245 |  | 
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|  | 246 |  | 
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|  | 247 | // -------------------------------------------------------------------------- | 
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|  | 248 | // TicTacGameBoard::computerStarts( bool v ) | 
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|  | 249 | // | 
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|  | 250 | // Computer starts if v=TRUE. The human starts by default. | 
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|  | 251 | // | 
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|  | 252 |  | 
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|  | 253 | void <a name="f190"></a>TicTacGameBoard::computerStarts( bool v ) | 
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|  | 254 | { | 
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|  | 255 | comp_starts = v; | 
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|  | 256 | } | 
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|  | 257 |  | 
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|  | 258 |  | 
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|  | 259 | // -------------------------------------------------------------------------- | 
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|  | 260 | // TicTacGameBoard::newGame() | 
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|  | 261 | // | 
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|  | 262 | // Clears the game board and prepares for a new game | 
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|  | 263 | // | 
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|  | 264 |  | 
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|  | 265 | void <a name="f191"></a>TicTacGameBoard::newGame() | 
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|  | 266 | { | 
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|  | 267 | st = HumansTurn; | 
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|  | 268 | for ( int i=0; i<nBoard*nBoard; i++ ) | 
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|  | 269 | btArray->at(i) = TicTacButton::Blank; | 
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|  | 270 | if ( comp_starts ) | 
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|  | 271 | computerMove(); | 
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|  | 272 | else | 
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|  | 273 | updateButtons(); | 
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|  | 274 | } | 
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|  | 275 |  | 
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|  | 276 |  | 
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|  | 277 | // -------------------------------------------------------------------------- | 
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|  | 278 | // TicTacGameBoard::buttonClicked()             - SLOT | 
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|  | 279 | // | 
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|  | 280 | // This slot is activated when a TicTacButton emits the signal "clicked()", | 
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|  | 281 | // i.e. the user has clicked on a TicTacButton. | 
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|  | 282 | // | 
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|  | 283 |  | 
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|  | 284 | void <a name="f192"></a>TicTacGameBoard::buttonClicked() | 
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|  | 285 | { | 
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|  | 286 | if ( st != HumansTurn )                     // not ready | 
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|  | 287 | return; | 
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|  | 288 | int i = buttons->findRef( (TicTacButton*)<a href="qobject.html#sender">sender</a>() ); | 
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|  | 289 | TicTacButton *b = buttons->at(i);           // get piece that was pressed | 
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|  | 290 | if ( b->type() == TicTacButton::Blank ) {   // empty piece? | 
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|  | 291 | btArray->at(i) = TicTacButton::Circle; | 
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|  | 292 | updateButtons(); | 
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|  | 293 | if ( checkBoard( btArray ) == 0 )       // not a winning move? | 
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|  | 294 | computerMove(); | 
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|  | 295 | int s = checkBoard( btArray ); | 
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|  | 296 | if ( s ) {                              // any winners yet? | 
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|  | 297 | st = s == TicTacButton::Circle ? HumanWon : ComputerWon; | 
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|  | 298 | emit finished(); | 
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|  | 299 | } | 
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|  | 300 | } | 
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|  | 301 | } | 
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|  | 302 |  | 
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|  | 303 |  | 
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|  | 304 | // -------------------------------------------------------------------------- | 
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|  | 305 | // TicTacGameBoard::updateButtons() | 
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|  | 306 | // | 
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|  | 307 | // Updates all buttons that have changed state | 
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|  | 308 | // | 
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|  | 309 |  | 
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|  | 310 | void <a name="f193"></a>TicTacGameBoard::updateButtons() | 
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|  | 311 | { | 
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|  | 312 | for ( int i=0; i<nBoard*nBoard; i++ ) { | 
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|  | 313 | if ( buttons->at(i)->type() != btArray->at(i) ) | 
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|  | 314 | buttons->at(i)->setType( (TicTacButton::Type)btArray->at(i) ); | 
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|  | 315 | buttons->at(i)->setEnabled( buttons->at(i)->type() == | 
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|  | 316 | TicTacButton::Blank ); | 
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|  | 317 | } | 
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|  | 318 | } | 
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|  | 319 |  | 
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|  | 320 |  | 
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|  | 321 | // -------------------------------------------------------------------------- | 
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|  | 322 | // TicTacGameBoard::checkBoard() | 
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|  | 323 | // | 
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|  | 324 | // Checks if one of the players won the game, works for any board size. | 
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|  | 325 | // | 
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|  | 326 | // Returns: | 
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|  | 327 | //  - TicTacButton::Cross  if the player with X buttons won | 
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|  | 328 | //  - TicTacButton::Circle if the player with O buttons won | 
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|  | 329 | //  - Zero (0) if there is no winner yet | 
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|  | 330 | // | 
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|  | 331 |  | 
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|  | 332 | int <a name="f194"></a>TicTacGameBoard::checkBoard( TicTacArray *a ) | 
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|  | 333 | { | 
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|  | 334 | int  t = 0; | 
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|  | 335 | int  row, col; | 
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|  | 336 | bool won = FALSE; | 
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|  | 337 | for ( row=0; row<nBoard && !won; row++ ) {  // check horizontal | 
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|  | 338 | t = a->at(row*nBoard); | 
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|  | 339 | if ( t == TicTacButton::Blank ) | 
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|  | 340 | continue; | 
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|  | 341 | col = 1; | 
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|  | 342 | while ( col<nBoard && a->at(row*nBoard+col) == t ) | 
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|  | 343 | col++; | 
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|  | 344 | if ( col == nBoard ) | 
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|  | 345 | won = TRUE; | 
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|  | 346 | } | 
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|  | 347 | for ( col=0; col<nBoard && !won; col++ ) {  // check vertical | 
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|  | 348 | t = a->at(col); | 
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|  | 349 | if ( t == TicTacButton::Blank ) | 
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|  | 350 | continue; | 
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|  | 351 | row = 1; | 
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|  | 352 | while ( row<nBoard && a->at(row*nBoard+col) == t ) | 
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|  | 353 | row++; | 
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|  | 354 | if ( row == nBoard ) | 
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|  | 355 | won = TRUE; | 
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|  | 356 | } | 
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|  | 357 | if ( !won ) {                               // check diagonal top left | 
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|  | 358 | t = a->at(0);                           //   to bottom right | 
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|  | 359 | if ( t != TicTacButton::Blank ) { | 
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|  | 360 | int i = 1; | 
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|  | 361 | while ( i<nBoard && a->at(i*nBoard+i) == t ) | 
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|  | 362 | i++; | 
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|  | 363 | if ( i == nBoard ) | 
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|  | 364 | won = TRUE; | 
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|  | 365 | } | 
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|  | 366 | } | 
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|  | 367 | if ( !won ) {                               // check diagonal bottom left | 
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|  | 368 | int j = nBoard-1;                       //   to top right | 
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|  | 369 | int i = 0; | 
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|  | 370 | t = a->at(i+j*nBoard); | 
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|  | 371 | if ( t != TicTacButton::Blank ) { | 
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|  | 372 | i++; j--; | 
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|  | 373 | while ( i<nBoard && a->at(i+j*nBoard) == t ) { | 
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|  | 374 | i++; j--; | 
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|  | 375 | } | 
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|  | 376 | if ( i == nBoard ) | 
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|  | 377 | won = TRUE; | 
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|  | 378 | } | 
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|  | 379 | } | 
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|  | 380 | if ( !won )                                 // no winner | 
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|  | 381 | t = 0; | 
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|  | 382 | return t; | 
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|  | 383 | } | 
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|  | 384 |  | 
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|  | 385 |  | 
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|  | 386 | // -------------------------------------------------------------------------- | 
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|  | 387 | // TicTacGameBoard::computerMove() | 
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|  | 388 | // | 
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|  | 389 | // Puts a piece on the game board. Very, very simple. | 
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|  | 390 | // | 
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|  | 391 |  | 
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|  | 392 | void <a name="f195"></a>TicTacGameBoard::computerMove() | 
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|  | 393 | { | 
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|  | 394 | int numButtons = nBoard*nBoard; | 
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|  | 395 | int *altv = new int[numButtons];            // buttons alternatives | 
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|  | 396 | int altc = 0; | 
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|  | 397 | int stopHuman = -1; | 
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|  | 398 | TicTacArray a = btArray->copy(); | 
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|  | 399 | int i; | 
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|  | 400 | for ( i=0; i<numButtons; i++ ) {            // try all positions | 
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|  | 401 | if ( a[i] != TicTacButton::Blank )      // already a piece there | 
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|  | 402 | continue; | 
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|  | 403 | a[i] = TicTacButton::Cross;             // test if computer wins | 
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|  | 404 | if ( checkBoard(&a) == a[i] ) {         // computer will win | 
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|  | 405 | st = ComputerWon; | 
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|  | 406 | stopHuman = -1; | 
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|  | 407 | break; | 
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|  | 408 | } | 
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|  | 409 | a[i] = TicTacButton::Circle;            // test if human wins | 
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|  | 410 | if ( checkBoard(&a) == a[i] ) {         // oops... | 
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|  | 411 | stopHuman = i;                      // remember position | 
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|  | 412 | a[i] = TicTacButton::Blank;         // restore button | 
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|  | 413 | continue;                           // computer still might win | 
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|  | 414 | } | 
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|  | 415 | a[i] = TicTacButton::Blank;             // restore button | 
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|  | 416 | altv[altc++] = i;                       // remember alternative | 
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|  | 417 | } | 
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|  | 418 | if ( stopHuman >= 0 )                       // must stop human from winning | 
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|  | 419 | a[stopHuman] = TicTacButton::Cross; | 
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|  | 420 | else if ( i == numButtons ) {               // tried all alternatives | 
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|  | 421 | if ( altc > 0 )                         // set random piece | 
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|  | 422 | a[altv[rand()%(altc--)]] = TicTacButton::Cross; | 
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|  | 423 | if ( altc == 0 ) {                      // no more blanks | 
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|  | 424 | st = NobodyWon; | 
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|  | 425 | emit finished(); | 
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|  | 426 | } | 
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|  | 427 | } | 
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|  | 428 | *btArray = a;                               // update model | 
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|  | 429 | updateButtons();                            // update buttons | 
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|  | 430 | delete[] altv; | 
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|  | 431 | } | 
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|  | 432 |  | 
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|  | 433 |  | 
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|  | 434 | //*************************************************************************** | 
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|  | 435 | //* TicTacToe member functions | 
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|  | 436 | //*************************************************************************** | 
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|  | 437 |  | 
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|  | 438 | // -------------------------------------------------------------------------- | 
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|  | 439 | // Creates a game widget with a game board and two push buttons, and connects | 
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|  | 440 | // signals of child widgets to slots. | 
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|  | 441 | // | 
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|  | 442 |  | 
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|  | 443 | <a name="f196"></a>TicTacToe::TicTacToe( int boardSize, QWidget *parent, const char *name ) | 
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|  | 444 | : <a href="qwidget.html">QWidget</a>( parent, name ) | 
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|  | 445 | { | 
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|  | 446 | <a href="qvboxlayout.html">QVBoxLayout</a> * l = new <a href="qvboxlayout.html">QVBoxLayout</a>( this, 6 ); | 
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|  | 447 |  | 
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|  | 448 | // Create a message label | 
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|  | 449 |  | 
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|  | 450 | message = new <a href="qlabel.html">QLabel</a>( this ); | 
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|  | 451 | <a name="x24"></a>    message-><a href="qframe.html#setFrameStyle">setFrameStyle</a>( QFrame::WinPanel | QFrame::Sunken ); | 
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|  | 452 | message-><a href="qlabel.html#setAlignment">setAlignment</a>( AlignCenter ); | 
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|  | 453 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( message ); | 
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|  | 454 |  | 
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|  | 455 | // Create the game board and connect the signal finished() to this | 
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|  | 456 | // gameOver() slot | 
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|  | 457 |  | 
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|  | 458 | board = new TicTacGameBoard( boardSize, this ); | 
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|  | 459 | <a href="qobject.html#connect">connect</a>( board, SIGNAL(finished()), SLOT(gameOver()) ); | 
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|  | 460 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( board ); | 
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|  | 461 |  | 
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|  | 462 | // Create a horizontal frame line | 
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|  | 463 |  | 
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|  | 464 | <a href="qframe.html">QFrame</a> *line = new <a href="qframe.html">QFrame</a>( this ); | 
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|  | 465 | line-><a href="qframe.html#setFrameStyle">setFrameStyle</a>( QFrame::HLine | QFrame::Sunken ); | 
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|  | 466 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( line ); | 
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|  | 467 |  | 
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|  | 468 | // Create the combo box for deciding who should start, and | 
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|  | 469 | // connect its clicked() signals to the buttonClicked() slot | 
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|  | 470 |  | 
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|  | 471 | whoStarts = new <a href="qcombobox.html">QComboBox</a>( this ); | 
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|  | 472 | <a name="x23"></a>    whoStarts-><a href="qcombobox.html#insertItem">insertItem</a>( "Computer starts" ); | 
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|  | 473 | whoStarts-><a href="qcombobox.html#insertItem">insertItem</a>( "Human starts" ); | 
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|  | 474 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( whoStarts ); | 
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|  | 475 |  | 
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|  | 476 | // Create the push buttons and connect their clicked() signals | 
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|  | 477 | // to this right slots. | 
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|  | 478 |  | 
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|  | 479 | newGame = new <a href="qpushbutton.html">QPushButton</a>( "Play!", this ); | 
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|  | 480 | <a href="qobject.html#connect">connect</a>( newGame, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(newGameClicked()) ); | 
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|  | 481 | quit = new <a href="qpushbutton.html">QPushButton</a>( "Quit", this ); | 
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|  | 482 | <a href="qobject.html#connect">connect</a>( quit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) ); | 
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|  | 483 | <a href="qhboxlayout.html">QHBoxLayout</a> * b = new <a href="qhboxlayout.html">QHBoxLayout</a>; | 
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|  | 484 | <a name="x19"></a>    l-><a href="qboxlayout.html#addLayout">addLayout</a>( b ); | 
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|  | 485 | b-><a href="qboxlayout.html#addWidget">addWidget</a>( newGame ); | 
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|  | 486 | b-><a href="qboxlayout.html#addWidget">addWidget</a>( quit ); | 
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|  | 487 |  | 
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|  | 488 | newState(); | 
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|  | 489 | } | 
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|  | 490 |  | 
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|  | 491 |  | 
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|  | 492 | // -------------------------------------------------------------------------- | 
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|  | 493 | // TicTacToe::newGameClicked()                  - SLOT | 
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|  | 494 | // | 
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|  | 495 | // This slot is activated when the new game button is clicked. | 
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|  | 496 | // | 
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|  | 497 |  | 
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|  | 498 | void <a name="f197"></a>TicTacToe::newGameClicked() | 
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|  | 499 | { | 
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|  | 500 | <a name="x22"></a>    board->computerStarts( whoStarts-><a href="qcombobox.html#currentItem">currentItem</a>() == 0 ); | 
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|  | 501 | board->newGame(); | 
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|  | 502 | newState(); | 
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|  | 503 | } | 
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|  | 504 |  | 
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|  | 505 |  | 
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|  | 506 | // -------------------------------------------------------------------------- | 
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|  | 507 | // TicTacToe::gameOver()                        - SLOT | 
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|  | 508 | // | 
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|  | 509 | // This slot is activated when the TicTacGameBoard emits the signal | 
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|  | 510 | // "finished()", i.e. when a player has won or when it is a draw. | 
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|  | 511 | // | 
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|  | 512 |  | 
|---|
|  | 513 | void <a name="f198"></a>TicTacToe::gameOver() | 
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|  | 514 | { | 
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|  | 515 | newState();                                 // update text box | 
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|  | 516 | } | 
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|  | 517 |  | 
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|  | 518 |  | 
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|  | 519 | // -------------------------------------------------------------------------- | 
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|  | 520 | // Updates the message to reflect a new state. | 
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|  | 521 | // | 
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|  | 522 |  | 
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|  | 523 | void <a name="f199"></a>TicTacToe::newState() | 
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|  | 524 | { | 
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|  | 525 | static const char *msg[] = {                // TicTacGameBoard::State texts | 
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|  | 526 | "Click Play to start", "Make your move", | 
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|  | 527 | "You won!", "Computer won!", "It's a draw" }; | 
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|  | 528 | message-><a href="qlabel.html#setText">setText</a>( msg[board->state()] ); | 
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|  | 529 | return; | 
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|  | 530 | } | 
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|  | 531 | </pre> | 
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|  | 532 |  | 
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|  | 533 | <p> <hr> | 
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|  | 534 | <p> Main: | 
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|  | 535 | <p> <pre>/**************************************************************************** | 
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|  | 536 | ** $Id: tictac-example.html 2051 2007-02-21 10:04:20Z chehrlic $ | 
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|  | 537 | ** | 
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|  | 538 | ** Copyright (C) 1992-2007 Trolltech ASA.  All rights reserved. | 
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|  | 539 | ** | 
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|  | 540 | ** This file is part of an example program for Qt.  This example | 
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|  | 541 | ** program may be used, distributed and modified without limitation. | 
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|  | 542 | ** | 
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|  | 543 | *****************************************************************************/ | 
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|  | 544 |  | 
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|  | 545 | #include <<a href="qapplication-h.html">qapplication.h</a>> | 
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|  | 546 | #include <stdlib.h> | 
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|  | 547 | #include "tictac.h" | 
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|  | 548 |  | 
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|  | 549 |  | 
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|  | 550 | int main( int argc, char **argv ) | 
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|  | 551 | { | 
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|  | 552 | <a href="qapplication.html">QApplication</a> a( argc, argv ); | 
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|  | 553 | int n = 3; | 
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|  | 554 | if ( argc == 2 )                            // get board size n | 
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|  | 555 | n = atoi(argv[1]); | 
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|  | 556 | if ( n < 3 || n > 10 ) {                    // out of range | 
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|  | 557 | <a href="qapplication.html#qWarning">qWarning</a>( "%s: Board size must be from 3x3 to 10x10", argv[0] ); | 
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|  | 558 | return 1; | 
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|  | 559 | } | 
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|  | 560 | TicTacToe ttt( n );                         // create game | 
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|  | 561 | a.<a href="qapplication.html#setMainWidget">setMainWidget</a>( &ttt ); | 
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|  | 562 | ttt.<a href="qwidget.html#setCaption">setCaption</a>("Qt Example - TicTac"); | 
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|  | 563 | ttt.<a href="qwidget.html#show">show</a>();                                 // show widget | 
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|  | 564 | return a.<a href="qapplication.html#exec">exec</a>();                            // go | 
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|  | 565 | } | 
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|  | 566 | </pre> | 
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|  | 567 |  | 
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|  | 568 | <p>See also <a href="examples.html">Examples</a>. | 
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|  | 569 |  | 
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|  | 570 | <!-- eof --> | 
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|  | 571 | <p><address><hr><div align=center> | 
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|  | 572 | <table width=100% cellspacing=0 border=0><tr> | 
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|  | 573 | <td>Copyright © 2007 | 
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|  | 574 | <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> | 
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|  | 575 | <td align=right><div align=right>Qt 3.3.8</div> | 
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|  | 576 | </table></div></address></body> | 
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|  | 577 | </html> | 
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