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4 | <head>
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5 | <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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6 | <title>Tic Tac Toe</title>
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14 | <body>
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15 |
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16 | <table border="0" cellpadding="0" cellspacing="0" width="100%">
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17 | <tr bgcolor="#E5E5E5">
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18 | <td valign=center>
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19 | <a href="index.html">
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20 | <font color="#004faf">Home</font></a>
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21 | | <a href="classes.html">
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22 | <font color="#004faf">All Classes</font></a>
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23 | | <a href="mainclasses.html">
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24 | <font color="#004faf">Main Classes</font></a>
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25 | | <a href="annotated.html">
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26 | <font color="#004faf">Annotated</font></a>
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27 | | <a href="groups.html">
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28 | <font color="#004faf">Grouped Classes</font></a>
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29 | | <a href="functions.html">
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30 | <font color="#004faf">Functions</font></a>
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31 | </td>
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32 | <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Tic Tac Toe</h1>
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33 |
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34 |
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35 | <p>
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36 | This is an implementation of the Tic-tac-toe game.
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37 | <p> We didn't put much effort in making a clever algorithm so it's not a
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38 | challenge to play against the computer. Instead, study the source code
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39 | to see how you can make reusable components such as the <em>TicTacGameBoard</em>
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40 | widget.
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41 | <p> <hr>
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42 | <p> Header file:
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43 | <p> <pre>/****************************************************************************
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44 | ** $Id: tictac-example.html 2051 2007-02-21 10:04:20Z chehrlic $
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45 | **
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46 | ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
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47 | **
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48 | ** This file is part of an example program for Qt. This example
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49 | ** program may be used, distributed and modified without limitation.
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50 | **
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51 | *****************************************************************************/
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52 |
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53 | #ifndef TICTAC_H
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54 | #define TICTAC_H
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55 |
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56 |
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57 | #include <<a href="qpushbutton-h.html">qpushbutton.h</a>>
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58 | #include <<a href="qptrvector-h.html">qptrvector.h</a>>
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59 |
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60 | class QComboBox;
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61 | class QLabel;
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62 |
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63 |
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64 | // --------------------------------------------------------------------------
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65 | // TicTacButton implements a single tic-tac-toe button
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66 | //
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67 |
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68 | class TicTacButton : public <a href="qpushbutton.html">QPushButton</a>
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69 | {
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70 | <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a>
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71 | public:
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72 | TicTacButton( <a href="qwidget.html">QWidget</a> *parent );
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73 | enum Type { Blank, Circle, Cross };
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74 | Type type() const { return t; }
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75 | void setType( Type type ) { t = type; repaint(); }
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76 | <a href="qsizepolicy.html">QSizePolicy</a> sizePolicy() const
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77 | { return QSizePolicy( QSizePolicy::Preferred, QSizePolicy::Preferred ); }
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78 | <a href="qsize.html">QSize</a> sizeHint() const { return QSize( 32, 32 ); }
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79 | <a href="qsize.html">QSize</a> minimumSizeHint() const { return QSize( 10, 10 ); }
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80 | protected:
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81 | void drawButtonLabel( <a href="qpainter.html">QPainter</a> * );
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82 | private:
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83 | Type t;
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84 | };
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85 |
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86 | // Using template vector to make vector-class of TicTacButton.
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87 | // This vector is used by the TicTacGameBoard class defined below.
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88 |
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89 | typedef QPtrVector<TicTacButton> TicTacButtons;
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90 | typedef QMemArray<int> TicTacArray;
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91 |
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92 |
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93 | // --------------------------------------------------------------------------
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94 | // TicTacGameBoard implements the tic-tac-toe game board.
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95 | // TicTacGameBoard is a composite widget that contains N x N TicTacButtons.
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96 | // N is specified in the constructor.
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97 | //
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98 |
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99 | class TicTacGameBoard : public <a href="qwidget.html">QWidget</a>
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100 | {
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101 | Q_OBJECT
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102 | public:
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103 | TicTacGameBoard( int n, QWidget *parent=0, const char *name=0 );
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104 | ~TicTacGameBoard();
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105 | enum State { Init, HumansTurn, HumanWon, ComputerWon, NobodyWon };
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106 | State state() const { return st; }
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107 | void computerStarts( bool v );
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108 | void newGame();
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109 | signals:
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110 | void finished(); // game finished
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111 | private slots:
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112 | void buttonClicked();
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113 | private:
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114 | void setState( State state ) { st = state; }
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115 | void updateButtons();
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116 | int checkBoard( TicTacArray * );
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117 | void computerMove();
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118 | State st;
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119 | int nBoard;
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120 | bool comp_starts;
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121 | TicTacArray *btArray;
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122 | TicTacButtons *buttons;
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123 | };
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124 |
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125 |
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126 | // --------------------------------------------------------------------------
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127 | // TicTacToe implements the complete game.
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128 | // TicTacToe is a composite widget that contains a TicTacGameBoard and
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129 | // two push buttons for starting the game and quitting.
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130 | //
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131 |
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132 | class TicTacToe : public <a href="qwidget.html">QWidget</a>
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133 | {
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134 | Q_OBJECT
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135 | public:
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136 | TicTacToe( int boardSize=3, QWidget *parent=0, const char *name=0 );
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137 | private slots:
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138 | void newGameClicked();
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139 | void gameOver();
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140 | private:
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141 | void newState();
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142 | <a href="qcombobox.html">QComboBox</a> *whoStarts;
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143 | <a href="qpushbutton.html">QPushButton</a> *newGame;
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144 | <a href="qpushbutton.html">QPushButton</a> *quit;
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145 | <a href="qlabel.html">QLabel</a> *message;
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146 | TicTacGameBoard *board;
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147 | };
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148 |
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149 |
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150 | #endif // TICTAC_H
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151 | </pre>
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152 |
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153 | <p> <hr>
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154 | <p> Implementation:
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155 | <p> <pre>/****************************************************************************
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156 | ** $Id: tictac-example.html 2051 2007-02-21 10:04:20Z chehrlic $
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157 | **
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158 | ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
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159 | **
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160 | ** This file is part of an example program for Qt. This example
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161 | ** program may be used, distributed and modified without limitation.
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162 | **
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163 | *****************************************************************************/
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164 |
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165 | #include "tictac.h"
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166 | #include <<a href="qapplication-h.html">qapplication.h</a>>
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167 | #include <<a href="qpainter-h.html">qpainter.h</a>>
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168 | #include <<a href="qdrawutil-h.html">qdrawutil.h</a>>
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169 | #include <<a href="qcombobox-h.html">qcombobox.h</a>>
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170 | #include <<a href="qcheckbox-h.html">qcheckbox.h</a>>
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171 | #include <<a href="qlabel-h.html">qlabel.h</a>>
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172 | #include <<a href="qlayout-h.html">qlayout.h</a>>
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173 | #include <stdlib.h> // rand() function
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174 | #include <<a href="qdatetime-h.html">qdatetime.h</a>> // seed for rand()
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175 |
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176 |
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177 | //***************************************************************************
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178 | //* TicTacButton member functions
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179 | //***************************************************************************
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180 |
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181 | // --------------------------------------------------------------------------
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182 | // Creates a TicTacButton
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183 | //
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184 |
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185 | <a name="f188"></a>TicTacButton::TicTacButton( <a href="qwidget.html">QWidget</a> *parent ) : <a href="qpushbutton.html">QPushButton</a>( parent )
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186 | {
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187 | t = Blank; // initial type
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188 | }
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189 |
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190 | // --------------------------------------------------------------------------
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191 | // Paints TicTacButton
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192 | //
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193 |
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194 | <a name="x31"></a>void TicTacButton::<a href="qbutton.html#drawButtonLabel">drawButtonLabel</a>( <a href="qpainter.html">QPainter</a> *p )
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195 | {
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196 | <a href="qrect.html">QRect</a> r = <a href="qwidget.html#rect">rect</a>();
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197 | p-><a href="qpainter.html#setPen">setPen</a>( QPen( white,2 ) ); // set fat pen
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198 | if ( t == Circle ) {
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199 | <a name="x36"></a><a name="x35"></a><a name="x28"></a> p-><a href="qpainter.html#drawEllipse">drawEllipse</a>( r.<a href="qrect.html#left">left</a>()+4, r.<a href="qrect.html#top">top</a>()+4, r.<a href="qrect.html#width">width</a>()-8, r.<a href="qrect.html#height">height</a>()-8 );
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200 | } else if ( t == Cross ) { // draw cross
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201 | <a name="x37"></a><a name="x33"></a> p-><a href="qpainter.html#drawLine">drawLine</a>( r.<a href="qrect.html#topLeft">topLeft</a>() +QPoint(4,4), r.<a href="qrect.html#bottomRight">bottomRight</a>()-QPoint(4,4));
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202 | <a name="x38"></a><a name="x32"></a> p-><a href="qpainter.html#drawLine">drawLine</a>( r.<a href="qrect.html#bottomLeft">bottomLeft</a>()+QPoint(4,-4),r.<a href="qrect.html#topRight">topRight</a>() -QPoint(4,-4));
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203 | }
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204 | }
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205 |
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206 |
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207 | //***************************************************************************
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208 | //* TicTacGameBoard member functions
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209 | //***************************************************************************
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210 |
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211 | // --------------------------------------------------------------------------
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212 | // Creates a game board with N x N buttons and connects the "clicked()"
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213 | // signal of all buttons to the "buttonClicked()" slot.
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214 | //
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215 |
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216 | <a name="f189"></a>TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name )
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217 | : <a href="qwidget.html">QWidget</a>( parent, name )
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218 | {
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219 | st = Init; // initial state
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220 | nBoard = n;
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221 | n *= n; // make square
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222 | comp_starts = FALSE; // human starts
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223 | buttons = new TicTacButtons(n); // create real buttons
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224 | btArray = new TicTacArray(n); // create button model
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225 | <a href="qgridlayout.html">QGridLayout</a> * grid = new <a href="qgridlayout.html">QGridLayout</a>( this, nBoard, nBoard, 4 );
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226 | <a href="qpalette.html">QPalette</a> p( blue );
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227 | for ( int i=0; i<n; i++ ) { // create and connect buttons
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228 | TicTacButton *ttb = new TicTacButton( this );
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229 | <a name="x45"></a> ttb-><a href="qwidget.html#setPalette">setPalette</a>( p );
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230 | ttb-><a href="qwidget.html#setEnabled">setEnabled</a>( FALSE );
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231 | <a href="qobject.html#connect">connect</a>( ttb, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(buttonClicked()) );
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232 | grid-><a href="qgridlayout.html#addWidget">addWidget</a>( ttb, i%nBoard, i/nBoard );
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233 | buttons->insert( i, ttb );
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234 | btArray->at(i) = TicTacButton::Blank; // initial button type
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235 | }
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236 | <a name="x40"></a> <a href="qtime.html">QTime</a> t = QTime::<a href="qtime.html#currentTime">currentTime</a>(); // set random seed
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237 | <a name="x43"></a><a name="x42"></a><a name="x41"></a> srand( t.<a href="qtime.html#hour">hour</a>()*12+t.<a href="qtime.html#minute">minute</a>()*60+t.<a href="qtime.html#second">second</a>()*60 );
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238 | }
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239 |
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240 | TicTacGameBoard::~TicTacGameBoard()
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241 | {
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242 | delete buttons;
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243 | delete btArray;
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244 | }
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245 |
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246 |
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247 | // --------------------------------------------------------------------------
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248 | // TicTacGameBoard::computerStarts( bool v )
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249 | //
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250 | // Computer starts if v=TRUE. The human starts by default.
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251 | //
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252 |
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253 | void <a name="f190"></a>TicTacGameBoard::computerStarts( bool v )
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254 | {
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255 | comp_starts = v;
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256 | }
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257 |
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258 |
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259 | // --------------------------------------------------------------------------
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260 | // TicTacGameBoard::newGame()
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261 | //
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262 | // Clears the game board and prepares for a new game
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263 | //
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264 |
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265 | void <a name="f191"></a>TicTacGameBoard::newGame()
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266 | {
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267 | st = HumansTurn;
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268 | for ( int i=0; i<nBoard*nBoard; i++ )
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269 | btArray->at(i) = TicTacButton::Blank;
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270 | if ( comp_starts )
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271 | computerMove();
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272 | else
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273 | updateButtons();
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274 | }
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275 |
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276 |
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277 | // --------------------------------------------------------------------------
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278 | // TicTacGameBoard::buttonClicked() - SLOT
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279 | //
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280 | // This slot is activated when a TicTacButton emits the signal "clicked()",
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281 | // i.e. the user has clicked on a TicTacButton.
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282 | //
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283 |
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284 | void <a name="f192"></a>TicTacGameBoard::buttonClicked()
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285 | {
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286 | if ( st != HumansTurn ) // not ready
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287 | return;
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288 | int i = buttons->findRef( (TicTacButton*)<a href="qobject.html#sender">sender</a>() );
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289 | TicTacButton *b = buttons->at(i); // get piece that was pressed
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290 | if ( b->type() == TicTacButton::Blank ) { // empty piece?
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291 | btArray->at(i) = TicTacButton::Circle;
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292 | updateButtons();
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293 | if ( checkBoard( btArray ) == 0 ) // not a winning move?
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294 | computerMove();
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295 | int s = checkBoard( btArray );
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296 | if ( s ) { // any winners yet?
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297 | st = s == TicTacButton::Circle ? HumanWon : ComputerWon;
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298 | emit finished();
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299 | }
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300 | }
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301 | }
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302 |
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303 |
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304 | // --------------------------------------------------------------------------
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305 | // TicTacGameBoard::updateButtons()
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306 | //
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307 | // Updates all buttons that have changed state
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308 | //
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309 |
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310 | void <a name="f193"></a>TicTacGameBoard::updateButtons()
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311 | {
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312 | for ( int i=0; i<nBoard*nBoard; i++ ) {
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313 | if ( buttons->at(i)->type() != btArray->at(i) )
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314 | buttons->at(i)->setType( (TicTacButton::Type)btArray->at(i) );
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315 | buttons->at(i)->setEnabled( buttons->at(i)->type() ==
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316 | TicTacButton::Blank );
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317 | }
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318 | }
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319 |
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320 |
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321 | // --------------------------------------------------------------------------
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322 | // TicTacGameBoard::checkBoard()
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323 | //
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324 | // Checks if one of the players won the game, works for any board size.
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325 | //
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326 | // Returns:
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327 | // - TicTacButton::Cross if the player with X buttons won
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328 | // - TicTacButton::Circle if the player with O buttons won
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329 | // - Zero (0) if there is no winner yet
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330 | //
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331 |
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332 | int <a name="f194"></a>TicTacGameBoard::checkBoard( TicTacArray *a )
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333 | {
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334 | int t = 0;
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335 | int row, col;
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336 | bool won = FALSE;
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337 | for ( row=0; row<nBoard && !won; row++ ) { // check horizontal
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338 | t = a->at(row*nBoard);
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339 | if ( t == TicTacButton::Blank )
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340 | continue;
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341 | col = 1;
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342 | while ( col<nBoard && a->at(row*nBoard+col) == t )
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343 | col++;
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344 | if ( col == nBoard )
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345 | won = TRUE;
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346 | }
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347 | for ( col=0; col<nBoard && !won; col++ ) { // check vertical
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348 | t = a->at(col);
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349 | if ( t == TicTacButton::Blank )
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350 | continue;
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351 | row = 1;
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352 | while ( row<nBoard && a->at(row*nBoard+col) == t )
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353 | row++;
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354 | if ( row == nBoard )
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355 | won = TRUE;
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356 | }
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357 | if ( !won ) { // check diagonal top left
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358 | t = a->at(0); // to bottom right
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359 | if ( t != TicTacButton::Blank ) {
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360 | int i = 1;
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361 | while ( i<nBoard && a->at(i*nBoard+i) == t )
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362 | i++;
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363 | if ( i == nBoard )
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364 | won = TRUE;
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365 | }
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366 | }
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367 | if ( !won ) { // check diagonal bottom left
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368 | int j = nBoard-1; // to top right
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369 | int i = 0;
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370 | t = a->at(i+j*nBoard);
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371 | if ( t != TicTacButton::Blank ) {
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372 | i++; j--;
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373 | while ( i<nBoard && a->at(i+j*nBoard) == t ) {
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374 | i++; j--;
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375 | }
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376 | if ( i == nBoard )
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377 | won = TRUE;
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378 | }
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379 | }
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380 | if ( !won ) // no winner
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381 | t = 0;
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382 | return t;
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383 | }
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384 |
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385 |
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386 | // --------------------------------------------------------------------------
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387 | // TicTacGameBoard::computerMove()
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388 | //
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389 | // Puts a piece on the game board. Very, very simple.
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390 | //
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391 |
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392 | void <a name="f195"></a>TicTacGameBoard::computerMove()
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393 | {
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394 | int numButtons = nBoard*nBoard;
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395 | int *altv = new int[numButtons]; // buttons alternatives
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396 | int altc = 0;
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397 | int stopHuman = -1;
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398 | TicTacArray a = btArray->copy();
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399 | int i;
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400 | for ( i=0; i<numButtons; i++ ) { // try all positions
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401 | if ( a[i] != TicTacButton::Blank ) // already a piece there
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402 | continue;
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403 | a[i] = TicTacButton::Cross; // test if computer wins
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404 | if ( checkBoard(&a) == a[i] ) { // computer will win
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405 | st = ComputerWon;
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406 | stopHuman = -1;
|
---|
407 | break;
|
---|
408 | }
|
---|
409 | a[i] = TicTacButton::Circle; // test if human wins
|
---|
410 | if ( checkBoard(&a) == a[i] ) { // oops...
|
---|
411 | stopHuman = i; // remember position
|
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412 | a[i] = TicTacButton::Blank; // restore button
|
---|
413 | continue; // computer still might win
|
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414 | }
|
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415 | a[i] = TicTacButton::Blank; // restore button
|
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416 | altv[altc++] = i; // remember alternative
|
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417 | }
|
---|
418 | if ( stopHuman >= 0 ) // must stop human from winning
|
---|
419 | a[stopHuman] = TicTacButton::Cross;
|
---|
420 | else if ( i == numButtons ) { // tried all alternatives
|
---|
421 | if ( altc > 0 ) // set random piece
|
---|
422 | a[altv[rand()%(altc--)]] = TicTacButton::Cross;
|
---|
423 | if ( altc == 0 ) { // no more blanks
|
---|
424 | st = NobodyWon;
|
---|
425 | emit finished();
|
---|
426 | }
|
---|
427 | }
|
---|
428 | *btArray = a; // update model
|
---|
429 | updateButtons(); // update buttons
|
---|
430 | delete[] altv;
|
---|
431 | }
|
---|
432 |
|
---|
433 |
|
---|
434 | //***************************************************************************
|
---|
435 | //* TicTacToe member functions
|
---|
436 | //***************************************************************************
|
---|
437 |
|
---|
438 | // --------------------------------------------------------------------------
|
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439 | // Creates a game widget with a game board and two push buttons, and connects
|
---|
440 | // signals of child widgets to slots.
|
---|
441 | //
|
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442 |
|
---|
443 | <a name="f196"></a>TicTacToe::TicTacToe( int boardSize, QWidget *parent, const char *name )
|
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444 | : <a href="qwidget.html">QWidget</a>( parent, name )
|
---|
445 | {
|
---|
446 | <a href="qvboxlayout.html">QVBoxLayout</a> * l = new <a href="qvboxlayout.html">QVBoxLayout</a>( this, 6 );
|
---|
447 |
|
---|
448 | // Create a message label
|
---|
449 |
|
---|
450 | message = new <a href="qlabel.html">QLabel</a>( this );
|
---|
451 | <a name="x24"></a> message-><a href="qframe.html#setFrameStyle">setFrameStyle</a>( QFrame::WinPanel | QFrame::Sunken );
|
---|
452 | message-><a href="qlabel.html#setAlignment">setAlignment</a>( AlignCenter );
|
---|
453 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( message );
|
---|
454 |
|
---|
455 | // Create the game board and connect the signal finished() to this
|
---|
456 | // gameOver() slot
|
---|
457 |
|
---|
458 | board = new TicTacGameBoard( boardSize, this );
|
---|
459 | <a href="qobject.html#connect">connect</a>( board, SIGNAL(finished()), SLOT(gameOver()) );
|
---|
460 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( board );
|
---|
461 |
|
---|
462 | // Create a horizontal frame line
|
---|
463 |
|
---|
464 | <a href="qframe.html">QFrame</a> *line = new <a href="qframe.html">QFrame</a>( this );
|
---|
465 | line-><a href="qframe.html#setFrameStyle">setFrameStyle</a>( QFrame::HLine | QFrame::Sunken );
|
---|
466 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( line );
|
---|
467 |
|
---|
468 | // Create the combo box for deciding who should start, and
|
---|
469 | // connect its clicked() signals to the buttonClicked() slot
|
---|
470 |
|
---|
471 | whoStarts = new <a href="qcombobox.html">QComboBox</a>( this );
|
---|
472 | <a name="x23"></a> whoStarts-><a href="qcombobox.html#insertItem">insertItem</a>( "Computer starts" );
|
---|
473 | whoStarts-><a href="qcombobox.html#insertItem">insertItem</a>( "Human starts" );
|
---|
474 | l-><a href="qboxlayout.html#addWidget">addWidget</a>( whoStarts );
|
---|
475 |
|
---|
476 | // Create the push buttons and connect their clicked() signals
|
---|
477 | // to this right slots.
|
---|
478 |
|
---|
479 | newGame = new <a href="qpushbutton.html">QPushButton</a>( "Play!", this );
|
---|
480 | <a href="qobject.html#connect">connect</a>( newGame, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(newGameClicked()) );
|
---|
481 | quit = new <a href="qpushbutton.html">QPushButton</a>( "Quit", this );
|
---|
482 | <a href="qobject.html#connect">connect</a>( quit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) );
|
---|
483 | <a href="qhboxlayout.html">QHBoxLayout</a> * b = new <a href="qhboxlayout.html">QHBoxLayout</a>;
|
---|
484 | <a name="x19"></a> l-><a href="qboxlayout.html#addLayout">addLayout</a>( b );
|
---|
485 | b-><a href="qboxlayout.html#addWidget">addWidget</a>( newGame );
|
---|
486 | b-><a href="qboxlayout.html#addWidget">addWidget</a>( quit );
|
---|
487 |
|
---|
488 | newState();
|
---|
489 | }
|
---|
490 |
|
---|
491 |
|
---|
492 | // --------------------------------------------------------------------------
|
---|
493 | // TicTacToe::newGameClicked() - SLOT
|
---|
494 | //
|
---|
495 | // This slot is activated when the new game button is clicked.
|
---|
496 | //
|
---|
497 |
|
---|
498 | void <a name="f197"></a>TicTacToe::newGameClicked()
|
---|
499 | {
|
---|
500 | <a name="x22"></a> board->computerStarts( whoStarts-><a href="qcombobox.html#currentItem">currentItem</a>() == 0 );
|
---|
501 | board->newGame();
|
---|
502 | newState();
|
---|
503 | }
|
---|
504 |
|
---|
505 |
|
---|
506 | // --------------------------------------------------------------------------
|
---|
507 | // TicTacToe::gameOver() - SLOT
|
---|
508 | //
|
---|
509 | // This slot is activated when the TicTacGameBoard emits the signal
|
---|
510 | // "finished()", i.e. when a player has won or when it is a draw.
|
---|
511 | //
|
---|
512 |
|
---|
513 | void <a name="f198"></a>TicTacToe::gameOver()
|
---|
514 | {
|
---|
515 | newState(); // update text box
|
---|
516 | }
|
---|
517 |
|
---|
518 |
|
---|
519 | // --------------------------------------------------------------------------
|
---|
520 | // Updates the message to reflect a new state.
|
---|
521 | //
|
---|
522 |
|
---|
523 | void <a name="f199"></a>TicTacToe::newState()
|
---|
524 | {
|
---|
525 | static const char *msg[] = { // TicTacGameBoard::State texts
|
---|
526 | "Click Play to start", "Make your move",
|
---|
527 | "You won!", "Computer won!", "It's a draw" };
|
---|
528 | message-><a href="qlabel.html#setText">setText</a>( msg[board->state()] );
|
---|
529 | return;
|
---|
530 | }
|
---|
531 | </pre>
|
---|
532 |
|
---|
533 | <p> <hr>
|
---|
534 | <p> Main:
|
---|
535 | <p> <pre>/****************************************************************************
|
---|
536 | ** $Id: tictac-example.html 2051 2007-02-21 10:04:20Z chehrlic $
|
---|
537 | **
|
---|
538 | ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
|
---|
539 | **
|
---|
540 | ** This file is part of an example program for Qt. This example
|
---|
541 | ** program may be used, distributed and modified without limitation.
|
---|
542 | **
|
---|
543 | *****************************************************************************/
|
---|
544 |
|
---|
545 | #include <<a href="qapplication-h.html">qapplication.h</a>>
|
---|
546 | #include <stdlib.h>
|
---|
547 | #include "tictac.h"
|
---|
548 |
|
---|
549 |
|
---|
550 | int main( int argc, char **argv )
|
---|
551 | {
|
---|
552 | <a href="qapplication.html">QApplication</a> a( argc, argv );
|
---|
553 | int n = 3;
|
---|
554 | if ( argc == 2 ) // get board size n
|
---|
555 | n = atoi(argv[1]);
|
---|
556 | if ( n < 3 || n > 10 ) { // out of range
|
---|
557 | <a href="qapplication.html#qWarning">qWarning</a>( "%s: Board size must be from 3x3 to 10x10", argv[0] );
|
---|
558 | return 1;
|
---|
559 | }
|
---|
560 | TicTacToe ttt( n ); // create game
|
---|
561 | a.<a href="qapplication.html#setMainWidget">setMainWidget</a>( &ttt );
|
---|
562 | ttt.<a href="qwidget.html#setCaption">setCaption</a>("Qt Example - TicTac");
|
---|
563 | ttt.<a href="qwidget.html#show">show</a>(); // show widget
|
---|
564 | return a.<a href="qapplication.html#exec">exec</a>(); // go
|
---|
565 | }
|
---|
566 | </pre>
|
---|
567 |
|
---|
568 | <p>See also <a href="examples.html">Examples</a>.
|
---|
569 |
|
---|
570 | <!-- eof -->
|
---|
571 | <p><address><hr><div align=center>
|
---|
572 | <table width=100% cellspacing=0 border=0><tr>
|
---|
573 | <td>Copyright © 2007
|
---|
574 | <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
|
---|
575 | <td align=right><div align=right>Qt 3.3.8</div>
|
---|
576 | </table></div></address></body>
|
---|
577 | </html>
|
---|