| 1 | /* $Id: winpos.h,v 1.2 2000-05-23 20:35:00 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 |  | 
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| 32 | #ifndef WINPOS_H | 
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| 33 | #define WINPOS_H | 
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| 34 |  | 
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| 35 |  | 
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| 36 | #include "types.h" | 
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| 37 |  | 
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| 38 |  | 
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| 39 | extern void | 
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| 40 | _mesa_WindowPos2dMESA(GLdouble x, GLdouble y); | 
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| 41 |  | 
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| 42 | extern void | 
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| 43 | _mesa_WindowPos2fMESA(GLfloat x, GLfloat y); | 
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| 44 |  | 
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| 45 | extern void | 
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| 46 | _mesa_WindowPos2iMESA(GLint x, GLint y); | 
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| 47 |  | 
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| 48 | extern void | 
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| 49 | _mesa_WindowPos2sMESA(GLshort x, GLshort y); | 
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| 50 |  | 
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| 51 | extern void | 
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| 52 | _mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); | 
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| 53 |  | 
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| 54 | extern void | 
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| 55 | _mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); | 
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| 56 |  | 
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| 57 | extern void | 
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| 58 | _mesa_WindowPos3iMESA(GLint x, GLint y, GLint z); | 
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| 59 |  | 
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| 60 | extern void | 
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| 61 | _mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z); | 
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| 62 |  | 
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| 63 | extern void | 
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| 64 | _mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
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| 65 |  | 
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| 66 | extern void | 
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| 67 | _mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
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| 68 |  | 
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| 69 | extern void | 
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| 70 | _mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w); | 
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| 71 |  | 
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| 72 | extern void | 
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| 73 | _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); | 
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| 74 |  | 
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| 75 | extern void | 
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| 76 | _mesa_WindowPos2dvMESA(const GLdouble *v); | 
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| 77 |  | 
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| 78 | extern void | 
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| 79 | _mesa_WindowPos2fvMESA(const GLfloat *v); | 
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| 80 |  | 
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| 81 | extern void | 
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| 82 | _mesa_WindowPos2ivMESA(const GLint *v); | 
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| 83 |  | 
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| 84 | extern void | 
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| 85 | _mesa_WindowPos2svMESA(const GLshort *v); | 
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| 86 |  | 
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| 87 | extern void | 
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| 88 | _mesa_WindowPos3dvMESA(const GLdouble *v); | 
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| 89 |  | 
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| 90 | extern void | 
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| 91 | _mesa_WindowPos3fvMESA(const GLfloat *v); | 
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| 92 |  | 
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| 93 | extern void | 
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| 94 | _mesa_WindowPos3ivMESA(const GLint *v); | 
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| 95 |  | 
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| 96 | extern void | 
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| 97 | _mesa_WindowPos3svMESA(const GLshort *v); | 
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| 98 |  | 
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| 99 | extern void | 
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| 100 | _mesa_WindowPos4dvMESA(const GLdouble *v); | 
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| 101 |  | 
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| 102 | extern void | 
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| 103 | _mesa_WindowPos4fvMESA(const GLfloat *v); | 
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| 104 |  | 
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| 105 | extern void | 
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| 106 | _mesa_WindowPos4ivMESA(const GLint *v); | 
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| 107 |  | 
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| 108 | extern void | 
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| 109 | _mesa_WindowPos4svMESA(const GLshort *v); | 
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| 110 |  | 
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| 111 |  | 
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| 112 | #endif | 
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