source: trunk/src/opengl/mesa/winpos.h@ 3598

Last change on this file since 3598 was 3597, checked in by jeroen, 25 years ago

* empty log message *

File size: 2.7 KB
Line 
1/* $Id: winpos.h,v 1.2 2000-05-23 20:35:00 jeroen Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31
32#ifndef WINPOS_H
33#define WINPOS_H
34
35
36#include "types.h"
37
38
39extern void
40_mesa_WindowPos2dMESA(GLdouble x, GLdouble y);
41
42extern void
43_mesa_WindowPos2fMESA(GLfloat x, GLfloat y);
44
45extern void
46_mesa_WindowPos2iMESA(GLint x, GLint y);
47
48extern void
49_mesa_WindowPos2sMESA(GLshort x, GLshort y);
50
51extern void
52_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
53
54extern void
55_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
56
57extern void
58_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z);
59
60extern void
61_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z);
62
63extern void
64_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
65
66extern void
67_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
68
69extern void
70_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w);
71
72extern void
73_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
74
75extern void
76_mesa_WindowPos2dvMESA(const GLdouble *v);
77
78extern void
79_mesa_WindowPos2fvMESA(const GLfloat *v);
80
81extern void
82_mesa_WindowPos2ivMESA(const GLint *v);
83
84extern void
85_mesa_WindowPos2svMESA(const GLshort *v);
86
87extern void
88_mesa_WindowPos3dvMESA(const GLdouble *v);
89
90extern void
91_mesa_WindowPos3fvMESA(const GLfloat *v);
92
93extern void
94_mesa_WindowPos3ivMESA(const GLint *v);
95
96extern void
97_mesa_WindowPos3svMESA(const GLshort *v);
98
99extern void
100_mesa_WindowPos4dvMESA(const GLdouble *v);
101
102extern void
103_mesa_WindowPos4fvMESA(const GLfloat *v);
104
105extern void
106_mesa_WindowPos4ivMESA(const GLint *v);
107
108extern void
109_mesa_WindowPos4svMESA(const GLshort *v);
110
111
112#endif
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