1 | /* $Id: tritemp.h,v 1.2 2000-05-23 20:34:58 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | /*
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29 | * Triangle Rasterizer Template
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30 | *
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31 | * This file is #include'd to generate custom triangle rasterizers.
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32 | *
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33 | * The following macros may be defined to indicate what auxillary information
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34 | * must be interplated across the triangle:
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35 | * INTERP_Z - if defined, interpolate Z values
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36 | * INTERP_RGB - if defined, interpolate RGB values
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37 | * INTERP_SPEC - if defined, interpolate specular RGB values
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38 | * INTERP_ALPHA - if defined, interpolate Alpha values
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39 | * INTERP_INDEX - if defined, interpolate color index values
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40 | * INTERP_INT_ST - if defined, interpolate integer ST texcoords
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41 | * (fast, simple 2-D texture mapping)
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42 | * INTERP_STUV - if defined, interpolate set 0 float STRQ texcoords
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43 | * NOTE: OpenGL STRQ = Mesa STUV (R was taken for red)
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44 | * INTERP_STUV1 - if defined, interpolate set 1 float STRQ texcoords
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45 | *
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46 | * When one can directly address pixels in the color buffer the following
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47 | * macros can be defined and used to compute pixel addresses during
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48 | * rasterization (see pRow):
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49 | * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
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50 | * BYTES_PER_ROW - number of bytes per row in the color buffer
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51 | * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
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52 | * Y==0 at bottom of screen and increases upward.
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53 | *
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54 | * Similarly, for direct depth buffer access, this type is used for depth
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55 | * buffer addressing:
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56 | * DEPTH_TYPE - either GLushort or GLuint
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57 | *
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58 | * Optionally, one may provide one-time setup code per triangle:
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59 | * SETUP_CODE - code which is to be executed once per triangle
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60 | *
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61 | * The following macro MUST be defined:
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62 | * INNER_LOOP(LEFT,RIGHT,Y) - code to write a span of pixels.
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63 | * Something like:
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64 | *
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65 | * for (x=LEFT; x<RIGHT;x++) {
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66 | * put_pixel(x,Y);
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67 | * // increment fixed point interpolants
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68 | * }
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69 | *
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70 | * This code was designed for the origin to be in the lower-left corner.
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71 | *
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72 | * Inspired by triangle rasterizer code written by Allen Akin. Thanks Allen!
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73 | */
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74 |
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75 |
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76 | /*void triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv )*/
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77 | {
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78 | typedef struct {
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79 | GLint v0, v1; /* Y(v0) < Y(v1) */
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80 | GLfloat dx; /* X(v1) - X(v0) */
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81 | GLfloat dy; /* Y(v1) - Y(v0) */
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82 | GLfixed fdxdy; /* dx/dy in fixed-point */
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83 | GLfixed fsx; /* first sample point x coord */
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84 | GLfixed fsy;
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85 | GLfloat adjy; /* adjust from v[0]->fy to fsy, scaled */
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86 | GLint lines; /* number of lines to be sampled on this edge */
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87 | GLfixed fx0; /* fixed pt X of lower endpoint */
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88 | } EdgeT;
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89 |
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90 | #ifdef INTERP_Z
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91 | const GLint depthBits = ctx->Visual->DepthBits;
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92 | const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
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93 | const GLfloat maxDepth = ctx->Visual->DepthMaxF;
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94 | #define FixedToDepth(F) ((F) >> fixedToDepthShift)
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95 | #endif
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96 | const struct vertex_buffer *VB = ctx->VB;
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97 | EdgeT eMaj, eTop, eBot;
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98 | GLfloat oneOverArea;
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99 | int vMin, vMid, vMax; /* vertex indexes: Y(vMin)<=Y(vMid)<=Y(vMax) */
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100 | float bf = ctx->backface_sign;
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101 |
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102 | /* find the order of the 3 vertices along the Y axis */
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103 | {
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104 | GLfloat y0 = VB->Win.data[v0][1];
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105 | GLfloat y1 = VB->Win.data[v1][1];
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106 | GLfloat y2 = VB->Win.data[v2][1];
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107 |
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108 | if (y0<=y1) {
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109 | if (y1<=y2) {
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110 | vMin = v0; vMid = v1; vMax = v2; /* y0<=y1<=y2 */
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111 | }
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112 | else if (y2<=y0) {
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113 | vMin = v2; vMid = v0; vMax = v1; /* y2<=y0<=y1 */
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114 | }
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115 | else {
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116 | vMin = v0; vMid = v2; vMax = v1; bf = -bf; /* y0<=y2<=y1 */
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117 | }
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118 | }
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119 | else {
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120 | if (y0<=y2) {
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121 | vMin = v1; vMid = v0; vMax = v2; bf = -bf; /* y1<=y0<=y2 */
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122 | }
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123 | else if (y2<=y1) {
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124 | vMin = v2; vMid = v1; vMax = v0; bf = -bf; /* y2<=y1<=y0 */
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125 | }
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126 | else {
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127 | vMin = v1; vMid = v2; vMax = v0; /* y1<=y2<=y0 */
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128 | }
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129 | }
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130 | }
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131 |
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132 | /* vertex/edge relationship */
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133 | eMaj.v0 = vMin; eMaj.v1 = vMax; /*TODO: .v1's not needed */
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134 | eTop.v0 = vMid; eTop.v1 = vMax;
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135 | eBot.v0 = vMin; eBot.v1 = vMid;
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136 |
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137 | /* compute deltas for each edge: vertex[v1] - vertex[v0] */
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138 | eMaj.dx = VB->Win.data[vMax][0] - VB->Win.data[vMin][0];
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139 | eMaj.dy = VB->Win.data[vMax][1] - VB->Win.data[vMin][1];
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140 | eTop.dx = VB->Win.data[vMax][0] - VB->Win.data[vMid][0];
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141 | eTop.dy = VB->Win.data[vMax][1] - VB->Win.data[vMid][1];
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142 | eBot.dx = VB->Win.data[vMid][0] - VB->Win.data[vMin][0];
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143 | eBot.dy = VB->Win.data[vMid][1] - VB->Win.data[vMin][1];
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144 |
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145 | /* compute oneOverArea */
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146 | {
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147 | const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
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148 |
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149 | /* Do backface culling */
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150 | if (area * bf < 0 || area * area < .0025)
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151 | return;
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152 |
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153 | oneOverArea = 1.0F / area;
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154 | }
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155 |
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156 | /* Edge setup. For a triangle strip these could be reused... */
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157 | {
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158 | /* fixed point Y coordinates */
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159 | GLfixed vMin_fx = FloatToFixed(VB->Win.data[vMin][0] + 0.5F);
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160 | GLfixed vMin_fy = FloatToFixed(VB->Win.data[vMin][1] - 0.5F);
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161 | GLfixed vMid_fx = FloatToFixed(VB->Win.data[vMid][0] + 0.5F);
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162 | GLfixed vMid_fy = FloatToFixed(VB->Win.data[vMid][1] - 0.5F);
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163 | GLfixed vMax_fy = FloatToFixed(VB->Win.data[vMax][1] - 0.5F);
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164 |
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165 | eMaj.fsy = FixedCeil(vMin_fy);
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166 | eMaj.lines = FixedToInt(vMax_fy + FIXED_ONE - FIXED_EPSILON - eMaj.fsy);
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167 | if (eMaj.lines > 0) {
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168 | GLfloat dxdy = eMaj.dx / eMaj.dy;
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169 | eMaj.fdxdy = SignedFloatToFixed(dxdy);
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170 | eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy); /* SCALED! */
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171 | eMaj.fx0 = vMin_fx;
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172 | eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * dxdy);
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173 | }
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174 | else {
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175 | return; /*CULLED*/
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176 | }
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177 |
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178 | eTop.fsy = FixedCeil(vMid_fy);
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179 | eTop.lines = FixedToInt(vMax_fy + FIXED_ONE - FIXED_EPSILON - eTop.fsy);
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180 | if (eTop.lines > 0) {
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181 | GLfloat dxdy = eTop.dx / eTop.dy;
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182 | eTop.fdxdy = SignedFloatToFixed(dxdy);
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183 | eTop.adjy = (GLfloat) (eTop.fsy - vMid_fy); /* SCALED! */
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184 | eTop.fx0 = vMid_fx;
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185 | eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * dxdy);
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186 | }
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187 |
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188 | eBot.fsy = FixedCeil(vMin_fy);
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189 | eBot.lines = FixedToInt(vMid_fy + FIXED_ONE - FIXED_EPSILON - eBot.fsy);
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190 | if (eBot.lines > 0) {
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191 | GLfloat dxdy = eBot.dx / eBot.dy;
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192 | eBot.fdxdy = SignedFloatToFixed(dxdy);
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193 | eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy); /* SCALED! */
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194 | eBot.fx0 = vMin_fx;
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195 | eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * dxdy);
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196 | }
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197 | }
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198 |
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199 | /*
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200 | * Conceptually, we view a triangle as two subtriangles
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201 | * separated by a perfectly horizontal line. The edge that is
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202 | * intersected by this line is one with maximal absolute dy; we
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203 | * call it a ``major'' edge. The other two edges are the
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204 | * ``top'' edge (for the upper subtriangle) and the ``bottom''
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205 | * edge (for the lower subtriangle). If either of these two
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206 | * edges is horizontal or very close to horizontal, the
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207 | * corresponding subtriangle might cover zero sample points;
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208 | * we take care to handle such cases, for performance as well
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209 | * as correctness.
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210 | *
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211 | * By stepping rasterization parameters along the major edge,
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212 | * we can avoid recomputing them at the discontinuity where
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213 | * the top and bottom edges meet. However, this forces us to
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214 | * be able to scan both left-to-right and right-to-left.
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215 | * Also, we must determine whether the major edge is at the
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216 | * left or right side of the triangle. We do this by
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217 | * computing the magnitude of the cross-product of the major
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218 | * and top edges. Since this magnitude depends on the sine of
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219 | * the angle between the two edges, its sign tells us whether
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220 | * we turn to the left or to the right when travelling along
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221 | * the major edge to the top edge, and from this we infer
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222 | * whether the major edge is on the left or the right.
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223 | *
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224 | * Serendipitously, this cross-product magnitude is also a
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225 | * value we need to compute the iteration parameter
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226 | * derivatives for the triangle, and it can be used to perform
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227 | * backface culling because its sign tells us whether the
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228 | * triangle is clockwise or counterclockwise. In this code we
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229 | * refer to it as ``area'' because it's also proportional to
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230 | * the pixel area of the triangle.
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231 | */
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232 |
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233 | {
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234 | GLint ltor; /* true if scanning left-to-right */
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235 | #ifdef INTERP_Z
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236 | GLfloat dzdx, dzdy; GLfixed fdzdx;
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237 | #endif
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238 | #ifdef INTERP_RGB
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239 | GLfloat drdx, drdy; GLfixed fdrdx;
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240 | GLfloat dgdx, dgdy; GLfixed fdgdx;
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241 | GLfloat dbdx, dbdy; GLfixed fdbdx;
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242 | #endif
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243 | #ifdef INTERP_SPEC
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244 | GLfloat dsrdx, dsrdy; GLfixed fdsrdx;
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245 | GLfloat dsgdx, dsgdy; GLfixed fdsgdx;
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246 | GLfloat dsbdx, dsbdy; GLfixed fdsbdx;
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247 | #endif
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248 | #ifdef INTERP_ALPHA
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249 | GLfloat dadx, dady; GLfixed fdadx;
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250 | #endif
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251 | #ifdef INTERP_INDEX
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252 | GLfloat didx, didy; GLfixed fdidx;
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253 | #endif
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254 | #ifdef INTERP_INT_ST
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255 | GLfloat dsdx, dsdy; GLfixed fdsdx;
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256 | GLfloat dtdx, dtdy; GLfixed fdtdx;
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257 | #endif
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258 | #ifdef INTERP_STUV
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259 | GLfloat dsdx, dsdy;
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260 | GLfloat dtdx, dtdy;
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261 | GLfloat dudx, dudy;
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262 | GLfloat dvdx, dvdy;
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263 | #endif
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264 | #ifdef INTERP_STUV1
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265 | GLfloat ds1dx, ds1dy;
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266 | GLfloat dt1dx, dt1dy;
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267 | GLfloat du1dx, du1dy;
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268 | GLfloat dv1dx, dv1dy;
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269 | #endif
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270 |
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271 | /*
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272 | * Execute user-supplied setup code
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273 | */
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274 | #ifdef SETUP_CODE
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275 | SETUP_CODE
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276 | #endif
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277 |
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278 | ltor = (oneOverArea < 0.0F);
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279 |
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280 | /* compute d?/dx and d?/dy derivatives */
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281 | #ifdef INTERP_Z
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282 | {
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283 | GLfloat eMaj_dz, eBot_dz;
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284 | eMaj_dz = VB->Win.data[vMax][2] - VB->Win.data[vMin][2];
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285 | eBot_dz = VB->Win.data[vMid][2] - VB->Win.data[vMin][2];
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286 | dzdx = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
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287 | if (dzdx > maxDepth || dzdx < -maxDepth) {
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288 | /* probably a sliver triangle */
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289 | dzdx = 0.0;
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290 | dzdy = 0.0;
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291 | }
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292 | else {
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293 | dzdy = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
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294 | }
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295 | if (depthBits <= 16)
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296 | fdzdx = SignedFloatToFixed(dzdx);
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297 | else
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298 | fdzdx = (GLint) dzdx;
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299 | }
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300 | #endif
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301 | #ifdef INTERP_RGB
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302 | {
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303 | GLfloat eMaj_dr, eBot_dr;
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304 | eMaj_dr = (GLint) VB->ColorPtr->data[vMax][0] - (GLint) VB->ColorPtr->data[vMin][0];
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305 | eBot_dr = (GLint) VB->ColorPtr->data[vMid][0] - (GLint) VB->ColorPtr->data[vMin][0];
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306 | drdx = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
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307 | fdrdx = SignedFloatToFixed(drdx);
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308 | drdy = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
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309 | }
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310 | {
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311 | GLfloat eMaj_dg, eBot_dg;
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312 | eMaj_dg = (GLint) VB->ColorPtr->data[vMax][1] - (GLint) VB->ColorPtr->data[vMin][1];
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313 | eBot_dg = (GLint) VB->ColorPtr->data[vMid][1] - (GLint) VB->ColorPtr->data[vMin][1];
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314 | dgdx = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
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315 | fdgdx = SignedFloatToFixed(dgdx);
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316 | dgdy = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
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317 | }
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318 | {
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319 | GLfloat eMaj_db, eBot_db;
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320 | eMaj_db = (GLint) VB->ColorPtr->data[vMax][2] - (GLint) VB->ColorPtr->data[vMin][2];
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321 | eBot_db = (GLint) VB->ColorPtr->data[vMid][2] - (GLint) VB->ColorPtr->data[vMin][2];
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322 | dbdx = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
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323 | fdbdx = SignedFloatToFixed(dbdx);
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324 | dbdy = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
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325 | }
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326 | #endif
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327 | #ifdef INTERP_SPEC
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328 | {
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329 | GLfloat eMaj_dsr, eBot_dsr;
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330 | eMaj_dsr = (GLint) VB->Specular[vMax][0] - (GLint) VB->Specular[vMin][0];
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331 | eBot_dsr = (GLint) VB->Specular[vMid][0] - (GLint) VB->Specular[vMin][0];
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332 | dsrdx = oneOverArea * (eMaj_dsr * eBot.dy - eMaj.dy * eBot_dsr);
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333 | fdsrdx = SignedFloatToFixed(dsrdx);
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334 | dsrdy = oneOverArea * (eMaj.dx * eBot_dsr - eMaj_dsr * eBot.dx);
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335 | }
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336 | {
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337 | GLfloat eMaj_dsg, eBot_dsg;
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338 | eMaj_dsg = (GLint) VB->Specular[vMax][1] - (GLint) VB->Specular[vMin][1];
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339 | eBot_dsg = (GLint) VB->Specular[vMid][1] - (GLint) VB->Specular[vMin][1];
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340 | dsgdx = oneOverArea * (eMaj_dsg * eBot.dy - eMaj.dy * eBot_dsg);
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341 | fdsgdx = SignedFloatToFixed(dsgdx);
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342 | dsgdy = oneOverArea * (eMaj.dx * eBot_dsg - eMaj_dsg * eBot.dx);
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343 | }
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344 | {
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345 | GLfloat eMaj_dsb, eBot_dsb;
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346 | eMaj_dsb = (GLint) VB->Specular[vMax][2] - (GLint) VB->Specular[vMin][2];
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347 | eBot_dsb = (GLint) VB->Specular[vMid][2] - (GLint) VB->Specular[vMin][2];
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348 | dsbdx = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb);
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349 | fdsbdx = SignedFloatToFixed(dsbdx);
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350 | dsbdy = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx);
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351 | }
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352 | #endif
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353 | #ifdef INTERP_ALPHA
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354 | {
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355 | GLfloat eMaj_da, eBot_da;
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356 | eMaj_da = (GLint) VB->ColorPtr->data[vMax][3] - (GLint) VB->ColorPtr->data[vMin][3];
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357 | eBot_da = (GLint) VB->ColorPtr->data[vMid][3] - (GLint) VB->ColorPtr->data[vMin][3];
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358 | dadx = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
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359 | fdadx = SignedFloatToFixed(dadx);
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360 | dady = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
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361 | }
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362 | #endif
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363 | #ifdef INTERP_INDEX
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364 | {
|
---|
365 | GLfloat eMaj_di, eBot_di;
|
---|
366 | eMaj_di = (GLint) VB->IndexPtr->data[vMax] - (GLint) VB->IndexPtr->data[vMin];
|
---|
367 | eBot_di = (GLint) VB->IndexPtr->data[vMid] - (GLint) VB->IndexPtr->data[vMin];
|
---|
368 | didx = oneOverArea * (eMaj_di * eBot.dy - eMaj.dy * eBot_di);
|
---|
369 | fdidx = SignedFloatToFixed(didx);
|
---|
370 | didy = oneOverArea * (eMaj.dx * eBot_di - eMaj_di * eBot.dx);
|
---|
371 | }
|
---|
372 | #endif
|
---|
373 | #ifdef INTERP_INT_ST
|
---|
374 | {
|
---|
375 | GLfloat eMaj_ds, eBot_ds;
|
---|
376 | eMaj_ds = (VB->TexCoordPtr[0]->data[vMax][0] - VB->TexCoordPtr[0]->data[vMin][0]) * S_SCALE;
|
---|
377 | eBot_ds = (VB->TexCoordPtr[0]->data[vMid][0] - VB->TexCoordPtr[0]->data[vMin][0]) * S_SCALE;
|
---|
378 | dsdx = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
|
---|
379 | fdsdx = SignedFloatToFixed(dsdx);
|
---|
380 | dsdy = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
|
---|
381 | }
|
---|
382 | if (VB->TexCoordPtr[0]->size > 1)
|
---|
383 | {
|
---|
384 | GLfloat eMaj_dt, eBot_dt;
|
---|
385 | eMaj_dt = (VB->TexCoordPtr[0]->data[vMax][1] - VB->TexCoordPtr[0]->data[vMin][1]) * T_SCALE;
|
---|
386 | eBot_dt = (VB->TexCoordPtr[0]->data[vMid][1] - VB->TexCoordPtr[0]->data[vMin][1]) * T_SCALE;
|
---|
387 | dtdx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
|
---|
388 | fdtdx = SignedFloatToFixed(dtdx);
|
---|
389 | dtdy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
|
---|
390 | } else {
|
---|
391 | dtdx = 0;
|
---|
392 | fdtdx = SignedFloatToFixed(dtdx);
|
---|
393 | dtdy = 0;
|
---|
394 | }
|
---|
395 |
|
---|
396 | #endif
|
---|
397 | #ifdef INTERP_STUV
|
---|
398 | {
|
---|
399 | GLfloat wMax = VB->Win.data[vMax][3];
|
---|
400 | GLfloat wMin = VB->Win.data[vMin][3];
|
---|
401 | GLfloat wMid = VB->Win.data[vMid][3];
|
---|
402 | GLfloat eMaj_ds, eBot_ds;
|
---|
403 | GLfloat eMaj_dt, eBot_dt;
|
---|
404 | GLfloat eMaj_du, eBot_du;
|
---|
405 | GLfloat eMaj_dv, eBot_dv;
|
---|
406 |
|
---|
407 | eMaj_ds = VB->TexCoordPtr[0]->data[vMax][0]*wMax - VB->TexCoordPtr[0]->data[vMin][0]*wMin;
|
---|
408 | eBot_ds = VB->TexCoordPtr[0]->data[vMid][0]*wMid - VB->TexCoordPtr[0]->data[vMin][0]*wMin;
|
---|
409 | dsdx = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
|
---|
410 | dsdy = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
|
---|
411 |
|
---|
412 |
|
---|
413 | if (VB->TexCoordPtr[0]->size > 1)
|
---|
414 | {
|
---|
415 | eMaj_dt = VB->TexCoordPtr[0]->data[vMax][1]*wMax - VB->TexCoordPtr[0]->data[vMin][1]*wMin;
|
---|
416 | eBot_dt = VB->TexCoordPtr[0]->data[vMid][1]*wMid - VB->TexCoordPtr[0]->data[vMin][1]*wMin;
|
---|
417 | dtdx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
|
---|
418 | dtdy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
|
---|
419 | } else {
|
---|
420 | dtdx = 0;
|
---|
421 | dtdy = 0;
|
---|
422 | }
|
---|
423 |
|
---|
424 | if (VB->TexCoordPtr[0]->size > 2)
|
---|
425 | {
|
---|
426 | eMaj_du = VB->TexCoordPtr[0]->data[vMax][2]*wMax - VB->TexCoordPtr[0]->data[vMin][2]*wMin;
|
---|
427 | eBot_du = VB->TexCoordPtr[0]->data[vMid][2]*wMid - VB->TexCoordPtr[0]->data[vMin][2]*wMin;
|
---|
428 | dudx = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
|
---|
429 | dudy = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
|
---|
430 | } else {
|
---|
431 | dudx = 0;
|
---|
432 | dudy = 0;
|
---|
433 | }
|
---|
434 |
|
---|
435 | if (VB->TexCoordPtr[0]->size > 3)
|
---|
436 | {
|
---|
437 | eMaj_dv = VB->TexCoordPtr[0]->data[vMax][3]*wMax - VB->TexCoordPtr[0]->data[vMin][3]*wMin;
|
---|
438 | eBot_dv = VB->TexCoordPtr[0]->data[vMid][3]*wMid - VB->TexCoordPtr[0]->data[vMin][3]*wMin;
|
---|
439 | dvdx = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
|
---|
440 | dvdy = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
|
---|
441 | } else {
|
---|
442 | eMaj_dv = wMax - wMin;
|
---|
443 | eBot_dv = wMid - wMin;
|
---|
444 | dvdx = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
|
---|
445 | dvdy = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
|
---|
446 | }
|
---|
447 | }
|
---|
448 | #endif
|
---|
449 | #ifdef INTERP_STUV1
|
---|
450 | {
|
---|
451 | GLfloat wMax = VB->Win.data[vMax][3];
|
---|
452 | GLfloat wMin = VB->Win.data[vMin][3];
|
---|
453 | GLfloat wMid = VB->Win.data[vMid][3];
|
---|
454 | GLfloat eMaj_ds, eBot_ds;
|
---|
455 | GLfloat eMaj_dt, eBot_dt;
|
---|
456 | GLfloat eMaj_du, eBot_du;
|
---|
457 | GLfloat eMaj_dv, eBot_dv;
|
---|
458 | eMaj_ds = VB->TexCoordPtr[1]->data[vMax][0]*wMax - VB->TexCoordPtr[1]->data[vMin][0]*wMin;
|
---|
459 | eBot_ds = VB->TexCoordPtr[1]->data[vMid][0]*wMid - VB->TexCoordPtr[1]->data[vMin][0]*wMin;
|
---|
460 | ds1dx = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
|
---|
461 | ds1dy = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
|
---|
462 |
|
---|
463 | if (VB->TexCoordPtr[1]->size > 1)
|
---|
464 | {
|
---|
465 | eMaj_dt = VB->TexCoordPtr[1]->data[vMax][1]*wMax - VB->TexCoordPtr[1]->data[vMin][1]*wMin;
|
---|
466 | eBot_dt = VB->TexCoordPtr[1]->data[vMid][1]*wMid - VB->TexCoordPtr[1]->data[vMin][1]*wMin;
|
---|
467 | dt1dx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
|
---|
468 | dt1dy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
|
---|
469 | }
|
---|
470 | else
|
---|
471 | {
|
---|
472 | dt1dx = 0;
|
---|
473 | dt1dy = 0;
|
---|
474 | }
|
---|
475 |
|
---|
476 | if (VB->TexCoordPtr[1]->size > 2)
|
---|
477 | {
|
---|
478 | eMaj_du = VB->TexCoordPtr[1]->data[vMax][2]*wMax - VB->TexCoordPtr[1]->data[vMin][2]*wMin;
|
---|
479 | eBot_du = VB->TexCoordPtr[1]->data[vMid][2]*wMid - VB->TexCoordPtr[1]->data[vMin][2]*wMin;
|
---|
480 | du1dx = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
|
---|
481 | du1dy = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
|
---|
482 | }
|
---|
483 | else
|
---|
484 | {
|
---|
485 | du1dx = 0;
|
---|
486 | du1dy = 0;
|
---|
487 | }
|
---|
488 |
|
---|
489 | if (VB->TexCoordPtr[1]->size > 3)
|
---|
490 | {
|
---|
491 | eMaj_dv = VB->TexCoordPtr[1]->data[vMax][3]*wMax - VB->TexCoordPtr[1]->data[vMin][3]*wMin;
|
---|
492 | eBot_dv = VB->TexCoordPtr[1]->data[vMid][3]*wMid - VB->TexCoordPtr[1]->data[vMin][3]*wMin;
|
---|
493 | dv1dx = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
|
---|
494 | dv1dy = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
|
---|
495 | }
|
---|
496 | else
|
---|
497 | {
|
---|
498 | eMaj_dv = wMax - wMin;
|
---|
499 | eBot_dv = wMid - wMin;
|
---|
500 | dv1dx = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
|
---|
501 | dv1dy = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
|
---|
502 | }
|
---|
503 | }
|
---|
504 | #endif
|
---|
505 |
|
---|
506 | /*
|
---|
507 | * We always sample at pixel centers. However, we avoid
|
---|
508 | * explicit half-pixel offsets in this code by incorporating
|
---|
509 | * the proper offset in each of x and y during the
|
---|
510 | * transformation to window coordinates.
|
---|
511 | *
|
---|
512 | * We also apply the usual rasterization rules to prevent
|
---|
513 | * cracks and overlaps. A pixel is considered inside a
|
---|
514 | * subtriangle if it meets all of four conditions: it is on or
|
---|
515 | * to the right of the left edge, strictly to the left of the
|
---|
516 | * right edge, on or below the top edge, and strictly above
|
---|
517 | * the bottom edge. (Some edges may be degenerate.)
|
---|
518 | *
|
---|
519 | * The following discussion assumes left-to-right scanning
|
---|
520 | * (that is, the major edge is on the left); the right-to-left
|
---|
521 | * case is a straightforward variation.
|
---|
522 | *
|
---|
523 | * We start by finding the half-integral y coordinate that is
|
---|
524 | * at or below the top of the triangle. This gives us the
|
---|
525 | * first scan line that could possibly contain pixels that are
|
---|
526 | * inside the triangle.
|
---|
527 | *
|
---|
528 | * Next we creep down the major edge until we reach that y,
|
---|
529 | * and compute the corresponding x coordinate on the edge.
|
---|
530 | * Then we find the half-integral x that lies on or just
|
---|
531 | * inside the edge. This is the first pixel that might lie in
|
---|
532 | * the interior of the triangle. (We won't know for sure
|
---|
533 | * until we check the other edges.)
|
---|
534 | *
|
---|
535 | * As we rasterize the triangle, we'll step down the major
|
---|
536 | * edge. For each step in y, we'll move an integer number
|
---|
537 | * of steps in x. There are two possible x step sizes, which
|
---|
538 | * we'll call the ``inner'' step (guaranteed to land on the
|
---|
539 | * edge or inside it) and the ``outer'' step (guaranteed to
|
---|
540 | * land on the edge or outside it). The inner and outer steps
|
---|
541 | * differ by one. During rasterization we maintain an error
|
---|
542 | * term that indicates our distance from the true edge, and
|
---|
543 | * select either the inner step or the outer step, whichever
|
---|
544 | * gets us to the first pixel that falls inside the triangle.
|
---|
545 | *
|
---|
546 | * All parameters (z, red, etc.) as well as the buffer
|
---|
547 | * addresses for color and z have inner and outer step values,
|
---|
548 | * so that we can increment them appropriately. This method
|
---|
549 | * eliminates the need to adjust parameters by creeping a
|
---|
550 | * sub-pixel amount into the triangle at each scanline.
|
---|
551 | */
|
---|
552 |
|
---|
553 | {
|
---|
554 | int subTriangle;
|
---|
555 | GLfixed fx, fxLeftEdge, fxRightEdge, fdxLeftEdge, fdxRightEdge;
|
---|
556 | GLfixed fdxOuter;
|
---|
557 | int idxOuter;
|
---|
558 | float dxOuter;
|
---|
559 | GLfixed fError, fdError;
|
---|
560 | float adjx, adjy;
|
---|
561 | GLfixed fy;
|
---|
562 | int iy;
|
---|
563 | #ifdef PIXEL_ADDRESS
|
---|
564 | PIXEL_TYPE *pRow;
|
---|
565 | int dPRowOuter, dPRowInner; /* offset in bytes */
|
---|
566 | #endif
|
---|
567 | #ifdef INTERP_Z
|
---|
568 | # ifdef DEPTH_TYPE
|
---|
569 | DEPTH_TYPE *zRow;
|
---|
570 | int dZRowOuter, dZRowInner; /* offset in bytes */
|
---|
571 | # endif
|
---|
572 | GLfixed fz, fdzOuter, fdzInner;
|
---|
573 | #endif
|
---|
574 | #ifdef INTERP_RGB
|
---|
575 | GLfixed fr, fdrOuter, fdrInner;
|
---|
576 | GLfixed fg, fdgOuter, fdgInner;
|
---|
577 | GLfixed fb, fdbOuter, fdbInner;
|
---|
578 | #endif
|
---|
579 | #ifdef INTERP_SPEC
|
---|
580 | GLfixed fsr, fdsrOuter, fdsrInner;
|
---|
581 | GLfixed fsg, fdsgOuter, fdsgInner;
|
---|
582 | GLfixed fsb, fdsbOuter, fdsbInner;
|
---|
583 | #endif
|
---|
584 | #ifdef INTERP_ALPHA
|
---|
585 | GLfixed fa, fdaOuter, fdaInner;
|
---|
586 | #endif
|
---|
587 | #ifdef INTERP_INDEX
|
---|
588 | GLfixed fi, fdiOuter, fdiInner;
|
---|
589 | #endif
|
---|
590 | #ifdef INTERP_INT_ST
|
---|
591 | GLfixed fs, fdsOuter, fdsInner;
|
---|
592 | GLfixed ft, fdtOuter, fdtInner;
|
---|
593 | #endif
|
---|
594 | #ifdef INTERP_STUV
|
---|
595 | GLfloat sLeft, dsOuter, dsInner;
|
---|
596 | GLfloat tLeft, dtOuter, dtInner;
|
---|
597 | GLfloat uLeft, duOuter, duInner;
|
---|
598 | GLfloat vLeft, dvOuter, dvInner;
|
---|
599 | #endif
|
---|
600 | #ifdef INTERP_STUV1
|
---|
601 | GLfloat s1Left, ds1Outer, ds1Inner;
|
---|
602 | GLfloat t1Left, dt1Outer, dt1Inner;
|
---|
603 | GLfloat u1Left, du1Outer, du1Inner;
|
---|
604 | GLfloat v1Left, dv1Outer, dv1Inner;
|
---|
605 | #endif
|
---|
606 |
|
---|
607 | for (subTriangle=0; subTriangle<=1; subTriangle++) {
|
---|
608 | EdgeT *eLeft, *eRight;
|
---|
609 | int setupLeft, setupRight;
|
---|
610 | int lines;
|
---|
611 |
|
---|
612 | if (subTriangle==0) {
|
---|
613 | /* bottom half */
|
---|
614 | if (ltor) {
|
---|
615 | eLeft = &eMaj;
|
---|
616 | eRight = &eBot;
|
---|
617 | lines = eRight->lines;
|
---|
618 | setupLeft = 1;
|
---|
619 | setupRight = 1;
|
---|
620 | }
|
---|
621 | else {
|
---|
622 | eLeft = &eBot;
|
---|
623 | eRight = &eMaj;
|
---|
624 | lines = eLeft->lines;
|
---|
625 | setupLeft = 1;
|
---|
626 | setupRight = 1;
|
---|
627 | }
|
---|
628 | }
|
---|
629 | else {
|
---|
630 | /* top half */
|
---|
631 | if (ltor) {
|
---|
632 | eLeft = &eMaj;
|
---|
633 | eRight = &eTop;
|
---|
634 | lines = eRight->lines;
|
---|
635 | setupLeft = 0;
|
---|
636 | setupRight = 1;
|
---|
637 | }
|
---|
638 | else {
|
---|
639 | eLeft = &eTop;
|
---|
640 | eRight = &eMaj;
|
---|
641 | lines = eLeft->lines;
|
---|
642 | setupLeft = 1;
|
---|
643 | setupRight = 0;
|
---|
644 | }
|
---|
645 | if (lines==0) return;
|
---|
646 | }
|
---|
647 |
|
---|
648 | if (setupLeft && eLeft->lines>0) {
|
---|
649 | GLint vLower;
|
---|
650 | GLfixed fsx = eLeft->fsx;
|
---|
651 | fx = FixedCeil(fsx);
|
---|
652 | fError = fx - fsx - FIXED_ONE;
|
---|
653 | fxLeftEdge = fsx - FIXED_EPSILON;
|
---|
654 | fdxLeftEdge = eLeft->fdxdy;
|
---|
655 | fdxOuter = FixedFloor(fdxLeftEdge - FIXED_EPSILON);
|
---|
656 | fdError = fdxOuter - fdxLeftEdge + FIXED_ONE;
|
---|
657 | idxOuter = FixedToInt(fdxOuter);
|
---|
658 | dxOuter = (float) idxOuter;
|
---|
659 | (void) dxOuter;
|
---|
660 |
|
---|
661 | fy = eLeft->fsy;
|
---|
662 | iy = FixedToInt(fy);
|
---|
663 |
|
---|
664 | adjx = (float)(fx - eLeft->fx0); /* SCALED! */
|
---|
665 | adjy = eLeft->adjy; /* SCALED! */
|
---|
666 | (void) adjx; /* silence compiler warnings */
|
---|
667 | (void) adjy; /* silence compiler warnings */
|
---|
668 |
|
---|
669 | vLower = eLeft->v0;
|
---|
670 | (void) vLower; /* silence compiler warnings */
|
---|
671 |
|
---|
672 | #ifdef PIXEL_ADDRESS
|
---|
673 | {
|
---|
674 | pRow = (PIXEL_TYPE *)PIXEL_ADDRESS( FixedToInt(fxLeftEdge), iy );
|
---|
675 | dPRowOuter = -((int)BYTES_PER_ROW) + idxOuter * sizeof(PIXEL_TYPE);
|
---|
676 | /* negative because Y=0 at bottom and increases upward */
|
---|
677 | }
|
---|
678 | #endif
|
---|
679 | /*
|
---|
680 | * Now we need the set of parameter (z, color, etc.) values at
|
---|
681 | * the point (fx, fy). This gives us properly-sampled parameter
|
---|
682 | * values that we can step from pixel to pixel. Furthermore,
|
---|
683 | * although we might have intermediate results that overflow
|
---|
684 | * the normal parameter range when we step temporarily outside
|
---|
685 | * the triangle, we shouldn't overflow or underflow for any
|
---|
686 | * pixel that's actually inside the triangle.
|
---|
687 | */
|
---|
688 |
|
---|
689 | #ifdef INTERP_Z
|
---|
690 | {
|
---|
691 | GLfloat z0 = VB->Win.data[vLower][2] + ctx->PolygonZoffset;
|
---|
692 | if (depthBits <= 16) {
|
---|
693 | /* interpolate fixed-pt values */
|
---|
694 | GLfloat tmp = (z0 * FIXED_SCALE + dzdx * adjx + dzdy * adjy) + FIXED_HALF;
|
---|
695 | if (tmp < MAX_GLUINT / 2)
|
---|
696 | fz = (GLfixed) tmp;
|
---|
697 | else
|
---|
698 | fz = MAX_GLUINT / 2;
|
---|
699 | fdzOuter = SignedFloatToFixed(dzdy + dxOuter * dzdx);
|
---|
700 | }
|
---|
701 | else {
|
---|
702 | /* interpolate depth values exactly */
|
---|
703 | fz = (GLint) (z0 + dzdx*FixedToFloat(adjx) + dzdy*FixedToFloat(adjy));
|
---|
704 | fdzOuter = (GLint) (dzdy + dxOuter * dzdx);
|
---|
705 | }
|
---|
706 | # ifdef DEPTH_TYPE
|
---|
707 | zRow = (DEPTH_TYPE *) _mesa_zbuffer_address(ctx, FixedToInt(fxLeftEdge), iy);
|
---|
708 | dZRowOuter = (ctx->DrawBuffer->Width + idxOuter) * sizeof(DEPTH_TYPE);
|
---|
709 | # endif
|
---|
710 | }
|
---|
711 | #endif
|
---|
712 | #ifdef INTERP_RGB
|
---|
713 | fr = (GLfixed)(IntToFixed(VB->ColorPtr->data[vLower][0]) + drdx * adjx + drdy * adjy)
|
---|
714 | + FIXED_HALF;
|
---|
715 | fdrOuter = SignedFloatToFixed(drdy + dxOuter * drdx);
|
---|
716 |
|
---|
717 | fg = (GLfixed)(IntToFixed(VB->ColorPtr->data[vLower][1]) + dgdx * adjx + dgdy * adjy)
|
---|
718 | + FIXED_HALF;
|
---|
719 | fdgOuter = SignedFloatToFixed(dgdy + dxOuter * dgdx);
|
---|
720 |
|
---|
721 | fb = (GLfixed)(IntToFixed(VB->ColorPtr->data[vLower][2]) + dbdx * adjx + dbdy * adjy)
|
---|
722 | + FIXED_HALF;
|
---|
723 | fdbOuter = SignedFloatToFixed(dbdy + dxOuter * dbdx);
|
---|
724 | #endif
|
---|
725 | #ifdef INTERP_SPEC
|
---|
726 | fsr = (GLfixed)(IntToFixed(VB->Specular[vLower][0]) + dsrdx * adjx + dsrdy * adjy)
|
---|
727 | + FIXED_HALF;
|
---|
728 | fdsrOuter = SignedFloatToFixed(dsrdy + dxOuter * dsrdx);
|
---|
729 |
|
---|
730 | fsg = (GLfixed)(IntToFixed(VB->Specular[vLower][1]) + dsgdx * adjx + dsgdy * adjy)
|
---|
731 | + FIXED_HALF;
|
---|
732 | fdsgOuter = SignedFloatToFixed(dsgdy + dxOuter * dsgdx);
|
---|
733 |
|
---|
734 | fsb = (GLfixed)(IntToFixed(VB->Specular[vLower][2]) + dsbdx * adjx + dsbdy * adjy)
|
---|
735 | + FIXED_HALF;
|
---|
736 | fdsbOuter = SignedFloatToFixed(dsbdy + dxOuter * dsbdx);
|
---|
737 | #endif
|
---|
738 | #ifdef INTERP_ALPHA
|
---|
739 | fa = (GLfixed)(IntToFixed(VB->ColorPtr->data[vLower][3]) + dadx * adjx + dady * adjy)
|
---|
740 | + FIXED_HALF;
|
---|
741 | fdaOuter = SignedFloatToFixed(dady + dxOuter * dadx);
|
---|
742 | #endif
|
---|
743 | #ifdef INTERP_INDEX
|
---|
744 | fi = (GLfixed)(VB->IndexPtr->data[vLower] * FIXED_SCALE + didx * adjx
|
---|
745 | + didy * adjy) + FIXED_HALF;
|
---|
746 | fdiOuter = SignedFloatToFixed(didy + dxOuter * didx);
|
---|
747 | #endif
|
---|
748 | #ifdef INTERP_INT_ST
|
---|
749 | {
|
---|
750 | GLfloat s0, t0;
|
---|
751 | s0 = VB->TexCoordPtr[0]->data[vLower][0] * S_SCALE;
|
---|
752 | fs = (GLfixed)(s0 * FIXED_SCALE + dsdx * adjx + dsdy * adjy) + FIXED_HALF;
|
---|
753 | fdsOuter = SignedFloatToFixed(dsdy + dxOuter * dsdx);
|
---|
754 |
|
---|
755 | if (VB->TexCoordPtr[0]->size > 1)
|
---|
756 | {
|
---|
757 | t0 = VB->TexCoordPtr[0]->data[vLower][1] * T_SCALE;
|
---|
758 | ft = (GLfixed)(t0 * FIXED_SCALE + dtdx * adjx + dtdy * adjy) + FIXED_HALF;
|
---|
759 | fdtOuter = SignedFloatToFixed(dtdy + dxOuter * dtdx);
|
---|
760 | }
|
---|
761 | else
|
---|
762 | {
|
---|
763 | t0 = 0;
|
---|
764 | ft = (GLfixed) FIXED_HALF;
|
---|
765 | fdtOuter = SignedFloatToFixed(0);
|
---|
766 | }
|
---|
767 | }
|
---|
768 | #endif
|
---|
769 | #ifdef INTERP_STUV
|
---|
770 | {
|
---|
771 | GLfloat invW = VB->Win.data[vLower][3];
|
---|
772 | GLfloat s0, t0, u0, v0;
|
---|
773 | s0 = VB->TexCoordPtr[0]->data[vLower][0] * invW;
|
---|
774 | sLeft = s0 + (dsdx * adjx + dsdy * adjy) * (1.0F/FIXED_SCALE);
|
---|
775 | dsOuter = dsdy + dxOuter * dsdx;
|
---|
776 | if (VB->TexCoordPtr[0]->size > 1)
|
---|
777 | {
|
---|
778 | t0 = VB->TexCoordPtr[0]->data[vLower][1] * invW;
|
---|
779 | tLeft = t0 + (dtdx * adjx + dtdy * adjy) * (1.0F/FIXED_SCALE);
|
---|
780 | dtOuter = dtdy + dxOuter * dtdx;
|
---|
781 | } else {
|
---|
782 | tLeft = dtOuter = 0;
|
---|
783 | }
|
---|
784 | if (VB->TexCoordPtr[0]->size > 2)
|
---|
785 | {
|
---|
786 | u0 = VB->TexCoordPtr[0]->data[vLower][2] * invW;
|
---|
787 | uLeft = u0 + (dudx * adjx + dudy * adjy) * (1.0F/FIXED_SCALE);
|
---|
788 | duOuter = dudy + dxOuter * dudx;
|
---|
789 | } else {
|
---|
790 | uLeft = duOuter = 0;
|
---|
791 | }
|
---|
792 | if (VB->TexCoordPtr[0]->size > 3)
|
---|
793 | {
|
---|
794 | v0 = VB->TexCoordPtr[0]->data[vLower][3] * invW;
|
---|
795 | } else {
|
---|
796 | v0 = invW;
|
---|
797 | }
|
---|
798 | vLeft = v0 + (dvdx * adjx + dvdy * adjy) * (1.0F/FIXED_SCALE);
|
---|
799 | dvOuter = dvdy + dxOuter * dvdx;
|
---|
800 | }
|
---|
801 | #endif
|
---|
802 | #ifdef INTERP_STUV1
|
---|
803 | {
|
---|
804 | GLfloat invW = VB->Win.data[vLower][3];
|
---|
805 | GLfloat s0, t0, u0, v0;
|
---|
806 | s0 = VB->TexCoordPtr[1]->data[vLower][0] * invW;
|
---|
807 | s1Left = s0 + (ds1dx * adjx + ds1dy * adjy) * (1.0F/FIXED_SCALE);
|
---|
808 | ds1Outer = ds1dy + dxOuter * ds1dx;
|
---|
809 | if (VB->TexCoordPtr[0]->size > 1)
|
---|
810 | {
|
---|
811 | t0 = VB->TexCoordPtr[1]->data[vLower][1] * invW;
|
---|
812 | t1Left = t0 + (dt1dx * adjx + dt1dy * adjy) * (1.0F/FIXED_SCALE);
|
---|
813 | dt1Outer = dt1dy + dxOuter * dt1dx;
|
---|
814 | } else {
|
---|
815 | t1Left = dt1Outer = 0;
|
---|
816 | }
|
---|
817 | if (VB->TexCoordPtr[0]->size > 2)
|
---|
818 | {
|
---|
819 | u0 = VB->TexCoordPtr[1]->data[vLower][2] * invW;
|
---|
820 | u1Left = u0 + (du1dx * adjx + du1dy * adjy) * (1.0F/FIXED_SCALE);
|
---|
821 | du1Outer = du1dy + dxOuter * du1dx;
|
---|
822 | } else {
|
---|
823 | u1Left = du1Outer = 0;
|
---|
824 | }
|
---|
825 | if (VB->TexCoordPtr[0]->size > 3)
|
---|
826 | {
|
---|
827 | v0 = VB->TexCoordPtr[1]->data[vLower][3] * invW;
|
---|
828 | } else {
|
---|
829 | v0 = invW;
|
---|
830 | }
|
---|
831 | v1Left = v0 + (dv1dx * adjx + dv1dy * adjy) * (1.0F/FIXED_SCALE);
|
---|
832 | dv1Outer = dv1dy + dxOuter * dv1dx;
|
---|
833 | }
|
---|
834 | #endif
|
---|
835 |
|
---|
836 | } /*if setupLeft*/
|
---|
837 |
|
---|
838 |
|
---|
839 | if (setupRight && eRight->lines>0) {
|
---|
840 | fxRightEdge = eRight->fsx - FIXED_EPSILON;
|
---|
841 | fdxRightEdge = eRight->fdxdy;
|
---|
842 | }
|
---|
843 |
|
---|
844 | if (lines==0) {
|
---|
845 | continue;
|
---|
846 | }
|
---|
847 |
|
---|
848 |
|
---|
849 | /* Rasterize setup */
|
---|
850 | #ifdef PIXEL_ADDRESS
|
---|
851 | dPRowInner = dPRowOuter + sizeof(PIXEL_TYPE);
|
---|
852 | #endif
|
---|
853 | #ifdef INTERP_Z
|
---|
854 | # ifdef DEPTH_TYPE
|
---|
855 | dZRowInner = dZRowOuter + sizeof(DEPTH_TYPE);
|
---|
856 | # endif
|
---|
857 | fdzInner = fdzOuter + fdzdx;
|
---|
858 | #endif
|
---|
859 | #ifdef INTERP_RGB
|
---|
860 | fdrInner = fdrOuter + fdrdx;
|
---|
861 | fdgInner = fdgOuter + fdgdx;
|
---|
862 | fdbInner = fdbOuter + fdbdx;
|
---|
863 | #endif
|
---|
864 | #ifdef INTERP_SPEC
|
---|
865 | fdsrInner = fdsrOuter + fdsrdx;
|
---|
866 | fdsgInner = fdsgOuter + fdsgdx;
|
---|
867 | fdsbInner = fdsbOuter + fdsbdx;
|
---|
868 | #endif
|
---|
869 | #ifdef INTERP_ALPHA
|
---|
870 | fdaInner = fdaOuter + fdadx;
|
---|
871 | #endif
|
---|
872 | #ifdef INTERP_INDEX
|
---|
873 | fdiInner = fdiOuter + fdidx;
|
---|
874 | #endif
|
---|
875 | #ifdef INTERP_INT_ST
|
---|
876 | fdsInner = fdsOuter + fdsdx;
|
---|
877 | fdtInner = fdtOuter + fdtdx;
|
---|
878 | #endif
|
---|
879 | #ifdef INTERP_STUV
|
---|
880 | dsInner = dsOuter + dsdx;
|
---|
881 | dtInner = dtOuter + dtdx;
|
---|
882 | duInner = duOuter + dudx;
|
---|
883 | dvInner = dvOuter + dvdx;
|
---|
884 | #endif
|
---|
885 | #ifdef INTERP_STUV1
|
---|
886 | ds1Inner = ds1Outer + ds1dx;
|
---|
887 | dt1Inner = dt1Outer + dt1dx;
|
---|
888 | du1Inner = du1Outer + du1dx;
|
---|
889 | dv1Inner = dv1Outer + dv1dx;
|
---|
890 | #endif
|
---|
891 |
|
---|
892 | while (lines>0) {
|
---|
893 | /* initialize the span interpolants to the leftmost value */
|
---|
894 | /* ff = fixed-pt fragment */
|
---|
895 | #ifdef INTERP_Z
|
---|
896 | GLfixed ffz = fz;
|
---|
897 | #endif
|
---|
898 | #ifdef INTERP_RGB
|
---|
899 | GLfixed ffr = fr, ffg = fg, ffb = fb;
|
---|
900 | #endif
|
---|
901 | #ifdef INTERP_SPEC
|
---|
902 | GLfixed ffsr = fsr, ffsg = fsg, ffsb = fsb;
|
---|
903 | #endif
|
---|
904 | #ifdef INTERP_ALPHA
|
---|
905 | GLfixed ffa = fa;
|
---|
906 | #endif
|
---|
907 | #ifdef INTERP_INDEX
|
---|
908 | GLfixed ffi = fi;
|
---|
909 | #endif
|
---|
910 | #ifdef INTERP_INT_ST
|
---|
911 | GLfixed ffs = fs, fft = ft;
|
---|
912 | #endif
|
---|
913 | #ifdef INTERP_STUV
|
---|
914 | GLfloat ss = sLeft, tt = tLeft, uu = uLeft, vv = vLeft;
|
---|
915 | #endif
|
---|
916 | #ifdef INTERP_STUV1
|
---|
917 | GLfloat ss1 = s1Left, tt1 = t1Left, uu1 = u1Left, vv1 = v1Left;
|
---|
918 | #endif
|
---|
919 | GLint left = FixedToInt(fxLeftEdge);
|
---|
920 | GLint right = FixedToInt(fxRightEdge);
|
---|
921 |
|
---|
922 | #ifdef INTERP_RGB
|
---|
923 | {
|
---|
924 | /* need this to accomodate round-off errors */
|
---|
925 | GLfixed ffrend = ffr+(right-left-1)*fdrdx;
|
---|
926 | GLfixed ffgend = ffg+(right-left-1)*fdgdx;
|
---|
927 | GLfixed ffbend = ffb+(right-left-1)*fdbdx;
|
---|
928 | if (ffrend<0) ffr -= ffrend;
|
---|
929 | if (ffgend<0) ffg -= ffgend;
|
---|
930 | if (ffbend<0) ffb -= ffbend;
|
---|
931 | if (ffr<0) ffr = 0;
|
---|
932 | if (ffg<0) ffg = 0;
|
---|
933 | if (ffb<0) ffb = 0;
|
---|
934 | }
|
---|
935 | #endif
|
---|
936 | #ifdef INTERP_SPEC
|
---|
937 | {
|
---|
938 | /* need this to accomodate round-off errors */
|
---|
939 | GLfixed ffsrend = ffsr+(right-left-1)*fdsrdx;
|
---|
940 | GLfixed ffsgend = ffsg+(right-left-1)*fdsgdx;
|
---|
941 | GLfixed ffsbend = ffsb+(right-left-1)*fdsbdx;
|
---|
942 | if (ffsrend<0) ffsr -= ffsrend;
|
---|
943 | if (ffsgend<0) ffsg -= ffsgend;
|
---|
944 | if (ffsbend<0) ffsb -= ffsbend;
|
---|
945 | if (ffsr<0) ffsr = 0;
|
---|
946 | if (ffsg<0) ffsg = 0;
|
---|
947 | if (ffsb<0) ffsb = 0;
|
---|
948 | }
|
---|
949 | #endif
|
---|
950 | #ifdef INTERP_ALPHA
|
---|
951 | {
|
---|
952 | GLfixed ffaend = ffa+(right-left-1)*fdadx;
|
---|
953 | if (ffaend<0) ffa -= ffaend;
|
---|
954 | if (ffa<0) ffa = 0;
|
---|
955 | }
|
---|
956 | #endif
|
---|
957 | #ifdef INTERP_INDEX
|
---|
958 | if (ffi<0) ffi = 0;
|
---|
959 | #endif
|
---|
960 |
|
---|
961 | INNER_LOOP( left, right, iy );
|
---|
962 |
|
---|
963 | /*
|
---|
964 | * Advance to the next scan line. Compute the
|
---|
965 | * new edge coordinates, and adjust the
|
---|
966 | * pixel-center x coordinate so that it stays
|
---|
967 | * on or inside the major edge.
|
---|
968 | */
|
---|
969 | iy++;
|
---|
970 | lines--;
|
---|
971 |
|
---|
972 | fxLeftEdge += fdxLeftEdge;
|
---|
973 | fxRightEdge += fdxRightEdge;
|
---|
974 |
|
---|
975 |
|
---|
976 | fError += fdError;
|
---|
977 | if (fError >= 0) {
|
---|
978 | fError -= FIXED_ONE;
|
---|
979 | #ifdef PIXEL_ADDRESS
|
---|
980 | pRow = (PIXEL_TYPE *) ((GLubyte*)pRow + dPRowOuter);
|
---|
981 | #endif
|
---|
982 | #ifdef INTERP_Z
|
---|
983 | # ifdef DEPTH_TYPE
|
---|
984 | zRow = (DEPTH_TYPE *) ((GLubyte*)zRow + dZRowOuter);
|
---|
985 | # endif
|
---|
986 | fz += fdzOuter;
|
---|
987 | #endif
|
---|
988 | #ifdef INTERP_RGB
|
---|
989 | fr += fdrOuter; fg += fdgOuter; fb += fdbOuter;
|
---|
990 | #endif
|
---|
991 | #ifdef INTERP_SPEC
|
---|
992 | fsr += fdsrOuter; fsg += fdsgOuter; fsb += fdsbOuter;
|
---|
993 | #endif
|
---|
994 | #ifdef INTERP_ALPHA
|
---|
995 | fa += fdaOuter;
|
---|
996 | #endif
|
---|
997 | #ifdef INTERP_INDEX
|
---|
998 | fi += fdiOuter;
|
---|
999 | #endif
|
---|
1000 | #ifdef INTERP_INT_ST
|
---|
1001 | fs += fdsOuter; ft += fdtOuter;
|
---|
1002 | #endif
|
---|
1003 | #ifdef INTERP_STUV
|
---|
1004 | sLeft += dsOuter;
|
---|
1005 | tLeft += dtOuter;
|
---|
1006 | uLeft += duOuter;
|
---|
1007 | vLeft += dvOuter;
|
---|
1008 | #endif
|
---|
1009 | #ifdef INTERP_STUV1
|
---|
1010 | s1Left += ds1Outer;
|
---|
1011 | t1Left += dt1Outer;
|
---|
1012 | u1Left += du1Outer;
|
---|
1013 | v1Left += dv1Outer;
|
---|
1014 | #endif
|
---|
1015 | }
|
---|
1016 | else {
|
---|
1017 | #ifdef PIXEL_ADDRESS
|
---|
1018 | pRow = (PIXEL_TYPE *) ((GLubyte*)pRow + dPRowInner);
|
---|
1019 | #endif
|
---|
1020 | #ifdef INTERP_Z
|
---|
1021 | # ifdef DEPTH_TYPE
|
---|
1022 | zRow = (DEPTH_TYPE *) ((GLubyte*)zRow + dZRowInner);
|
---|
1023 | # endif
|
---|
1024 | fz += fdzInner;
|
---|
1025 | #endif
|
---|
1026 | #ifdef INTERP_RGB
|
---|
1027 | fr += fdrInner; fg += fdgInner; fb += fdbInner;
|
---|
1028 | #endif
|
---|
1029 | #ifdef INTERP_SPEC
|
---|
1030 | fsr += fdsrInner; fsg += fdsgInner; fsb += fdsbInner;
|
---|
1031 | #endif
|
---|
1032 | #ifdef INTERP_ALPHA
|
---|
1033 | fa += fdaInner;
|
---|
1034 | #endif
|
---|
1035 | #ifdef INTERP_INDEX
|
---|
1036 | fi += fdiInner;
|
---|
1037 | #endif
|
---|
1038 | #ifdef INTERP_INT_ST
|
---|
1039 | fs += fdsInner; ft += fdtInner;
|
---|
1040 | #endif
|
---|
1041 | #ifdef INTERP_STUV
|
---|
1042 | sLeft += dsInner;
|
---|
1043 | tLeft += dtInner;
|
---|
1044 | uLeft += duInner;
|
---|
1045 | vLeft += dvInner;
|
---|
1046 | #endif
|
---|
1047 | #ifdef INTERP_STUV1
|
---|
1048 | s1Left += ds1Inner;
|
---|
1049 | t1Left += dt1Inner;
|
---|
1050 | u1Left += du1Inner;
|
---|
1051 | v1Left += dv1Inner;
|
---|
1052 | #endif
|
---|
1053 | }
|
---|
1054 | } /*while lines>0*/
|
---|
1055 |
|
---|
1056 | } /* for subTriangle */
|
---|
1057 |
|
---|
1058 | }
|
---|
1059 | }
|
---|
1060 | }
|
---|
1061 |
|
---|
1062 | #undef SETUP_CODE
|
---|
1063 | #undef INNER_LOOP
|
---|
1064 |
|
---|
1065 | #undef PIXEL_TYPE
|
---|
1066 | #undef BYTES_PER_ROW
|
---|
1067 | #undef PIXEL_ADDRESS
|
---|
1068 |
|
---|
1069 | #undef INTERP_Z
|
---|
1070 | #undef INTERP_RGB
|
---|
1071 | #undef INTERP_SPEC
|
---|
1072 | #undef INTERP_ALPHA
|
---|
1073 | #undef INTERP_INDEX
|
---|
1074 | #undef INTERP_INT_ST
|
---|
1075 | #undef INTERP_STUV
|
---|
1076 | #undef INTERP_STUV1
|
---|
1077 |
|
---|
1078 | #undef S_SCALE
|
---|
1079 | #undef T_SCALE
|
---|
1080 |
|
---|
1081 | #undef FixedToDepth
|
---|