1 | /* $Id: rect.c,v 1.3 2000-05-23 20:40:52 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 | /* $XFree86: xc/lib/GL/mesa/src/rect.c,v 1.2 1999/04/04 00:20:30 dawes Exp $ */
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27 |
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28 |
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29 |
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30 |
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31 |
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32 | #ifdef PC_HEADER
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33 | #include "all.h"
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34 | #else
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35 | #include "glheader.h"
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36 | #include "types.h"
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37 | #include "context.h"
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38 | #include "macros.h"
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39 | #include "rect.h"
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40 | #include "vbfill.h"
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41 | #endif
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42 |
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43 |
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44 |
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45 | /*
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46 | * Execute a glRect*() function.
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47 | */
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48 | void
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49 | _mesa_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
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50 | {
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51 | /*
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52 | * TODO: we could examine a bunch of state variables and ultimately
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53 | * call the Driver->RectFunc() function to draw a screen-aligned
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54 | * filled rectangle. Someday...
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55 | *
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56 | * KW: What happens to cull mode here?
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57 | */
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58 | GET_CURRENT_CONTEXT(ctx);
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59 | ASSERT_OUTSIDE_BEGIN_END(ctx, "glRect");
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60 | RESET_IMMEDIATE(ctx);
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61 | gl_Begin( ctx, GL_QUADS );
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62 | gl_Vertex2f( ctx, x1, y1 );
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63 | gl_Vertex2f( ctx, x2, y1 );
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64 | gl_Vertex2f( ctx, x2, y2 );
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65 | gl_Vertex2f( ctx, x1, y2 );
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66 | gl_End( ctx );
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67 | }
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68 |
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69 |
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70 | void
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71 | _mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
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72 | {
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73 | _mesa_Rectf(x1, y1, x2, y2);
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74 | }
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75 |
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76 | void
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77 | _mesa_Rectdv(const GLdouble *v1, const GLdouble *v2)
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78 | {
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79 | _mesa_Rectf(v1[0], v1[1], v2[0], v2[1]);
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80 | }
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81 |
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82 | void
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83 | _mesa_Rectfv(const GLfloat *v1, const GLfloat *v2)
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84 | {
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85 | _mesa_Rectf(v1[0], v1[1], v2[0], v2[1]);
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86 | }
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87 |
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88 | void
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89 | _mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
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90 | {
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91 | _mesa_Rectf(x1, y1, x2, y2);
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92 | }
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93 |
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94 | void
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95 | _mesa_Rectiv(const GLint *v1, const GLint *v2)
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96 | {
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97 | _mesa_Rectf(v1[0], v1[1], v2[0], v2[1]);
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98 | }
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99 |
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100 | void
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101 | _mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
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102 | {
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103 | _mesa_Rectf(x1, y1, x2, y2);
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104 | }
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105 |
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106 | void
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107 | _mesa_Rectsv(const GLshort *v1, const GLshort *v2)
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108 | {
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109 | _mesa_Rectf(v1[0], v1[1], v2[0], v2[1]);
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110 | }
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111 |
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