source: trunk/src/opengl/mesa/rect.c@ 2962

Last change on this file since 2962 was 2962, checked in by jeroen, 25 years ago

* empty log message *

File size: 2.1 KB
Line 
1/* $Id: rect.c,v 1.2 2000-03-01 18:49:35 jeroen Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26/* $XFree86: xc/lib/GL/mesa/src/rect.c,v 1.2 1999/04/04 00:20:30 dawes Exp $ */
27
28
29
30
31
32#ifdef PC_HEADER
33#include "all.h"
34#else
35#ifndef XFree86Server
36#else
37#include "GL/xf86glx.h"
38#endif
39#include "types.h"
40#include "context.h"
41#include "macros.h"
42#include "rect.h"
43#include "vbfill.h"
44#endif
45
46
47
48/*
49 * Execute a glRect*() function.
50 */
51void gl_Rectf( GLcontext *ctx, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
52{
53 /*
54 * TODO: we could examine a bunch of state variables and ultimately
55 * call the Driver->RectFunc() function to draw a screen-aligned
56 * filled rectangle. Someday...
57 *
58 * KW: What happens to cull mode here?
59 */
60 ASSERT_OUTSIDE_BEGIN_END(ctx, "glRect");
61 RESET_IMMEDIATE(ctx);
62 gl_Begin( ctx, GL_QUADS );
63 gl_Vertex2f( ctx, x1, y1 );
64 gl_Vertex2f( ctx, x2, y1 );
65 gl_Vertex2f( ctx, x2, y2 );
66 gl_Vertex2f( ctx, x1, y2 );
67 gl_End( ctx );
68}
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