source: trunk/src/opengl/mesa/rect.c@ 3721

Last change on this file since 3721 was 3598, checked in by jeroen, 25 years ago

* empty log message *

File size: 2.8 KB
Line 
1/* $Id: rect.c,v 1.3 2000-05-23 20:40:52 jeroen Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26/* $XFree86: xc/lib/GL/mesa/src/rect.c,v 1.2 1999/04/04 00:20:30 dawes Exp $ */
27
28
29
30
31
32#ifdef PC_HEADER
33#include "all.h"
34#else
35#include "glheader.h"
36#include "types.h"
37#include "context.h"
38#include "macros.h"
39#include "rect.h"
40#include "vbfill.h"
41#endif
42
43
44
45/*
46 * Execute a glRect*() function.
47 */
48void
49_mesa_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
50{
51 /*
52 * TODO: we could examine a bunch of state variables and ultimately
53 * call the Driver->RectFunc() function to draw a screen-aligned
54 * filled rectangle. Someday...
55 *
56 * KW: What happens to cull mode here?
57 */
58 GET_CURRENT_CONTEXT(ctx);
59 ASSERT_OUTSIDE_BEGIN_END(ctx, "glRect");
60 RESET_IMMEDIATE(ctx);
61 gl_Begin( ctx, GL_QUADS );
62 gl_Vertex2f( ctx, x1, y1 );
63 gl_Vertex2f( ctx, x2, y1 );
64 gl_Vertex2f( ctx, x2, y2 );
65 gl_Vertex2f( ctx, x1, y2 );
66 gl_End( ctx );
67}
68
69
70void
71_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
72{
73 _mesa_Rectf(x1, y1, x2, y2);
74}
75
76void
77_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2)
78{
79 _mesa_Rectf(v1[0], v1[1], v2[0], v2[1]);
80}
81
82void
83_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2)
84{
85 _mesa_Rectf(v1[0], v1[1], v2[0], v2[1]);
86}
87
88void
89_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
90{
91 _mesa_Rectf(x1, y1, x2, y2);
92}
93
94void
95_mesa_Rectiv(const GLint *v1, const GLint *v2)
96{
97 _mesa_Rectf(v1[0], v1[1], v2[0], v2[1]);
98}
99
100void
101_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
102{
103 _mesa_Rectf(x1, y1, x2, y2);
104}
105
106void
107_mesa_Rectsv(const GLshort *v1, const GLshort *v2)
108{
109 _mesa_Rectf(v1[0], v1[1], v2[0], v2[1]);
110}
111
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