source: trunk/src/opengl/mesa/quads.c@ 3830

Last change on this file since 3830 was 3598, checked in by jeroen, 25 years ago

* empty log message *

File size: 2.6 KB
Line 
1/* $Id: quads.c,v 1.2 2000-05-23 20:40:51 jeroen Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26/* $XFree86: xc/lib/GL/mesa/src/quads.c,v 1.2 1999/04/04 00:20:30 dawes Exp $ */
27
28
29
30
31
32/*
33 * Quadrilateral rendering functions.
34 */
35
36
37#ifdef PC_HEADER
38#include "all.h"
39#else
40#include "glheader.h"
41#include "types.h"
42#include "quads.h"
43#endif
44
45
46
47/*
48 * At this time there is no quadrilateral optimization. Just call the
49 * triangle function twice.
50 * v0, v1, v2, v3 in CCW order = front facing.
51 */
52static void basic_quad( GLcontext *ctx,
53 GLuint v0, GLuint v1, GLuint v2, GLuint v3, GLuint pv )
54{
55/* (*ctx->Driver.TriangleFunc)( ctx, v0, v1, v3, pv ); */
56/* (*ctx->Driver.TriangleFunc)( ctx, v1, v2, v3, pv ); */
57 (*ctx->Driver.TriangleFunc)( ctx, v0, v1, v2, pv );
58 (*ctx->Driver.TriangleFunc)( ctx, v0, v2, v3, pv );
59}
60
61
62
63/*
64 * Draw nothing (NULL raster mode)
65 */
66static void null_quad( GLcontext *ctx,
67 GLuint v0, GLuint v1, GLuint v2, GLuint v3, GLuint pv )
68{
69 (void) ctx;
70 (void) v0;
71 (void) v1;
72 (void) v2;
73 (void) v3;
74 (void) pv;
75}
76
77
78
79void gl_set_quad_function( GLcontext *ctx )
80{
81 if (ctx->RenderMode==GL_RENDER) {
82 if (ctx->NoRaster) {
83 ctx->Driver.QuadFunc = null_quad;
84 }
85 else if (ctx->Driver.QuadFunc) {
86 /* Device driver will draw quads. */
87 return;
88 }
89 else
90 ctx->Driver.QuadFunc = basic_quad;
91
92 }
93 else {
94 /* if in feedback or selection mode we can fall back to triangle code */
95 ctx->Driver.QuadFunc = basic_quad;
96 }
97}
98
99
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