1 | /* $Id: pixel.c,v 1.1 2000-02-29 00:50:08 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | /*
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32 | * glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
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33 | */
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34 |
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35 |
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36 | #ifdef PC_HEADER
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37 | #include "all.h"
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38 | #else
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39 | #ifndef XFree86Server
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40 | #include <assert.h>
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41 | #include <stdio.h>
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42 | #include <stdlib.h>
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43 | #else
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44 | #include "GL/xf86glx.h"
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45 | #endif
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46 | #include "context.h"
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47 | #include "macros.h"
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48 | #include "pixel.h"
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49 | #include "types.h"
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50 | #endif
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51 |
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52 |
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53 |
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54 | /**********************************************************************/
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55 | /***** glPixelZoom *****/
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56 | /**********************************************************************/
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57 |
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58 |
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59 |
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60 | void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
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61 | {
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62 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom");
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63 |
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64 | ctx->Pixel.ZoomX = xfactor;
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65 | ctx->Pixel.ZoomY = yfactor;
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66 | }
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67 |
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68 |
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69 |
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70 | /**********************************************************************/
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71 | /***** glPixelStore *****/
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72 | /**********************************************************************/
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73 |
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74 |
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75 | void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param )
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76 | {
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77 | /* NOTE: this call can't be compiled into the display list */
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78 |
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79 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore");
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80 |
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81 |
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82 | switch (pname) {
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83 | case GL_PACK_SWAP_BYTES:
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84 | ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
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85 | break;
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86 | case GL_PACK_LSB_FIRST:
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87 | ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
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88 | break;
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89 | case GL_PACK_ROW_LENGTH:
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90 | if (param<0) {
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91 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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92 | }
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93 | else {
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94 | ctx->Pack.RowLength = param;
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95 | }
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96 | break;
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97 | case GL_PACK_IMAGE_HEIGHT:
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98 | if (param<0)
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99 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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100 | else
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101 | ctx->Pack.ImageHeight = param;
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102 | break;
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103 | case GL_PACK_SKIP_PIXELS:
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104 | if (param<0) {
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105 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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106 | }
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107 | else {
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108 | ctx->Pack.SkipPixels = param;
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109 | }
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110 | break;
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111 | case GL_PACK_SKIP_ROWS:
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112 | if (param<0) {
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113 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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114 | }
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115 | else {
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116 | ctx->Pack.SkipRows = param;
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117 | }
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118 | break;
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119 | case GL_PACK_ALIGNMENT:
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120 | if (param==1 || param==2 || param==4 || param==8) {
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121 | ctx->Pack.Alignment = param;
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122 | }
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123 | else {
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124 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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125 | }
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126 | break;
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127 | case GL_UNPACK_SWAP_BYTES:
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128 | ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
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129 | break;
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130 | case GL_UNPACK_LSB_FIRST:
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131 | ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
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132 | break;
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133 | case GL_UNPACK_ROW_LENGTH:
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134 | if (param<0) {
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135 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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136 | }
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137 | else {
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138 | ctx->Unpack.RowLength = param;
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139 | }
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140 | break;
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141 | case GL_UNPACK_IMAGE_HEIGHT:
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142 | if (param<0)
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143 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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144 | else
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145 | ctx->Unpack.ImageHeight = param;
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146 | break;
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147 | case GL_UNPACK_SKIP_PIXELS:
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148 | if (param<0) {
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149 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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150 | }
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151 | else {
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152 | ctx->Unpack.SkipPixels = param;
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153 | }
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154 | break;
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155 | case GL_UNPACK_SKIP_ROWS:
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156 | if (param<0) {
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157 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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158 | }
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159 | else {
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160 | ctx->Unpack.SkipRows = param;
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161 | }
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162 | break;
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163 | case GL_UNPACK_ALIGNMENT:
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164 | if (param==1 || param==2 || param==4 || param==8) {
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165 | ctx->Unpack.Alignment = param;
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166 | }
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167 | else {
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168 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
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169 | }
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170 | break;
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171 | default:
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172 | gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
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173 | }
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174 | }
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175 |
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176 |
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177 |
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178 |
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179 |
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180 | /**********************************************************************/
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181 | /***** glPixelMap *****/
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182 | /**********************************************************************/
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183 |
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184 |
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185 |
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186 | void gl_PixelMapfv( GLcontext *ctx,
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187 | GLenum map, GLint mapsize, const GLfloat *values )
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188 | {
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189 | GLint i;
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190 |
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191 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv");
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192 |
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193 |
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194 | if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) {
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195 | gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
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196 | return;
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197 | }
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198 |
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199 | if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) {
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200 | /* test that mapsize is a power of two */
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201 | GLuint p;
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202 | GLboolean ok = GL_FALSE;
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203 | for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) {
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204 | if ( (p&mapsize) == p ) {
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205 | ok = GL_TRUE;
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206 | break;
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207 | }
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208 | }
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209 | if (!ok) {
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210 | gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
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211 | return;
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212 | }
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213 | }
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214 |
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215 | switch (map) {
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216 | case GL_PIXEL_MAP_S_TO_S:
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217 | ctx->Pixel.MapStoSsize = mapsize;
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218 | for (i=0;i<mapsize;i++) {
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219 | ctx->Pixel.MapStoS[i] = (GLint) values[i];
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220 | }
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221 | break;
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222 | case GL_PIXEL_MAP_I_TO_I:
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223 | ctx->Pixel.MapItoIsize = mapsize;
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224 | for (i=0;i<mapsize;i++) {
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225 | ctx->Pixel.MapItoI[i] = (GLint) values[i];
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226 | }
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227 | break;
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228 | case GL_PIXEL_MAP_I_TO_R:
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229 | ctx->Pixel.MapItoRsize = mapsize;
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230 | for (i=0;i<mapsize;i++) {
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231 | GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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232 | ctx->Pixel.MapItoR[i] = val;
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233 | ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
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234 | }
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235 | break;
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236 | case GL_PIXEL_MAP_I_TO_G:
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237 | ctx->Pixel.MapItoGsize = mapsize;
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238 | for (i=0;i<mapsize;i++) {
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239 | GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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240 | ctx->Pixel.MapItoG[i] = val;
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241 | ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
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242 | }
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243 | break;
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244 | case GL_PIXEL_MAP_I_TO_B:
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245 | ctx->Pixel.MapItoBsize = mapsize;
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246 | for (i=0;i<mapsize;i++) {
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247 | GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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248 | ctx->Pixel.MapItoB[i] = val;
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249 | ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
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250 | }
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251 | break;
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252 | case GL_PIXEL_MAP_I_TO_A:
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253 | ctx->Pixel.MapItoAsize = mapsize;
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254 | for (i=0;i<mapsize;i++) {
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255 | GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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256 | ctx->Pixel.MapItoA[i] = val;
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257 | ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
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258 | }
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259 | break;
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260 | case GL_PIXEL_MAP_R_TO_R:
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261 | ctx->Pixel.MapRtoRsize = mapsize;
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262 | for (i=0;i<mapsize;i++) {
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263 | ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 );
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264 | }
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265 | break;
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266 | case GL_PIXEL_MAP_G_TO_G:
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267 | ctx->Pixel.MapGtoGsize = mapsize;
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268 | for (i=0;i<mapsize;i++) {
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269 | ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 );
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270 | }
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271 | break;
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272 | case GL_PIXEL_MAP_B_TO_B:
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273 | ctx->Pixel.MapBtoBsize = mapsize;
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274 | for (i=0;i<mapsize;i++) {
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275 | ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 );
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276 | }
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277 | break;
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278 | case GL_PIXEL_MAP_A_TO_A:
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279 | ctx->Pixel.MapAtoAsize = mapsize;
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280 | for (i=0;i<mapsize;i++) {
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281 | ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 );
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282 | }
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283 | break;
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284 | default:
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285 | gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
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286 | }
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287 | }
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288 |
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289 |
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290 |
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291 |
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292 |
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293 | void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values )
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294 | {
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295 | GLint i;
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296 |
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297 | ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
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298 |
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299 | switch (map) {
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300 | case GL_PIXEL_MAP_I_TO_I:
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301 | for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
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302 | values[i] = (GLfloat) ctx->Pixel.MapItoI[i];
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303 | }
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304 | break;
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305 | case GL_PIXEL_MAP_S_TO_S:
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306 | for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
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307 | values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
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308 | }
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309 | break;
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310 | case GL_PIXEL_MAP_I_TO_R:
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311 | MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat));
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312 | break;
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313 | case GL_PIXEL_MAP_I_TO_G:
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314 | MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat));
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315 | break;
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316 | case GL_PIXEL_MAP_I_TO_B:
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317 | MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat));
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318 | break;
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319 | case GL_PIXEL_MAP_I_TO_A:
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320 | MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat));
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321 | break;
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322 | case GL_PIXEL_MAP_R_TO_R:
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323 | MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat));
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324 | break;
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325 | case GL_PIXEL_MAP_G_TO_G:
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326 | MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat));
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327 | break;
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328 | case GL_PIXEL_MAP_B_TO_B:
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329 | MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat));
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330 | break;
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331 | case GL_PIXEL_MAP_A_TO_A:
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332 | MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat));
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333 | break;
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334 | default:
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335 | gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
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336 | }
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337 | }
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338 |
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339 |
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340 | void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values )
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341 | {
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342 | GLint i;
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343 |
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344 | ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
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345 |
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346 | switch (map) {
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347 | case GL_PIXEL_MAP_I_TO_I:
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348 | MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint));
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349 | break;
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350 | case GL_PIXEL_MAP_S_TO_S:
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351 | MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint));
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352 | break;
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353 | case GL_PIXEL_MAP_I_TO_R:
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354 | for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
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355 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
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356 | }
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357 | break;
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358 | case GL_PIXEL_MAP_I_TO_G:
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359 | for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
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360 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
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361 | }
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362 | break;
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363 | case GL_PIXEL_MAP_I_TO_B:
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364 | for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
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365 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
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366 | }
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367 | break;
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368 | case GL_PIXEL_MAP_I_TO_A:
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369 | for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
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370 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
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371 | }
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372 | break;
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373 | case GL_PIXEL_MAP_R_TO_R:
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374 | for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
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375 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
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376 | }
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377 | break;
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378 | case GL_PIXEL_MAP_G_TO_G:
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379 | for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
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380 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
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381 | }
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382 | break;
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383 | case GL_PIXEL_MAP_B_TO_B:
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384 | for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
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385 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
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386 | }
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387 | break;
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388 | case GL_PIXEL_MAP_A_TO_A:
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389 | for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
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390 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
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391 | }
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392 | break;
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393 | default:
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394 | gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
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395 | }
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396 | }
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397 |
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398 |
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399 | void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values )
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400 | {
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401 | GLint i;
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402 |
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403 | ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
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404 |
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405 | switch (map) {
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406 | case GL_PIXEL_MAP_I_TO_I:
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407 | for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
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408 | values[i] = (GLushort) ctx->Pixel.MapItoI[i];
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409 | }
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410 | break;
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411 | case GL_PIXEL_MAP_S_TO_S:
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412 | for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
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413 | values[i] = (GLushort) ctx->Pixel.MapStoS[i];
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414 | }
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415 | break;
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416 | case GL_PIXEL_MAP_I_TO_R:
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417 | for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
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418 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] );
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419 | }
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420 | break;
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421 | case GL_PIXEL_MAP_I_TO_G:
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422 | for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
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423 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] );
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424 | }
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425 | break;
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426 | case GL_PIXEL_MAP_I_TO_B:
|
---|
427 | for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
|
---|
428 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] );
|
---|
429 | }
|
---|
430 | break;
|
---|
431 | case GL_PIXEL_MAP_I_TO_A:
|
---|
432 | for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
|
---|
433 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] );
|
---|
434 | }
|
---|
435 | break;
|
---|
436 | case GL_PIXEL_MAP_R_TO_R:
|
---|
437 | for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
|
---|
438 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] );
|
---|
439 | }
|
---|
440 | break;
|
---|
441 | case GL_PIXEL_MAP_G_TO_G:
|
---|
442 | for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
|
---|
443 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] );
|
---|
444 | }
|
---|
445 | break;
|
---|
446 | case GL_PIXEL_MAP_B_TO_B:
|
---|
447 | for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
|
---|
448 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] );
|
---|
449 | }
|
---|
450 | break;
|
---|
451 | case GL_PIXEL_MAP_A_TO_A:
|
---|
452 | for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
|
---|
453 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] );
|
---|
454 | }
|
---|
455 | break;
|
---|
456 | default:
|
---|
457 | gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
|
---|
458 | }
|
---|
459 | }
|
---|
460 |
|
---|
461 |
|
---|
462 |
|
---|
463 | /**********************************************************************/
|
---|
464 | /***** glPixelTransfer *****/
|
---|
465 | /**********************************************************************/
|
---|
466 |
|
---|
467 |
|
---|
468 | /*
|
---|
469 | * Implements glPixelTransfer[fi] whether called immediately or from a
|
---|
470 | * display list.
|
---|
471 | */
|
---|
472 | void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
|
---|
473 | {
|
---|
474 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer");
|
---|
475 |
|
---|
476 |
|
---|
477 | switch (pname) {
|
---|
478 | case GL_MAP_COLOR:
|
---|
479 | ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
|
---|
480 | break;
|
---|
481 | case GL_MAP_STENCIL:
|
---|
482 | ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
|
---|
483 | break;
|
---|
484 | case GL_INDEX_SHIFT:
|
---|
485 | ctx->Pixel.IndexShift = (GLint) param;
|
---|
486 | break;
|
---|
487 | case GL_INDEX_OFFSET:
|
---|
488 | ctx->Pixel.IndexOffset = (GLint) param;
|
---|
489 | break;
|
---|
490 | case GL_RED_SCALE:
|
---|
491 | ctx->Pixel.RedScale = param;
|
---|
492 | break;
|
---|
493 | case GL_RED_BIAS:
|
---|
494 | ctx->Pixel.RedBias = param;
|
---|
495 | break;
|
---|
496 | case GL_GREEN_SCALE:
|
---|
497 | ctx->Pixel.GreenScale = param;
|
---|
498 | break;
|
---|
499 | case GL_GREEN_BIAS:
|
---|
500 | ctx->Pixel.GreenBias = param;
|
---|
501 | break;
|
---|
502 | case GL_BLUE_SCALE:
|
---|
503 | ctx->Pixel.BlueScale = param;
|
---|
504 | break;
|
---|
505 | case GL_BLUE_BIAS:
|
---|
506 | ctx->Pixel.BlueBias = param;
|
---|
507 | break;
|
---|
508 | case GL_ALPHA_SCALE:
|
---|
509 | ctx->Pixel.AlphaScale = param;
|
---|
510 | break;
|
---|
511 | case GL_ALPHA_BIAS:
|
---|
512 | ctx->Pixel.AlphaBias = param;
|
---|
513 | break;
|
---|
514 | case GL_DEPTH_SCALE:
|
---|
515 | ctx->Pixel.DepthScale = param;
|
---|
516 | break;
|
---|
517 | case GL_DEPTH_BIAS:
|
---|
518 | ctx->Pixel.DepthBias = param;
|
---|
519 | break;
|
---|
520 | default:
|
---|
521 | gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
|
---|
522 | return;
|
---|
523 | }
|
---|
524 |
|
---|
525 | if (ctx->Pixel.RedScale!=1.0F || ctx->Pixel.RedBias!=0.0F ||
|
---|
526 | ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F ||
|
---|
527 | ctx->Pixel.BlueScale!=1.0F || ctx->Pixel.BlueBias!=0.0F ||
|
---|
528 | ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) {
|
---|
529 | ctx->Pixel.ScaleOrBiasRGBA = GL_TRUE;
|
---|
530 | }
|
---|
531 | else {
|
---|
532 | ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
|
---|
533 | }
|
---|
534 | }
|
---|
535 |
|
---|
536 |
|
---|
537 |
|
---|
538 |
|
---|
539 | /*
|
---|
540 | * Pixel processing functions
|
---|
541 | */
|
---|
542 |
|
---|
543 |
|
---|
544 | /*
|
---|
545 | * Apply scale and bias factors to an array of RGBA pixels.
|
---|
546 | */
|
---|
547 | void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
|
---|
548 | GLfloat red[], GLfloat green[],
|
---|
549 | GLfloat blue[], GLfloat alpha[] )
|
---|
550 | {
|
---|
551 | GLuint i;
|
---|
552 | for (i=0;i<n;i++) {
|
---|
553 | GLfloat r = red[i] * ctx->Pixel.RedScale + ctx->Pixel.RedBias;
|
---|
554 | GLfloat g = green[i] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
|
---|
555 | GLfloat b = blue[i] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias;
|
---|
556 | GLfloat a = alpha[i] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
|
---|
557 | red[i] = CLAMP( r, 0.0F, 1.0F );
|
---|
558 | green[i] = CLAMP( g, 0.0F, 1.0F );
|
---|
559 | blue[i] = CLAMP( b, 0.0F, 1.0F );
|
---|
560 | alpha[i] = CLAMP( a, 0.0F, 1.0F );
|
---|
561 | }
|
---|
562 | }
|
---|
563 |
|
---|
564 |
|
---|
565 | /*
|
---|
566 | * Apply scale and bias factors to an array of RGBA pixels.
|
---|
567 | */
|
---|
568 | void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
|
---|
569 | {
|
---|
570 | GLfloat rbias = ctx->Pixel.RedBias * 255.0F;
|
---|
571 | GLfloat gbias = ctx->Pixel.GreenBias * 255.0F;
|
---|
572 | GLfloat bbias = ctx->Pixel.BlueBias * 255.0F;
|
---|
573 | GLfloat abias = ctx->Pixel.AlphaBias * 255.0F;
|
---|
574 | GLuint i;
|
---|
575 | for (i=0;i<n;i++) {
|
---|
576 | GLint r = (GLint) (rgba[i][RCOMP] * ctx->Pixel.RedScale + rbias);
|
---|
577 | GLint g = (GLint) (rgba[i][GCOMP] * ctx->Pixel.GreenScale + gbias);
|
---|
578 | GLint b = (GLint) (rgba[i][BCOMP] * ctx->Pixel.BlueScale + bbias);
|
---|
579 | GLint a = (GLint) (rgba[i][ACOMP] * ctx->Pixel.AlphaScale + abias);
|
---|
580 | rgba[i][RCOMP] = CLAMP( r, 0, 255 );
|
---|
581 | rgba[i][GCOMP] = CLAMP( g, 0, 255 );
|
---|
582 | rgba[i][BCOMP] = CLAMP( b, 0, 255 );
|
---|
583 | rgba[i][ACOMP] = CLAMP( a, 0, 255 );
|
---|
584 | }
|
---|
585 | }
|
---|
586 |
|
---|
587 |
|
---|
588 | /*
|
---|
589 | * Apply scale and bias factors to an array of RGBA pixels.
|
---|
590 | */
|
---|
591 | void gl_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
|
---|
592 | {
|
---|
593 | if (ctx->Pixel.RedScale != 1.0 || ctx->Pixel.RedBias != 0.0) {
|
---|
594 | const GLfloat scale = ctx->Pixel.RedScale;
|
---|
595 | const GLfloat bias = ctx->Pixel.RedBias;
|
---|
596 | GLuint i;
|
---|
597 | for (i = 0; i < n; i++) {
|
---|
598 | rgba[i][RCOMP] = rgba[i][RCOMP] * scale + bias;
|
---|
599 | }
|
---|
600 | }
|
---|
601 | if (ctx->Pixel.GreenScale != 1.0 || ctx->Pixel.GreenBias != 0.0) {
|
---|
602 | const GLfloat scale = ctx->Pixel.GreenScale;
|
---|
603 | const GLfloat bias = ctx->Pixel.GreenBias;
|
---|
604 | GLuint i;
|
---|
605 | for (i = 0; i < n; i++) {
|
---|
606 | rgba[i][GCOMP] = rgba[i][GCOMP] * scale + bias;
|
---|
607 | }
|
---|
608 | }
|
---|
609 | if (ctx->Pixel.BlueScale != 1.0 || ctx->Pixel.BlueBias != 0.0) {
|
---|
610 | const GLfloat scale = ctx->Pixel.BlueScale;
|
---|
611 | const GLfloat bias = ctx->Pixel.BlueBias;
|
---|
612 | GLuint i;
|
---|
613 | for (i = 0; i < n; i++) {
|
---|
614 | rgba[i][BCOMP] = rgba[i][BCOMP] * scale + bias;
|
---|
615 | }
|
---|
616 | }
|
---|
617 | if (ctx->Pixel.AlphaScale != 1.0 || ctx->Pixel.AlphaBias != 0.0) {
|
---|
618 | const GLfloat scale = ctx->Pixel.AlphaScale;
|
---|
619 | const GLfloat bias = ctx->Pixel.AlphaBias;
|
---|
620 | GLuint i;
|
---|
621 | for (i = 0; i < n; i++) {
|
---|
622 | rgba[i][ACOMP] = rgba[i][ACOMP] * scale + bias;
|
---|
623 | }
|
---|
624 | }
|
---|
625 | }
|
---|
626 |
|
---|
627 |
|
---|
628 | /*
|
---|
629 | * Apply pixel mapping to an array of RGBA pixels.
|
---|
630 | */
|
---|
631 | void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
|
---|
632 | {
|
---|
633 | GLfloat rscale = (ctx->Pixel.MapRtoRsize - 1) / 255.0F;
|
---|
634 | GLfloat gscale = (ctx->Pixel.MapGtoGsize - 1) / 255.0F;
|
---|
635 | GLfloat bscale = (ctx->Pixel.MapBtoBsize - 1) / 255.0F;
|
---|
636 | GLfloat ascale = (ctx->Pixel.MapAtoAsize - 1) / 255.0F;
|
---|
637 | GLuint i;
|
---|
638 | for (i=0;i<n;i++) {
|
---|
639 | GLint ir = (GLint) (rgba[i][RCOMP] * rscale);
|
---|
640 | GLint ig = (GLint) (rgba[i][GCOMP] * gscale);
|
---|
641 | GLint ib = (GLint) (rgba[i][BCOMP] * bscale);
|
---|
642 | GLint ia = (GLint) (rgba[i][ACOMP] * ascale);
|
---|
643 | rgba[i][RCOMP] = (GLint) (ctx->Pixel.MapRtoR[ir] * 255.0F);
|
---|
644 | rgba[i][GCOMP] = (GLint) (ctx->Pixel.MapGtoG[ig] * 255.0F);
|
---|
645 | rgba[i][BCOMP] = (GLint) (ctx->Pixel.MapBtoB[ib] * 255.0F);
|
---|
646 | rgba[i][ACOMP] = (GLint) (ctx->Pixel.MapAtoA[ia] * 255.0F);
|
---|
647 | }
|
---|
648 | }
|
---|
649 |
|
---|
650 |
|
---|
651 | /*
|
---|
652 | * Apply pixel mapping to an array of floating point RGBA pixels.
|
---|
653 | */
|
---|
654 | void gl_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
|
---|
655 | {
|
---|
656 | const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
|
---|
657 | const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
|
---|
658 | const GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
|
---|
659 | const GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
|
---|
660 | const GLfloat *rMap = ctx->Pixel.MapRtoR;
|
---|
661 | const GLfloat *gMap = ctx->Pixel.MapGtoG;
|
---|
662 | const GLfloat *bMap = ctx->Pixel.MapBtoB;
|
---|
663 | const GLfloat *aMap = ctx->Pixel.MapAtoA;
|
---|
664 | GLuint i;
|
---|
665 | for (i=0;i<n;i++) {
|
---|
666 | rgba[i][RCOMP] = rMap[(GLint) (rgba[i][RCOMP] * rscale + 0.5F)];
|
---|
667 | rgba[i][GCOMP] = gMap[(GLint) (rgba[i][GCOMP] * gscale + 0.5F)];
|
---|
668 | rgba[i][BCOMP] = bMap[(GLint) (rgba[i][BCOMP] * bscale + 0.5F)];
|
---|
669 | rgba[i][ACOMP] = aMap[(GLint) (rgba[i][ACOMP] * ascale + 0.5F)];
|
---|
670 | }
|
---|
671 | }
|
---|
672 |
|
---|
673 |
|
---|
674 | /*
|
---|
675 | * Apply pixel mapping to an array of RGBA pixels.
|
---|
676 | */
|
---|
677 | void gl_map_color( const GLcontext *ctx, GLuint n,
|
---|
678 | GLfloat red[], GLfloat green[],
|
---|
679 | GLfloat blue[], GLfloat alpha[] )
|
---|
680 | {
|
---|
681 | GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
|
---|
682 | GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
|
---|
683 | GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
|
---|
684 | GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
|
---|
685 | GLuint i;
|
---|
686 | for (i=0;i<n;i++) {
|
---|
687 | red[i] = ctx->Pixel.MapRtoR[ (GLint) (red[i] * rscale + 0.5F) ];
|
---|
688 | green[i] = ctx->Pixel.MapGtoG[ (GLint) (green[i] * gscale + 0.5F) ];
|
---|
689 | blue[i] = ctx->Pixel.MapBtoB[ (GLint) (blue[i] * bscale + 0.5F) ];
|
---|
690 | alpha[i] = ctx->Pixel.MapAtoA[ (GLint) (alpha[i] * ascale + 0.5F) ];
|
---|
691 | }
|
---|
692 | }
|
---|
693 |
|
---|
694 |
|
---|
695 |
|
---|
696 | /*
|
---|
697 | * Apply color index shift and offset to an array of pixels.
|
---|
698 | */
|
---|
699 | void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
|
---|
700 | {
|
---|
701 | GLint shift = ctx->Pixel.IndexShift;
|
---|
702 | GLint offset = ctx->Pixel.IndexOffset;
|
---|
703 | GLuint i;
|
---|
704 | if (shift > 0) {
|
---|
705 | for (i=0;i<n;i++) {
|
---|
706 | indexes[i] = (indexes[i] << shift) + offset;
|
---|
707 | }
|
---|
708 | }
|
---|
709 | else if (shift < 0) {
|
---|
710 | shift = -shift;
|
---|
711 | for (i=0;i<n;i++) {
|
---|
712 | indexes[i] = (indexes[i] >> shift) + offset;
|
---|
713 | }
|
---|
714 | }
|
---|
715 | else {
|
---|
716 | for (i=0;i<n;i++) {
|
---|
717 | indexes[i] = indexes[i] + offset;
|
---|
718 | }
|
---|
719 | }
|
---|
720 | }
|
---|
721 |
|
---|
722 |
|
---|
723 | /*
|
---|
724 | * Apply color index mapping to color indexes.
|
---|
725 | */
|
---|
726 | void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
|
---|
727 | {
|
---|
728 | GLuint mask = ctx->Pixel.MapItoIsize - 1;
|
---|
729 | GLuint i;
|
---|
730 | for (i=0;i<n;i++) {
|
---|
731 | index[i] = ctx->Pixel.MapItoI[ index[i] & mask ];
|
---|
732 | }
|
---|
733 | }
|
---|
734 |
|
---|
735 |
|
---|
736 | /*
|
---|
737 | * Map color indexes to rgba values.
|
---|
738 | */
|
---|
739 | void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
|
---|
740 | GLubyte rgba[][4] )
|
---|
741 | {
|
---|
742 | GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
---|
743 | GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
---|
744 | GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
---|
745 | GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
---|
746 | const GLubyte *rMap = ctx->Pixel.MapItoR8;
|
---|
747 | const GLubyte *gMap = ctx->Pixel.MapItoG8;
|
---|
748 | const GLubyte *bMap = ctx->Pixel.MapItoB8;
|
---|
749 | const GLubyte *aMap = ctx->Pixel.MapItoA8;
|
---|
750 | GLuint i;
|
---|
751 | for (i=0;i<n;i++) {
|
---|
752 | rgba[i][RCOMP] = rMap[index[i] & rmask];
|
---|
753 | rgba[i][GCOMP] = gMap[index[i] & gmask];
|
---|
754 | rgba[i][BCOMP] = bMap[index[i] & bmask];
|
---|
755 | rgba[i][ACOMP] = aMap[index[i] & amask];
|
---|
756 | }
|
---|
757 | }
|
---|
758 |
|
---|
759 |
|
---|
760 | /*
|
---|
761 | * Map color indexes to float rgba values.
|
---|
762 | */
|
---|
763 | void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index[],
|
---|
764 | GLfloat rgba[][4] )
|
---|
765 | {
|
---|
766 | GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
---|
767 | GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
---|
768 | GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
---|
769 | GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
---|
770 | const GLfloat *rMap = ctx->Pixel.MapItoR;
|
---|
771 | const GLfloat *gMap = ctx->Pixel.MapItoG;
|
---|
772 | const GLfloat *bMap = ctx->Pixel.MapItoB;
|
---|
773 | const GLfloat *aMap = ctx->Pixel.MapItoA;
|
---|
774 | GLuint i;
|
---|
775 | for (i=0;i<n;i++) {
|
---|
776 | rgba[i][RCOMP] = rMap[index[i] & rmask];
|
---|
777 | rgba[i][GCOMP] = gMap[index[i] & gmask];
|
---|
778 | rgba[i][BCOMP] = bMap[index[i] & bmask];
|
---|
779 | rgba[i][ACOMP] = aMap[index[i] & amask];
|
---|
780 | }
|
---|
781 | }
|
---|
782 |
|
---|
783 |
|
---|
784 | /*
|
---|
785 | * Map 8-bit color indexes to rgb values.
|
---|
786 | */
|
---|
787 | void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
|
---|
788 | GLubyte rgba[][4] )
|
---|
789 | {
|
---|
790 | GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
---|
791 | GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
---|
792 | GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
---|
793 | GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
---|
794 | const GLubyte *rMap = ctx->Pixel.MapItoR8;
|
---|
795 | const GLubyte *gMap = ctx->Pixel.MapItoG8;
|
---|
796 | const GLubyte *bMap = ctx->Pixel.MapItoB8;
|
---|
797 | const GLubyte *aMap = ctx->Pixel.MapItoA8;
|
---|
798 | GLuint i;
|
---|
799 | for (i=0;i<n;i++) {
|
---|
800 | rgba[i][RCOMP] = rMap[index[i] & rmask];
|
---|
801 | rgba[i][GCOMP] = gMap[index[i] & gmask];
|
---|
802 | rgba[i][BCOMP] = bMap[index[i] & bmask];
|
---|
803 | rgba[i][ACOMP] = aMap[index[i] & amask];
|
---|
804 | }
|
---|
805 | }
|
---|
806 |
|
---|
807 |
|
---|
808 | void gl_map_ci_to_color( const GLcontext *ctx, GLuint n, const GLuint index[],
|
---|
809 | GLfloat r[], GLfloat g[],
|
---|
810 | GLfloat b[], GLfloat a[] )
|
---|
811 | {
|
---|
812 | GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
---|
813 | GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
---|
814 | GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
---|
815 | GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
---|
816 | GLuint i;
|
---|
817 | for (i=0;i<n;i++) {
|
---|
818 | r[i] = ctx->Pixel.MapItoR[index[i] & rmask];
|
---|
819 | g[i] = ctx->Pixel.MapItoG[index[i] & gmask];
|
---|
820 | b[i] = ctx->Pixel.MapItoB[index[i] & bmask];
|
---|
821 | a[i] = ctx->Pixel.MapItoA[index[i] & amask];
|
---|
822 | }
|
---|
823 | }
|
---|
824 |
|
---|
825 |
|
---|
826 |
|
---|
827 | void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
|
---|
828 | GLstencil stencil[] )
|
---|
829 | {
|
---|
830 | GLuint i;
|
---|
831 | GLint shift = ctx->Pixel.IndexShift;
|
---|
832 | GLint offset = ctx->Pixel.IndexOffset;
|
---|
833 | if (shift > 0) {
|
---|
834 | for (i=0;i<n;i++) {
|
---|
835 | stencil[i] = (stencil[i] << shift) + offset;
|
---|
836 | }
|
---|
837 | }
|
---|
838 | else if (shift < 0) {
|
---|
839 | shift = -shift;
|
---|
840 | for (i=0;i<n;i++) {
|
---|
841 | stencil[i] = (stencil[i] >> shift) + offset;
|
---|
842 | }
|
---|
843 | }
|
---|
844 | else {
|
---|
845 | for (i=0;i<n;i++) {
|
---|
846 | stencil[i] = stencil[i] + offset;
|
---|
847 | }
|
---|
848 | }
|
---|
849 |
|
---|
850 | }
|
---|
851 |
|
---|
852 |
|
---|
853 |
|
---|
854 | void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
|
---|
855 | {
|
---|
856 | GLuint mask = ctx->Pixel.MapStoSsize - 1;
|
---|
857 | GLuint i;
|
---|
858 | for (i=0;i<n;i++) {
|
---|
859 | stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
|
---|
860 | }
|
---|
861 | }
|
---|
862 |
|
---|