1 | /* $Id: pixel.c,v 1.3 2000-05-23 20:40:45 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | /*
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32 | * glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
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33 | */
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34 |
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35 |
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36 | #ifdef PC_HEADER
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37 | #include "all.h"
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38 | #else
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39 | #include "glheader.h"
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40 | #include "types.h"
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41 | #include "context.h"
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42 | #include "macros.h"
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43 | #include "pixel.h"
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44 | #include "mem.h"
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45 | #endif
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46 |
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47 |
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48 |
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49 | /**********************************************************************/
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50 | /***** glPixelZoom *****/
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51 | /**********************************************************************/
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52 |
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53 |
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54 |
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55 | void
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56 | _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor )
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57 | {
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58 | GET_CURRENT_CONTEXT(ctx);
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59 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom");
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60 |
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61 | ctx->Pixel.ZoomX = xfactor;
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62 | ctx->Pixel.ZoomY = yfactor;
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63 | }
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64 |
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65 |
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66 |
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67 | /**********************************************************************/
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68 | /***** glPixelStore *****/
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69 | /**********************************************************************/
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70 |
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71 |
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72 | void
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73 | _mesa_PixelStorei( GLenum pname, GLint param )
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74 | {
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75 | /* NOTE: this call can't be compiled into the display list */
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76 | GET_CURRENT_CONTEXT(ctx);
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77 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore");
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78 |
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79 | switch (pname) {
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80 | case GL_PACK_SWAP_BYTES:
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81 | ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
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82 | break;
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83 | case GL_PACK_LSB_FIRST:
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84 | ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
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85 | break;
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86 | case GL_PACK_ROW_LENGTH:
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87 | if (param<0) {
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88 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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89 | }
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90 | else {
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91 | ctx->Pack.RowLength = param;
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92 | }
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93 | break;
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94 | case GL_PACK_IMAGE_HEIGHT:
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95 | if (param<0)
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96 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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97 | else
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98 | ctx->Pack.ImageHeight = param;
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99 | break;
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100 | case GL_PACK_SKIP_PIXELS:
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101 | if (param<0) {
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102 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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103 | }
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104 | else {
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105 | ctx->Pack.SkipPixels = param;
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106 | }
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107 | break;
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108 | case GL_PACK_SKIP_ROWS:
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109 | if (param<0) {
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110 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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111 | }
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112 | else {
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113 | ctx->Pack.SkipRows = param;
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114 | }
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115 | break;
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116 | case GL_PACK_ALIGNMENT:
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117 | if (param==1 || param==2 || param==4 || param==8) {
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118 | ctx->Pack.Alignment = param;
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119 | }
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120 | else {
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121 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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122 | }
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123 | break;
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124 | case GL_UNPACK_SWAP_BYTES:
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125 | ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
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126 | break;
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127 | case GL_UNPACK_LSB_FIRST:
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128 | ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
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129 | break;
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130 | case GL_UNPACK_ROW_LENGTH:
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131 | if (param<0) {
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132 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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133 | }
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134 | else {
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135 | ctx->Unpack.RowLength = param;
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136 | }
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137 | break;
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138 | case GL_UNPACK_IMAGE_HEIGHT:
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139 | if (param<0)
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140 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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141 | else
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142 | ctx->Unpack.ImageHeight = param;
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143 | break;
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144 | case GL_UNPACK_SKIP_PIXELS:
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145 | if (param<0) {
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146 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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147 | }
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148 | else {
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149 | ctx->Unpack.SkipPixels = param;
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150 | }
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151 | break;
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152 | case GL_UNPACK_SKIP_ROWS:
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153 | if (param<0) {
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154 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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155 | }
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156 | else {
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157 | ctx->Unpack.SkipRows = param;
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158 | }
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159 | break;
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160 | case GL_UNPACK_ALIGNMENT:
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161 | if (param==1 || param==2 || param==4 || param==8) {
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162 | ctx->Unpack.Alignment = param;
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163 | }
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164 | else {
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165 | gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
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166 | }
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167 | break;
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168 | default:
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169 | gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
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170 | }
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171 | }
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172 |
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173 |
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174 | void
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175 | _mesa_PixelStoref( GLenum pname, GLfloat param )
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176 | {
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177 | _mesa_PixelStorei( pname, (GLint) param );
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178 | }
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179 |
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180 |
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181 |
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182 | /**********************************************************************/
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183 | /***** glPixelMap *****/
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184 | /**********************************************************************/
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185 |
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186 |
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187 |
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188 | void
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189 | _mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
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190 | {
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191 | GLint i;
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192 | GET_CURRENT_CONTEXT(ctx);
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193 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv");
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194 |
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195 |
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196 | if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) {
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197 | gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
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198 | return;
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199 | }
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200 |
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201 | if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) {
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202 | /* test that mapsize is a power of two */
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203 | GLuint p;
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204 | GLboolean ok = GL_FALSE;
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205 | for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) {
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206 | if ( (p&mapsize) == p ) {
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207 | ok = GL_TRUE;
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208 | break;
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209 | }
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210 | }
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211 | if (!ok) {
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212 | gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
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213 | return;
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214 | }
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215 | }
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216 |
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217 | switch (map) {
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218 | case GL_PIXEL_MAP_S_TO_S:
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219 | ctx->Pixel.MapStoSsize = mapsize;
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220 | for (i=0;i<mapsize;i++) {
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221 | ctx->Pixel.MapStoS[i] = (GLint) values[i];
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222 | }
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223 | break;
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224 | case GL_PIXEL_MAP_I_TO_I:
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225 | ctx->Pixel.MapItoIsize = mapsize;
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226 | for (i=0;i<mapsize;i++) {
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227 | ctx->Pixel.MapItoI[i] = (GLint) values[i];
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228 | }
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229 | break;
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230 | case GL_PIXEL_MAP_I_TO_R:
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231 | ctx->Pixel.MapItoRsize = mapsize;
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232 | for (i=0;i<mapsize;i++) {
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233 | GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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234 | ctx->Pixel.MapItoR[i] = val;
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235 | ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
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236 | }
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237 | break;
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238 | case GL_PIXEL_MAP_I_TO_G:
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239 | ctx->Pixel.MapItoGsize = mapsize;
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240 | for (i=0;i<mapsize;i++) {
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241 | GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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242 | ctx->Pixel.MapItoG[i] = val;
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243 | ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
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244 | }
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245 | break;
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246 | case GL_PIXEL_MAP_I_TO_B:
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247 | ctx->Pixel.MapItoBsize = mapsize;
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248 | for (i=0;i<mapsize;i++) {
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249 | GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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250 | ctx->Pixel.MapItoB[i] = val;
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251 | ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
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252 | }
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253 | break;
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254 | case GL_PIXEL_MAP_I_TO_A:
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255 | ctx->Pixel.MapItoAsize = mapsize;
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256 | for (i=0;i<mapsize;i++) {
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257 | GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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258 | ctx->Pixel.MapItoA[i] = val;
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259 | ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
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260 | }
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261 | break;
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262 | case GL_PIXEL_MAP_R_TO_R:
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263 | ctx->Pixel.MapRtoRsize = mapsize;
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264 | for (i=0;i<mapsize;i++) {
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265 | ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 );
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266 | }
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267 | break;
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268 | case GL_PIXEL_MAP_G_TO_G:
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269 | ctx->Pixel.MapGtoGsize = mapsize;
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270 | for (i=0;i<mapsize;i++) {
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271 | ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 );
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272 | }
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273 | break;
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274 | case GL_PIXEL_MAP_B_TO_B:
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275 | ctx->Pixel.MapBtoBsize = mapsize;
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276 | for (i=0;i<mapsize;i++) {
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277 | ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 );
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278 | }
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279 | break;
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280 | case GL_PIXEL_MAP_A_TO_A:
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281 | ctx->Pixel.MapAtoAsize = mapsize;
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282 | for (i=0;i<mapsize;i++) {
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283 | ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 );
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284 | }
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285 | break;
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286 | default:
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287 | gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
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288 | }
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289 | }
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290 |
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291 |
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292 | void
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293 | _mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
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294 | {
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295 | GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
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296 | GLint i;
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297 | if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
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298 | for (i=0;i<mapsize;i++) {
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299 | fvalues[i] = (GLfloat) values[i];
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300 | }
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301 | }
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302 | else {
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303 | for (i=0;i<mapsize;i++) {
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304 | fvalues[i] = UINT_TO_FLOAT( values[i] );
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305 | }
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306 | }
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307 | _mesa_PixelMapfv(map, mapsize, fvalues);
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308 | }
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309 |
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310 |
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311 |
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312 | void
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313 | _mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values )
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314 | {
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315 | GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
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316 | GLint i;
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317 | if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
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318 | for (i=0;i<mapsize;i++) {
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319 | fvalues[i] = (GLfloat) values[i];
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320 | }
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321 | }
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322 | else {
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323 | for (i=0;i<mapsize;i++) {
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324 | fvalues[i] = USHORT_TO_FLOAT( values[i] );
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325 | }
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326 | }
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327 | _mesa_PixelMapfv(map, mapsize, fvalues);
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328 | }
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329 |
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330 |
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331 |
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332 |
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333 |
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334 | void
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335 | _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
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336 | {
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337 | GET_CURRENT_CONTEXT(ctx);
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338 | GLint i;
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339 |
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340 | ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
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341 |
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342 | switch (map) {
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343 | case GL_PIXEL_MAP_I_TO_I:
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344 | for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
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345 | values[i] = (GLfloat) ctx->Pixel.MapItoI[i];
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346 | }
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347 | break;
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348 | case GL_PIXEL_MAP_S_TO_S:
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349 | for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
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350 | values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
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351 | }
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352 | break;
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353 | case GL_PIXEL_MAP_I_TO_R:
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354 | MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat));
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355 | break;
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356 | case GL_PIXEL_MAP_I_TO_G:
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357 | MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat));
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358 | break;
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359 | case GL_PIXEL_MAP_I_TO_B:
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360 | MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat));
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361 | break;
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362 | case GL_PIXEL_MAP_I_TO_A:
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363 | MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat));
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364 | break;
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365 | case GL_PIXEL_MAP_R_TO_R:
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366 | MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat));
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367 | break;
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368 | case GL_PIXEL_MAP_G_TO_G:
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369 | MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat));
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370 | break;
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371 | case GL_PIXEL_MAP_B_TO_B:
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372 | MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat));
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373 | break;
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374 | case GL_PIXEL_MAP_A_TO_A:
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375 | MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat));
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376 | break;
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377 | default:
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378 | gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
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379 | }
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380 | }
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381 |
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382 |
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383 | void
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384 | _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
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385 | {
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386 | GET_CURRENT_CONTEXT(ctx);
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387 | GLint i;
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388 |
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389 | ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
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390 |
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391 | switch (map) {
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392 | case GL_PIXEL_MAP_I_TO_I:
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393 | MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint));
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394 | break;
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395 | case GL_PIXEL_MAP_S_TO_S:
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396 | MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint));
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397 | break;
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398 | case GL_PIXEL_MAP_I_TO_R:
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399 | for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
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400 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
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401 | }
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402 | break;
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403 | case GL_PIXEL_MAP_I_TO_G:
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404 | for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
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405 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
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406 | }
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407 | break;
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408 | case GL_PIXEL_MAP_I_TO_B:
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409 | for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
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410 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
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411 | }
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412 | break;
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413 | case GL_PIXEL_MAP_I_TO_A:
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414 | for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
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415 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
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416 | }
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417 | break;
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418 | case GL_PIXEL_MAP_R_TO_R:
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419 | for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
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420 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
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421 | }
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422 | break;
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423 | case GL_PIXEL_MAP_G_TO_G:
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424 | for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
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425 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
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426 | }
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427 | break;
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428 | case GL_PIXEL_MAP_B_TO_B:
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429 | for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
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430 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
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431 | }
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---|
432 | break;
|
---|
433 | case GL_PIXEL_MAP_A_TO_A:
|
---|
434 | for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
|
---|
435 | values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
|
---|
436 | }
|
---|
437 | break;
|
---|
438 | default:
|
---|
439 | gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
|
---|
440 | }
|
---|
441 | }
|
---|
442 |
|
---|
443 |
|
---|
444 | void
|
---|
445 | _mesa_GetPixelMapusv( GLenum map, GLushort *values )
|
---|
446 | {
|
---|
447 | GET_CURRENT_CONTEXT(ctx);
|
---|
448 | GLint i;
|
---|
449 |
|
---|
450 | ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
|
---|
451 |
|
---|
452 | switch (map) {
|
---|
453 | case GL_PIXEL_MAP_I_TO_I:
|
---|
454 | for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
|
---|
455 | values[i] = (GLushort) ctx->Pixel.MapItoI[i];
|
---|
456 | }
|
---|
457 | break;
|
---|
458 | case GL_PIXEL_MAP_S_TO_S:
|
---|
459 | for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
|
---|
460 | values[i] = (GLushort) ctx->Pixel.MapStoS[i];
|
---|
461 | }
|
---|
462 | break;
|
---|
463 | case GL_PIXEL_MAP_I_TO_R:
|
---|
464 | for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
|
---|
465 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] );
|
---|
466 | }
|
---|
467 | break;
|
---|
468 | case GL_PIXEL_MAP_I_TO_G:
|
---|
469 | for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
|
---|
470 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] );
|
---|
471 | }
|
---|
472 | break;
|
---|
473 | case GL_PIXEL_MAP_I_TO_B:
|
---|
474 | for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
|
---|
475 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] );
|
---|
476 | }
|
---|
477 | break;
|
---|
478 | case GL_PIXEL_MAP_I_TO_A:
|
---|
479 | for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
|
---|
480 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] );
|
---|
481 | }
|
---|
482 | break;
|
---|
483 | case GL_PIXEL_MAP_R_TO_R:
|
---|
484 | for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
|
---|
485 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] );
|
---|
486 | }
|
---|
487 | break;
|
---|
488 | case GL_PIXEL_MAP_G_TO_G:
|
---|
489 | for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
|
---|
490 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] );
|
---|
491 | }
|
---|
492 | break;
|
---|
493 | case GL_PIXEL_MAP_B_TO_B:
|
---|
494 | for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
|
---|
495 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] );
|
---|
496 | }
|
---|
497 | break;
|
---|
498 | case GL_PIXEL_MAP_A_TO_A:
|
---|
499 | for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
|
---|
500 | values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] );
|
---|
501 | }
|
---|
502 | break;
|
---|
503 | default:
|
---|
504 | gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
|
---|
505 | }
|
---|
506 | }
|
---|
507 |
|
---|
508 |
|
---|
509 |
|
---|
510 | /**********************************************************************/
|
---|
511 | /***** glPixelTransfer *****/
|
---|
512 | /**********************************************************************/
|
---|
513 |
|
---|
514 |
|
---|
515 | /*
|
---|
516 | * Implements glPixelTransfer[fi] whether called immediately or from a
|
---|
517 | * display list.
|
---|
518 | */
|
---|
519 | void
|
---|
520 | _mesa_PixelTransferf( GLenum pname, GLfloat param )
|
---|
521 | {
|
---|
522 | GET_CURRENT_CONTEXT(ctx);
|
---|
523 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer");
|
---|
524 |
|
---|
525 |
|
---|
526 | switch (pname) {
|
---|
527 | case GL_MAP_COLOR:
|
---|
528 | ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
|
---|
529 | break;
|
---|
530 | case GL_MAP_STENCIL:
|
---|
531 | ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
|
---|
532 | break;
|
---|
533 | case GL_INDEX_SHIFT:
|
---|
534 | ctx->Pixel.IndexShift = (GLint) param;
|
---|
535 | break;
|
---|
536 | case GL_INDEX_OFFSET:
|
---|
537 | ctx->Pixel.IndexOffset = (GLint) param;
|
---|
538 | break;
|
---|
539 | case GL_RED_SCALE:
|
---|
540 | ctx->Pixel.RedScale = param;
|
---|
541 | break;
|
---|
542 | case GL_RED_BIAS:
|
---|
543 | ctx->Pixel.RedBias = param;
|
---|
544 | break;
|
---|
545 | case GL_GREEN_SCALE:
|
---|
546 | ctx->Pixel.GreenScale = param;
|
---|
547 | break;
|
---|
548 | case GL_GREEN_BIAS:
|
---|
549 | ctx->Pixel.GreenBias = param;
|
---|
550 | break;
|
---|
551 | case GL_BLUE_SCALE:
|
---|
552 | ctx->Pixel.BlueScale = param;
|
---|
553 | break;
|
---|
554 | case GL_BLUE_BIAS:
|
---|
555 | ctx->Pixel.BlueBias = param;
|
---|
556 | break;
|
---|
557 | case GL_ALPHA_SCALE:
|
---|
558 | ctx->Pixel.AlphaScale = param;
|
---|
559 | break;
|
---|
560 | case GL_ALPHA_BIAS:
|
---|
561 | ctx->Pixel.AlphaBias = param;
|
---|
562 | break;
|
---|
563 | case GL_DEPTH_SCALE:
|
---|
564 | ctx->Pixel.DepthScale = param;
|
---|
565 | break;
|
---|
566 | case GL_DEPTH_BIAS:
|
---|
567 | ctx->Pixel.DepthBias = param;
|
---|
568 | break;
|
---|
569 | default:
|
---|
570 | gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
|
---|
571 | return;
|
---|
572 | }
|
---|
573 |
|
---|
574 | if (ctx->Pixel.RedScale!=1.0F || ctx->Pixel.RedBias!=0.0F ||
|
---|
575 | ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F ||
|
---|
576 | ctx->Pixel.BlueScale!=1.0F || ctx->Pixel.BlueBias!=0.0F ||
|
---|
577 | ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) {
|
---|
578 | ctx->Pixel.ScaleOrBiasRGBA = GL_TRUE;
|
---|
579 | }
|
---|
580 | else {
|
---|
581 | ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
|
---|
582 | }
|
---|
583 | }
|
---|
584 |
|
---|
585 |
|
---|
586 | void
|
---|
587 | _mesa_PixelTransferi( GLenum pname, GLint param )
|
---|
588 | {
|
---|
589 | _mesa_PixelTransferf( pname, (GLfloat) param );
|
---|
590 | }
|
---|
591 |
|
---|
592 |
|
---|
593 |
|
---|
594 |
|
---|
595 | /*
|
---|
596 | * Pixel processing functions
|
---|
597 | */
|
---|
598 |
|
---|
599 |
|
---|
600 | /*
|
---|
601 | * Apply scale and bias factors to an array of RGBA pixels.
|
---|
602 | */
|
---|
603 | void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
|
---|
604 | GLfloat red[], GLfloat green[],
|
---|
605 | GLfloat blue[], GLfloat alpha[] )
|
---|
606 | {
|
---|
607 | GLuint i;
|
---|
608 | for (i=0;i<n;i++) {
|
---|
609 | GLfloat r = red[i] * ctx->Pixel.RedScale + ctx->Pixel.RedBias;
|
---|
610 | GLfloat g = green[i] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
|
---|
611 | GLfloat b = blue[i] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias;
|
---|
612 | GLfloat a = alpha[i] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
|
---|
613 | red[i] = CLAMP( r, 0.0F, 1.0F );
|
---|
614 | green[i] = CLAMP( g, 0.0F, 1.0F );
|
---|
615 | blue[i] = CLAMP( b, 0.0F, 1.0F );
|
---|
616 | alpha[i] = CLAMP( a, 0.0F, 1.0F );
|
---|
617 | }
|
---|
618 | }
|
---|
619 |
|
---|
620 |
|
---|
621 | /*
|
---|
622 | * Apply scale and bias factors to an array of RGBA pixels.
|
---|
623 | */
|
---|
624 | void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
|
---|
625 | {
|
---|
626 | GLfloat rbias = ctx->Pixel.RedBias * 255.0F;
|
---|
627 | GLfloat gbias = ctx->Pixel.GreenBias * 255.0F;
|
---|
628 | GLfloat bbias = ctx->Pixel.BlueBias * 255.0F;
|
---|
629 | GLfloat abias = ctx->Pixel.AlphaBias * 255.0F;
|
---|
630 | GLuint i;
|
---|
631 | for (i=0;i<n;i++) {
|
---|
632 | GLint r = (GLint) (rgba[i][RCOMP] * ctx->Pixel.RedScale + rbias);
|
---|
633 | GLint g = (GLint) (rgba[i][GCOMP] * ctx->Pixel.GreenScale + gbias);
|
---|
634 | GLint b = (GLint) (rgba[i][BCOMP] * ctx->Pixel.BlueScale + bbias);
|
---|
635 | GLint a = (GLint) (rgba[i][ACOMP] * ctx->Pixel.AlphaScale + abias);
|
---|
636 | rgba[i][RCOMP] = CLAMP( r, 0, 255 );
|
---|
637 | rgba[i][GCOMP] = CLAMP( g, 0, 255 );
|
---|
638 | rgba[i][BCOMP] = CLAMP( b, 0, 255 );
|
---|
639 | rgba[i][ACOMP] = CLAMP( a, 0, 255 );
|
---|
640 | }
|
---|
641 | }
|
---|
642 |
|
---|
643 |
|
---|
644 | /*
|
---|
645 | * Apply scale and bias factors to an array of RGBA pixels.
|
---|
646 | */
|
---|
647 | void gl_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
|
---|
648 | {
|
---|
649 | if (ctx->Pixel.RedScale != 1.0 || ctx->Pixel.RedBias != 0.0) {
|
---|
650 | const GLfloat scale = ctx->Pixel.RedScale;
|
---|
651 | const GLfloat bias = ctx->Pixel.RedBias;
|
---|
652 | GLuint i;
|
---|
653 | for (i = 0; i < n; i++) {
|
---|
654 | rgba[i][RCOMP] = rgba[i][RCOMP] * scale + bias;
|
---|
655 | }
|
---|
656 | }
|
---|
657 | if (ctx->Pixel.GreenScale != 1.0 || ctx->Pixel.GreenBias != 0.0) {
|
---|
658 | const GLfloat scale = ctx->Pixel.GreenScale;
|
---|
659 | const GLfloat bias = ctx->Pixel.GreenBias;
|
---|
660 | GLuint i;
|
---|
661 | for (i = 0; i < n; i++) {
|
---|
662 | rgba[i][GCOMP] = rgba[i][GCOMP] * scale + bias;
|
---|
663 | }
|
---|
664 | }
|
---|
665 | if (ctx->Pixel.BlueScale != 1.0 || ctx->Pixel.BlueBias != 0.0) {
|
---|
666 | const GLfloat scale = ctx->Pixel.BlueScale;
|
---|
667 | const GLfloat bias = ctx->Pixel.BlueBias;
|
---|
668 | GLuint i;
|
---|
669 | for (i = 0; i < n; i++) {
|
---|
670 | rgba[i][BCOMP] = rgba[i][BCOMP] * scale + bias;
|
---|
671 | }
|
---|
672 | }
|
---|
673 | if (ctx->Pixel.AlphaScale != 1.0 || ctx->Pixel.AlphaBias != 0.0) {
|
---|
674 | const GLfloat scale = ctx->Pixel.AlphaScale;
|
---|
675 | const GLfloat bias = ctx->Pixel.AlphaBias;
|
---|
676 | GLuint i;
|
---|
677 | for (i = 0; i < n; i++) {
|
---|
678 | rgba[i][ACOMP] = rgba[i][ACOMP] * scale + bias;
|
---|
679 | }
|
---|
680 | }
|
---|
681 | }
|
---|
682 |
|
---|
683 |
|
---|
684 | /*
|
---|
685 | * Apply pixel mapping to an array of RGBA pixels.
|
---|
686 | */
|
---|
687 | void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
|
---|
688 | {
|
---|
689 | GLfloat rscale = (ctx->Pixel.MapRtoRsize - 1) / 255.0F;
|
---|
690 | GLfloat gscale = (ctx->Pixel.MapGtoGsize - 1) / 255.0F;
|
---|
691 | GLfloat bscale = (ctx->Pixel.MapBtoBsize - 1) / 255.0F;
|
---|
692 | GLfloat ascale = (ctx->Pixel.MapAtoAsize - 1) / 255.0F;
|
---|
693 | GLuint i;
|
---|
694 | for (i=0;i<n;i++) {
|
---|
695 | GLint ir = (GLint) (rgba[i][RCOMP] * rscale);
|
---|
696 | GLint ig = (GLint) (rgba[i][GCOMP] * gscale);
|
---|
697 | GLint ib = (GLint) (rgba[i][BCOMP] * bscale);
|
---|
698 | GLint ia = (GLint) (rgba[i][ACOMP] * ascale);
|
---|
699 | rgba[i][RCOMP] = (GLint) (ctx->Pixel.MapRtoR[ir] * 255.0F);
|
---|
700 | rgba[i][GCOMP] = (GLint) (ctx->Pixel.MapGtoG[ig] * 255.0F);
|
---|
701 | rgba[i][BCOMP] = (GLint) (ctx->Pixel.MapBtoB[ib] * 255.0F);
|
---|
702 | rgba[i][ACOMP] = (GLint) (ctx->Pixel.MapAtoA[ia] * 255.0F);
|
---|
703 | }
|
---|
704 | }
|
---|
705 |
|
---|
706 |
|
---|
707 | /*
|
---|
708 | * Apply pixel mapping to an array of floating point RGBA pixels.
|
---|
709 | */
|
---|
710 | void gl_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
|
---|
711 | {
|
---|
712 | const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
|
---|
713 | const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
|
---|
714 | const GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
|
---|
715 | const GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
|
---|
716 | const GLfloat *rMap = ctx->Pixel.MapRtoR;
|
---|
717 | const GLfloat *gMap = ctx->Pixel.MapGtoG;
|
---|
718 | const GLfloat *bMap = ctx->Pixel.MapBtoB;
|
---|
719 | const GLfloat *aMap = ctx->Pixel.MapAtoA;
|
---|
720 | GLuint i;
|
---|
721 | for (i=0;i<n;i++) {
|
---|
722 | rgba[i][RCOMP] = rMap[(GLint) (rgba[i][RCOMP] * rscale + 0.5F)];
|
---|
723 | rgba[i][GCOMP] = gMap[(GLint) (rgba[i][GCOMP] * gscale + 0.5F)];
|
---|
724 | rgba[i][BCOMP] = bMap[(GLint) (rgba[i][BCOMP] * bscale + 0.5F)];
|
---|
725 | rgba[i][ACOMP] = aMap[(GLint) (rgba[i][ACOMP] * ascale + 0.5F)];
|
---|
726 | }
|
---|
727 | }
|
---|
728 |
|
---|
729 |
|
---|
730 | /*
|
---|
731 | * Apply pixel mapping to an array of RGBA pixels.
|
---|
732 | */
|
---|
733 | void gl_map_color( const GLcontext *ctx, GLuint n,
|
---|
734 | GLfloat red[], GLfloat green[],
|
---|
735 | GLfloat blue[], GLfloat alpha[] )
|
---|
736 | {
|
---|
737 | GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
|
---|
738 | GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
|
---|
739 | GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
|
---|
740 | GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
|
---|
741 | GLuint i;
|
---|
742 | for (i=0;i<n;i++) {
|
---|
743 | red[i] = ctx->Pixel.MapRtoR[ (GLint) (red[i] * rscale + 0.5F) ];
|
---|
744 | green[i] = ctx->Pixel.MapGtoG[ (GLint) (green[i] * gscale + 0.5F) ];
|
---|
745 | blue[i] = ctx->Pixel.MapBtoB[ (GLint) (blue[i] * bscale + 0.5F) ];
|
---|
746 | alpha[i] = ctx->Pixel.MapAtoA[ (GLint) (alpha[i] * ascale + 0.5F) ];
|
---|
747 | }
|
---|
748 | }
|
---|
749 |
|
---|
750 |
|
---|
751 |
|
---|
752 | /*
|
---|
753 | * Apply color index shift and offset to an array of pixels.
|
---|
754 | */
|
---|
755 | void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
|
---|
756 | {
|
---|
757 | GLint shift = ctx->Pixel.IndexShift;
|
---|
758 | GLint offset = ctx->Pixel.IndexOffset;
|
---|
759 | GLuint i;
|
---|
760 | if (shift > 0) {
|
---|
761 | for (i=0;i<n;i++) {
|
---|
762 | indexes[i] = (indexes[i] << shift) + offset;
|
---|
763 | }
|
---|
764 | }
|
---|
765 | else if (shift < 0) {
|
---|
766 | shift = -shift;
|
---|
767 | for (i=0;i<n;i++) {
|
---|
768 | indexes[i] = (indexes[i] >> shift) + offset;
|
---|
769 | }
|
---|
770 | }
|
---|
771 | else {
|
---|
772 | for (i=0;i<n;i++) {
|
---|
773 | indexes[i] = indexes[i] + offset;
|
---|
774 | }
|
---|
775 | }
|
---|
776 | }
|
---|
777 |
|
---|
778 |
|
---|
779 | /*
|
---|
780 | * Apply color index mapping to color indexes.
|
---|
781 | */
|
---|
782 | void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
|
---|
783 | {
|
---|
784 | GLuint mask = ctx->Pixel.MapItoIsize - 1;
|
---|
785 | GLuint i;
|
---|
786 | for (i=0;i<n;i++) {
|
---|
787 | index[i] = ctx->Pixel.MapItoI[ index[i] & mask ];
|
---|
788 | }
|
---|
789 | }
|
---|
790 |
|
---|
791 |
|
---|
792 | /*
|
---|
793 | * Map color indexes to rgba values.
|
---|
794 | */
|
---|
795 | void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
|
---|
796 | GLubyte rgba[][4] )
|
---|
797 | {
|
---|
798 | GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
---|
799 | GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
---|
800 | GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
---|
801 | GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
---|
802 | const GLubyte *rMap = ctx->Pixel.MapItoR8;
|
---|
803 | const GLubyte *gMap = ctx->Pixel.MapItoG8;
|
---|
804 | const GLubyte *bMap = ctx->Pixel.MapItoB8;
|
---|
805 | const GLubyte *aMap = ctx->Pixel.MapItoA8;
|
---|
806 | GLuint i;
|
---|
807 | for (i=0;i<n;i++) {
|
---|
808 | rgba[i][RCOMP] = rMap[index[i] & rmask];
|
---|
809 | rgba[i][GCOMP] = gMap[index[i] & gmask];
|
---|
810 | rgba[i][BCOMP] = bMap[index[i] & bmask];
|
---|
811 | rgba[i][ACOMP] = aMap[index[i] & amask];
|
---|
812 | }
|
---|
813 | }
|
---|
814 |
|
---|
815 |
|
---|
816 | /*
|
---|
817 | * Map color indexes to float rgba values.
|
---|
818 | */
|
---|
819 | void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index[],
|
---|
820 | GLfloat rgba[][4] )
|
---|
821 | {
|
---|
822 | GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
---|
823 | GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
---|
824 | GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
---|
825 | GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
---|
826 | const GLfloat *rMap = ctx->Pixel.MapItoR;
|
---|
827 | const GLfloat *gMap = ctx->Pixel.MapItoG;
|
---|
828 | const GLfloat *bMap = ctx->Pixel.MapItoB;
|
---|
829 | const GLfloat *aMap = ctx->Pixel.MapItoA;
|
---|
830 | GLuint i;
|
---|
831 | for (i=0;i<n;i++) {
|
---|
832 | rgba[i][RCOMP] = rMap[index[i] & rmask];
|
---|
833 | rgba[i][GCOMP] = gMap[index[i] & gmask];
|
---|
834 | rgba[i][BCOMP] = bMap[index[i] & bmask];
|
---|
835 | rgba[i][ACOMP] = aMap[index[i] & amask];
|
---|
836 | }
|
---|
837 | }
|
---|
838 |
|
---|
839 |
|
---|
840 | /*
|
---|
841 | * Map 8-bit color indexes to rgb values.
|
---|
842 | */
|
---|
843 | void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
|
---|
844 | GLubyte rgba[][4] )
|
---|
845 | {
|
---|
846 | GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
---|
847 | GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
---|
848 | GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
---|
849 | GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
---|
850 | const GLubyte *rMap = ctx->Pixel.MapItoR8;
|
---|
851 | const GLubyte *gMap = ctx->Pixel.MapItoG8;
|
---|
852 | const GLubyte *bMap = ctx->Pixel.MapItoB8;
|
---|
853 | const GLubyte *aMap = ctx->Pixel.MapItoA8;
|
---|
854 | GLuint i;
|
---|
855 | for (i=0;i<n;i++) {
|
---|
856 | rgba[i][RCOMP] = rMap[index[i] & rmask];
|
---|
857 | rgba[i][GCOMP] = gMap[index[i] & gmask];
|
---|
858 | rgba[i][BCOMP] = bMap[index[i] & bmask];
|
---|
859 | rgba[i][ACOMP] = aMap[index[i] & amask];
|
---|
860 | }
|
---|
861 | }
|
---|
862 |
|
---|
863 |
|
---|
864 | void gl_map_ci_to_color( const GLcontext *ctx, GLuint n, const GLuint index[],
|
---|
865 | GLfloat r[], GLfloat g[],
|
---|
866 | GLfloat b[], GLfloat a[] )
|
---|
867 | {
|
---|
868 | GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
---|
869 | GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
---|
870 | GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
---|
871 | GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
---|
872 | GLuint i;
|
---|
873 | for (i=0;i<n;i++) {
|
---|
874 | r[i] = ctx->Pixel.MapItoR[index[i] & rmask];
|
---|
875 | g[i] = ctx->Pixel.MapItoG[index[i] & gmask];
|
---|
876 | b[i] = ctx->Pixel.MapItoB[index[i] & bmask];
|
---|
877 | a[i] = ctx->Pixel.MapItoA[index[i] & amask];
|
---|
878 | }
|
---|
879 | }
|
---|
880 |
|
---|
881 |
|
---|
882 |
|
---|
883 | void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
|
---|
884 | GLstencil stencil[] )
|
---|
885 | {
|
---|
886 | GLuint i;
|
---|
887 | GLint shift = ctx->Pixel.IndexShift;
|
---|
888 | GLint offset = ctx->Pixel.IndexOffset;
|
---|
889 | if (shift > 0) {
|
---|
890 | for (i=0;i<n;i++) {
|
---|
891 | stencil[i] = (stencil[i] << shift) + offset;
|
---|
892 | }
|
---|
893 | }
|
---|
894 | else if (shift < 0) {
|
---|
895 | shift = -shift;
|
---|
896 | for (i=0;i<n;i++) {
|
---|
897 | stencil[i] = (stencil[i] >> shift) + offset;
|
---|
898 | }
|
---|
899 | }
|
---|
900 | else {
|
---|
901 | for (i=0;i<n;i++) {
|
---|
902 | stencil[i] = stencil[i] + offset;
|
---|
903 | }
|
---|
904 | }
|
---|
905 |
|
---|
906 | }
|
---|
907 |
|
---|
908 |
|
---|
909 |
|
---|
910 | void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
|
---|
911 | {
|
---|
912 | GLuint mask = ctx->Pixel.MapStoSsize - 1;
|
---|
913 | GLuint i;
|
---|
914 | for (i=0;i<n;i++) {
|
---|
915 | stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
|
---|
916 | }
|
---|
917 | }
|
---|
918 |
|
---|