1 | /* $Id: drawpix.c,v 1.3 2000-05-23 20:40:31 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | #ifdef PC_HEADER
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29 | #include "all.h"
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30 | #else
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31 | #include "glheader.h"
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32 | #include "types.h"
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33 | #include "context.h"
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34 | #include "drawpix.h"
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35 | #include "mem.h"
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36 | #include "feedback.h"
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37 | #include "image.h"
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38 | #include "macros.h"
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39 | #include "mmath.h"
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40 | #include "pixel.h"
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41 | #include "span.h"
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42 | #include "stencil.h"
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43 | #include "zoom.h"
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44 | #include "state.h"
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45 | #endif
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46 |
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47 |
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48 | /*
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49 | * Given the dest position, size and skipPixels and skipRows values
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50 | * for a glDrawPixels command, perform clipping of the image bounds
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51 | * so the result lies withing the context's buffer bounds.
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52 | * Return: GL_TRUE if image is ready for drawing
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53 | * GL_FALSE if image was completely clipped away (draw nothing)
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54 | */
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55 | GLboolean
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56 | _mesa_clip_pixelrect(const GLcontext *ctx,
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57 | GLint *destX, GLint *destY,
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58 | GLsizei *width, GLsizei *height,
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59 | GLint *skipPixels, GLint *skipRows)
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60 | {
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61 | const GLframebuffer *buffer = ctx->DrawBuffer;
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62 |
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63 | /* left clipping */
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64 | if (*destX < buffer->Xmin) {
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65 | *skipPixels += (buffer->Xmin - *destX);
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66 | *width -= (buffer->Xmin - *destX);
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67 | *destX = buffer->Xmin;
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68 | }
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69 | /* right clipping */
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70 | if (*destX + *width > buffer->Xmax)
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71 | *width -= (*destX + *width - buffer->Xmax - 1);
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72 |
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73 | if (*width <= 0)
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74 | return GL_FALSE;
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75 |
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76 | /* bottom clipping */
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77 | if (*destY < buffer->Ymin) {
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78 | *skipRows += (buffer->Ymin - *destY);
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79 | *height -= (buffer->Ymin - *destY);
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80 | *destY = buffer->Ymin;
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81 | }
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82 | /* top clipping */
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83 | if (*destY + *height > buffer->Ymax)
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84 | *height -= (*destY + *height - buffer->Ymax - 1);
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85 |
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86 | if (*height <= 0)
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87 | return GL_TRUE;
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88 |
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89 | return GL_TRUE;
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90 | }
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91 |
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92 |
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93 |
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94 | /*
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95 | * Try to do a fast and simple RGB(a) glDrawPixels.
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96 | * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
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97 | */
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98 | static GLboolean
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99 | simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
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100 | GLsizei width, GLsizei height, GLenum format, GLenum type,
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101 | const GLvoid *pixels )
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102 | {
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103 | const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
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104 | GLubyte rgb[MAX_WIDTH][3];
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105 | GLubyte rgba[MAX_WIDTH][4];
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106 |
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107 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
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108 | GL_FALSE);
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109 |
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110 |
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111 | if (!ctx->Current.RasterPosValid) {
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112 | /* no-op */
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113 | return GL_TRUE;
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114 | }
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115 |
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116 | if (ctx->NewState) {
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117 | gl_update_state(ctx);
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118 | }
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119 |
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120 | if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
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121 | && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0
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122 | && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0
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123 | && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0
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124 | && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0
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125 | && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
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126 | && ctx->Pixel.MapColorFlag==0
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127 | && unpack->Alignment==1
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128 | && !unpack->SwapBytes
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129 | && !unpack->LsbFirst) {
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130 |
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131 | GLint destX = x;
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132 | GLint destY = y;
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133 | GLint drawWidth = width; /* actual width drawn */
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134 | GLint drawHeight = height; /* actual height drawn */
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135 | GLint skipPixels = unpack->SkipPixels;
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136 | GLint skipRows = unpack->SkipRows;
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137 | GLint rowLength;
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138 | GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */
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139 | GLint zoomY0;
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140 |
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141 | if (unpack->RowLength > 0)
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142 | rowLength = unpack->RowLength;
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143 | else
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144 | rowLength = width;
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145 |
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146 | /* If we're not using pixel zoom then do all clipping calculations
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147 | * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions
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148 | * handle the clipping.
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149 | */
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150 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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151 | /* horizontal clipping */
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152 | if (destX < ctx->DrawBuffer->Xmin) {
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153 | skipPixels += (ctx->DrawBuffer->Xmin - destX);
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154 | drawWidth -= (ctx->DrawBuffer->Xmin - destX);
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155 | destX = ctx->DrawBuffer->Xmin;
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156 | }
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157 | if (destX + drawWidth > ctx->DrawBuffer->Xmax)
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158 | drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax - 1);
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159 | if (drawWidth <= 0)
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160 | return GL_TRUE;
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161 |
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162 | /* vertical clipping */
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163 | if (destY < ctx->DrawBuffer->Ymin) {
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164 | skipRows += (ctx->DrawBuffer->Ymin - destY);
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165 | drawHeight -= (ctx->DrawBuffer->Ymin - destY);
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166 | destY = ctx->DrawBuffer->Ymin;
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167 | }
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168 | if (destY + drawHeight > ctx->DrawBuffer->Ymax)
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169 | drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax - 1);
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170 | if (drawHeight <= 0)
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171 | return GL_TRUE;
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172 |
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173 | zoomY0 = 0; /* not used - silence compiler warning */
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174 | }
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175 | else {
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176 | /* setup array of fragment Z value to pass to zoom function */
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177 | GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
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178 | GLint i;
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179 | ASSERT(drawWidth < MAX_WIDTH);
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180 | for (i=0; i<drawWidth; i++)
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181 | zSpan[i] = z;
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182 |
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183 | /* save Y value of first row */
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184 | zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
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185 | }
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186 |
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187 |
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188 | /*
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189 | * Ready to draw!
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190 | * The window region at (destX, destY) of size (drawWidth, drawHeight)
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191 | * will be written to.
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192 | * We'll take pixel data from buffer pointed to by "pixels" but we'll
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193 | * skip "skipRows" rows and skip "skipPixels" pixels/row.
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194 | */
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195 |
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196 | if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
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197 | if (ctx->Visual->RGBAflag) {
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198 | GLubyte *src = (GLubyte *) pixels
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199 | + (skipRows * rowLength + skipPixels) * 4;
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200 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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201 | /* no zooming */
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202 | GLint row;
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203 | for (row=0; row<drawHeight; row++) {
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204 | (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
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205 | (const GLubyte(*)[4]) src, NULL);
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206 | src += rowLength * 4;
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207 | destY++;
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208 | }
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209 | }
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210 | else {
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211 | /* with zooming */
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212 | GLint row;
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213 | for (row=0; row<drawHeight; row++) {
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214 | gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
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215 | zSpan, (const GLubyte(*)[4]) src, zoomY0);
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216 | src += rowLength * 4;
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217 | destY++;
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218 | }
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219 | }
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220 | }
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221 | return GL_TRUE;
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222 | }
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223 | else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
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224 | if (ctx->Visual->RGBAflag) {
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225 | GLubyte *src = (GLubyte *) pixels
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226 | + (skipRows * rowLength + skipPixels) * 3;
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227 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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228 | GLint row;
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229 | for (row=0; row<drawHeight; row++) {
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230 | (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
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231 | (const GLubyte(*)[3]) src, NULL);
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232 | src += rowLength * 3;
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233 | destY++;
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234 | }
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235 | }
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236 | else {
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237 | /* with zooming */
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238 | GLint row;
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239 | for (row=0; row<drawHeight; row++) {
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240 | gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
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241 | zSpan, (const GLubyte(*)[3]) src, zoomY0);
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242 | src += rowLength * 3;
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243 | destY++;
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244 | }
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245 | }
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246 | }
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247 | return GL_TRUE;
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248 | }
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249 | else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
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250 | if (ctx->Visual->RGBAflag) {
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251 | GLubyte *src = (GLubyte *) pixels
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252 | + (skipRows * rowLength + skipPixels);
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253 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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254 | /* no zooming */
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255 | GLint row;
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256 | ASSERT(drawWidth < MAX_WIDTH);
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257 | for (row=0; row<drawHeight; row++) {
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258 | GLint i;
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259 | for (i=0;i<drawWidth;i++) {
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260 | rgb[i][0] = src[i];
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261 | rgb[i][1] = src[i];
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262 | rgb[i][2] = src[i];
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263 | }
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264 | (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
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265 | (const GLubyte(*)[3]) rgb, NULL);
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266 | src += rowLength;
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267 | destY++;
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268 | }
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269 | }
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270 | else {
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271 | /* with zooming */
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272 | GLint row;
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273 | ASSERT(drawWidth < MAX_WIDTH);
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274 | for (row=0; row<drawHeight; row++) {
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275 | GLint i;
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276 | for (i=0;i<drawWidth;i++) {
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277 | rgb[i][0] = src[i];
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278 | rgb[i][1] = src[i];
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279 | rgb[i][2] = src[i];
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280 | }
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281 | gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
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282 | zSpan, (const GLubyte(*)[3]) rgb, zoomY0);
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283 | src += rowLength;
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284 | destY++;
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285 | }
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286 | }
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287 | }
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288 | return GL_TRUE;
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289 | }
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290 | else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
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291 | if (ctx->Visual->RGBAflag) {
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292 | GLubyte *src = (GLubyte *) pixels
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293 | + (skipRows * rowLength + skipPixels)*2;
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294 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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295 | /* no zooming */
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296 | GLint row;
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297 | ASSERT(drawWidth < MAX_WIDTH);
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298 | for (row=0; row<drawHeight; row++) {
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299 | GLint i;
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300 | GLubyte *ptr = src;
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301 | for (i=0;i<drawWidth;i++) {
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302 | rgba[i][0] = *ptr;
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303 | rgba[i][1] = *ptr;
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304 | rgba[i][2] = *ptr++;
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305 | rgba[i][3] = *ptr++;
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306 | }
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307 | (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
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308 | (const GLubyte (*)[4]) rgba, NULL);
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309 | src += rowLength*2;
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310 | destY++;
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311 | }
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312 | }
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313 | else {
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314 | /* with zooming */
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315 | GLint row;
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316 | ASSERT(drawWidth < MAX_WIDTH);
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317 | for (row=0; row<drawHeight; row++) {
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318 | GLubyte *ptr = src;
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319 | GLint i;
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320 | for (i=0;i<drawWidth;i++) {
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321 | rgba[i][0] = *ptr;
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322 | rgba[i][1] = *ptr;
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323 | rgba[i][2] = *ptr++;
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324 | rgba[i][3] = *ptr++;
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325 | }
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326 | gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
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327 | zSpan, (const GLubyte (*)[4]) rgba, zoomY0);
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328 | src += rowLength*2;
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329 | destY++;
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330 | }
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331 | }
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332 | }
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333 | return GL_TRUE;
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334 | }
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335 | else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
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336 | GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
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337 | if (ctx->Visual->RGBAflag) {
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338 | /* convert CI data to RGBA */
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339 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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340 | /* no zooming */
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341 | GLint row;
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342 | for (row=0; row<drawHeight; row++) {
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343 | ASSERT(drawWidth < MAX_WIDTH);
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344 | gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
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345 | (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
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346 | (const GLubyte (*)[4])rgba,
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347 | NULL);
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348 | src += rowLength;
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349 | destY++;
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350 | }
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351 | return GL_TRUE;
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352 | }
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353 | else {
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354 | /* with zooming */
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355 | GLint row;
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356 | for (row=0; row<drawHeight; row++) {
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357 | ASSERT(drawWidth < MAX_WIDTH);
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358 | gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
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359 | gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
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360 | zSpan, (const GLubyte(*)[4]) rgba, zoomY0);
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361 | src += rowLength;
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362 | destY++;
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363 | }
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364 | return GL_TRUE;
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365 | }
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366 | }
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367 | else {
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368 | /* write CI data to CI frame buffer */
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369 | GLint row;
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370 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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371 | /* no zooming */
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372 | for (row=0; row<drawHeight; row++) {
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373 | (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
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374 | src, NULL);
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375 | src += rowLength;
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376 | destY++;
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377 | }
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378 | return GL_TRUE;
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379 | }
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380 | else {
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381 | /* with zooming */
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382 | return GL_FALSE;
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383 | }
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384 | }
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385 | }
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386 | else {
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387 | /* can't handle this pixel format and/or data type here */
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388 | return GL_FALSE;
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389 | }
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390 | }
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391 |
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392 | /* can't do a simple draw, have to use slow path */
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393 | return GL_FALSE;
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394 | }
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395 |
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396 |
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397 |
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398 | /*
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399 | * Do glDrawPixels of index pixels.
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400 | */
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401 | static void
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402 | draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
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403 | GLsizei width, GLsizei height,
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404 | GLenum type, const GLvoid *pixels )
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405 | {
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406 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
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407 | const GLint desty = y;
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408 | GLint row, drawWidth;
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409 | GLdepth zspan[MAX_WIDTH];
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410 |
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411 | drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
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412 |
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413 | /* Fragment depth values */
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414 | if (ctx->Depth.Test || ctx->Fog.Enabled) {
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415 | GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
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416 | GLint i;
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417 | for (i = 0; i < drawWidth; i++) {
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418 | zspan[i] = zval;
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419 | }
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420 | }
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421 |
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422 | /*
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423 | * General solution
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424 | */
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425 | for (row = 0; row < height; row++, y++) {
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426 | GLuint indexes[MAX_WIDTH];
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427 | const GLvoid *source = _mesa_image_address(&ctx->Unpack,
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428 | pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
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429 | _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
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430 | type, source, &ctx->Unpack, GL_TRUE);
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431 | if (zoom) {
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432 | gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, indexes, desty);
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433 | }
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434 | else {
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435 | gl_write_index_span(ctx, drawWidth, x, y, zspan, indexes, GL_BITMAP);
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436 | }
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437 | }
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438 | }
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439 |
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440 |
|
---|
441 |
|
---|
442 | /*
|
---|
443 | * Do glDrawPixels of stencil image. The image datatype may either
|
---|
444 | * be GLubyte or GLbitmap.
|
---|
445 | */
|
---|
446 | static void
|
---|
447 | draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
|
---|
448 | GLsizei width, GLsizei height,
|
---|
449 | GLenum type, const GLvoid *pixels )
|
---|
450 | {
|
---|
451 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
|
---|
452 | const GLint desty = y;
|
---|
453 | GLint row, drawWidth;
|
---|
454 |
|
---|
455 | if (type != GL_BYTE &&
|
---|
456 | type != GL_UNSIGNED_BYTE &&
|
---|
457 | type != GL_SHORT &&
|
---|
458 | type != GL_UNSIGNED_SHORT &&
|
---|
459 | type != GL_INT &&
|
---|
460 | type != GL_UNSIGNED_INT &&
|
---|
461 | type != GL_FLOAT &&
|
---|
462 | type != GL_BITMAP) {
|
---|
463 | gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
|
---|
464 | return;
|
---|
465 | }
|
---|
466 |
|
---|
467 | drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
|
---|
468 |
|
---|
469 | for (row = 0; row < height; row++, y++) {
|
---|
470 | GLstencil values[MAX_WIDTH];
|
---|
471 | GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
|
---|
472 | ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
|
---|
473 | const GLvoid *source = _mesa_image_address(&ctx->Unpack,
|
---|
474 | pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
|
---|
475 | _mesa_unpack_index_span(ctx, drawWidth, destType, values,
|
---|
476 | type, source, &ctx->Unpack, GL_TRUE);
|
---|
477 |
|
---|
478 | if (zoom) {
|
---|
479 | gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
|
---|
480 | values, desty );
|
---|
481 | }
|
---|
482 | else {
|
---|
483 | gl_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
|
---|
484 | }
|
---|
485 | }
|
---|
486 | }
|
---|
487 |
|
---|
488 |
|
---|
489 |
|
---|
490 | /*
|
---|
491 | * Do a glDrawPixels of depth values.
|
---|
492 | */
|
---|
493 | static void
|
---|
494 | draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
|
---|
495 | GLsizei width, GLsizei height,
|
---|
496 | GLenum type, const GLvoid *pixels )
|
---|
497 | {
|
---|
498 | const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
|
---|
499 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
|
---|
500 | const GLint desty = y;
|
---|
501 | GLubyte rgba[MAX_WIDTH][4];
|
---|
502 | GLuint ispan[MAX_WIDTH];
|
---|
503 | GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
|
---|
504 |
|
---|
505 | if (type != GL_UNSIGNED_BYTE
|
---|
506 | && type != GL_UNSIGNED_BYTE
|
---|
507 | && type != GL_UNSIGNED_SHORT
|
---|
508 | && type != GL_UNSIGNED_SHORT
|
---|
509 | && type != GL_UNSIGNED_INT
|
---|
510 | && type != GL_UNSIGNED_INT
|
---|
511 | && type != GL_FLOAT) {
|
---|
512 | gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
|
---|
513 | return;
|
---|
514 | }
|
---|
515 |
|
---|
516 | /* Colors or indexes */
|
---|
517 | if (ctx->Visual->RGBAflag) {
|
---|
518 | GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
|
---|
519 | GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
|
---|
520 | GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
|
---|
521 | GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
|
---|
522 | GLint i;
|
---|
523 | for (i = 0; i < drawWidth; i++) {
|
---|
524 | rgba[i][RCOMP] = r;
|
---|
525 | rgba[i][GCOMP] = g;
|
---|
526 | rgba[i][BCOMP] = b;
|
---|
527 | rgba[i][ACOMP] = a;
|
---|
528 | }
|
---|
529 | }
|
---|
530 | else {
|
---|
531 | GLint i;
|
---|
532 | for (i = 0; i < drawWidth; i++) {
|
---|
533 | ispan[i] = ctx->Current.RasterIndex;
|
---|
534 | }
|
---|
535 | }
|
---|
536 |
|
---|
537 | if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
|
---|
538 | && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
|
---|
539 | /* Special case: directly write 16-bit depth values */
|
---|
540 | GLint row;
|
---|
541 | for (row = 0; row < height; row++, y++) {
|
---|
542 | GLdepth zspan[MAX_WIDTH];
|
---|
543 | const GLushort *zptr = (const GLushort *)_mesa_image_address(&ctx->Unpack,
|
---|
544 | pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
|
---|
545 | GLint i;
|
---|
546 | for (i = 0; i < width; i++)
|
---|
547 | zspan[i] = zptr[i];
|
---|
548 | gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
|
---|
549 | }
|
---|
550 | }
|
---|
551 | else if (type==GL_UNSIGNED_INT && ctx->Visual->DepthBits == 32
|
---|
552 | && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
|
---|
553 | /* Special case: directly write 32-bit depth values */
|
---|
554 | GLint row;
|
---|
555 | for (row = 0; row < height; row++, y++) {
|
---|
556 | const GLuint *zptr = (GLuint *)_mesa_image_address(&ctx->Unpack,
|
---|
557 | pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
|
---|
558 | gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
|
---|
559 | }
|
---|
560 | }
|
---|
561 | else {
|
---|
562 | /* General case */
|
---|
563 | GLint row;
|
---|
564 | for (row = 0; row < height; row++, y++) {
|
---|
565 | GLdepth zspan[MAX_WIDTH];
|
---|
566 | const GLvoid *src = _mesa_image_address(&ctx->Unpack,
|
---|
567 | pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
|
---|
568 | _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
|
---|
569 | &ctx->Unpack, GL_TRUE );
|
---|
570 | if (ctx->Visual->RGBAflag) {
|
---|
571 | if (zoom) {
|
---|
572 | gl_write_zoomed_rgba_span(ctx, width, x, y, zspan,
|
---|
573 | (const GLubyte (*)[4])rgba, desty);
|
---|
574 | }
|
---|
575 | else {
|
---|
576 | gl_write_rgba_span(ctx, width, x, y, zspan, rgba, GL_BITMAP);
|
---|
577 | }
|
---|
578 | }
|
---|
579 | else {
|
---|
580 | if (zoom) {
|
---|
581 | gl_write_zoomed_index_span(ctx, width, x, y, zspan,
|
---|
582 | ispan, GL_BITMAP);
|
---|
583 | }
|
---|
584 | else {
|
---|
585 | gl_write_index_span(ctx, width, x, y, zspan, ispan, GL_BITMAP);
|
---|
586 | }
|
---|
587 | }
|
---|
588 |
|
---|
589 | }
|
---|
590 | }
|
---|
591 | }
|
---|
592 |
|
---|
593 |
|
---|
594 | /*
|
---|
595 | * Do glDrawPixels of RGBA pixels.
|
---|
596 | */
|
---|
597 | static void
|
---|
598 | draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
|
---|
599 | GLsizei width, GLsizei height,
|
---|
600 | GLenum format, GLenum type, const GLvoid *pixels )
|
---|
601 | {
|
---|
602 | const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
|
---|
603 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
|
---|
604 | const GLint desty = y;
|
---|
605 | GLdepth zspan[MAX_WIDTH];
|
---|
606 | GLboolean quickDraw;
|
---|
607 |
|
---|
608 | /* Try an optimized glDrawPixels first */
|
---|
609 | if (simple_DrawPixels(ctx, x, y, width, height, format, type, pixels))
|
---|
610 | return;
|
---|
611 |
|
---|
612 | /* Fragment depth values */
|
---|
613 | if (ctx->Depth.Test || ctx->Fog.Enabled) {
|
---|
614 | /* fill in array of z values */
|
---|
615 | GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
|
---|
616 | GLint i;
|
---|
617 | for (i=0;i<width;i++) {
|
---|
618 | zspan[i] = z;
|
---|
619 | }
|
---|
620 | }
|
---|
621 |
|
---|
622 |
|
---|
623 | if (ctx->RasterMask == 0 && !zoom
|
---|
624 | && x >= 0 && y >= 0
|
---|
625 | && x + width <= ctx->DrawBuffer->Width
|
---|
626 | && y + height <= ctx->DrawBuffer->Height) {
|
---|
627 | quickDraw = GL_TRUE;
|
---|
628 | }
|
---|
629 | else {
|
---|
630 | quickDraw = GL_FALSE;
|
---|
631 | }
|
---|
632 |
|
---|
633 | /*
|
---|
634 | * General solution
|
---|
635 | */
|
---|
636 | {
|
---|
637 | GLubyte rgba[MAX_WIDTH][4];
|
---|
638 | GLint row;
|
---|
639 | if (width > MAX_WIDTH)
|
---|
640 | width = MAX_WIDTH;
|
---|
641 | for (row = 0; row < height; row++, y++) {
|
---|
642 | const GLvoid *source = _mesa_image_address(unpack,
|
---|
643 | pixels, width, height, format, type, 0, row, 0);
|
---|
644 | _mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (GLubyte *) rgba,
|
---|
645 | format, type, source, unpack, GL_TRUE);
|
---|
646 |
|
---|
647 | if (quickDraw) {
|
---|
648 | (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
|
---|
649 | (CONST GLubyte (*)[4]) rgba, NULL);
|
---|
650 | }
|
---|
651 | else if (zoom) {
|
---|
652 | gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
|
---|
653 | (CONST GLubyte (*)[4]) rgba, desty );
|
---|
654 | }
|
---|
655 | else {
|
---|
656 | gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
|
---|
657 | }
|
---|
658 | }
|
---|
659 | }
|
---|
660 | }
|
---|
661 |
|
---|
662 |
|
---|
663 |
|
---|
664 | /*
|
---|
665 | * Execute glDrawPixels
|
---|
666 | */
|
---|
667 | void
|
---|
668 | _mesa_DrawPixels( GLsizei width, GLsizei height,
|
---|
669 | GLenum format, GLenum type, const GLvoid *pixels )
|
---|
670 | {
|
---|
671 | GET_CURRENT_CONTEXT(ctx);
|
---|
672 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
|
---|
673 |
|
---|
674 | if (ctx->RenderMode==GL_RENDER) {
|
---|
675 | GLint x, y;
|
---|
676 | if (!pixels || !ctx->Current.RasterPosValid) {
|
---|
677 | return;
|
---|
678 | }
|
---|
679 |
|
---|
680 | x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
|
---|
681 | y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
|
---|
682 |
|
---|
683 | /* see if device driver can do the drawpix */
|
---|
684 | if (ctx->Driver.DrawPixels
|
---|
685 | && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
|
---|
686 | &ctx->Unpack, pixels)) {
|
---|
687 | return;
|
---|
688 | }
|
---|
689 |
|
---|
690 | switch (format) {
|
---|
691 | case GL_STENCIL_INDEX:
|
---|
692 | draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
|
---|
693 | break;
|
---|
694 | case GL_DEPTH_COMPONENT:
|
---|
695 | draw_depth_pixels( ctx, x, y, width, height, type, pixels );
|
---|
696 | break;
|
---|
697 | case GL_COLOR_INDEX:
|
---|
698 | if (ctx->Visual->RGBAflag)
|
---|
699 | draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
|
---|
700 | else
|
---|
701 | draw_index_pixels(ctx, x, y, width, height, type, pixels);
|
---|
702 | break;
|
---|
703 | case GL_RED:
|
---|
704 | case GL_GREEN:
|
---|
705 | case GL_BLUE:
|
---|
706 | case GL_ALPHA:
|
---|
707 | case GL_LUMINANCE:
|
---|
708 | case GL_LUMINANCE_ALPHA:
|
---|
709 | case GL_RGB:
|
---|
710 | case GL_BGR:
|
---|
711 | case GL_RGBA:
|
---|
712 | case GL_BGRA:
|
---|
713 | case GL_ABGR_EXT:
|
---|
714 | draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
|
---|
715 | break;
|
---|
716 | default:
|
---|
717 | gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
|
---|
718 | return;
|
---|
719 | }
|
---|
720 | }
|
---|
721 | else if (ctx->RenderMode==GL_FEEDBACK) {
|
---|
722 | if (ctx->Current.RasterPosValid) {
|
---|
723 | GLfloat color[4];
|
---|
724 | GLfloat texcoord[4], invq;
|
---|
725 | UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor);
|
---|
726 | invq = 1.0F / ctx->Current.Texcoord[0][3];
|
---|
727 | texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
|
---|
728 | texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
|
---|
729 | texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
|
---|
730 | texcoord[3] = ctx->Current.Texcoord[0][3];
|
---|
731 | FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
|
---|
732 | gl_feedback_vertex( ctx,
|
---|
733 | ctx->Current.RasterPos,
|
---|
734 | color, ctx->Current.Index, texcoord );
|
---|
735 | }
|
---|
736 | }
|
---|
737 | else if (ctx->RenderMode==GL_SELECT) {
|
---|
738 | if (ctx->Current.RasterPosValid) {
|
---|
739 | gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
|
---|
740 | }
|
---|
741 | }
|
---|
742 | }
|
---|
743 |
|
---|