1 | /* $Id: drawpix.c,v 1.2 2000-03-01 18:49:27 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifdef PC_HEADER
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32 | #include "all.h"
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33 | #else
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34 | #ifndef XFree86Server
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35 | #include <assert.h>
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36 | #include <stdlib.h>
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37 | #include <string.h>
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38 | #else
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39 | #include "GL/xf86glx.h"
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40 | #endif
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41 | #include "types.h"
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42 | #include "context.h"
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43 | #include "drawpix.h"
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44 | #include "feedback.h"
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45 | #include "image.h"
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46 | #include "macros.h"
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47 | #include "mmath.h"
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48 | #include "pixel.h"
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49 | #include "span.h"
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50 | #include "stencil.h"
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51 | #include "zoom.h"
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52 | #endif
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53 |
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54 |
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55 |
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56 | /* TODO: apply texture mapping to fragments */
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57 |
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58 |
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59 | /*
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60 | * Try to do a fast glDrawPixels. Conditions include:
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61 | * not using a display list
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62 | * simple pixel unpacking
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63 | * no raster ops
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64 | * etc....
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65 | * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
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66 | */
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67 | GLboolean gl_direct_DrawPixels( GLcontext *ctx,
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68 | const struct gl_pixelstore_attrib *unpack,
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69 | GLsizei width, GLsizei height,
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70 | GLenum format, GLenum type,
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71 | const GLvoid *pixels )
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72 | {
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73 | GLubyte rgb[MAX_WIDTH][3];
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74 | GLubyte rgba[MAX_WIDTH][4];
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75 |
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76 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
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77 | GL_FALSE);
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78 |
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79 |
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80 | if (!ctx->Current.RasterPosValid) {
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81 | /* no-op */
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82 | return GL_TRUE;
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83 | }
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84 |
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85 | if (ctx->NewState) {
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86 | gl_update_state(ctx);
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87 | }
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88 |
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89 | /* see if device driver can do the drawpix */
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90 | if (ctx->Driver.DrawPixels) {
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91 | GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
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92 | GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
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93 | if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
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94 | unpack, pixels))
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95 | return GL_TRUE;
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96 | }
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97 |
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98 | if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
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99 | && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0
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100 | && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0
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101 | && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0
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102 | && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0
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103 | && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
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104 | && ctx->Pixel.MapColorFlag==0
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105 | && unpack->Alignment==1
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106 | && !unpack->SwapBytes
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107 | && !unpack->LsbFirst) {
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108 |
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109 | GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
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110 | GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
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111 | GLint drawWidth = width; /* actual width drawn */
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112 | GLint drawHeight = height; /* actual height drawn */
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113 | GLint skipPixels = unpack->SkipPixels;
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114 | GLint skipRows = unpack->SkipRows;
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115 | GLint rowLength;
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116 | GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */
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117 | GLint zoomY0;
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118 |
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119 | if (unpack->RowLength > 0)
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120 | rowLength = unpack->RowLength;
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121 | else
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122 | rowLength = width;
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123 |
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124 | /* If we're not using pixel zoom then do all clipping calculations
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125 | * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions
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126 | * handle the clipping.
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127 | */
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128 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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129 | /* horizontal clipping */
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130 | if (destX < ctx->Buffer->Xmin) {
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131 | skipPixels += (ctx->Buffer->Xmin - destX);
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132 | drawWidth -= (ctx->Buffer->Xmin - destX);
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133 | destX = ctx->Buffer->Xmin;
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134 | }
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135 | if (destX + drawWidth > ctx->Buffer->Xmax)
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136 | drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1);
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137 | if (drawWidth <= 0)
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138 | return GL_TRUE;
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139 |
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140 | /* vertical clipping */
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141 | if (destY < ctx->Buffer->Ymin) {
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142 | skipRows += (ctx->Buffer->Ymin - destY);
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143 | drawHeight -= (ctx->Buffer->Ymin - destY);
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144 | destY = ctx->Buffer->Ymin;
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145 | }
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146 | if (destY + drawHeight > ctx->Buffer->Ymax)
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147 | drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1);
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148 | if (drawHeight <= 0)
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149 | return GL_TRUE;
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150 | }
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151 | else {
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152 | /* setup array of fragment Z value to pass to zoom function */
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153 | GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
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154 | GLint i;
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155 | assert(drawWidth < MAX_WIDTH);
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156 | for (i=0; i<drawWidth; i++)
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157 | zSpan[i] = z;
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158 |
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159 | /* save Y value of first row */
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160 | zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
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161 | }
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162 |
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163 |
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164 | /*
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165 | * Ready to draw!
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166 | * The window region at (destX, destY) of size (drawWidth, drawHeight)
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167 | * will be written to.
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168 | * We'll take pixel data from buffer pointed to by "pixels" but we'll
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169 | * skip "skipRows" rows and skip "skipPixels" pixels/row.
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170 | */
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171 |
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172 | if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
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173 | if (ctx->Visual->RGBAflag) {
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174 | GLubyte *src = (GLubyte *) pixels
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175 | + (skipRows * rowLength + skipPixels) * 4;
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176 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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177 | /* no zooming */
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178 | GLint row;
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179 | for (row=0; row<drawHeight; row++) {
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180 | (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
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181 | (const GLubyte (*)[4])src,
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182 | NULL);
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183 | src += rowLength * 4;
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184 | destY++;
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185 | }
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186 | }
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187 | else {
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188 | /* with zooming */
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189 | GLint row;
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190 | for (row=0; row<drawHeight; row++) {
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191 | gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
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192 | zSpan,
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193 | (const GLubyte (*)[4]) src,
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194 | zoomY0);
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195 | src += rowLength * 4;
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196 | destY++;
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197 | }
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198 | }
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199 | }
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200 | return GL_TRUE;
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201 | }
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202 | else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
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203 | if (ctx->Visual->RGBAflag) {
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204 | GLubyte *src = (GLubyte *) pixels
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205 | + (skipRows * rowLength + skipPixels) * 3;
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206 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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207 | GLint row;
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208 | for (row=0; row<drawHeight; row++) {
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209 | (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
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210 | (const GLubyte (*)[3]) src,
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211 | NULL);
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212 | src += rowLength * 3;
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213 | destY++;
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214 | }
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215 | }
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216 | else {
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217 | /* with zooming */
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218 | GLint row;
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219 | for (row=0; row<drawHeight; row++) {
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220 | gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
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221 | zSpan,
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222 | (const GLubyte (*)[3]) src,
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223 | zoomY0);
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224 | src += rowLength * 3;
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225 | destY++;
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226 | }
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227 | }
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228 | }
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229 | return GL_TRUE;
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230 | }
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231 | else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
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232 | if (ctx->Visual->RGBAflag) {
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233 | GLubyte *src = (GLubyte *) pixels
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234 | + (skipRows * rowLength + skipPixels);
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235 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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236 | /* no zooming */
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237 | GLint row;
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238 | assert(drawWidth < MAX_WIDTH);
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239 | for (row=0; row<drawHeight; row++) {
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240 | GLint i;
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241 | for (i=0;i<drawWidth;i++) {
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242 | rgb[i][0] = src[i];
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243 | rgb[i][1] = src[i];
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244 | rgb[i][2] = src[i];
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245 | }
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246 | (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
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247 | (const GLubyte (*)[3]) rgb,
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248 | NULL);
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249 | src += rowLength;
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250 | destY++;
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251 | }
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252 | }
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253 | else {
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254 | /* with zooming */
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255 | GLint row;
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256 | assert(drawWidth < MAX_WIDTH);
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257 | for (row=0; row<drawHeight; row++) {
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258 | GLint i;
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259 | for (i=0;i<drawWidth;i++) {
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260 | rgb[i][0] = src[i];
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261 | rgb[i][1] = src[i];
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262 | rgb[i][2] = src[i];
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263 | }
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264 | gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
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265 | zSpan,
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266 | (const GLubyte (*)[3]) rgb,
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267 | zoomY0);
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268 | src += rowLength;
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269 | destY++;
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270 | }
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271 | }
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272 | }
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273 | return GL_TRUE;
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274 | }
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275 | else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
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276 | if (ctx->Visual->RGBAflag) {
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277 | GLubyte *src = (GLubyte *) pixels
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278 | + (skipRows * rowLength + skipPixels)*2;
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279 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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280 | /* no zooming */
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281 | GLint row;
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282 | assert(drawWidth < MAX_WIDTH);
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283 | for (row=0; row<drawHeight; row++) {
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284 | GLint i;
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285 | GLubyte *ptr = src;
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286 | for (i=0;i<drawWidth;i++) {
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287 | rgba[i][0] = *ptr;
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288 | rgba[i][1] = *ptr;
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289 | rgba[i][2] = *ptr++;
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290 | rgba[i][3] = *ptr++;
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291 | }
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292 | (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
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293 | (const GLubyte (*)[4]) rgba,
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294 | NULL);
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295 | src += rowLength*2;
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296 | destY++;
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297 | }
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298 | }
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299 | else {
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300 | /* with zooming */
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301 | GLint row;
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302 | assert(drawWidth < MAX_WIDTH);
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303 | for (row=0; row<drawHeight; row++) {
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304 | GLubyte *ptr = src;
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305 | GLint i;
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306 | for (i=0;i<drawWidth;i++) {
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307 | rgba[i][0] = *ptr;
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308 | rgba[i][1] = *ptr;
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309 | rgba[i][2] = *ptr++;
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310 | rgba[i][3] = *ptr++;
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311 | }
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312 | gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
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313 | zSpan,
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314 | (const GLubyte (*)[4]) rgba,
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315 | zoomY0);
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316 | src += rowLength*2;
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317 | destY++;
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318 | }
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319 | }
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320 | }
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321 | return GL_TRUE;
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322 | }
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323 | else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
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324 | GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
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325 | if (ctx->Visual->RGBAflag) {
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326 | /* convert CI data to RGBA */
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327 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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328 | /* no zooming */
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329 | GLint row;
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330 | for (row=0; row<drawHeight; row++) {
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331 | assert(drawWidth < MAX_WIDTH);
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332 | gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
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333 | (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
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334 | (const GLubyte (*)[4])rgba,
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335 | NULL);
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336 | src += rowLength;
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337 | destY++;
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338 | }
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339 | return GL_TRUE;
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340 | }
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341 | else {
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342 | /* with zooming */
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343 | GLint row;
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344 | for (row=0; row<drawHeight; row++) {
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345 | assert(drawWidth < MAX_WIDTH);
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346 | gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
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347 | gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
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348 | zSpan,
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349 | (const GLubyte (*)[4]) rgba,
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350 | zoomY0);
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351 | src += rowLength;
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352 | destY++;
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353 | }
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354 | return GL_TRUE;
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355 | }
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356 | }
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357 | else {
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358 | /* write CI data to CI frame buffer */
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359 | GLint row;
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360 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
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361 | /* no zooming */
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362 | for (row=0; row<drawHeight; row++) {
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363 | (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
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364 | src, NULL);
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365 | src += rowLength;
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366 | destY++;
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367 | }
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368 | return GL_TRUE;
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369 | }
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370 | else {
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371 | /* with zooming */
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372 | return GL_FALSE;
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373 | }
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374 | }
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375 | }
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376 | else {
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377 | /* can't handle this pixel format and/or data type here */
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378 | return GL_FALSE;
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379 | }
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380 | }
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381 | else {
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382 | /* can't do direct render, have to use slow path */
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383 | return GL_FALSE;
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384 | }
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385 | }
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386 |
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387 |
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388 |
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389 | /*
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390 | * Do glDrawPixels of index pixels.
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391 | */
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392 | static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
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393 | const struct gl_image *image )
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394 | {
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395 | GLint width, height, widthInBytes;
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396 | const GLint desty = y;
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397 | GLint i, j;
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398 | GLdepth zspan[MAX_WIDTH];
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399 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
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400 |
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401 | assert(image);
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402 | assert(image->Format == GL_COLOR_INDEX);
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403 |
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404 | width = image->Width;
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405 | height = image->Height;
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406 | if (image->Type == GL_BITMAP)
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407 | widthInBytes = (width + 7) / 8;
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408 | else
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409 | widthInBytes = width;
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410 |
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411 | /* Fragment depth values */
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412 | if (ctx->Depth.Test || ctx->Fog.Enabled) {
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413 | GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
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414 | for (i=0;i<width;i++) {
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415 | zspan[i] = zval;
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416 | }
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417 | }
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418 |
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419 | /* process the image row by row */
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420 | for (i=0;i<height;i++,y++) {
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421 | GLuint ispan[MAX_WIDTH];
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422 |
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423 | /* convert to uints */
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424 | switch (image->Type) {
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425 | case GL_UNSIGNED_BYTE:
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426 | {
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427 | GLubyte *src = (GLubyte *) image->Data + i * width;
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428 | for (j=0;j<width;j++) {
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429 | ispan[j] = (GLuint) *src++;
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430 | }
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431 | }
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432 | break;
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433 | case GL_FLOAT:
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434 | {
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435 | GLfloat *src = (GLfloat *) image->Data + i * width;
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436 | for (j=0;j<width;j++) {
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437 | ispan[j] = (GLuint) (GLint) *src++;
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438 | }
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439 | }
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440 | break;
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441 | case GL_BITMAP:
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442 | {
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443 | GLubyte *src = (GLubyte *) image->Data + i * widthInBytes;
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444 | for (j=0;j<width;j++) {
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445 | ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
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446 | }
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447 | }
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448 | break;
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449 | default:
|
---|
450 | gl_problem( ctx, "draw_index_pixels type" );
|
---|
451 | return;
|
---|
452 | }
|
---|
453 |
|
---|
454 | /* apply shift and offset */
|
---|
455 | if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
|
---|
456 | gl_shift_and_offset_ci( ctx, width, ispan );
|
---|
457 | }
|
---|
458 |
|
---|
459 | if (ctx->Visual->RGBAflag) {
|
---|
460 | /* Convert index to RGBA and write to frame buffer */
|
---|
461 | GLubyte rgba[MAX_WIDTH][4];
|
---|
462 | gl_map_ci_to_rgba( ctx, width, ispan, rgba );
|
---|
463 | if (zoom) {
|
---|
464 | gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
|
---|
465 | (const GLubyte (*)[4])rgba, desty );
|
---|
466 | }
|
---|
467 | else {
|
---|
468 | gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
|
---|
469 | }
|
---|
470 | }
|
---|
471 | else {
|
---|
472 | /* optionally apply index map then write to frame buffer */
|
---|
473 | if (ctx->Pixel.MapColorFlag) {
|
---|
474 | gl_map_ci(ctx, width, ispan);
|
---|
475 | }
|
---|
476 | if (zoom) {
|
---|
477 | gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
|
---|
478 | }
|
---|
479 | else {
|
---|
480 | gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
|
---|
481 | }
|
---|
482 | }
|
---|
483 | }
|
---|
484 |
|
---|
485 | }
|
---|
486 |
|
---|
487 |
|
---|
488 |
|
---|
489 | /*
|
---|
490 | * Do glDrawPixels of stencil image. The image datatype may either
|
---|
491 | * be GLubyte or GLbitmap.
|
---|
492 | */
|
---|
493 | static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
|
---|
494 | const struct gl_image *image )
|
---|
495 | {
|
---|
496 | GLint widthInBytes, width, height;
|
---|
497 | const GLint desty = y;
|
---|
498 | GLint i;
|
---|
499 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
|
---|
500 |
|
---|
501 | if (image->Type != GL_BYTE &&
|
---|
502 | image->Type != GL_UNSIGNED_BYTE &&
|
---|
503 | image->Type != GL_SHORT &&
|
---|
504 | image->Type != GL_UNSIGNED_SHORT &&
|
---|
505 | image->Type != GL_INT &&
|
---|
506 | image->Type != GL_UNSIGNED_INT &&
|
---|
507 | image->Type != GL_FLOAT &&
|
---|
508 | image->Type != GL_BITMAP) {
|
---|
509 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels(stencil type)");
|
---|
510 | return;
|
---|
511 | }
|
---|
512 |
|
---|
513 | assert(image);
|
---|
514 | assert(image->Format == GL_STENCIL_INDEX);
|
---|
515 | assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP);
|
---|
516 |
|
---|
517 | if (image->Type == GL_UNSIGNED_BYTE)
|
---|
518 | widthInBytes = image->Width;
|
---|
519 | else
|
---|
520 | widthInBytes = (image->Width + 7) / 8;
|
---|
521 | width = image->Width;
|
---|
522 | height = image->Height;
|
---|
523 |
|
---|
524 | /* process the image row by row */
|
---|
525 | for (i=0;i<height;i++,y++) {
|
---|
526 | GLstencil *src = (GLstencil*)image->Data + i * widthInBytes;
|
---|
527 | GLstencil *stencilValues;
|
---|
528 | GLstencil stencilCopy[MAX_WIDTH];
|
---|
529 |
|
---|
530 | if (image->Type == GL_BITMAP) {
|
---|
531 | /* convert bitmap data to GLubyte (0 or 1) data */
|
---|
532 | GLint j;
|
---|
533 | for (j = 0; j < width; j++) {
|
---|
534 | stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
|
---|
535 | }
|
---|
536 | src = stencilCopy;
|
---|
537 | }
|
---|
538 |
|
---|
539 | if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift
|
---|
540 | || ctx->Pixel.MapStencilFlag) {
|
---|
541 |
|
---|
542 | /* make copy of stencil values */
|
---|
543 | if (src != stencilCopy)
|
---|
544 | MEMCPY( stencilCopy, src, width * sizeof(GLstencil));
|
---|
545 |
|
---|
546 | /* apply shift and offset */
|
---|
547 | if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
|
---|
548 | gl_shift_and_offset_stencil( ctx, width, stencilCopy );
|
---|
549 | }
|
---|
550 |
|
---|
551 | /* mapping */
|
---|
552 | if (ctx->Pixel.MapStencilFlag) {
|
---|
553 | gl_map_stencil( ctx, width, stencilCopy );
|
---|
554 | }
|
---|
555 |
|
---|
556 | stencilValues = stencilCopy;
|
---|
557 | }
|
---|
558 | else {
|
---|
559 | /* use stencil values in-place */
|
---|
560 | stencilValues = src;
|
---|
561 | }
|
---|
562 |
|
---|
563 | /* write stencil values to stencil buffer */
|
---|
564 | if (zoom) {
|
---|
565 | gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y,
|
---|
566 | stencilValues, desty );
|
---|
567 | }
|
---|
568 | else {
|
---|
569 | gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues );
|
---|
570 | }
|
---|
571 | }
|
---|
572 | }
|
---|
573 |
|
---|
574 |
|
---|
575 |
|
---|
576 | /*
|
---|
577 | * Do a glDrawPixels of depth values.
|
---|
578 | */
|
---|
579 | static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
|
---|
580 | const struct gl_image *image )
|
---|
581 | {
|
---|
582 | GLint width, height;
|
---|
583 | const GLint desty = y;
|
---|
584 | GLubyte rgba[MAX_WIDTH][4];
|
---|
585 | GLuint ispan[MAX_WIDTH];
|
---|
586 | const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
|
---|
587 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
|
---|
588 |
|
---|
589 | assert(image);
|
---|
590 | assert(image->Format == GL_DEPTH_COMPONENT);
|
---|
591 |
|
---|
592 | width = image->Width;
|
---|
593 | height = image->Height;
|
---|
594 |
|
---|
595 | /* Color or index */
|
---|
596 | if (ctx->Visual->RGBAflag) {
|
---|
597 | GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
|
---|
598 | GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
|
---|
599 | GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
|
---|
600 | GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
|
---|
601 | GLint i;
|
---|
602 | for (i=0; i<width; i++) {
|
---|
603 | rgba[i][RCOMP] = r;
|
---|
604 | rgba[i][GCOMP] = g;
|
---|
605 | rgba[i][BCOMP] = b;
|
---|
606 | rgba[i][ACOMP] = a;
|
---|
607 | }
|
---|
608 | }
|
---|
609 | else {
|
---|
610 | GLint i;
|
---|
611 | for (i=0;i<width;i++) {
|
---|
612 | ispan[i] = ctx->Current.RasterIndex;
|
---|
613 | }
|
---|
614 | }
|
---|
615 |
|
---|
616 | if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
|
---|
617 | && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
|
---|
618 | /* Special case: directly write 16-bit depth values */
|
---|
619 | GLint j;
|
---|
620 | for (j=0;j<height;j++,y++) {
|
---|
621 | GLdepth *zptr = (GLdepth *) image->Data + j * width;
|
---|
622 | gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
|
---|
623 | }
|
---|
624 | }
|
---|
625 | else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
|
---|
626 | && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
|
---|
627 | /* Special case: directly write 32-bit depth values */
|
---|
628 | GLint i, j;
|
---|
629 | /* Compute shift value to scale 32-bit uints down to depth values. */
|
---|
630 | GLuint shift = 0;
|
---|
631 | GLuint max = MAX_DEPTH;
|
---|
632 | while ((max&0x80000000)==0) {
|
---|
633 | max = max << 1;
|
---|
634 | shift++;
|
---|
635 | }
|
---|
636 | for (j=0;j<height;j++,y++) {
|
---|
637 | GLdepth zspan[MAX_WIDTH];
|
---|
638 | GLuint *zptr = (GLuint *) image->Data + j * width;
|
---|
639 | for (i=0;i<width;i++) {
|
---|
640 | zspan[i] = zptr[i] >> shift;
|
---|
641 | }
|
---|
642 | gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
|
---|
643 | }
|
---|
644 | }
|
---|
645 | else {
|
---|
646 | /* General case (slower) */
|
---|
647 | GLint i, j;
|
---|
648 |
|
---|
649 | /* process image row by row */
|
---|
650 | for (i=0;i<height;i++,y++) {
|
---|
651 | GLfloat depth[MAX_WIDTH];
|
---|
652 | GLdepth zspan[MAX_WIDTH];
|
---|
653 |
|
---|
654 | switch (image->Type) {
|
---|
655 | case GL_UNSIGNED_SHORT:
|
---|
656 | {
|
---|
657 | GLushort *src = (GLushort *) image->Data + i * width;
|
---|
658 | for (j=0;j<width;j++) {
|
---|
659 | depth[j] = USHORT_TO_FLOAT( *src++ );
|
---|
660 | }
|
---|
661 | }
|
---|
662 | break;
|
---|
663 | case GL_UNSIGNED_INT:
|
---|
664 | {
|
---|
665 | GLuint *src = (GLuint *) image->Data + i * width;
|
---|
666 | for (j=0;j<width;j++) {
|
---|
667 | depth[j] = UINT_TO_FLOAT( *src++ );
|
---|
668 | }
|
---|
669 | }
|
---|
670 | break;
|
---|
671 | case GL_FLOAT:
|
---|
672 | {
|
---|
673 | GLfloat *src = (GLfloat *) image->Data + i * width;
|
---|
674 | for (j=0;j<width;j++) {
|
---|
675 | depth[j] = *src++;
|
---|
676 | }
|
---|
677 | }
|
---|
678 | break;
|
---|
679 | default:
|
---|
680 | gl_problem(ctx, "Bad type in draw_depth_pixels");
|
---|
681 | return;
|
---|
682 | }
|
---|
683 |
|
---|
684 | /* apply depth scale and bias */
|
---|
685 | if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
|
---|
686 | for (j=0;j<width;j++) {
|
---|
687 | depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
|
---|
688 | }
|
---|
689 | }
|
---|
690 |
|
---|
691 | /* clamp depth values to [0,1] and convert from floats to integers */
|
---|
692 | for (j=0;j<width;j++) {
|
---|
693 | zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
|
---|
694 | }
|
---|
695 |
|
---|
696 | if (ctx->Visual->RGBAflag) {
|
---|
697 | if (zoom) {
|
---|
698 | gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
|
---|
699 | (const GLubyte (*)[4])rgba, desty );
|
---|
700 | }
|
---|
701 | else {
|
---|
702 | gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
|
---|
703 | }
|
---|
704 | }
|
---|
705 | else {
|
---|
706 | if (zoom) {
|
---|
707 | gl_write_zoomed_index_span( ctx, width, x, y, zspan,
|
---|
708 | ispan, GL_BITMAP );
|
---|
709 | }
|
---|
710 | else {
|
---|
711 | gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
|
---|
712 | }
|
---|
713 | }
|
---|
714 |
|
---|
715 | }
|
---|
716 | }
|
---|
717 | }
|
---|
718 |
|
---|
719 |
|
---|
720 |
|
---|
721 | /* Simple unpacking parameters: */
|
---|
722 | static struct gl_pixelstore_attrib NoUnpack = {
|
---|
723 | 1, /* Alignment */
|
---|
724 | 0, /* RowLength */
|
---|
725 | 0, /* SkipPixels */
|
---|
726 | 0, /* SkipRows */
|
---|
727 | 0, /* ImageHeight */
|
---|
728 | 0, /* SkipImages */
|
---|
729 | GL_FALSE, /* SwapBytes */
|
---|
730 | GL_FALSE /* LsbFirst */
|
---|
731 | };
|
---|
732 |
|
---|
733 |
|
---|
734 | /*
|
---|
735 | * Do glDrawPixels of RGBA pixels.
|
---|
736 | */
|
---|
737 | static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
|
---|
738 | const struct gl_image *image )
|
---|
739 | {
|
---|
740 | GLint width, height;
|
---|
741 | GLint i, j;
|
---|
742 | const GLint desty = y;
|
---|
743 | GLdepth zspan[MAX_WIDTH];
|
---|
744 | GLboolean quickDraw;
|
---|
745 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
|
---|
746 |
|
---|
747 | assert(image);
|
---|
748 |
|
---|
749 | /* Try an optimized glDrawPixels first */
|
---|
750 | if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height,
|
---|
751 | image->Format, image->Type, image->Data ))
|
---|
752 | return;
|
---|
753 |
|
---|
754 | width = image->Width;
|
---|
755 | height = image->Height;
|
---|
756 |
|
---|
757 | /* Fragment depth values */
|
---|
758 | if (ctx->Depth.Test || ctx->Fog.Enabled) {
|
---|
759 | /* fill in array of z values */
|
---|
760 | GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
|
---|
761 | for (i=0;i<width;i++) {
|
---|
762 | zspan[i] = z;
|
---|
763 | }
|
---|
764 | }
|
---|
765 |
|
---|
766 | if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0
|
---|
767 | && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) {
|
---|
768 | quickDraw = GL_TRUE;
|
---|
769 | }
|
---|
770 | else {
|
---|
771 | quickDraw = GL_FALSE;
|
---|
772 | }
|
---|
773 |
|
---|
774 | {
|
---|
775 | /* General solution */
|
---|
776 | GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
|
---|
777 | GLuint components;
|
---|
778 | GLubyte rgba[MAX_WIDTH][4];
|
---|
779 | GLfloat rf[MAX_WIDTH];
|
---|
780 | GLfloat gf[MAX_WIDTH];
|
---|
781 | GLfloat bf[MAX_WIDTH];
|
---|
782 | DEFARRAY(GLfloat,af,MAX_WIDTH);
|
---|
783 | CHECKARRAY(af,return);
|
---|
784 |
|
---|
785 | r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
|
---|
786 | switch (image->Format) {
|
---|
787 | case GL_RED:
|
---|
788 | r_flag = GL_TRUE;
|
---|
789 | components = 1;
|
---|
790 | break;
|
---|
791 | case GL_GREEN:
|
---|
792 | g_flag = GL_TRUE;
|
---|
793 | components = 1;
|
---|
794 | break;
|
---|
795 | case GL_BLUE:
|
---|
796 | b_flag = GL_TRUE;
|
---|
797 | components = 1;
|
---|
798 | break;
|
---|
799 | case GL_ALPHA:
|
---|
800 | a_flag = GL_TRUE;
|
---|
801 | components = 1;
|
---|
802 | break;
|
---|
803 | case GL_RGB:
|
---|
804 | r_flag = g_flag = b_flag = GL_TRUE;
|
---|
805 | components = 3;
|
---|
806 | break;
|
---|
807 | case GL_LUMINANCE:
|
---|
808 | l_flag = GL_TRUE;
|
---|
809 | components = 1;
|
---|
810 | break;
|
---|
811 | case GL_LUMINANCE_ALPHA:
|
---|
812 | l_flag = a_flag = GL_TRUE;
|
---|
813 | components = 2;
|
---|
814 | break;
|
---|
815 | case GL_RGBA:
|
---|
816 | r_flag = g_flag = b_flag = a_flag = GL_TRUE;
|
---|
817 | components = 4;
|
---|
818 | break;
|
---|
819 | default:
|
---|
820 | gl_problem(ctx, "Bad type in draw_rgba_pixels");
|
---|
821 | goto cleanup;
|
---|
822 | }
|
---|
823 |
|
---|
824 | /* process the image row by row */
|
---|
825 | for (i=0;i<height;i++,y++) {
|
---|
826 | /* convert to floats */
|
---|
827 | switch (image->Type) {
|
---|
828 | case GL_UNSIGNED_BYTE:
|
---|
829 | {
|
---|
830 | GLubyte *src = (GLubyte *) image->Data + i * width * components;
|
---|
831 | for (j=0;j<width;j++) {
|
---|
832 | if (l_flag) {
|
---|
833 | rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
|
---|
834 | }
|
---|
835 | else {
|
---|
836 | rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
|
---|
837 | gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
|
---|
838 | bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
|
---|
839 | }
|
---|
840 | af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
|
---|
841 | }
|
---|
842 | }
|
---|
843 | break;
|
---|
844 | case GL_FLOAT:
|
---|
845 | {
|
---|
846 | GLfloat *src = (GLfloat *) image->Data + i * width * components;
|
---|
847 | for (j=0;j<width;j++) {
|
---|
848 | if (l_flag) {
|
---|
849 | rf[j] = gf[j] = bf[j] = *src++;
|
---|
850 | }
|
---|
851 | else {
|
---|
852 | rf[j] = r_flag ? *src++ : 0.0;
|
---|
853 | gf[j] = g_flag ? *src++ : 0.0;
|
---|
854 | bf[j] = b_flag ? *src++ : 0.0;
|
---|
855 | }
|
---|
856 | af[j] = a_flag ? *src++ : 1.0;
|
---|
857 | }
|
---|
858 | }
|
---|
859 | break;
|
---|
860 | default:
|
---|
861 | gl_problem( ctx, "draw_rgba_pixels type" );
|
---|
862 | goto cleanup;
|
---|
863 | }
|
---|
864 |
|
---|
865 | /* apply scale and bias */
|
---|
866 | if (ctx->Pixel.ScaleOrBiasRGBA) {
|
---|
867 | gl_scale_and_bias_color(ctx, width, rf, gf, bf, af);
|
---|
868 | }
|
---|
869 |
|
---|
870 | /* apply pixel mappings */
|
---|
871 | if (ctx->Pixel.MapColorFlag) {
|
---|
872 | gl_map_color(ctx, width, rf, gf, bf, af);
|
---|
873 | }
|
---|
874 |
|
---|
875 | /* convert to integers */
|
---|
876 | for (j=0;j<width;j++) {
|
---|
877 | rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F);
|
---|
878 | rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F);
|
---|
879 | rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F);
|
---|
880 | rgba[j][ACOMP] = (GLint) (af[j] * 255.0F);
|
---|
881 | }
|
---|
882 |
|
---|
883 | /* write to frame buffer */
|
---|
884 | if (quickDraw) {
|
---|
885 | (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
|
---|
886 | (const GLubyte (*)[4])rgba, NULL);
|
---|
887 | }
|
---|
888 | else if (zoom) {
|
---|
889 | gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
|
---|
890 | (const GLubyte (*)[4])rgba, desty );
|
---|
891 | }
|
---|
892 | else {
|
---|
893 | gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
|
---|
894 | }
|
---|
895 | }
|
---|
896 | cleanup:
|
---|
897 | UNDEFARRAY(af);
|
---|
898 | }
|
---|
899 | }
|
---|
900 |
|
---|
901 |
|
---|
902 |
|
---|
903 | /*
|
---|
904 | * Execute glDrawPixels
|
---|
905 | */
|
---|
906 | void gl_DrawPixels( GLcontext* ctx, struct gl_image *image )
|
---|
907 | {
|
---|
908 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
|
---|
909 |
|
---|
910 |
|
---|
911 | if (gl_image_error_test( ctx, image, "glDrawPixels" ))
|
---|
912 | return;
|
---|
913 |
|
---|
914 | if (ctx->RenderMode==GL_RENDER) {
|
---|
915 | GLint x, y;
|
---|
916 | if (!ctx->Current.RasterPosValid) {
|
---|
917 | return;
|
---|
918 | }
|
---|
919 |
|
---|
920 | x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
|
---|
921 | y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
|
---|
922 |
|
---|
923 | switch (image->Format) {
|
---|
924 | case GL_COLOR_INDEX:
|
---|
925 | draw_index_pixels( ctx, x, y, image );
|
---|
926 | break;
|
---|
927 | case GL_STENCIL_INDEX:
|
---|
928 | draw_stencil_pixels( ctx, x, y, image );
|
---|
929 | break;
|
---|
930 | case GL_DEPTH_COMPONENT:
|
---|
931 | draw_depth_pixels( ctx, x, y, image );
|
---|
932 | break;
|
---|
933 | case GL_RED:
|
---|
934 | case GL_GREEN:
|
---|
935 | case GL_BLUE:
|
---|
936 | case GL_ALPHA:
|
---|
937 | case GL_RGB:
|
---|
938 | case GL_LUMINANCE:
|
---|
939 | case GL_LUMINANCE_ALPHA:
|
---|
940 | case GL_RGBA:
|
---|
941 | draw_rgba_pixels( ctx, x, y, image );
|
---|
942 | break;
|
---|
943 | default:
|
---|
944 | gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
|
---|
945 | return;
|
---|
946 | }
|
---|
947 | }
|
---|
948 | else if (ctx->RenderMode==GL_FEEDBACK) {
|
---|
949 | if (ctx->Current.RasterPosValid) {
|
---|
950 | GLfloat color[4];
|
---|
951 | GLfloat texcoord[4], invq;
|
---|
952 | UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor);
|
---|
953 | invq = 1.0F / ctx->Current.Texcoord[0][3];
|
---|
954 | texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
|
---|
955 | texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
|
---|
956 | texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
|
---|
957 | texcoord[3] = ctx->Current.Texcoord[0][3];
|
---|
958 | FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
|
---|
959 | gl_feedback_vertex( ctx,
|
---|
960 | ctx->Current.RasterPos,
|
---|
961 | color, ctx->Current.Index, texcoord );
|
---|
962 | }
|
---|
963 | }
|
---|
964 | else if (ctx->RenderMode==GL_SELECT) {
|
---|
965 | if (ctx->Current.RasterPosValid) {
|
---|
966 | gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
|
---|
967 | }
|
---|
968 | }
|
---|
969 | }
|
---|
970 |
|
---|